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    Monday, August 10, 2020

    LoL Guide T1 Wolf explains Laning and Roaming as support.

    LoL Guide T1 Wolf explains Laning and Roaming as support.


    T1 Wolf explains Laning and Roaming as support.

    Posted: 10 Aug 2020 10:49 AM PDT

    Hi! What you will read below is a short compilation of ideas from the guide "Lane Positioning and Roaming as a Support" made by T1 Wolf. If you would like to watch the whole thing you can do it HERE!

    Part 1: Positioning when at a disadvantage.

    • First of all, Wolf suggests is to keep attention to your ADC during the first two waves to understand is your ADC good or not.

    • If he's bad then he suggests to let opponents push the wave into you and just chill while farming under the tower.

    • His idea is that even though you will lose some minions, you will still have chances to get a kill simply because your opponents are under your tower and eventually they will make a mistake.

    • Wolf also likes to be pushed in if his ADC is bad because he can call his jungler for a gank.

    • Another situation when Wolf suggests to let the wave push to you is when your mid laner doesn't have prio and your jungler is farming top side.

    • He agrees with the fact that it is very annoying to play passive, but he also talks about how at some point your mid laner will have prio and your jungler will be at your side of the map.

    • All you need to do is to keep attention to what is happening with them and be ready for their gank.

    Part 2: Positioning when at an advantage.

    • If your ADC is good then you have the luxury to do whatever you like because your ADC will understand how to play around it.

    • When your ADC is good Wolf suggests pushing the lane and ward. Even if opposing jungler will come to gank you still can 2v3 in your minions or just back off and waste his time.

    • Also if the lane pushed and opponents are low on HP you can straight up dive them with the big wave.

    • When his mid laner and jungler have initiative Wolf suggests to slowly push the wave and do two simple steps.

    • The first step is to try and force a small trade with them.

    • The second step is to call your mid/jungle for a dive.

    • What if opposing bot lane plays very safe and doesn't walk up to the wave?

    • Wolf suggests playing super aggro. To just walk up past the minion wave and zone them from CS and exp.

    Part 3: Roaming

    • To do a successful gank you have to push out the wave first.

    • Secondly, you need to disappear from opponents' vision, for example, hide in the bush.

    • Thirdly you can just run towards mid lane through the river.

    • If opposing mid laner is pushing the lane then you can just gank him through the middle river bush.

    • If opposing mid laner is pushed in then go behind his t1 tower and dive him.

    • After a few successful ganks Wolf suggests incorporating fake roams.

    • You do everything like with roams, but instead of roaming you go behind the t1 bot tower and do a 2v2 dive.

    • Another way is to call your jungler, do everything as you do for a roam, but instead hide in the lane bush.

    • Opponents might get greedy and try to kill your "lonely" ADC, this is where you surprise them.

    submitted by /u/LuckyGnom
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    Where will the enemy re-appear after using their targeted mobility skill on me? A complete list with video clips (Master Yi, Zed, and the rest)

    Posted: 09 Aug 2020 08:33 PM PDT

    On this subreddit I often see people ask where a specific champion goes after using a targeted mobility skill (e.g., where does Zed appear after his ult?). Often there is some level of discussion and debate.

    After losing an important fight to a Leona during clash when she (to my surprise) appeared behind me after Zenith Blade, I decided to take my best attempt at making a list+videos for each enemy-targeted (the ones which are used directly on an enemy (as opposed to being used on the ground)) mobility skill in the game.


    Summary

    19 of the 37 mobility skills on this list move the champion directly towards their target. The champion ends the move on the same side of the target that they started on.

    • (Start) ----------------------------- (End) --- (Target)

    9 of the 37 mobility skills on this list move the champion through their target. The champion ends up on the opposite side of the target from where they started. They belong to Akali (her R1, not her E2), Irelia, Kled (his E2, not his R), Leona, Rek'Sai, Sett, Thresh, Vi, and Zed.

    • (Start) --------------------------------------- (Target) --- (End)

    9 are something else. See the details below. They belong to Camille, Diana, Elise, Fizz, Master Yi, Qiyana, Warwick, Yasuo, and Yone.


    Details with videos

    Akali - her E2 dashes directly towards the target and ends on the same side of the target she started from. Her R1 dashes through her target and ends on the opposite side she started from (note that it actually dashes a further distance if Akali is further from the target when she starts, but it always goes through the target to the opposite side). Her E1 and R2 are not targeted. Video

    Amumu - his Q dashes directly towards the target. Video

    Camille - it looks to me like Camille ult puts Camille directly on top of her target (not in front or behind). Video

    Diana - if her target is at about maximum range, her E puts her on the same side of the target as where she started. If she is much closer, her E dashes through the target and puts her on the opposite side of the target from where she started Video

    Ekko - his E dashes directly towards the target. Video

    Elise - if her target is at about maximum range, her E puts her on the same side of the target as where she started. If her target is not near maximum range, her E puts her on the opposite side of the target from where she started Video

    Evelynn - her empowered E dashes directly to the target. Video

    Fizz - his Q moves him a fixed distance, so if he is not at maximum range he ends the dash behind his target. If he does start the Q from maximum range, then he sort of ends up on top of the target. In the video he always 'pops out' in a ?random? direction from the enemy training dummy, but Fizz's passive makes him permanently ghosted, so I doubt the pop-out part happens vs an actual champion. Video

    Hecarim - his E dashes directly to the target and knocks it back. He ends up on the same side of the target that he was on when he started dashing. Video

    Irelia - her Q dashes directly to the target and goes through it. She ends up on the opposite side form where she started. Video

    Jax - his Q dashes directly to the target. Video

    Kled - his E2 goes dashes directly towards the target and ends up on the opposite side of the target from where he started. his R goes directly to the target (and knocks it back). Video of E2, Video of R

    Lee Sin - his Q dashes directly to the target. Video

    Leona - her E dashes directly to the target and goes through it. She ends up on the opposite side of the target from where she started. Video

    Maokai - his W dashes directly to the target and ends up almost on top of them. Video

    Master Yi - after his Q, Yi reappears in front of the target based on the way they last moved (in general this is the way their model is facing, but there is an exception for Lucian's ult, for example). I also believe (but don't have a video to confirm) that if Yi's target dies before the alpha strike ends (e.g., if a friend killed the target) that Yi reappears at the same location he left from. Video - I recommend pausing and unpausing quickly to see that Yi ends up in front of the Renekton Bot. Thanks a lot to the people who wrote the helpful comments below for the help with this one. My original incorrect-against-real-people practice dummy tests/videos are in the comments if you're curious. There are tons of weird exception with alpha strike (an example someone commented), but I don't have any perfect/complete understanding of these exceptions (possibly bugs) quite yet.

    Nocturne - his ult dashes directly to the target. Video

    Pantheon - his W dashes directly to the target. Video

    Poppy - her E dashes directly to her target and knocks her target back; she finishes on the same side of the target as she started on. Video

    Qiyana - her E moves a fixed distance. If she is far the from the target she will end on the same side where she started. If she is closer to the target she will go directly through it and end up on the opposite side from where she started. Video

    Quinn - her E knocks her target back and bit and then Quinn jumps back a fixed distance. She ends up on the same side of the target she was on when she started. Video

    Rek'Sai - her ult moves her to the opposite side of the target from where she started. Video

    Rengar - his passive and ult move him directly towards his target. Video

    Sett - his ult knocks his target back and then moves him to the opposite side of the target from where he started. Video

    Sylas - his W and his E2 both move him directly towards his target. The E2 is a skillshot, but it does move him if it hits the target. Video of W, Video of E2

    Talon - his Q moves him directly towards his target. Video

    Thresh - if he reactivates his Q he moves to the opposite side of the target from where he started. Video

    Vi - her ult moves her to the opposite side of the target from where she started. Video

    Warwick - if he doesn't hold the Q button down (at least with smart-casting - I don't know how regular casting works) he dashes directly towards the target. If he does hold the Q button down, he follows his target (even if they move/flash away) and ends on the opposite side of his target from where he started. His ult is not targeted. Video

    Wukong - his E dashes directly towards the target. Video

    Xin Zhao - his E dashes directly towards the target. Video

    Yasuo - his ult typically puts him on the opposite side of his target from where he started, but if that would put him in tower range and landing in front of his target would not, he lands in front of his target instead. Video. And here is a bonus video showing that I cannot select where Yasuo goes based on where I put my cursor (in a Youtube comment someone suggested that cursor position mattered for more than just choosing a specific enemy).

    Yone - his R isn't really champion-targeted, but it does have an interesting interaction if it hits a champion, so I'm adding it. If Yone does not hit an enemy he blinks to the end of the ult hitbox. If he does hit at least one enemy, he blinks 200 units past the last enemy struck. Check out the video though - it appears that Yone always ends up along the centerline of the hitbox (he does not move left or right in the hitbox to get directly behind a target that was on the edge of it). Video

    Zed - his ult moves him to the opposite side of the target from where he started. Video. And here is a bonus video showing that it doesn't matter which way the target is actually facing since I've seen multiple times on this sub where people posit that this is how it actually works.


    Misc notes

    This work was done on patch 10.16.

    I don't main any of these champions. My knowledge about this extends pretty much to what you see in the videos. I'll do my best to update if I learn more or add any that I realize are missing. If you know something that's not here and you feel like adding information in the comments, I appreciate it. Likewise if you can capture a video that disproves something I said (like if you can get Zed to appear in a different spot based on where the target is facing or if you can get Yasuo to appear in a different spot based on where you put your cursor) I would love if you don't mind sharing it.

    I left the ally-targeted dashes off of this list (Rakan, Braum, etc). The much bigger use case in my experience is when you're trying to hit a mobile enemy that is jumping on you or one of your friends, not when an enemy is jumping to their own friend.

    Note that some champions can select where they go with their mobility skill even when it feels champion-targeted. Katarina and Kai'sa are examples.

    Teleport places the champion on the side of their target which is closest to the champion's own base. It does not matter where the champion teleported from. Video

    Thanks for reading. glhf


    lots of edits have been made based on helpful comments - y'all are awesome

    submitted by /u/Pescodar189
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    postpone volibear ult when diving for stacking turret shots damage

    Posted: 10 Aug 2020 12:21 PM PDT

    i'm just watching og vs rge where at 10:30 minute mark inspired and finn dive alphari using voli ult. when inspired is leaving the turret, last shot hits him almost lethally, because turret shots damage still stack. which means, if you use voli ult later, u deny harder hitting shots.

    edit: of course, when situation allows you to do so.

    submitted by /u/narrei
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    What's the difference between BoTRK Ashe and Essence Reaver Ashe?

    Posted: 10 Aug 2020 09:00 AM PDT

    Hiyo, what's up?

    So, I'm not a new Ashe player, she's my second most played ADC this season, with a fairly good Win rate in Plat 3 (60%), with that being said, I'm only capable of playing her with BoTRK first item and whenever I play versus an Ashe that rushes ER I destroy them.

    So what are the pros and cons of the ER rush?

    submitted by /u/Beennu
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    Finally got my first Clash win, wanted to share the video that helped me out the most

    Posted: 10 Aug 2020 07:27 AM PDT

    After going 2-1 for pretty much eternity since Clash started, whether it being lose first game and win loser bracket or win the first two games and lose in the finals, I finally decided that I needed to find help on drafting.

    I watched a few videos from Pro Guides and Mobalytics, which were helpful in their own ways, but the one that really helped me out was this one by u/WL_Kairos.

    My team and I always struggled in drafting and team building but even after watching his video and joining his Discord, he went into further depth in helping me and my team build viable comps and strategies to pull out those clutch wins. He used an easy to understand spreadsheet to explain where champs we play fit well together, what comp we could build, and draft/ban strategies that gave us a headstart before the game even started.

    In short, Coach Kairos is the man and I suggest everyone trying to Clash check him out.

    submitted by /u/CptnZolofTV
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    Post-game stats are often misleading, so don't use them as excuses to why you didn't deserve to lose.

    Posted: 10 Aug 2020 01:30 AM PDT

    Don't get me wrong, they can still be useful. But they aren't some sort of holy text and they're far too often used to say things like "my team lost for me, I did fine". The only way to truly understand how a game went is to watch a replay. K/D and damage dealt are probably the most misquoted end-game stats and I want to explain why.

    First of all, K/D. This is not team death match. You win by destroying the enemy Nexus, not having more kills. Sometimes, some players get targeted far more often than others. Some players have to lane against a counter. Some players sacrifice them to save others or take objectives. There are a ton of factors that affect someone's K/D besides how well they played. Do not rag on someone for having a poor K/D unless you've actually seen how they died. Similarly, do not get too full of yourself for picking up a few easy kills that your team set up for you. Of course, if you go 0/12/0 you most definitely did bad and if you go 20/3/5 you absolutely did good, but barring those extremes, K/D itself doesnt say if you did good or not.

    I've seen too many junglers, often mobile junglers, flame my their team for having a bad K/D while theirs was positive. These players never take risks, never try to take dragon, and rarely gank, and never put themselves in situations where they might die. They pick up easy kills and then slink back into their jungler to AFK farm for 30 minutes. As someone who jungles often, I love it when I win with something like 2/8/16, while the enemy jungler goes something like 4/0/1 and tries to say they did better than me when I was taking drags, ganking lanes and overall helping my team pull off the W. These players actively play to get a decent K/D instead of playing to win, and for that, they suffer.

    Another often abused statistic is damage dealt to champions. Not all damage dealt to champions is the same. Some damage gets healed easily. Some damage the enemy team simply takes while they go for objectives and win fights. Also, Tanks and supports generally do far less damage than the rest of their team but their role is still important, so keep that in mind.

    I've had Bard supports who have flamed me because they did more damage than me when I play ADC. They'll sell their support item, go full AD, and spend the entire game searching for easy ways to deal damage and then escape without killing anyone or assisting their team. They drive up their damage dealt to champions stat very quickly but accomplish nothing besides being a nuisance to the enemy team. You should never be playing to get good stats, you should only be playing to win.

    submitted by /u/dingusfunk
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    Season 11 Item Rework (an in-depth analysis)

    Posted: 10 Aug 2020 11:21 AM PDT

    Riot has announced that they will be completely revamping the item system in Season 11. For those that prefer a video/podcast format, Coach Kairos and I (bquipd) break down all the changes that Riot wants to make:

    https://youtu.be/jxbx8Ja8VFo

    The video is on my channel, but please, check out Coach Kairos in the video description if you like what he has to say. He makes fantastic educational League content, and you may have seen his beautiful Clash Draft post on here recently.

    Here are Riot's two articles talking about it the item changes, as far as their goals with the new item system, and some of the class-specifc changes they want to make to items:

    https://na.leagueoflegends.com/en-us/news/dev/preseason-2021-gameplay-plans/

    https://na.leagueoflegends.com/en-us/news/riot-games/preseason-2021-champion-class-item-goals/

    And for those that prefer a text breakdown, here is the gist of what we talk about:

    NEW VS OLD ITEM SYSTEM Items will be less general, and more focused. Items will now fit into two categories: augmenting a Champion's kit (think Lich Bane on Fizz or Ekko), or contextual options (like building Adaptive Helm against an Azir).

    NEW ITEM SHOP UI The new shop will actually suggest item picks to you depending on context. It will suggest anti-healing against healing Champions, for example. We mention how this makes the skill floor of adapting your item builds much lower, and discuss whether this is a meaningful form of skill expression that is being dumbed down, or if this is overall a good thing.

    HEALING & GRIEVOUS WOUNDS Healing is too strong right now, because there are too many healing Runes like Ravenous Hunter and Conqueror, and items like Death's Dance and Hextech Gunblade. Grievous Wounds is too weak against heal stacking, but too strong in the early laning phase against Champions that rely on healing in their kit. We suggest some changes to how Omni Vamp and Ability Drain works (healing that works on too many things at once) to make double-dipping have meaningful tradeoffs, and make a suggestion to harken back to Lifesteal and Spell Vamp and how to balance those. We also discuss Riot's plans to weaken Grievous Wounds against smaller healing in lane, but strengthen it against heal-stacking.

    CDR IS BEING REPLACED BY ABILITY HASTE Long story short, CDR is a reduction in cooldown, and scales exponentially. Ability Haste is a percentage increase in your ability casts, and scales linearly. So 50% CDR is the same as 100% Ability Haste, but along the way, the curve will be flattened. Linear scaling allows them to remove the cap on how much Ability Haste you can have, so you can technically get as much as you can cram into your build, but you will have to sacrifice other stats for it.

    TENACITY NOW AFFECTS KNOCKUPS Knockups will now be reduced by Tenacity. Not to worry if you're an Aatrox player though, since Tenacity cannot reduce CC to below 0.5 seconds in duration, so your 0.25 second knockup won't be affected. Additionally, change this won't apply to displacements that focus on movement rather than lockdown, such as Lee Sin's Ult or Blitzcrank's Q. Also, stuff like VI's Ult that relies on lockdown and locks the caster into an animation will have a Suppression added to the Knockup. We predict that Yasuo might get similar treatment to Vi. Finally, Knockups will likely still have their place as uncleansable CC, and you can only escape it by using QSS and Flash or a dash simultaneously, as usual.

    JUNGLE ITEMS It's not totally clear what exactly Riot wants to do here, but it seems that they want to give Jungle items a similar treatment to Support items, to let them focus on building other items. Maybe your item will complete itself after a quest. Maybe you can still buy Enchantments, maybe you can't, they don't say. Either way, it seems like no longer will you have to dedicate 1,000 Gold towards Stalker's Blade or Skirmisher Sabre, which will free Junglers up to build what they want to build. Since me and Kairos are both Jungle mains, we both discuss our hopes for Enchantments if they decide to keep them. This will definitely make Jungling much more accessible to more Champions and players.

    MARKSMAN ITEMS Riot wants to make it so ADCs spike harder at one item, and have more options for independence and solo-agency at the cost of some damage. This will make ADC feel much better in Solo Queue, while still allowing for protect-the-carry comps in pro play and organized teams. We also discuss our wants for some changes to Critical Strike Chance, but Riot hasn't mentioned this topic.

    MAGE ITEMS Riot wants to give some more options to artillery mages, as well as have meaningful choices early game for mages, as well as making them choose between damage and Ability Haste. We discuss how Riot might make some items that reward you for dealing damage from long range, which would give some much needed love to artillery mages like Vel'Koz, Ziggs, and Xerath.

    AP FIGHTER ITEMS Riot has finally recognised this as a class of Champions, and will be giving them similar treatment to AD fighters with hybrid damage and durability items. We discuss what those items might look like, and how atrocious current options for AP Fighters like Sylas are.

    AP ASSASSIN ITEMS We briefly touch on how it would be great to see more options for Flat Magic Penetration, as Oblivion Orb only builds into one item, Morellonomicon. We'd like to see some more options like Lethality has, even if Magic Penetration is a unique passive, as not every game requires Grievous Wounds.

    AD FIGHTER ITEMS These Champions will be receiving more specialise items along the lines of Triforce, Black Cleaver, Death's Dance, Titanic Hydra, and Sterak's Gage that provide both damage and durability in one buy. We aren't sure what those would look like, but we look forward to seeing what that might look like. Hopefully this allows Riot to take some power out of Death's Dance and Conqueror.

    AD ASSASSIN ITEMS These guys stack all the Lethality items in a random order and call it good. Riot wants to introduce some more nuanced options, as well as some more late game options that don't just pull from other classes. We'd personally like to see some more interesting choices that mirror things like Zhonya's and Banshee's; Edge of Night and Sanguine Blade are great steps in the right direction we think.

    TANK ITEMS Me and Kairos are both avid tank players. We discuss more MR item options that don't have unneeded passives on them, since Spirit Visage is often the only choice on Champions that don't even have healing in their kit. We also discuss options for more Armor+CDR+HP items, as the ones that exist have very low Armor, and Ohmwrecker was the only item to exist in that place and it was removed. We also discuss some of Riot's plans to add more utility and macro items to tanks, such as a way to let tanks match a split pushing Tryndamere (perhaps an item that makes you tankier when alone?)

    ENCHANTER ITEMS Riot wants to reduce item active overload in this class of Champions. They also want to give defined purposes to each item, and make them less general with random stats. Kairos and I would like to see less random HP and Mana Regen tacked onto things, and instead make these meaningful stats. I'd personally like to see HP Regen as a counter to poke mages, especially with the changes to artillery mage items.

    That's all folks. Again, if you check out the video, please check out Coach Kairos in the video description, he has a lot of good things to say about the game.

    submitted by /u/bquipd
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    How to begin as a coach?

    Posted: 10 Aug 2020 09:01 AM PDT

    I'm an ex challenger in the Philippines with 1000+ LP, and this season I happened to decide to begin a team with my friends and for some reason I don't know how to begin it.

    So can someone help me with it and I'm not that good at presenting my ideas yet, I am somehow good at analyzing games and other stuff.

    submitted by /u/Miracle_Player_14
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    Try explaining to your laners that a scaling jungler cant match an early game jungler in ganks.

    Posted: 10 Aug 2020 12:53 PM PDT

    So, this is a bit of an interesting one, lately I have been playing more scaling jg's and I ran into the problem of getting flamed for not spam ganking early as say, shaco while vs for example a graves, or a lee sin.
    To counter this, Ive found that simply telling your team at some point "hey, sorry Ive not been ganking as much as this Graves, but I need to scale a little bit first in order to have the impact I need." works rather well.
    After having tried this in about a dozen games, I got flamed for not ganking only twice. Once of which was definitely earned as opposed to 8-9 times out of those 12 games.
    Not much, just a small tip Ive been using to help keep laners (and myself) from tilting.

    submitted by /u/Qubert64
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    Difference between Early game and Scaling Junglers

    Posted: 10 Aug 2020 09:38 AM PDT

    Hello,

    I hear many challenger junglers say that when playing scaling junglers, you only want to go to a lane to gank if the possibility of a kill is extremely high. They say that if you waste time pathing to a lane for an unsuccessful gank, you have wasted time you should have spent scaling. However, shouldn't this be the mentality for ALL junglers? Even if you play early game junglers, shouldn't you still be focused on getting as much jungle farm as possible? For example, I see so many high elo junglers get super high farm on Graves which is an early game jungler rather than a scaling jungler. Also, people who play Olaf repeatedly full clear the entire map even after they have hit 6.

    So what exactly is the difference between playing early game and scaling junglers?

    Thanks

    submitted by /u/whxt_7
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    Following the midlaner

    Posted: 09 Aug 2020 10:33 PM PDT

    I play a lot of Azir, Asol, mages in general. One thing I've noticed that I've been doing is allowing my midlaner to roam. Even if I shove or ping, they are willing to give up cs to dive botlane. But against matchups like Qiyana or Talon it's scary to follow their roam since if they turn I would die.

    Am I worried for no reason? How do you follow or counter a roaming midlaner who is stronger than you 1 on 1?

    submitted by /u/GUSAM83
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    Attack Move or Attack Move Click?

    Posted: 10 Aug 2020 02:30 PM PDT

    Hi! I'm a ADC main. I have been using Attack Move Click (it's like Attack Move, but without range indicator and you don't have to click left click) for over 2 years. It is bound to "A" and I use it almost for every auto. I think I sometimes miss free autos on enemies because I don't see range indicator. And here is my question:

    Should I use Attack Move instead of Attack Move Click? Most of pros use Attack Move. Should I switch? What is your opinion?

    submitted by /u/Daily_y
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    How much gold a level is worth?

    Posted: 10 Aug 2020 09:04 AM PDT

    I am new to the game (few months into it). I just realized how often I overlook the level difference when I decide to go for an engage. Even realizing that, I have no idea what's its real impact to my chances to come out victorious from the engage. I just cannot quantify how big of a difference it can be.

    Is there a rough estimate of how much gold is worth leveling up? I think it may be a precious piece of information for decision making in the game.

    submitted by /u/muccaFeroce
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    Which items to take first on which ADCs? (BORK, ER, IE, Manamune, Stormrazor)

    Posted: 10 Aug 2020 12:49 PM PDT

    When should I take which of these individual items on specifics ADCs? Or is there a blanket rule that can be used to determine which I should be taken first? I have not really seen a particular pattern outside of BORK first on Ashe because that is what mobafire says and Stormrazor on Jhin and Cat (though to me that seems odd, surely IE os better first for them?) I have also seen someone play hail of blades with trinity force first item on Ashe before. I assume this is a bad idea, is it?

    Tl;dr: basically the title and the first line. Which items on which ADCs and when? Just having to pad out for the dumb essay rule subreddits have

    submitted by /u/JGazeley
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    How to last hit minions that move erratically?

    Posted: 10 Aug 2020 11:06 AM PDT

    Hi i have noticed recently alot of the enemys minions will run back and forth between my ranged and melee minions not attacking anything, and i typically miss these cs because of either creep block or them juking my ability, what makes these miniosn move like this and how do I predict when it happens? I also will not be targeting enemy champion?

    While im on the topic of minions why do they sometimes target me over my minions when im behind my ranged minions and not trading with the enemy?

    submitted by /u/MrClonestar
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    Mental Tips for the most toxic person you’ll ever meet in league

    Posted: 10 Aug 2020 05:43 AM PDT

    I used to be somewhat level headed before I used my old laptop to download league of legends to play with my friends during quarantine and I loved the team aspect of it and I wanted to get better so I don't disappoint my teammates and friends. With that being said, I'm bout bronze 1 and I still haven't locked down a position so I'm usually filling and this game has brought out a toxic side of me I've never known. I've tried muting chat, but someone will do something and I start flaming, I can't help it. I'm as toxic as it gets and the only thing it's doing is holding me back, costing us games, and making me even more angry. Am I at a point of no return? Is this just not the game for me? Old Chiefy is my op.gg if you wanna look at it. It's not pretty but you might get a laugh at how bad I am

    submitted by /u/TheOldChiefy
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    How to get into an assassin mindset?

    Posted: 10 Aug 2020 02:50 PM PDT

    So typically on Summoner's Rift I'm not a mid laner - I primarily play support, with a bit of jungle mixed in, but mid is a lane I've wanted to learn for quite some time now.

    As a mid laner, I've always played "safe" champions like Karma, Lux, and Zilean, champions where I can stay back, farm during lane phase, and be a mage in the late game.

    I've been playing a lot of Nexus Blitz lately and I've started to love playing assassins, which I normally don't play very much outside of jungle. Champions like LeBlanc, Ekko, Qiyana, and Akali have been EXTREMELY fun in Nexus Blitz, and I would love to start learning how to actually play them on Summoner's Rift.

    It hasn't gone well so far. I'm unable to get into the mindset of an assassin - knowing when I can trade, knowing when I can roam, knowing how to handle teamfights. I always wind up getting poked out early in lane and winding up down 20-30 cs with the mid lane wave permanently pushing, and I have no idea where to go from there.

    How do I break out of this "safe mage" mentality and start learning how to play more aggressively, especially in lane? I know part of it is a practice thing, i.e knowing how much damage I can do in certain trades, but are there any assassin tips and tricks I should know to help the learning process?

    submitted by /u/Closix
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    Hear me out guys: the safest space for low elo ADC is in the frontline in the current meta?

    Posted: 10 Aug 2020 12:37 PM PDT

    Being the shitlo player I am, on the rare occasion when my team can pull off a teamfight without someone getting picked 20s before baron, I've noticed that no matter how safe I play, some fucker with 2000 movement speed or twenty dashes and gap closers will always kill me as ADC before I can get off one or two auto attacks.

    My support is always out in the front lines ignoring me and supporting more useful players (I don't blame them) so I receive next to no peel. There's nothing I can do, especially when playing someone like Ashe who has no mobility. And when I die, either my team avenges me and beats the guy's ass, or the guy waits three seconds before blowing up the next squishy.

    My current strategy is to just stick with my frontline. Run 300 units behind the Ornn, rather than sit back in a bush and wait for the assassin to show themselves. First of all, it works great because the tank gets smacked with the cc, while throwing out some of their own. The initial messiness seems to keep me safe for a tiny bit. Second of all, because people don't seem to like playing front to back anyways, I feel like I'm getting more peel because my team won't ignore me anymore, simply because I'm right in their faces. Finally, assassin players have to throw themselves into the thick of things to actually kill me, rather than pick me off.

    If they pick a champ with AoE like Malph, I'll build defensively, or if I'm playing Vayne/Kai'sa, I'll run so far up that the abilities they land only hit my front line, because I AM THE FRONT LINE.

    As of right now, this is little more than a meme strat that I'm throwing out there and I can't speak for its effectiveness in high elo, but it generally seems to work as most of my fellow pisslo friends aren't able to react to it.

    submitted by /u/BunniesAreGod
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    How am I supposed to get good cs?

    Posted: 10 Aug 2020 11:51 AM PDT

    Everyone says to get at least 7-8 cs/m+ but I can barely cs at all. I'm playing Annie and I find it really difficult to cs during mid and late game due to Annie's poor waveclear and her not wanting to stay in the sidelanes and grouping with the team. Everyone in Silver 4/bronze always seem to want to fight for no reason randomly and this really makes my cs/minute deteriorate as the game goes on. I am also not mechanically adept enough to get really good cs in lane and I sometimes get less than 5 cs per minute even though I'm playing Annie. Back timings are not always the best because of Annie's poor waveclear and not being able to control the wave position as freely because of that. How can I get better cs? Should I leave my team alone if a fight breaks out randomly while I'm farming and just AFK farm in the lanes?

    submitted by /u/ParadoxThief
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    How to learn laning as a long term support main?

    Posted: 10 Aug 2020 11:47 AM PDT

    When I started playing league years ago my friends who were much better than me (gold - diamond mmr) didn't want to stick me in a lane by myself so they had me play support where I'd have the least chance of solo-losing the game. Now, years later, I'm a support otp and I've never been able to successfully branch out into anything else.

    Since I only play with my friends (I almost never play by myself and I never play ranked) and almost all of them peak around plat mmr, I've found that my norms mmr has gotten to a pretty similar level. When I have tried to queue up alone, I find that most of the people in my games are still in that mmr range.

    What this means is that whenever I try to play something like Top or Mid, I have the laning mechanics (csing/trading) and champion/machup knowledge of an iron player, but im up against a player who is incredibly better than me. I basically lose every lane within the first few waves and the game becomes unplayable and I have now ruined the game for all of my teammates. I just dont understand how to cs or use wave mechanics or take trades. Ive watched a lot of guides on these things and I kind of know what I should be doing in theory, but because I get stomped in lane so quickly, I basically have no ability to practice. I get maybe 3 minutes of good lane practice every 30-60 minute, the rest is being zoned off the wave or in gray screen. I'd love to be able to just keep playing other roles until I get better, but my mental can't handle constantly having to sit through a game knowing that i am useless and that my teammates are going hate me when they inevitably have to deal with the raid boss that I created. On top of that I have friends that also like to play support and I feel bad that they basically can't play support with me unless they want a guaranteed loss.

    I've considered making a new account and tying to grind up that account alone only playing non-support role. But i dont really enjoy playing league without friends and i worry that im good enough at basic game mechanics compared to actual new players that id be put into the notorious smurf queue and have the exact same problem all over again. Also I dont really want to give up my champ/skin pool.

    I feel like its pretty common for new players to get pigeon holed into support by their friends when they start so if anyone has advice on how to escape this vicious cycle, that would greatly appreciated.

    submitted by /u/thanatos113
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    Death Dance and Bloodthirster

    Posted: 10 Aug 2020 01:54 PM PDT

    Do these 2 stack on someone like Sivir? I want to build them on her, but not sure if the healing stacks, as I don't understand fully the difference between 2 healing passives. Or should I go for Blade of the Ruined King if I want to get more healing and vs tanky team.

    submitted by /u/bardofruneterra
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    (ADC) When behind would you rather farm sidelane or stick with teammates?

    Posted: 10 Aug 2020 02:37 AM PDT

    Okay so I've been struggling to find the correct way of playing the game when behind. Because I dislike people I am only playing soloQ and obviously supp matchup is often a coinflip that way. Sometimes I get the better support, sometimes not. It's a well known fact nowadays that bot lane laning phase is decided by support (mostly), so sometimes I get to fall behind.

    Now comes the question, let's say you have to play the game from behind as an immobile crit ADC, how would you play the game macrowise in the mid game? Would you rather sidelane solo and try to get waves, gold and solo xp, taking the risk of dying again? Or would you rather stick with the best part of your team, helping them out achieving stuff?

    I am really unsure about this bc sometimes sidelaning seems like an int to me and I dont mean farming top waves when drake is up. i feel like waves and shit don't give you as much as they did some time ago, I feel like getting kills and then objectives is the better option, so NOT helping my team leaving them up to one man less feels really bad to me tbh. What y'all think?

    (elo is Diamond btw)

    (Some might say get a duo but no I won't it is better to focus on myself and learn to play properly in different situations, for example with a trash supp that really ints your laning phase.)

    submitted by /u/KingCapaldi
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    I don't understand why do I lose

    Posted: 10 Aug 2020 03:45 PM PDT

    Hi y'all, first of all I wanted to give a big thanks for all the help provided by this sub, it feels like it's the nicest part of the league community.

    So my question is, why do I lose so much? My euw.op.gg is Ribenabos, as you can see I have a 4.41 KDA on Lillia Mid after 20 games, yet only 50% winrate. I don't usually feed, although there are a few "troll" games in between where I just played support and completely fed like a monkey but those have nothing to do with my actual frustrating games, those of Lillia. I absolutely smash my lane, yet we always lose in the end.

    How is that possible? I have been looking at my replays and I don't see many mistakes that you could say would have won the game. My cs'ing is horrific though, but it's only been a few games since I picked her up and her passive is a bit difficult to control in terms of early cs'ing.

    So what can I do to improve? Is there anything you guys can clarify for me?

    I am hardstuck and my winrate is abysmal.

    submitted by /u/ribedalex
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    Is everyone this toxic

    Posted: 10 Aug 2020 03:45 PM PDT

    So i play league for fun. Played some games od ARAM today and i got Sivir in my last one. My teammate Veigar got angry at me because i got kills and he didn't so he started typing in chat like: "Sivir" "Can i get kills?????" And i mean it's like i'm not supposed to play did i do something wrong by killing an enemy champ? Then he and Rammus (they were together in a club) proceeded to verbally harass me.. I don't understand is everyone so toxic in games? I mean it's just a game i usually get teammates that don't even join and are AFK and i don't harass anyone. I'm not that good at the game because i play and stop for months and play again, i'm still learning to use a lot of the champs, my boyfriend is teaching me about some of them and what runes to use but he doesn't know all the new champs and stuff.. so like i'm never toxic to a teammate who is trying a new champ out or "steals a kill", because i'm not the best either.

    Sorry this is just me ranting about a bad game.

    submitted by /u/ZoeyKittycat
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