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    Tuesday, March 31, 2020

    LoL Guide I recorded every game from Unranked to Challenger on ADC - AMA!

    LoL Guide I recorded every game from Unranked to Challenger on ADC - AMA!


    I recorded every game from Unranked to Challenger on ADC - AMA!

    Posted: 31 Mar 2020 04:37 AM PDT

    Hi guys, I'm Simba ADC and I recently climbed to challenger elo on the EUNE server with a 67% win rate: 132 wins 66 losses

    This short video explains this and provides a link to a spreadsheet with stats on each game and a youtube playlist where im uploading every game. Link : https://www.youtube.com/watch?v=Q40RlB6VTu8

    If you guys have any questions on the ADC role, mentality, or climbing in general please feel free to ask away! I'll be on frequently over the next few days and plan to answer every question.

    My best League achievements so far are 67% wr challenger EUNE and 64% win rate 100LP EUW!

    submitted by /u/TheMasterYak
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    How to Learn Effectively Every Single Game

    Posted: 31 Mar 2020 06:53 AM PDT

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    Intro

    ————————————

    How did players initially learn all of the skills and techniques we take for granted nowadays?There's a lot of posts with very helpful info on the sub, but I have yet to see a post truly lay out how to learn a skill. Some get close, but end up going off too far into specific tips and tricks before really hitting the heart of the matter. In this post, I hope to both give you insight on how skills are learned as well as give you a template for what you can do to learn as effectively as you possibly can.

    If you commonly find yourself feeling any of the following ways:

    -"I struggle to focus on the bigger picture because there's so much stuff I have to focus on in the moment"

    -"I often start a game off with the drive to focus, but find myself gradually drifting off"

    -"I have no clue what I need to learn. I know I'm doing something wrong but I don't know where to begin"

    -"I want got good at gaem. Challenjours gits booties"

    Then you'll probably benefit from reading this!

    (Otherwise there's a generic self-guided-skill learning template for league at the end, but you'll miss out on a lot)

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    What Does it Mean to Learn a Skill?

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    If you had to define one specific difference between an expert at any skill and a complete newb, what would you say separates the two? In the vacuum of league, people often throw around a bunch of gaming jargon and give a list of things that make a good player such a mechanics, macro, risk-reward cycles, champion mastery, game sense, et cetera. However, at the end of the day, becoming good at League of Legends follows the same process as becoming good at any other skill, be it a sport, a craft, a hobby, or anything else.

    "Proficiency in a skill is determined by one's ability to identify and act on relevant factors"

    "Factors are determined as variables that affect one's ability to achieve a condition"

    Let's break this down a bit. What does this even mean? This doesn't mention macro anywhere! What does it have to do with league of legends? In reality, this is the fundamental idea that serves as the basis to each sub-skill of the game.

    "Being good at Macro" boils down to your ability to understand how your movements around the map will affect the game. In essence it is how many important factors of the game you're able to identify, and how you use this knowledge to determine where on the map you can be to increase your chance to win by the greatest amount possible.

    "Being good at Micro" represents your ability to understand a plethora of factors that play into your matchups, and thereforth how well you are able to use those factors to give yourself the greatest edge possible in the matchup.

    "Being good at Mechanics" is the result of understanding how the way you physically move your body can influence your ability to act on your decisions. Spending time training your mouse aim or practicing combos is you understanding that your physical inputs can be a source of inconsistency if left undefined.

    The point should be fairly clearly by now. Everything you learn is the result of finding ways to utilize factors that present themselves each game to fulfill conditions (this is a cycle that can repeat within itself infinite times). You didn't randomly decide to start using aimbooster or grinding osu just because it felt right. You noticed that the time it was taking you to perform physical inputs was causing you to obtain a worse result than you otherwise should have gotten. Meaning: you recognized a factor (mouse accuracy) that negatively impacted your ability to fulfill a condition (winning a fight). So the next question is: How do I figure out more factors?

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    Where to Look for Factors

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    Now that we've established that factors are the building blocks of learning, how do we learn new factors, and how do we use those factors to learn even more factors? The answer to this is simpler than you may feel it is at times, however it likely isn't a process that you execute anywhere near as consistently nor effectively as you should.

    Let's think about this critical problem in a bottom up way. Imagine if a kid who had never seen nor heard of a computer was sat in front of one and told to figure out how to use it with no instruction. How would he go about doing so? Well, much akin to the way a male toddler figures out how to give himself a boner, the child would randomly touch stuff on and around the computer until he eventually recognizes patterns between certain things he touches and how the computer responds. And thus, the child has started learning factors for a skill that he previously had no factors and 1 condition for (the fact that he needed to make it do something).

    Now that we have an analogy to work with, how can we translate this to League of Legends? It's a little bit different than how the child learned to use a computer because the game comes with rules (conditions) that we are told must be met as the players. These conditions may require other conditions be met, and so on an so forth:

    (1) You want your team to win the game

    (2) The first team to destroy the enemy nexus wins

    (3) In order to attack the nexus, you must first destroy at least one of three lines of towers and their accompanying inhibitor, as well as two final turrets the guard the Nexus itself

    (4) Each team has 5 players that are able to attack the enemy team's towers alongside their team's creep army

    Okay, okay, you get the gist. There is a condition for what causes you to win, and there are conditions that must be met to fulfill this final win condition (isn't it great how the origin of this terminology is starting to make sense now?)

    So we have our basic necessary conditions that remain the same every single game. From here, we must find complimentary conditions which, when met, will greatest increase our chances of fulfilling our final condition for victory.

    The difference between this an the child operating a computer is now very apparent. It is a waste of time to press random buttons in random orders until we slowly learn how to win. Even OpenAI had to be programmed with pre-made sub-conditions to jump-start it's learning, and still after hundreds of years worth of experience learning with a bottom up approach, it remains unable to secure a Bo3 win against a pro team of humans with significantly less time spent playing the game. It may sound like I'm suggesting a top down approach, and that's because I am.

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    How Does Learning Top-Down Make Things Easier, and Why is it Important to Know This Stuff?

    ————————————

    Glad you asked! You see, the league community already has a word for a bottom-up approach to learning. I'm sure you've heard of it: Autopiloting.

    That's right, the main symptom that arises from learning factors from factors also happens to be the most common problem that players face while learning.

    "But that's impossible. By learning Bottom-Up, you are able to erase negative assumptions and bad habits completely. This causes you to be able to master the game better than anyone else."

    That's right, by erasing all knowledge outside of the fundamental condition, you will indeed be able to truly master the game... iiiiif you manage to live a few thousand years or so. Of course, the word "mastery" in terms of a skill is subjective, and for all we know it could be literally impossible to master League of Legends. However, looking back to OpenAI, this computer was able to simulate entire Dota 2 matches in a matter of seconds. It was able to provide an environment in which human variables were nonexistent. Every player was a super-computer. No variance caused by your inting teammates and their toxic chatting, 24/7 access to a hyperbolic time chamber of training against constant pro level competition, mechanics better than any script could possibly provide, yet still unable to beat its imperfect human competitors.

    To put it simply, there are situations in which mimicking a "bottom-up" approach to very small aspects of the game is effective, however it is unreasonable to believe that you will ever become a great player just by "playing more". Playing more helps, but only if you play smart.

    Well that's some nice cliché advice, but how do we actually go about "playing smart". Well, this lies in the functional antonym of 'autopiloting': play the game mindfully. Mindfulness is the key to learning, so let's get into how to be mindful.

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    Learn to Learn: Developing Mindfulness

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    Saying 'be more mindful' is one thing, but how do we go about doing this?

    We need some concrete exercises for this. You can't improve your mindfulness through sheer power of will (I mean you can, but you don't have to) and simple methods such as "make timer go beep boop every minute and look at minimap" are a decent supplement, but barely scratch the surface for the core issue.

    We need to look at what causes us to autopilot even when we try so hard not to. There are a few factors for autopiloting (pun intended) that tend to be very common:

    -"I struggle to focus on the bigger picture because there's so much stuff I have to focus on in the moment"

    -"I often start a game off with the drive to focus, but find myself gradually drifting off"

    -"I have no clue what I need to learn. I know I'm doing something wrong but I don't know where to begin"

    -"I have a hard time maintaining focus because I start getting overwhelmed/anxious when the littlest things go wrong for me or my teammates"

    -"I know what I need to improve on and I can focus on it well, but I feel like I don't get better anyways"

    I'm sure these types of thoughts sound familiar. They may not all apply to you, but if you're the type to be on r/SummonerSchool, you care about the game and want to improve. These are all very common sentiments for players who take the game seriously to some extent. Enough of that though, how can we use our new knowledge to crumple these thoughts up and toss them out the window so we can start focusing on improving?

    Well, we need to develop some skill-learning-skills. These are skills that we use to aid us in the learning of other skills! Of course, skill-learning-skills aren't easy to get the hang of, but they have multiple added benefits. Most notably, skill-learning-skills lack the level of urgency that most 'competition skills' involve. Skill-learning-skills allow us to take out all of the stressors and focus our most important resource in any skill, attention, so that we can learn in a more wholistic and memorable way. They also typically have the added benefits of: being easier than the actual skill itself, being useable in a vast array of skills, having a fun-to-say name, being a consistently executable every time you perform an action (finish a game), and much more.

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    Learning the Skills of Skill-Learning-Skills to Learn a Skill™

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    And you thought I was being corny when I said being fun to say was an added perk? That is some top tier r/WordAvalanche material there. Anyways, there is a general algorithm you can use to make a skill-learning-skill for yourself. It is effective if you think you have problems that extend beyond the overall foundation of learning (especially when emotions such as anxiety or anger are part of a problem you think inhibits your learning). The best part is that it doesn't take any knowledge of the skill to create. It requires a knowledge of yourself. Here is a general rule of thumb for making a new skill-learning-skill for the skill you would like to learn:

    Step 1) Extract a problem statement

    You know you have an issue, but try to condense it down to its simplest form. This doesn't have to be very specific yet, just try to express the problem is a short phrase.

    Example: "I gradually lose focus over the course of a game"

    Step 2) Diagnose the Reason for the Problem

    Now it's time to move into postulation. When you look at the problem statement you wrote, what are possible reasons you have the problem? This is the hardest step, definitely a good time to call in help if you need it.

    Example: "I lack a gameplan"; "I don't know what to think about"; "I don't know what to try (attempt to learn)"

    Step 3) Solution

    If there's an obvious reason for the problem, work off of that, otherwise try to find a common factor out of the possible reasons you though of. For example, the common factor in the step 2 example could be something along the lines of "lack of direction" or "indecision/too many choices" (complete opposite answers, but both make sense given the example. It's important to really try to understand your thoughts).

    From this thread, you have to dig deep to think of ways to practice overcoming the problem. Thankfully, this one will be in the Generic League of Legends Skill Learning Guide, which just happens to be the last part!

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    League of Legends Skill Learning Template

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    Now we get into the part that pulls it all together; the steps for what you can do to improve your mindfulness and learn something useful every single game.

    Before Games

    • Before you even queue in for a game, set up a "fallback skill". This meaning something you can fall back to practicing if you're struggling to find anything else. It's usually best to choose something that you can do throughout the game, unless you set up multiple for different stages of the game. For example, while brushing up on ADC recently, my fallback skill was farm efficiency. Throughout the game, whenever I noticed a blank second in my head, I fell back to "where can I go to make sure I'm staying relevant in farm". This not only gave me something to focus on, but also sparked other questions in my head. "What lane can I go to where I can simultaneously exert the most pressure while safely farming", "What objective timers do I need to be conscious of when deciding which lane to head to", "what are potential opportunities I can take advantage of between waves?"; Setting a fallback is another way of saying "what sub-skill should I learn/refine if I can't think of any others". As you get used to playing mindfully, a fallback will naturally spark other questions in your mind. That isn't the point of this exercise, but it is something to start trying when you're forced to use it.

    • The second both teams are locked in, formulate a gameplan. When you're first starting, it's best to do a "first back gameplan". In essence, your goal is to think of achievable sub-conditions that can help you achieve your win-condition. From there, try to identify as many factors that play into the matchup before first back as you can. Using these factors, try to decide how to best manipulate these factors to benefit you. Especially for low elo and mechanics reliant players, you may realize that you might have no idea what your first back gameplan should optimally be. That's to be expected. If you have absolutely no clue what your goal is before first back given everything you know about the matchup, guess. Guess big. If you guess something specific one of two things will happen: (1) You execute your plan and it works/flops. This allows you to recognize factors you didn't notice that made it work/not work (whereas had you had no plan, you likely wouldn't have learned anything about the matchup) or (2) You fail your execution of the plan, and either learn something about the matchup that makes that gameplan impossible or you recognize that you have some other major gameplay flaw to address (lack of mechanics, improper wave control, etc.). No matter what happens, you WILL learn something with a gameplan.

    During Games

    • Gameplan aside, there are ways to learn in game. The main way is none other than "The Informal Scientific Method". These parts require a fairly solid foundation of attention and mindfulness. If it feels like too much to handle, just stick to using your gameplan and fallback plan in game.

    • First step: Observe. When you catch a moment, really look around the map and try to understand what's going on. "Who is where and why? How do my allies fare in their matchups? What's that cool warding spot? That control ward has stayed alive for ages, maybe I'll try that". There's a lot you can learn from taking a moment to see if you can notice anything that may not instantly catch your eye. This is also why some people learn a lot in games against higher elo players (or even a similar elo player who straight up outplays you) whereas some have a miserable time learning nothing and getting tilted. If you are aware of what is happening in the game, you become aware of how and why actions of players are effective or ineffective.

    • Second Step: Experiment (Limit Testing). A lot of people approach this the wrong way, so make sure you know what limit testing is supposed to mean. Limit testing is not inting. Limit testing is not going for plays that you know are greedy. Limit testing is not making plays that you know require the enemy to mess up for it to work. Sure, sometimes these things work out, but know that for each one of those knowingly wrong plays you make, you aren't thinking about a good play to make, thus you aren't learning. Limit testing is when you have a specific play you want to try and you honestly don't know how it will play out. This is limit testing, and this is learning. You're making a conscious play in an attempt to test a theory. There is literally no better way to learn if you are able to properly analyze it afterwards. Try to take into account as many factors as possible that contributed to why your limit test did/didn't work whenever you attempt one. Was it numbers? Was it the matchup? Was it an item spike? Was the a mechanical outplay? Generally, why did the result end up how it did? This is the question you need to answer for a limit test to be worth your time (a limit test gone wrong can potentially make a game harder to learn from moving forward, limit test wisely).

    • Third Step: Results. Building off of the last part. Every time you make a macro move, get a takedown, secure an objective, die, etc., take a second to think about why it did or did not work as expected, and internally note what you can try in an attempt to improve the play next time. This extends to things your allies or enemies do if you notice them doing something particularly effective.

    Post-Game

    • The pre-game is important for setting yourself up to learn, but the post-game is where you really have the time to think, so think hard.

    • At the end of each game, the first thing you should do is recount everything you can about the game. Every detail you can possibly think of. This can be anywhere from who took objectives at what times to when and where did I have forward vision of the enemy jungle to what order did I build my item components in. These are nice to learn from, but this is a great time to improve your mindfulness. You'll start to ask yourself questions about the game that you literally just played and not be able to answer them. It will really point out what you tend to not take into account, which helps in spades when trying to learn what factors you tend to neglect.

    • Write down a list of things you learned. Make one primary statement for the biggest thing you learned, then you can add in anything else you can think of. If you think back on your last 10 games right now, can you recount specific things you learned from each game? Odds are, probably not. If you write down something you learned each game, you now have a factor in your conscious thought process. This is important because if you know something but are unable to think of it while making a gameplan, you aren't utilizing your game knowledge to its full extent. You can build all the game knowledge you want, but this is how you more easily allow yourself to use it.

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    Closing

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    A bit long winded and a lot of excess info 4fun, but I hope this helped you not only learn how to learn better, but also I hope it gives you a better understanding of your mind in relation to the learning you do. Understanding why your brain works the way it does, even if to a barely passable level, helps a ton with finding answers to your own problems. Good luck out on the rift!

    submitted by /u/Takamasa1
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    Its impossible for me to win against a Zed when I play midlane

    Posted: 31 Mar 2020 05:35 PM PDT

    Hi,
    I am a person that does not main a single lane, but likes playing everything every once in a while. I rarely play mid though, because of the assassins that I can get matched against. I also am a person that ALWAYS bans Yasuo, because my hatred for this champion can't be put in to words.
    The thing just is, when I ban Yasuo while going mid, I almost 80% of the time play against a Zed. And I can't seem to play against him without feeding. I don't think I ever won a game against him. Last match I decided to just pick Garen agaisnt him, still was not able to beat him, because he just killed me by spamming his way too fast q. When I didn't have my silence, he could just burst me. I really am struggling to play against this champion. How do I do it?

    submitted by /u/Janokuchen
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    Understanding Classes & Positions: a simple but in-depth guide for everyone!

    Posted: 31 Mar 2020 10:30 AM PDT

    Hi Summoners!

    Are you a new player that can't quite see the difference between classes and positions, or why certain champions are picked into some lanes? Or even worse: have you ever tried to explain LoL to a friend only to see how they can't wrap their head around these concepts?

    Over the past months I've been making a series of videos in which I explain in a simple but analytical way how the basics of League of Legends strategy and gameplay works regarding what types of champions are there and what does each position mean. I've put a lot of effort into creating infographics and diagrams that support the explanations, so it's easier to pick up for everyone!

    I made these videos with beginners in mind, but it can also be useful for players who want to consolidate their knowledge and have a deeper understanding of League. However, I've found these videos work best when introducing League to friends and family that are interested in watching profesional matches but can't quite understand the big picture, so go on and give it a try! If you have any doubts about anything explained or want to give any feedback, let me know!

    Thanks for your time!

    submitted by /u/AzurDawn
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    How to you reset a frozen lane under the enemies turret?

    Posted: 31 Mar 2020 04:05 PM PDT

    Hello all? I've been struggling with figuring out how to reset a frozen lane in the fastest way possible. I find that when im winning lane my opponent will play passive and attempt to freeze the lane under his turret. If I push it into the turret, I find that it takes the amount of time to clear my friendly minions for the enemy minion wave to arrive and im right back on or near the turret. This is especially true if the enemy laner is just last hitting the minions. Should I just say fuck it and roam so that they start attacking the minions, or should I be doing something else?

    submitted by /u/suteac
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    As an ADC how do you deal with a Jhin? (Silver II)

    Posted: 31 Mar 2020 06:46 AM PDT

    I play Ashe, Caitlyn and Kai'sa in bot lane, I tend to ban Jhin 90% of the time, and casually when I don't, the enemy team picks him and I end up losing lane and the game (I remember few instances where I've won against him)

    He feels too oppressive in lane and the fact he can chain CC with the sup makes it worse. A match I face often is Morgana + Jhin and just one mistake is enough to delete you, I know reducing the amounts of mistakes will help but no other lane feels this oppressive. Any tips?

    submitted by /u/MaurosCrew
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    Can tank style junglers work in low elo realistically?

    Posted: 31 Mar 2020 11:22 AM PDT

    Long story short I have a thing for playing tank junglers. I enjoy the aspect of having all the engage, cc and utility to help my team win. I love having massive amounts of hp/armor/mr and soaking the enemy team (Looking at you Sej/Nunu/Poppy) Though I tend to do ok damage wise with Poppy.

    I know anything "can" climb but I'm starting to feel like at low elo you're just making the game miserable playing anything that isn't straight carry damage. Should I just give up on tanks till I'm better at the game and in a better elo?

    Thoughts? Really the only thing I can think of is switching to more bruisers in the jungle. Giving maybe Rek'sai, Hecarim, Jax a go.

    submitted by /u/colabandit
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    I’m a support main (I main Soraka but I play Fiddlesticks, Alistar, Karma, and Senna in pub draft) that got placed into Bronze IV, need advice on climbing/ Soraka tips.

    Posted: 31 Mar 2020 06:00 AM PDT

    I've been playing League for the past four years or so, and the highest I ever got was Silver I from back before the ranking system was reworked. I recently got back into it after not playing for a while, and I was wondering if there were any climbing tips for support mains. I already try to stay self reflective instead of blaming teammates, but other tips are appreciated.

    Also if there are any people that know Soraka really well I would love to hear tips on her even if I know them already. I'm Mastery 7 (120,000 points give or take) but I can always learn more higher tier techniques with her and improve on the basics

    EDIT: My flair got set to Alistar and I'm not sure how to change it so sorry about that lol

    submitted by /u/DanteWolfsong
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    Can someone explain the new Ranked system to me?

    Posted: 31 Mar 2020 06:01 PM PDT

    I just don't really get it. I finally started playing Ranked this season and got placed Iron 2 after going 7-3 in placements and only get 20-30 LP per win (with S) while my premade gets about 40-50 per win in Bronze 1.

    My opgg for more context https://euw.op.gg/summoner/userName=Jet+Black+Wing

    submitted by /u/Horny_Truck_Sauce
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    How do I deal with matchups where they just ignore the minions and attack me whenever I try to last hit creeps?

    Posted: 31 Mar 2020 05:59 PM PDT

    Almost every top lane and a few mid lane matchups have that issue for me. They just ignore the CS, go straight in for me and they always deal more damage than me in trades. And then they outfarm me, which seems stupid because they always go for me!

    A few examples of the matchups (I'm on the left side):

    Jax vs Teemo and Jax vs Zed

    Annie vs Katarina

    Sylas vs Corki

    Vladimir vs Olaf

    How do I deal with these matchups?

    submitted by /u/_heilshitler
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    A noob question?

    Posted: 31 Mar 2020 05:54 PM PDT

    So I'm pretty sure I'm retarded and no one else had this issue but I play lol for like 2 or 3 months and I have very big issue doing combos, I go on yt learn combos, then go in practice tool and try it out and everything is fine but when I go into the game and fight I always just panic press everything. I am wondering did anyone have that issue and will it get better by playing or do I just simply suck and should stop playing?

    submitted by /u/zdricko
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    wins correlated with more aggro support?

    Posted: 31 Mar 2020 05:35 PM PDT

    hi, in my last 20 or so adc games, I've noticed that my wins are heavily correlated with having a more aggro support. I feel like that makes a lot of sense, since a more aggro lane doesn't have to "play as safe" as they're engaging.

    What's the advantage of having a more passive support? I don't really see any benefits right now, as in my current elo, more aggro lane usually just wins anyway because people can't play safe. A more aggro lane decides the trades, and that's a huge advantage. Why should I pick a bot lane comp that just sits and farms? The aggro comp can sit and farm too. I just don't get it.

    edit: just to clarify, when I say aggro support, I mean champs that are more engage-oriented like leona. Most of my wins are with leona, thresh, pyke, blitz support, and most of my losses are with yuumi support

    submitted by /u/og_darcy
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    How do I improve my map awareness and game sense?

    Posted: 31 Mar 2020 05:30 PM PDT

    Hi, r/summonerschool, I come to this subreddit seeking assistance on how to improve my map awareness and game sense in League.

    Basically I find myself in these situations where I don't know what to do after something's been done like a tower's been pushed, or when to go for drake, or when to help out in teamfights. I just kind of look at the map and see my teammates all flocking towards one lane to another and I can't help but feel useless in all of it because I don't know what to do. The constant pinging and flaming really doesn't help either.

    I am unranked and only play in solo draft pick. I would however like to play ranked in the future if I feel confident in my abilities.

    submitted by /u/KappinToad
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    Mechanically cannot improve?

    Posted: 31 Mar 2020 01:44 PM PDT

    I've been playing since right out of beta (probably tens of thousands of games if not more) and feel my mechanics; just last hitting, never improve? I've tried spamming bot games to learn the auto attacks and all that and to this day, cannot perfect CS to 10min? I am consistently very inconsistent. some games I feel like my mechanics are on point, other games I feed so hard cuz I'm just bad. I was Gold season 3-6 and now silver 7-present.

    I really feel like if my mechanics were better I'd climb as my macro calls are usually on point (even if team ignores) and generally mechanics are the easiest thing to improve in anything, yet its my weakest skill.

    tldr; mechanics still complete garbage after 10+years of playing LoL and arguably worse than before, looking for tips on how to improve besides bots/norms as I already do that.

    Thanks!

    submitted by /u/smaldor
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    When to use R for Xin Zhao

    Posted: 31 Mar 2020 11:30 AM PDT

    Based on R's description, i should R as soon as possible to get the highest damage output from it.

    So what I usually do is E-R-Q-AAA-W.

    However, i find that sometimes its hard to follow up with Q compared to E-Q-AAA right away.

    So should i keep doing E-R-Q-AAA-W or E-Q-AAA-R-W or what else?

    THanks!

    submitted by /u/braveheart0707
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    Does lane priority matter in low elo?

    Posted: 31 Mar 2020 05:26 PM PDT

    It seems when ever i play in low elo i will go for drag/rift or invade enemy jungler when my laner has priority. I go in thinking that if a fight breaks out or i get contested on drag/rift my laner, who has prio will roam to come help me since they can do so with out losing any minions. Sadly it seems the enemy laners will roam first with there minions under there tower. I will die or lose the rift/dragon, my team mates who are late to react will then go in and die. so any one else think lane prio means nothing in low elo because your counting on low elo players to have the game sense that they should roam and the skill to be able to farm a lane while looking at a mini map?

    submitted by /u/forBesaid
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    What do you think is the best adc for beginners? And what is the most fun/easy to play?

    Posted: 31 Mar 2020 05:21 PM PDT

    Im level 30, I have played all the rols exept adc and recently I wanted to give it a try. The only one I tried was varus in a one for all and it was pretty fun to use, the other one I was thinking was jhin but only because I have the Blood Moon skin, nothing else. So what do you guys think?

    submitted by /u/HelloThere010
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    Sylas jungle

    Posted: 31 Mar 2020 05:17 PM PDT

    is sylas jungle any good? i tried him like 5 matches but i always get dominated and invaded by early junglers who i cany duel.. also what build do i follow? armoon posted a build that had 2 defensive items after runic echoes and it worked great but for some reasonci am inting on him bad

    submitted by /u/Xeno19Banbino
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    A problem I keep running into.

    Posted: 31 Mar 2020 01:27 PM PDT

    So I am a support main. I am Bronze 1 right now and am at a dilemma. So I have this problem where I will always trust my ADC and I will usualy go in when they tell me unless I know I can't win the fight. But recently I have had ADCs that themselves can't make up their minds and go in off of my taunts (I main Shen). So I was just asking if there is anyway for me to tell when my ADC isn't going to preform and if there is a time that I can just ignore them and go support someone else. currently Ill stick with them but not if they are intentionally feeding. Thankyou for any help.

    submitted by /u/Isreal0909
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    Syndra ADC

    Posted: 31 Mar 2020 08:28 AM PDT

    What got me thinking is when I heard about Doublelift mentioning how oppressive she is, and basically able to 1v2 the lane. I've never touched mages in the bot lane but I want an APC option and intrigued about trying this. Any info you guys can share on this pick and if it's something I should invest my time into? Thanks guys.

    submitted by /u/Pitchuu64
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    Silver Jungle Help

    Posted: 31 Mar 2020 12:44 PM PDT

    I'm trying to get out of Silver, have been playing since late 2019.

    Is it better to play every jungle champ and learn everything as i go or stick to 3-4 champs and just get really good at them?

    Which champs would you recommend for me to learn first?

    My most successful jg champs ( Sett 80% WR with 20 games, 70% on WW with 18 games ). I enjoy Lee, J4 and Gragas the most but i struggle to be impactful enough to swing the game into our teams favor consistently.

    Any feedback is appreciated.

    submitted by /u/GigaInter256
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    Leashing and losing lane

    Posted: 31 Mar 2020 04:09 PM PDT

    So usually you start the side where bot is starting to get a better leash, I start blue without a leash and manage to clear pretty fast and healthy alone. How ever kayn got a leash on the red side so my bot lane got a push advantage, so did my top. However all lanes lost and the enemy jungler barely ganked because my teammates were pushed back. I ganked one or two because bot side didn't even help me chase them we were clearly gonna kill them but they just backed off and started hitting the minions. I don't understand this, in low elos it's compeletly based on luck because I always get the new players and they don't hit a single skillshot then lose the lane. Then the enemy team is full of smurfs that go 30v0 in 10 minutes. So is it the laners fault that they suck or compeletly luck? Top side enemy was a illaoi I ganked for morde at level 3 so he got an advantage but still got pushed back and when I came back illaoi was already level 6 killed us both with ult. Morde could have ulted to kill her but he was level 5... mid enemy was a wukong can't gank he just goes invisible to turret.

    submitted by /u/RedditAmulet
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    Is Alistar worth playing?

    Posted: 31 Mar 2020 07:21 AM PDT

    I can play any lane but I always get autofilled in support and I didnt have any champions for support. But one day I got an Alistar champion shard and decided to try him next time I get autofilled. When I tried him I rlly liked him nice abilities and he can all in pretty good. So I decided to see is he really good in tier lists and it turns out that he is pretty low. What do you think? Should I play him?

    submitted by /u/Alion55
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    Start dodgin more by baiting out skillshots

    Posted: 31 Mar 2020 03:53 PM PDT

    Most skillshots in the game can be broken down into two categories:

    • Direction-targeted (in a straight line, think ezreal mystic shot [Q], thresh hook)

    • Ranged AOE (think brand flame pillar [W] or Xerath W)

    If you want to dodge direction-targeted skillshots try to utilize your wave. Move out of it with intent (poke/trade/engage) at the champion and then move back in. Now you only have to worry about the time window in-between waves.

    If you want to dodge ranged AOE, you have to tether (quickly click back and forth) at the max range of the ability. Again intent is very important.

    submitted by /u/yassuomain
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    Positive criticism during game is an amazing learning experience

    Posted: 30 Mar 2020 05:42 PM PDT

    If you're not super confident, and there are a few players on your team making shot calls that are showing signs of experience, please listen to them. They're not trying to make you feel bad or insult you, they're giving the team direction of where to position, what timers are coming up, and what objectives are needed in order to complete a game.

    BeingCarriedIsASkill

    Allowing your teammates to carry is a skill

    submitted by /u/Friend-Ship
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