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    Friday, July 17, 2020

    LoL Guide Should you show which champion you want to play before the banning phase?

    LoL Guide Should you show which champion you want to play before the banning phase?


    Should you show which champion you want to play before the banning phase?

    Posted: 16 Jul 2020 10:06 PM PDT

    The pros are that it lets your team know what you're thinking of playing so they can synergize with you or discuss it in chat. Also it prevents your team from accidentally banning or taking your champion if it's one that gets played in multiple lanes

    The cons are that you might give your team the wrong idea if you're lower in the pick order and you're planning on reacting to the other team's pick and might change your pick. Also, sometimes you have "benevolent trolls" on your team. I just got my corki mid banned because my team's ADC didn't think it was a good champion. I played the game out as another champ but lost badly

    submitted by /u/Lttlefoot
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    Gamers guide to TILT | What is TILT - How and Why does TILT happen - How to deal with TILT

    Posted: 17 Jul 2020 12:57 PM PDT

    Gamers guide to TILT | What is TILT - How and Why does TILT happen - How to deal with TILT

    For the past 10 years I've played professional poker. The last couple of years I got more and more interested in the mental aspect of the game and especially tilt fascinates me. Tilt is a huge topic in poker because there is a lot of money at stake and there is a lot of luck involved. In gaming it's a less discussed topic, but it starts getting more attention, especially in the pro scene.

    Everyone experiences tilt. For some it's very subtle, some need to control the urge to not smash their keyboard in pieces (sometimes unsuccessfully).

    Tilt prevents us from enjoying the game and from playing our best. I hope this post will give more clarity about what tilt is, how tilt happens and how to deal with tilt, so we can all have a more enjoyable gaming experience.

    1. What is tilt
    2. How does tilt happen
    3. How to deal with tilt

    1. What is tilt

    There are many different definitions of tilt. My definition of tilt is: "any deviation from your best decision caused by emotion". So this means both negative AND positive emotions. So every time you take a suboptimal decision because of any emotion, that is tilt.

    To further understand what tilt is and how it works, we need to study some theory.

    1.1. Adult Learning Model

    Let's start with the Adult Learning Model (ALM). This is a theory that defines the four levels of the learning process:

    ALM

    Level 1: Unconscious Incompetence: You don't even know what you don't know.

    Level 2: Conscious Incompetence: You know that you don't know how to do something.

    Level 3: Conscious Competence: You know that you know how to do something, but you need to actively think about it to do it.

    Level 4:Unconscious Competence: You know how to do something and it's totally automatic and doesn't require active thinking.

    Let's use a little example to better understand this theory.

    Tennis

    Imagine you are a small child. You don't really know what tennis is yet, let alone how to play it. This is level 1, unconscious incompetence. Moving forward a couple of years, you know what tennis is, but you don't know how to play it. You are aware of the fact that you don't know how to play it. This is level 2, conscious incompetence. Moving forward a couple of years in time again. You decide you want to give tennis a try, you take some lessons. You learn how to hold your racket, how to serve, how to play forehands and backhands, how to position yourself, how to place your feet, etc. You know how to do all these things, but they still require a lot of concentration to execute them. This is level 3, conscious incompetence. After years of taking lessons and playing regularly, you don't need to actively think anymore on how to play a forehand, how to place your feet etc. These skills have become second nature to you and require little effort. You can concentrate on more difficult skills such as playing tricky dropshots, using topspin, etc. So the basics of tennis are now trained to level 4, conscious competence.

    So, you may wonder, what does this have to do with tilt?

    1.2. Memory Systems

    You have 2 memory systems

    1. the working memory: this is your conscious mind, your prefrontal cortex. This part does the conscious processing, thinking, planning, perceiving, emotional control. You also use this part of your brain to use your skills that are in conscious competence (level 3 from the ALM theory).
    2. Long term memory: this is your subconscious, your storage warehouse.Here are your most important functions stored, such as your breathing, heart rate, blood circulation, basically anything that is going on in you that you don't actively have to control. Your skills that are in unconscious competence (level 4 from the ALM theory), are also stored here, they are second nature to you.

    Your working memory has a limit to how much it can process at any given moment. Skills that are in level 3 require your conscious processing from the working memory. Any time your working memory reaches its processing limit, when it gets overloaded, you are not fully capable anymore to apply your skills in level 3.

    Between your working memory (your conscious mind) and your long term memory (subconscious mind) is your emotional system. And here is a critical insight:

    When the emotional system becomes overactive, it shuts down your working memory.

    Simply said: you can't think straight anymore and start making poor decisions if your emotions are too high.

    So when this happens, you have to rely on your long term memory, your subconscious mind. And this is where your level 4 skills (unconscious competence) are stored.

    Back to the tennis example.

    You took a couple of tennis lessons. You know how to hold your racket, how to play forehands and backhands, how to place your feet etc. but it still requires your working memory, your conscious mind. During a training your tennis trainer plays the ball only on your forehand and roughly at the same position all the time. This goes fine. Same goes for your backhand, he plays the ball only on your backhand all the time, and this goes fine. Now he switches suddenly from backhand to forehand or the other way around, and you totally miss the shot.

    Why? Because this creates an overload in your working memory. The skills you have to apply to return the ball are still being learned, they are in level 3, so it requires your working memory. And when your working memory has to process too many things at the same time, it shuts off.

    In your working memory is also your emotional control. So if your emotions are overactive, you will lose functions from your working memory. This is what most of you know as the fight or flight response, and this is a hardwired part in the brain that is not going to change.

    So that's basically what tilt is.

    This didn't explain yet how tilt happens, so let's move on to the second part.

    2. How and why does tilt happen

    Tilt happens in 3 steps: Trigger > Emotion > Response

    First there is a trigger, this can be something happening in the game, someone saying something to you, a certain thought, it can be anything and is different for each person. The trigger leads to an emotion; frustration, anger, excitement etc. This is also different for each person. The final step is response. If you feel/have an emotion, and you respond to it, that's tilt. Something can trigger you, you feel an emotion and you don't respond to it, that's not tilt. As long as you don't respond to an emotion, it's not tilt.

    A list of common triggers among gamers:

    • Toxic teammates (flaming / blaming etc.)
    • Bad internet connection (you or others)
    • Teammates playing bad
    • Playing bad yourself
    • Losing multiple games in a row
    • Winning multiple games in a row (overconfidence)
    • Playing really good but still losing
    • Teammates ruining the game on purpose
    • Almost reaching the next rank/level
    • Playing in the next rank/level
    • Playing an important tournament

    This list can go on forever, but you get the idea

    These triggers can lead to certain emotions, such as:

    • Anger
    • Frustration
    • Overconfidence
    • Excitement
    • Fear
    • Anxiety
    • Hopeless
    • Injustice
    • Shame
    • Grief
    • Impatience
    • Ambitious

    Also this list can go on forever

    So now we know how it happens, but why does tilt happen?

    Mainly because of two reasons.

    1. Expectations

    If you expect something to happen, but it doesn't, this can trigger an emotion. For example, if you expect to win, but you don't, you might get frustrated. Same goes if you expect your teammates to play well but they don't. Or you expect to play well but you make some silly mistakes.

    2.Personal life

    Everyone has a unique life with their own struggles and issues. When you're gaming, you bring those issues with you. For example, making a couple of mistakes shouldn't logically bother you too much. But if you had very angry parents as a child when you showed them your poor school grades, the mistakes you make now while gaming can trigger strong emotions from the past. Or you just had a rough day at school or work and you bring this frustration with you in the game.

    Some days a certain event triggers your emotions really fast, other days it doesn't bother you at all. Some factors that play a role in this are:

    1. Low energy
    2. High stress
    3. Too much thoughts

    3. Dealing with tilt

    We've covered quite some theory about what tilt is and why and how it happens, if you're still reading, bravo! :). All this theory is nice and all, but the most important part is how to deal with tilt. It's also the most difficult part. There are short term strategies that can help with tilt issues, and we will discuss some of them, but to permanently fix tilt issues it requires a bit more work.

    The idea is NOT to become an emotionless robot! Emotions are essential for performance. Only when you have too little or too much emotions, both positive and negative, will it cause problems. The Yerkes-Dodson Law (if the image doesn't load, please google it) states that you will perform better if your emotions rise, but only to a certain point. Once you cross your emotional threshold you start to perform worse.

    Yerkes-Dodson Law

    So yes, you eventually want to get rid of negative emotions, but your goal is not to become totally numb to any emotions.

    You want to try to control your emotions before reaching your emotional threshold. This is the point where you start to lose functions in your working memory. Your ability to think reduces, so it becomes harder to deal with tilt.

    Let's first focus on a short term solution. As reminder; tilt happens in 3 steps: Trigger > Emotion > Response. This short term solution is useful if the trigger already happened and you already feel the emotion, but you are not responding to the emotion yet. The goal here is to reduce the tilt in the moment, but it's not a permanent solution.

    Step 1: recognise & name it

    Become aware of your emotion, "I'm feeling angry", see it as something separate from you, don't say I am angry, instead say I am FEELING angry. This creates some space, some distance between you as a person and your emotion. See it just as a thought that you are observing, it is not essentially you. This helps you to take more control over your emotion.

    Step 2: take control of your emotion

    Understand that you are the only one who created this emotion. Your mind created this emotion and you can feel it somewhere in your body. Where do you feel your emotion? Usually it's somewhere in the stomach or chest area. Give your emotion a rating, on a scale from 0-100. Now we will use a breathing technique. Breathe deeply and slowly in through your nose and into your belly (a lot of people breathe with their chest as default, I recommend belly breathing as default). Try to connect as much as possible with the emotion, and visualize that you breathe towards this emotion. With every inhale you bring in fresh air, with every exhale you remove a little bit of this emotion. Breathe in for 3 seconds, hold for 1 second and exhale for 5 seconds. So if you feel anger, and you rate it 90, inhale for 3 seconds, hold for 1 second, now exhale for 5 seconds, 89,88,87,86,85 while you focus on the feeling of anger and visualise that you let it go a little bit. Repeat this, so inhale, hold, exhale 84,83,82,81,80. Keep repeating this as long as you want, and keep the breathing slow, deep and steady. You should start to feel a bit more relaxed quickly.

    3.1 Managing Expectations

    We talked about how expectations play a big role in the reason for tilting. Oftentimes people have way too high expectations. For example, if someone expects his teammates to play good, but he has some inexperienced teammates that end up playing bad, he starts tilting. The reason he tilts is that his expectations for his teammates are too high, so in order not to get triggered by bad teammates, he needs to readjust his expectations. Even if you have very experienced teammates, you can't expect them to play good all the time.

    Another common expectation: players expect to win too many games. If you play a 5v5 game and everyone is equally skilled, you end up winning 50% of the games you play. You are just 1 out of 10 players, so your influence is not super high. Even if you are pretty good and you can win 55% or even 60% of the games, this still means you will lose a lot of games, that's simply the nature of the game. By accepting this fact you can readjust your expectations, and you will not get triggered so fast anymore by losing multiple games in a row.

    In order to manage your expectations, the first step is to become aware of your expectations. Every time you feel an emotion, try to recognise the trigger. Did a teammate play bad? Did you play bad? Did you lose a game? Was a teammate rude? Write this down as soon as you can (right after the game, or if you die and have a little time). So what emotion do you feel and what triggered it? This can be a difficult task, since it requires you to be mindful about it (A daily meditation practice will definitely help to get better at this).

    Once you are aware of the trigger, you can translate it into the expectation you have about it. For example: you lose a second game in a row. You notice that you feel some frustration after losing the game. The lost game is the trigger, frustration is the emotion. Why did the lost game trigger that emotion in this case? It's the second game you lose, you played pretty good both games and you expect to win. So your expectation is that you should win if you play well. No one expects to win everytime they play good ofcourse, but many players have unrealistic expectations about their winrates (often subconscious). We want to reshape this expectation.

    A good way to do this is to write down a sort of mantra, a statement. In this case for example: "I only have limited control over the outcome, all i can do is play my best".

    Write a statement that is in your own words, that resonates with you. Writing this statement down already helps a lot. You can write different statements for different triggers. Before every game, repeat these statements a couple of times. If you're playing, and you feel a certain emotion arise, repeat the statement. This way you slowly override your old expectation, and what once triggered you, will not trigger you any longer.

    3.2 Resolving personal issues

    This is by far the hardest part, and too big of a topic to go into great detail here(if you guys want I can make a seperate post just about this part). Throughout our lives we experience all sorts of emotions, sadness, grief, shame, anger. And often, instead of facing these emotions and solving them, we store them away. But this doesn't mean that the emotion is gone. It's still somewhere in the background. If these emotions were really strong, we call it a trauma. If a seemingly insignificant event triggers strong emotions in you, it's very likely the case that you have some old unsolved emotions stored in you.

    If you want to dive deeper in this topic, see this article.

    As already mentioned, some factors that play a role in getting triggered are:

    1. Low energy
    2. High stress
    3. Too many thoughts

    For both high stress and too many thoughts I highly recommend to start a daily meditation if you don't already have one. It can be as short as 5 minutes a day.

    For low energy you can check if you're satisfied with your sleep, exercise and diet. You can also consider to only play fun games when you're low on energy, and only play ranked games when you feel sharp and fresh.

    3.3 Tilt is not always bad

    There is a big benefit you can get out of tilting. Remember the Adult Learning Model (ALM) we talked about in the beginning. It's often hard to detect if a certain skill is in level 3, conscious competence, or level 4, unconscious competence. Your skills that are in level 3 are in your working memory, the skills of level 4 are in your long term memory. When you tilt, your working memory shuts off, so you're not using the skills of level 3 anymore. And what remains? Your skills in level 4! So this way you can know what skills you've trained till the level of unconscious competence, and which skills still requires attention.

    If you're training your skills, focus mostly on the skills that are still in level 3! Not only is the learning curve much easier with those skills than with skills that are already level 4, but also you want as many skills as possible in level 4. This way, when emotions rise high, you're still able to use your skills.

    Conclusion

    I hope you liked the read and got some useful information out of it. Reading about tilt is only the start. Doing the exercises is essential to get control over your tilt and quickly rise in the rankings, and ofcourse, have a much more enjoyable gaming experience! And these skills are also valuable in real life :).

    If you have any comments or questions, let me know!

    Also let me know if you see any big typo's or something, then I'll change it asap. And if anyone knows how I can add images in this post, also let me know please.

    Ps: if you like content like this, im starting a youtube channel about gaming and mindset.

    submitted by /u/ProZenGamers
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    How does one combat fiora?

    Posted: 17 Jul 2020 09:30 AM PDT

    Okay, so i played Fiora for the first time just now and holy nutballs is she strong. The only knowledge I had of her kit was what I'd seen when playing against her. Fiora usually stomps me unless I play a heathen toplaner like kench or teemo. My impressions of her being stupidly strong were correct. I carried my team with 0 prior experience on the champion. I thought that playing her might give me an insight into some of her weaknesses, but it just... didn't. In fact, im more stumped now than I was when I went into the game. I know bramble is the fiora tax (couldnt tell you why, she doesn't need her healing to destroy a single opponent), but whats the real counterplay to a dash that prioritizes true damage procs (plus free true damage), an auto attack reset that's an attack speed steroid with a guaranteed crit, a literal "fuck you button" on the w key, and an ult with a stupid amount of healing that makes 1v2 situations ezpz?

    I also know about the whole resetting vitals thing by walking off screen, but fiora can reset them herself if she has a brain.

    Edit: Also, im terrible at the game. Me carrying is about as rare as the client properly working.

    submitted by /u/Madrigal_King
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    [Support/ADC] If I'm doing good and my team slowly starts to die/fall off, is it better to roam and try to regain the lead elsewhere across the map or stay in lane and push?

    Posted: 17 Jul 2020 12:57 PM PDT

    Title. Often times me and my duo will do well in lane, but my teammates will start to begin underperforming. As an ADC/support, is it better to use our lead to try and help our teammates get kills or to stay in lane and draw pressure so that our team can push?

    submitted by /u/numpad1237
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    My pocket pick: Tahm Kench Jungle - A Recommendation and Overview

    Posted: 17 Jul 2020 11:31 AM PDT

    One of the things that I greatly enjoy playing is Tahm Kench in the jungle.

    "But he's a support!" you say, "he's been benched with nerfs!" you say, "he's one of the worst champs in the game!" you say!?

    Well, I'm here to tell you that those preconceived notions are about TK support. Yes, he's not particularly a great support, I'll grant you that. His ability to engage in lane is kinda bad, and he mostly exists nowadays to protect ADCs by eating them.

    So the logical step would then be: What about in other places?

    And thus I present to you Tahm Kench... but as a jungler!

    Runes

    Generally, I go with a rune setup of:

    -Explanations in parentheses.-

    • Hail of blades (Once you close distance to your gank target, this lets you quickly stack passive and eat them, carrying them away from their tower, and dealing his W's % health damage.)
    • Taste of blood (Healing, best of row)
    • Eyeball collection (Small amount of AP/AD, best of this row)
    • Ravenous hunter (Heal like crazy as you heal for your ability damage, AND your passive which is a magic on-hit based on your health! The tankier you get, the more you heal, allowing you to facetank and run down tons of people (even other junglers!) if you have any kind of lead.)

    And then secondary is:

    • Future's market (A great rune for every early game jungler (as TK kinda is) as it lets you get your items faster to secure those early leads. You could also take the boots/stopwatch rune instead if you can't do much early and just plan to be a scale tank.)
    • Approach velocity (This is THE rune. Critical to ganking, this allows you to quickly run up to anyone you Q (or if a teammate CCs), and reduces the need for predator so we can take HOB instead.)

    Items

    For items I usually go Cinderhulk first item, starting with machete. This speeds up clear, gives a solid amount of health (which means more passive damage), and gives us access to blue smite to help ganking even further. Even if you're going AP kench, I would still recommend Cinderhulk over runic echoes as the clear is sped up sooo much.

    After Cinderhulk I grab Righteous glory (again, boost the "I'm gonna run you down and there's nothing you can do about it" factor). Then from there if I have a lead I'll start grabbing some AP (I'm partial to Liandry's, Protobelt, etc, health+AP items), and if I'm neutral/behind start grabbing some more armor/MR depending on enemy comp.

    As for boots, like all tanks go Tabis/Mercs. You can also go Mobis if you really want to be all over the map. Sorcs aren't worth it unless you're going hardcore AP only.

    If you're really comfortable on TK or really ahead, you can go for really offensive items like Nashor's tooth, Gunblade, etc. All are solid on him.

    Ability order

    Start W on a buff. Eat buff immediately, then spit into small bush or nearby wall. Whack it with your leasher until dead. TK doesn't require a leash (he won't drop super low), but it speeds things up.

    From there get Q, and finally E. You can gank lv 2 if you see an opportunity. People will not expect this from my experience.

    As the game goes on, max Q, then E, then W (Q to get the slow as strong as possible, then E to shrug off tons of damage with your grey health. W is mostly taken for it's % health, which is the same at all lvs.)

    Farming and route

    TK has an extremely healthy and very decently fast clear, scaling up to literally full health (all damage taken will be healed off/grey health-ed off) and extremely fast clear.

    The typical route I go is:

    Blue -> Gromp -> Wolves -> Red (smite to kill) -> Krugs -> Back for mana+talisman -> Raptors. From my experience taking raptors without talisman hurts too much (use the AOE from W-ing the big one to proc). Take scuttles and gank as needed along the way.

    Farming single target camps


    To farm a single target camp, eat it, spit it into a bush/wall. Auto Q, auto..... repeat until dead, using W and Q off cooldown. Kiting unnecessary, though helpful. One thing you can do is eat the camp when it's low, then carry it and spit it towards your next camp. The spit will finish it and put damage on your next camp.

    TK is one of the best scuttle takers in the game. To take scuttle, either walk up and eat it, or Q it, pressing W while the Q flies. This will put scuttle in your mouth, and count as immobilizing it to cut resistances. Carry it FAR away into your jungle, and spit it far away from river. Q it to slow its return to river, then kill it. The enemy jungler will be confused as to where the scuttle went as it's not taken nor in the river, and you can peacefully take it.

    If you find the enemy jungler taking scuttle, do the long range eat I described before, then carry it away. Since you can move full speed while carrying monsters and your Q range is so long, they basically can't stop you from doing this (unless they're smart enough to block your Q). Laugh at their dumbfounded expression as you carry your prize into the shadows of your jungle.

    Farming multi-target camps


    Also pretty simple. Eat the large monster, and keep it in your belly as you auto and Q the small guys. Once the large monster is the only one left, just kill it normally.

    TK is a single-target-preferring clearer like Rengar/Warwick, so always kill little monsters first. You don't need Tiamat.

    Objectives

    TK can solo first dragon at around lv 5 if he starts with full health (only finishing smite needed), but not very safely/quickly. Make sure you won't be contested (you see their jungler top for instance). Since you can't eat epic monsters, you rely on your autos and Q. Do try to get one person to help even if it's just the support. Even something like a Leona whacking it helps a ton if your ADC can handle being alone for a bit.

    Later dragons can also be soloed if you have sufficient stacks of ravenous hunter and items. Again, not very fast/healthy though.

    TK can also solo herald around lv 4-5, but much more healthy than dragon.

    Unfortunately I can't find a build that'll let me solo baron/elder (either you die or the objective out-regens your damage). Can't be the macro carry smh...

    Ganking

    Ganking is super simple, though can be a bit difficult to get the conditions right.

    There's two ways to gank on TK:

    • Come in from fog of war, land Q

    The most obvious and linear engage. Entirely relies on laner CC or you landing Q. Miss Q? Be behind them. If not, leave, that's it, you fail. Once they're Qed or CCed, run up to them, whack 3 times, eat, and carry them towards your laner. If it's a laner with some kind of AOE CC (like Veigar or Viktor), spit them into said CC. From there just auto and repeat Qs until they're dead. If they're immobile, being hit with Q will generally result in a catch due to the sheer duration and strength of the slow. Ganking this way is significantly harder on dashy champs. Items like Righteous Glory/Randuin's omen make this type of gank better.

    This point also encompasses lane ganks, which go similarly (hiding in bushes and waiting for a trade).

    Note that Q is blocked by minions and windwall.

    • Ult in, land Q or whack 3 times + stun with Q

    This requires them to be a lot more pushed up (as your ult announces it's destination and has a cast time), but this is a more powerful gank as it puts them between you, so they have to run to you or your laner. If you pop out of ult close to them, try to just auto them so you can stun with Q, or Q and engage like the previous point.


    If you're multi-ganking (eg ganking with another teammate for the 3-4 man goon squad), you can also bring someone with your ult so they're caught with 2 behind them.

    TK is also great at counterganking. Either walk up or ult in, and protect your teammate/duel the enemy jungler/make them scared and abort.

    Misc tips and conclusion

    • Your Q can cancel the animation of your auto.
    • Stunning with Q is better with teammates nearby, eating is better when 1v1ing. With enough attack speed and CDR, you can keep someone almost perma-stunned. (There's no per-target cooldown).
    • Q is an engage and a disengage. If you're against a jungler you can't fight, Q and run. The slow is gnarly, up to 70% for 3 secs.
    • Don't E at low health, E at half health/timed with burst. By Eing you lose out on your grey health healing, and if you don't kill them before the shield fades, you'll be really low. Eing at half lets you heal up a bit under the shield and lets you make a decision to keep fighting or disengage.
    • Don't E when farming or being poked during a pre-teamfight. You want to get all that grey health back.
    • Slows don't stack. Either smite or Q, don't do both. If you blue smite them approach velocity still triggers, so you can smite to engage then triple auto and Q to stun.
    • Combine smite with Q to make it harder to outsmite you. Q does 280 when maxed (before MR), so do math.
    • Keep vision on enemy buffs when possible. If you see them doing it and you're nearby, you can steal buffs just like you steal scuttle.

    Thanks for reading! Hopefully I've inspired you to give this a try. Let me know if you have any suggestions or additional insight.

    submitted by /u/Gangsir
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    What's the difference between a high level support and a low level one?

    Posted: 17 Jul 2020 12:28 PM PDT

    Basically, what knowledge is the low level support missing?

    I'd like to know important warding spots (and I believe they change when the game progresses). What should I be aiming for depending on matchups or my own team composition. What timers should I know as a support if I know FOR SURE where the enemy jungler is at a given time?

    That's some questions that popped into my mind but I believe there are other ones that I'm missing, I believe that playing support well mechanically isn't as challenging, but the difficulty of the supports comes from another type of things such as the mentioned above.

    What tips would you give a support who's decent mechanically but still needs to fill the support role with other ways aside from mechanics?

    submitted by /u/DatGuyNerd
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    Heal vs Exhaust on ADC?

    Posted: 17 Jul 2020 06:30 AM PDT

    My friends give me s**t constantly for taking exhaust over heal. I always tell them that IMO exhaust is far stronger, especially seing how late game, heal is useless (unless its a 200hp close call) and that exhaust is far stronger vs assassins and burst mages (which are 50%of picked champions in eaxh team).

    Also, we mostly play blindpick so especially then i see exhaust as much stronger pick as idk if they will have zed mid or kha jungle that LITERALLY one shot you. This way you have a chance.

    So, is exhaust overall better? I can see how heal is better early especially since it heals you both on bot, but exhaust can be strong early too vs champs like draven etc.

    submitted by /u/Moanguspickard
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    when to start corrupting potions in mid lane

    Posted: 17 Jul 2020 12:35 PM PDT

    hey! i'm a low elo talon main, and i don't often play competitively though i'd like to start climbing elos. in most matchups, i'm confident enough to start one long sword and refilllables and get an early kill, but in some, it doesn't go as planned.

    when do i know to start corrupting pots (i.e. know that i will need a lot of sustain) vs starting long sword/dorans shield? thanks!

    submitted by /u/yu_er
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    When is Aatrox a good/poor pick?

    Posted: 17 Jul 2020 03:44 AM PDT

    I see people say aatrox is only good sometimes but when is that? I really enjoy playing aatrox but dont want to be picking him into a bad game/match up is there anything i should look for or are they wrong in saying hes only good sometimes? Does aatrox have some hidden part of him that makes him useless into certain match ups. Cheers in advanced :)

    submitted by /u/PolarRood
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    What to do when ur lane is bombarded with ganks from the enemy team and ur team doesn’t seem to aknowledge ur lanes existence?

    Posted: 17 Jul 2020 03:48 PM PDT

    So you're playing a champion in the mid lane that hits its powerspike relatively early. In most games ur able to roam to river skirmishes or other lanes and u get good results with early agression.

    But in some games youre just completely by urself against better scaling team and ur getting roamed on by their jungler constantly, even their support comes mid to flash ult you a few times. How do u navigate a game like that?

    Im guessing I'm suppost to not take trades to deny kill threat at my lane and minimize the damage, give plates or even tower if need be, catch waves under tower and hope the players that my team focused early on will carry me and I should complement them in the mid game? Or is this too passive? Some1 above platinum league with decent macro game understanding pls what to do in games like this? Thx guys love this subbreddit such good tips all around keep up the good content!

    submitted by /u/itsnicomars
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    Question: Would you all suggest leaving ranked alone if you're hardstuck?

    Posted: 17 Jul 2020 03:40 PM PDT

    Sylas one trick here. I've been hard stuck in (iron?) 3 for awhile now. I am not one of the ones who blames bad teammates. Sure the mid join going 0 and 8 doesn't help, or the fact that my nunu just roams without objective gives the other team advantages, but I'm also of the belief that my own performance is either explosive (20-3) or impulsive (I got 3 kills. Surely I can 1v5 the whole team!) With that being said: Should I just avoid ranked altogether and just play draft or blind? My theory is that ranked doesn't actually make you a better player, but my fear is also that I will never actually learn anything from regular or draft because you can easily learn bad habits that you can't get away with in ranked.

    Thx.

    submitted by /u/FluffalsDaddy
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    Does Reaction Time matter for League? Reaction Time Study

    Posted: 17 Jul 2020 11:43 AM PDT

    I am wondering whether different types of cognitive abilities matter for being good at competitive games, specifically League. There's been a lot of discussion about how reaction time and other cognitive abilities are particularity important for being good at FPS games but are they important for MOBAs?

    I am conducting an experiment as part of my Thesis on how cognitive abilities relate to video game performance by specifically collecting data on the reaction time/inhibitory control/memory capacity of gamers.

    I've created an experiment/survey which can be completed either on your phone/tablet or PC/laptop. It will take approximately 5 minutes to complete and contains a cognitive test and questions about your League rank.

    To take part in this experiment you must be 18 or over. Please only part take in this experiment once, as we do not want to collect duplicate data. We would also appreciate it if you did not discuss your results on the experiment here so as not to bias the performance of others!

    Please click this link to participate in the experiment: https://www.psytoolkit.org/c/3.1.1/survey?s=DYFS9

    Thank you if you take part! I plan to publish the results to this once I've collected/analysed the data.

    submitted by /u/FairyDustz
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    Double Dorans

    Posted: 17 Jul 2020 02:51 PM PDT

    Low elo player here. Could somebody answer me this question: How big is the impact of having another Dorans Blade/Ring?

    There's this thing called cheater recall, where you slow push the first 2 wave and then crash the third wave into the tower for a recall so you get a free base with another dorans item.

    Is the advantage of having that big enough so that i can dumpster them in lane? Is it enough for me to get prio for drake? Can i stay in lane better because of the lifesteal?

    submitted by /u/snanwich
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    Fantastic Video on Solo Queue Mentality by Coach Curtis

    Posted: 17 Jul 2020 03:30 AM PDT

    Fantastic succinct summary of what kind of mentality you need to have in solo queue, as well as a detailed explanation of how ladder works by Coach Curtis. Highly recommend this video to anyone who is new to the game or feels 'hardstuck.

    https://www.youtube.com/watch?v=n8Z_XbdUb_E

    submitted by /u/Evrae_
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    Viktor Otp?

    Posted: 17 Jul 2020 12:07 PM PDT

    Hi all, I was looking for some advice on the following question:

    Is there ever a time I would want to play Corki instead of Viktor? I would consider myself a Viktor otp, and he's rarely banned. As far as I understand: they both want a scaling lane, and they are really strong late game.

    I'm currently silver 4 and I struggle to pick characters besides Viktor. He brings a lot to the team, and I don't really think there is a time when I don't want to play him.

    I know he has clear weaknesses, but I think with careful play they can be mitigated. Am I a delusional otp or should I consider branching out?

    submitted by /u/HopeForCynics
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    High diamond twitch ADC - [laning phase Vod review]

    Posted: 17 Jul 2020 11:06 AM PDT

    Hi guys, I'm Eyez1l, a twitch ADC 1 trick on the NA server hovering around high diamond.

    In my latest video I go trough a laning phase I had in which I play karma/twitch and we face a senna/kogmaw. In this video a lot of important concepts are shown like how to play the poke vs poke match up, when to push the wave, when to freeze, when to ward so you don't get ganked, how to setup ganks for your team, when to look to reset and many other fundamental concepts.

    Anyway here is the link to the video, I'd really recommend anyone tying to improve as an ad carry to watch it. https://youtu.be/RpaeghDjsMY

    If you have any questions about twitch or ADC in general I'd love to answer them <3.

    submitted by /u/eyezil
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    I reached Platinum IV after being stuck in gold for 1 year. Here're a few tips on how to get out of gold/lower and getting there

    Posted: 17 Jul 2020 12:53 PM PDT

    Hey!, I'm JoaGamo. today, for the first time, I got my platinum IV rank on flex and playing as a midlaner/support

    Proof: LeagueofGraph Picture

    As my champions, the ones I tried/played (Yes, tried because my own teammates ban my picks, ill talk about that later):

    Mid: Zoe, Twisted Fate, Galio, Veigar, Neeko.

    Supp: Yuumi, Senna, Leona, Brand, Pyke, Nami, Thresh, Blitz.

    Now, onto the point. What you should do to get there. As you can see, most of my champions were easy to play (except my main Zoe which is hard) and easy-medium to dominate. If you don't feel good with your champion, try these ones which are easier to use and maybe carry.

    First tips before matches, on what you should focus to get to platinum (words from myself, not a pro, just personal experience):

    • Get good friends. I didn't follow this tip, but this is not going to stop you from doing it. Get NON-TOXIC friends and, if possible, friends better than you. I got friends super toxic, but they were the only ones I could "trust" to not troll most of the games. They banned my picks, trolled my lane,(stole/smite my balloon minions when I play Zoe) but they were able to win the game. You must not have these friends, don't do my error.
    • Never play alone. Even if you think "Oh I'm feeling powerful today" you don't have communication with your team, you don't know these 4 randoms if they are going to troll or what are they going to do. This was one of my first errors.
    • Test out your internet/ping if you got a bad connection. Do this in practice tool everyday if your internet is bad. Play around in practice tool for 5 minutes, then go into rankeds
    • Wait before searching for another match. If you just lost a match, you should be mad about it, and if you search fast, your teammates may be the same as before. Wait 3-5 minutes when finishing.
    • In champ select, don't talk if it isn't for asking "can I go *insertlane*?". Don't say anything more. "I'm trolling you" "Shut up" "I don't care it's flex bro" (ill talk later about this) and more phrases, are not worth saying. You are going to tilt your teammates even before entering the match.

    Now im going to say some tips from what I experienced ingame, this game is all about communicating with pings. Don't write in chat if it isn't important. I had ADCs who died thanks to being busy flamming me in /all chat for giving a kill to the enemy support tank.

    • Use your wards, almost never you should have 2 wards stacked doing nothing, they don't produce gold if they are in your inventory. But, place them with care, don't waste them just because you have one.
    • If you got some extra gold, ALWAYS buy control wards. Think it like, why would you have 75 gold sitting here doing nothing if you can buy a control ward that can give you vision?
    • In the 2 past tips, I talked about wards. If you ward, you must know WHY you are warding. Why would you ward baron when it recently died, instead of warding drake which is about to spawn in 30 seconds?. Why would you ward topside (if playing mid) if you saw the enemy jungler in botside river doing scuttle? Also, remember that you are warding for VISION. Vision is SUPER IMPORTANT IN LEAGUE. I suggest you watch the map every moment you kill a minion. Just a fast check. If you are going to do something, like pushing, watch the map if you see enemy's jungler. Tell your teammates with pings if your lane's enemy is missing, ping 1-2 "?" every 3-6 seconds the enemy's laner is missing so they know, don't ping only once (most people never notice one ping)
    • Think a lot before doing things, but don't be scared. This means, practice your champion in normals/practice tool, know your damage then think if you're going to do something, the best example is tower dive. "If I go all in, I can kill that yasuo? hmm maybe not because he can dodge my AAs with W :c im not powerful pre-6". Don't be scared of enemies if you know well your champion. Today I had a kassadin full HP/Mana scared of a no-mana veigar under his tower.
    • Watch Pro videos of your champion/lane. With this you will learn special skills your champ has, how to play it "correctly" and more. ChampionMains subs/discord are good too.
    • Don't play with music in the background. Remember that if you are playing ranked, you must be focused to win. Singing/listening to any music will distract you. This happened to me.
    • Never type in chat. If you want to type enemy flash's CD, then go. Anything else don't even bother to do it.
    • Mute Ally and /all chat in interface options, this will block 80% of your tilt.
    • Stop using emotes or saying "/all hey ezreal I see you in bush" when you see someone where you warded. Ping for your teammates instead. I've used this simple error from enemies to climb some divisions.
    • Stop playing if tilted. If you got really tilt, don't play for some hours
    • Don't do to your teammates what you don't want to get. If you don't want to get your minions stolen, don't take theirs. In low elo, if you troll someone they troll you back.

    I know, these are not a lot of tips or the best ones, but I can't tell everything in one post. Things like "transfer advantage to other lanes" and more are extra tips.

    Remember rotations, these are super important specially as midlaner or hook support. They can turn around a lane or even a match if the rotation goes well.

    And as a finishing tip, play focused with an objective: "Today im going to get my Gold II!" "Today im going for 3 matches then some sleep :D" These are some of my phrases before playing League, I play focused to get my rank and I group up my friends.

    Super tip: Don't be scared about choosing Solo Queue and Flex Rankeds. They both give the SAME rewards. What's the difference? In my experience I faced a ton more toxic players in SoloQ, I suggest you play Flexible with your friends, it's more fun = same rewards

    SoloQ: Toxic selfish people + extra chance of losing the game by toxic/tilted people = your rank's border + split's rewards (emotes, rank helmet upgrade etc)

    Flex: Less toxic people + extra chance of winning by playing with known teammates = same rewards as before + fun

    And im finishing my post, I hope it's helpful to someone, and have a nice day :D

    Zoe says: "Goodbye, my new friend!"

    submitted by /u/JoaGamo
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    Anyone Have a Website to Watch VODs of Challenger Players?

    Posted: 17 Jul 2020 10:02 AM PDT

    Basically the title. When I was learning to play the game, I saw a post on this subreddit with a website called lolvodlink (dot) com which had a bunch of higher elo games that you could rewatch. I checked the website again, and it seems to have been taken down. So the question is: does anyone have a website with higher elo games I can rewatch to learn from?

    Thanks.

    submitted by /u/Blaze9281
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    How does League determine ranked matchups for newbies and/or duos with a skill gap?

    Posted: 17 Jul 2020 03:56 PM PDT

    Hope this is the right place to post but please let me know-

    So I'm pretty new to League, just hit 30 and will soon try my first ranked game! Knowing that, how will league determine my first matchup? Other newbies, past normal games, totally random, something else?

    Also, I have friends who are experienced players and was wondering what kind of matchup we'd get going into a ranked game as a duo. For example, if they're Silver III and I was Iron IV- would we get challengers that are around our average? A similar low/high duo?

    Thanks for the help!

    submitted by /u/ImNotItachi
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    How do you play against champs with "undodgeable" cc as an immobile mage?

    Posted: 17 Jul 2020 03:19 PM PDT

    For background, I main orianna and I'm currently bronze 1 :P

    I have a lot of trouble against mid laners with point click CC (Annie passive, pantheon leap stun, Jax aoe stun thingy) without mobility like a dash to get away.

    Especially against Annie (which apparently should be an easy matchup for orianna), she just holds her passive at 2-4 stacks and can just zone me off of farm and any pressure in lane.

    With pantheon and his 600 range on his stun, i can't exactly get to 800 range away in time to not get stunned.

    TL;DR How do you play against point click CC with no mobility?

    ty :)

    submitted by /u/nyx372
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    Play what you’re good at, not whats strong in the meta

    Posted: 16 Jul 2020 10:22 PM PDT

    So I'm a support main in low elo, which as you can imagine is a pretty frustrating experience. I feel like I'm a lot smarter than most players in my elo, however it doesn't seem to matter much as most of the champs I play have no ability to carry the game, I can only enable other people to carry. All of that is besides the point, so one thing I notice a lot is that people will pick champs in solo queue that they have little to no experience with because they are strong in the meta. For example, I see a ton of low elo players trying to play aphelios. This is very frustrating to me because they pretty much are terrible every time, and this is because aphelios is a champ that requires a ton of practice and mechanical skill and isn't a champ that can just be picked up and played like Ashe or MF. The same goes for low elo players picking lee sin or nidalee in the jungle, or yasuo or azir mid, you get the point. Are lee sin, aphelios, azir strong picks in the meta? Yes, but if you don't have much experience with these champs, particularly if you are in lower elo's, then you shouldn't try to play them just because they are strong. In solo queue, champs you are good at are the viable picks, don't go trying to pull out some super meta pick or some counter pick you haven't practiced just because some YouTube guide said to. Play what you see success with, and focus on getting better at your playstyle because that's what's going to help you climb.

    submitted by /u/TheMuffingtonPost
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    Someone asked about skillshots in another thread, here's a 101.

    Posted: 17 Jul 2020 02:44 PM PDT

    I'll go ahead and first state that typically a skillshot will miss because they don't understand their skillshot, they waited for perfect conditions, or they hesitated and mentally outplayed themselves.

    For the perfect conditions, you just need to learn when it's appropriate to wait and when you need to just throw it. IE: Zed screwed up his clone position and instead of atleast getting damage from one shuriken he never ended up throwing it. If the enemy was extended in lane, by landing just one and getting some autos in to punish that mistake is more worth than no damage waiting for the perfect condition

    For hesitation, with the steps below you'll learn the basics on how to approach all skillshots from the ground up, and by getting comfortable using them, you'll be less likely to hesitate.

    Step 1 - learning the range, speed, and size of your skillshot, so you know the furthest when it will still hit, how far you may have to lead your shot, then working in how much of an angle you need to be able to squeek by the minion to be able to hit the enemy.

    Go into practice tool, throw up 2 bots highest difficulty, one ranged and one melee. Turn off cooldowns, and just practice the feel of that skillshot, then when you've got a decent feel for it. Take it to norms and go from there.

    Step 2 - Now that you have the feel of the skill, next it's resource costs/cd. How much does the skillshot cost? What's your mana currently sitting at, will the damage be worth the cost? (if it lands) Do you not use any resources and aren't punished for cost, but more so on if I miss? Such as does it take away my kill pressure making me harmless and easier to be punished (Illaoi is a big example)

    Step 3 - Now you have know the full skill and it's costs time to learn how it interacts with your kit and it's spells. Try combos out, get the timing of each down correctly to do it as quick as possible. figure out if I can use a spell as a bait to manipulate their movements to make the actual skillshot easier to land or if you have a teleport/dash/speed boost that will compliment your accuracy with the skillshot.

    Step 4 - Now that you have the basics down, it's time to learn enemy laners behaviors. At the starting first 2 waves you can learn a good amount, even if you don't start your skillshot leveled. In between last hits you should be walking up, fake going for them and seeing their reaction. Take certain angles past creeps to appear like you're going to try and hit a skillshot. All these tiny constant movements everyone in lane is doing, is feeling eachother out and their reactions.

    -Is he afraid of me if I walk up or does he try to match me.

    -Does he circle around and constantly keep a minion inbetween.

    -If when I throw a skillshot to feel him out, does he do something outside what you expected?

    -If he's juking is he juking towards his minion wave for cover (If on the left side of wave jukes right towards, if on right side of wave goes left), or do they go for a typical directional juke (typically does a left juke)

    -If I'm a champ that them being able to trade relies on if they hit their skillshot and if they miss they can't do anything (Illaoi spirit grab for instance), if I go in trying for a skillshot do they charge at me to pressure me trying to make me choke and bait out the skillshot so they can dodge and instantly punish the mistake?

    Step 5 - Now that you have basic behaviors learned it now comes down to you learning to separate the difference in when the enemy is in a relaxed and pressured situation and learning finally the most you can to hit your shots. So if he's full hp he's much more likely to be in a relaxed reactive state, where he can kind of pickup if he may need to juke or they can be higher skilled players that can keep relaxed while being highly aggressive, they go in obvious movements to try and bait it out to juke and instantly capitalize.

    Then there is the pressured situation where his hp is a bit lower and he's focused on living, this is where you will find out that last bit of info. Most pressured players will typically go their one path as quickly as possible using skills to speed up/dash and it's pretty easy to figure out and land your shots, only living from a killing skillshot with a flash or teammate save. Then there are the players who know it's bad and instead of going for that immediate exit route tries to outplay (people new to this usually just end up outplaying themselves). If they don't outplay themselves at this point it's all a mental game, with your aggression and wanting to secure the kill being the cause of you doing a highly predictable telegraph, which might get dodged allowing him to escape. Eventually you'll grow and do better at maybe waiting it out or faking to bait them to juke then using it.

    submitted by /u/Yabby55
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    What to do when your bot lane fails to leash your start as a weak early game jungler?

    Posted: 17 Jul 2020 10:57 AM PDT

    Hello, as the title says.

    The game started, as an Ekko jungler, we ran about the bot lane river until the red buff spawned, causing me to be 10-ish seconds late to the red buff camp, provoking a message from the ally ADC: "too late mate". I did end up killing red buff somehow but got lacking in XP/CS marginally due to the enemy team stealing my blue buff camp and near death from the red buff. The enemy jungler then started snowballing objectives and kills from my teammates... That started a flame toxicity chain on me starting from the top, ending at the bottom lane, everyone in my team flamed me because i was useless, while they themselves feeded 1v1 on their lanes... choosing me as an escape.

    In an attempt to end future games concluding the same, what could i do in order to bounce myself back into the game as an weak early game champion. Also, how to avoid being flamed on, that really negatively effected my mood... best of wishes.

    submitted by /u/Legasov_
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    My damage as a jungler is always the lowest in the game

    Posted: 17 Jul 2020 02:18 PM PDT

    Title. A lot of people say its normal on jungle for your damage to be lower than laners because you arent trading in a lane etc, but then it is still lower than the enemy jungler. My cs is also often worse. Any ideas? I play stufd like Kayn and Olaf and often do several early ganks, but still have bad damage.

    submitted by /u/ZzMagnumzZ
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