League of Legends Patch 10.25 Discussion and Bug Megathread |
- Patch 10.25 Discussion and Bug Megathread
- Golfer Jhin
- Dragon sends Jax into orbit.
- TSM's 2021 Academy LCS Roster Announcement
- I completed "All champions level 7" challenge. Here's how it looks like.
- Reindeer Lillia
- Froggen on anivia changes
- Runaan's Hurricane is being reverted on PBE
- Collector goes through karthus passive
- Mortal Reminder didn't get 10AD as the patch notes said, it lost 10.
- Waveclear works on champions now too?
- Today is reworked Poppy's 5th anniversary
- I created Astronaut Bard from 24,000 beads! Imgur gallery link in text.
- Team Vitality announces Cabochard's departure from team
- Elise interrupted Samira recall
- End of The Year Prestige Point Shop
- Singed desperately needs compensation buffs
- PSA: Wild Rift is now up for Europe
- 1 Mana item that isn't mythic? why?
- Nemesis yone 1v2 insane outplay
- 100T Next Roster for 2021!
- LS on the current state of balance (ADC and Mages)
- Patch 10.25 Explained (Champions)
- Staff of Flowing Water & Ardent Censer should get 10 Ability Haste and build out of Fiendish Codex
- Magic's LCS 2021 Preseason Power Rankings and Offseason Report Cards - Oracle's Elixir
Patch 10.25 Discussion and Bug Megathread Posted: 09 Dec 2020 01:13 AM PST | ||
Posted: 09 Dec 2020 09:49 AM PST
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Posted: 09 Dec 2020 10:31 AM PST
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TSM's 2021 Academy LCS Roster Announcement Posted: 09 Dec 2020 12:45 PM PST
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I completed "All champions level 7" challenge. Here's how it looks like. Posted: 09 Dec 2020 04:06 PM PST I don't have much of a league friends, so wanted to share this with somebody. Here am I. I'm #24 on the list right now - Total Level - ChampionMastery.GG I did 85-90% of this alone, by myself. On a particularly difficult champs I did duo with a friend. Most of it in normals, a little bit on URF when it was active. It looks all good and shiny, isn't it? That was one of the most tilting, horrible, miserable experiences in my life. Never struggled so much, nor was I so unhappy for a long long time. It made me literally worse version of myself. I find it much harder than achieving any kind of high rank, for various reasons. Learning base mechanics on 150 champs is hard enough, but Getting 3x S ranking for level 7 on some of them is so goddamn hard... If your team surr at 20 min there's no way to get good grade. If enemy team surr at 20 min it's almost equally impossible. So basically on some champs (especially late game scaling champs that are weak early, Vladimir sona, etc) you are getting 1 game in 8-10 try where you legit can get S and one have to play PERFECTLY. One mistake, one misposition, death and you have to waste another bunch of games... I don't know how I endured mentally, lol. Just look at my last champ and you will see the struggle... B1TCHCR4FT - Summoner Stats - League of Legends (op.gg) I needed 60+ (!!!) games on yone to get 3xS on it.... Like game literally threw everything on me very last time. So I guess that's it... Wanted to share my struggles and achievements (xD) with someone else. Also, if anyone struggles with leveling up particular champion, feel free to AMA. Will be happy to give some advise. Got quite lot of experience getting those S grades and I know what works. [link] [comments] | ||
Posted: 09 Dec 2020 02:23 AM PST
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Posted: 09 Dec 2020 03:52 AM PST
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Runaan's Hurricane is being reverted on PBE Posted: 09 Dec 2020 06:11 AM PST On PBE for patch 11.1: Runaan's Hurricane
Jinx, Twitch and Aphelios might finally be playable. Also this leaves Kai'Sa untouched, since she can still Q+E evolve with the same amount of gold by buying a Pickaxe before Runaan's Hurricane. Everyone wins. [link] [comments] | ||
Collector goes through karthus passive Posted: 08 Dec 2020 09:46 PM PST If someone kills you with the collector's execute, you don't get the 7 seconds of the karthus passive, and just instantly die instead. [link] [comments] | ||
Mortal Reminder didn't get 10AD as the patch notes said, it lost 10. Posted: 09 Dec 2020 01:00 PM PST In the 10.25 patch notes, Mortal Reminder apparently got 200 gold cheaper, while also getting 10 more AD. However, the item didn't get 10 AD. Rather, it lost 10, making it even weaker (in terms of gold efficiency), which seems really contradictory considering they're trying to buff marksmen. Either the patch notes aren't listing the intended changes, or the 10 ad nerf was a mistake. I already tried it in practice tool and the 20 AD are correct. I'm really confused about this change. I really hope there was some mistake, since I don't see how this item deserved such a nerf while every other ADC item got buffed. [link] [comments] | ||
Waveclear works on champions now too? Posted: 08 Dec 2020 10:30 PM PST
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Today is reworked Poppy's 5th anniversary Posted: 09 Dec 2020 09:27 AM PST https://i.redd.it/771wzqz866461.jpg (picture by bubachan featuring poppy and my oc) Considering the massive visual and personality rework, they're basically different persons. So here's to our favorite Yordle! Happy Birthday new Poppy! [link] [comments] | ||
I created Astronaut Bard from 24,000 beads! Imgur gallery link in text. Posted: 09 Dec 2020 06:06 AM PST A little something I've been working on the last couple months. After doing a similar one of AstroNautilus some 7 years ago, I couldn't help but making this when I first saw the new bard skin. Every bead was placed by hand and If I had to estimate, I would say it took me 80 hours to complete in total. This project was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project. [link] [comments] | ||
Team Vitality announces Cabochard's departure from team Posted: 09 Dec 2020 09:48 AM PST https://twitter.com/TeamVitality/status/1336721018409250819
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Elise interrupted Samira recall Posted: 09 Dec 2020 04:46 AM PST
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End of The Year Prestige Point Shop Posted: 09 Dec 2020 01:09 PM PST The Prestige Point shop should roll out today but it doesn't seem to be the case.Riot announced earlier in the year that it will be coming up on today's date. Do we have any news on that? [link] [comments] | ||
Singed desperately needs compensation buffs Posted: 09 Dec 2020 01:38 PM PST Riot themselves stated on todays patch that Mordekaiser "became a little worse for wear after losing his Liandry's + Rylai's combo", which also applies to Singed. Singed is in the worst state he's been in since over a year. The new items hurt him because he can either itemize to be a fulltank and deal zero damage or build full glass cannon and get oneshot by everything. What certainly doesn't help either is that Singed's Q posion trail randomly loses 15% damage up to 19% damage towards champions which u/minishcap1 talks about in this video I know Singed is a very niche champion but he still needs to be treated like other champs who got compensation buffs and I hope that this posts brings more attention to Singed's problems. Thanks for reading Kind regards, a Singed main [link] [comments] | ||
PSA: Wild Rift is now up for Europe Posted: 09 Dec 2020 11:29 AM PST I didn't see any announcements here about it. I downloaded it from play store today and Im from Finland. [link] [comments] | ||
1 Mana item that isn't mythic? why? Posted: 09 Dec 2020 03:16 AM PST I feel like with all the new items a goal was to increase build diversity or was it not? if i feel like going Night Harvester on someone like Velkoz, or riftmaker on Swain, i NEED to buy tear as Seraph is the ONLY ap item with mana that isn't mythic. I don't understand the logic here, if you don't get a mana mythic you have only one option and that option kinda sucks also, sure it gives a lot of mana but that's it, mana and ap, 2 stats, no passive, no active like before, no haste just flat mana and ap. You are Forced to buy this item if you don't get a mana mythic and it sucks for creative builds as you have to dedicate a lot of gold on something you don't really want but there is no other option. Couldn't there be at least 1 more mage item that gives ap and mana? Edit: A lot of people are saying something along the lines of, Well last season everyone complained there was too much mana, and now they fixed it. [link] [comments] | ||
Nemesis yone 1v2 insane outplay Posted: 09 Dec 2020 08:43 AM PST
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Posted: 09 Dec 2020 03:27 PM PST Announcing the Class of 2021 for 100 Next, our amateur League of Legends team: Top: @lol_cozy Jungle: @lol_goo1 Mid: @youngmidlol ADC: @Instinct7lol Support: @busioclol Excited to work with you all and see you grow this next year! #100T [link] [comments] | ||
LS on the current state of balance (ADC and Mages) Posted: 09 Dec 2020 12:35 PM PST He talked about this on Sanchovies' stream. (timestamp is 04:15:45.) I tried to clip it but twitch wasn't letting me and I was bored so here's what he said in text: "I think AD Carries are actually really really good, but only for the highest highest mmrs and pro play. I think at that level, ADCs are actually really good. Like Jhin, Kai'sa, Samira until the nerf, Kog'maw, champions like that. I think they're really good. But for like Platinum, Diamond, Gold etc. they're miserable, they're super bad, because the games accelerate too quick. And when games accelerate too quick they feel really bad because tanks are too strong. Or like AP Assassins in accelerated game states. But then Mages are also in a really bad spot too. Their items all keep getting hit, and, I mean, some of them feel ok in accelerated game states, but in non accelerated (he changes his sentence) - So this is really weird, mages feel probably better than they actually are, because pre season and solo q in general. So you're getting to the mythics faster than you probably should, in most cases, so it doesn't actually show how weak the mages are with just receipe components, or how weak they are just on 1 item, because games are taking place where people have 1.5 or 2 items at 18 minutes. Which is completely unnatural. It's like a balancing nightmare right now. It's literally a balancing nightmare." Sanchovies asks: "How is that different in high mmr? Games get accelerated in high mmr too. Like out of control." "Right, but in high mmr, even when games get accelerated out of control the ad carries can actually play against an accelerated game, whereas low mmr ad carries aren't good enough to do that. They don't have the mechanics or the positioning or the awareness of what to do. And they're probably not good enough to get fed on their own, whereas a Challenger or Grandmaster ad carry can. But mages are, I think, being "hidden" by the nature of solo q, but I think they're actually really bad." Sanch: "What about Viktor?" "Viktor, I think, is a really good example of it. He's gated by CS, because of his passive. And he feels better than he is because of an item, but because he's not just getting the item, he's also getting extra items, that help mitigate the CS gating. Do you know I mean?" (Sanch says "Sure", but tbh I don't) TL;DR: ADC is actually really good (best role), but in Grandmaster and Challenger. Diamond and below, ADC is miserable because the ADC players aren't good enough. Mages are really bad overall, but they are better than they seem because of the fast paced nature of solo queue. They also had a 5 minute talk about Sunderer vs Trinity Force on Camille if anyone is interested, at 02:55:30 [link] [comments] | ||
Patch 10.25 Explained (Champions) Posted: 09 Dec 2020 09:43 AM PST Since this patch is absolutely massive, I'm actually going to split this into two separate posts, one for champions, and one for items. There's a new kid on the block, and I'm here to explain her to you. I suppose mashing together a few champions, slapping a cool name on Shecarim, and making an ungodly ability set was easier than just fixing a game as balanced as the Vietnam War. Rell Passive - Yoink the enemy armor, make it your own, and deal damage based on how much you've yoinked. Expect 100% banrate from Rammus mains as Rell threatens their status as the best armor-havers. Q - Rell thrusts with her lance, triggering her passive, breaking all shields, and doing a healthy amount of magic damage. Additionally, her and her bound ally both regenerate health. This goes through multiple enemies as well, making a Nami-Fizz-Kench sushi shish kebab finally possible. Bon appetit. W1 - Rell hops off her mount, knocking enemies airborne and subsequently giving Yasuo 3% more winrate. She then enters a discount Pantheon E. Off of her horse, she moves pretty slowly. W2 - Rell and her horse sit down, talk things out and decide to move 15% faster than normal. Her next attack also throws the enemy over her shoulder, but this takes all of the gusto out of her newfound super-duper-speedy-weedy-horsey-worsy. E1 - Rell decides that while having the most armor since the Panzer VIII Maus might be a good strategy to never die, it might not be the best if your teammates are as durable as a napkin from a little kid's birthday party. She can give up some of her hoard of (mostly stolen) armor and give it to a teammate. E2 - Pressing it again stuns everyone around and between you and that teammate, an odd combination of Shen's sword and Jax's E. How is it possible that the teamfight lasted four seconds and I was stunned for twenty-three? R - Zarya launches a gravity bomb... Wait. Rell pulls enemies in a lot, then gives them false hope by only pulling them in a little. Additionally, on top of stealing armor, she also stole Mordekaiser's passive, and does magic damage the whole time she's drawing them in. Other than the new champion, our deeply loved and appreciated current champ list has some pretty big changes too. Amumu The reason they gave for nerfing Amumu was, word for word, "Amumu's winrate was exceeding acceptable bands" and then they proceeded to describe every awful part about playing against Amumu. I guarantee they just played against him once and realized that the League community is usually right when they complain about things. He gets less mana, does less damage on his tantrum, and his Ult now has to earn it if he really wants to stun you for 2 entire seconds. Anivia Even though fighting against Anivia already means getting slowed into the past, this wasn't enough and her projectile attacks now move faster too. Anivia's Q hit puberty, and decided that since all the cool kids have a chill effect, it wants one too. Now less passthrough damage but more detonation damage, is available more often, has a shorter cooldown, and costs less mana. Oh, and it moves faster too. Her E now has a flat mana cost, and does more damage, just to make sure that your frozen prey doesn't escape. For a champion built around slowing people down, she sure values being fast, and at the tradeoff of a marginal damage reduction, somehow her Ult is now available every 4/2.5/1 seconds. That's right. A literal one second Ultimate cooldown. Annie Everyone's least favorite child gets less movespeed off her E, which would be useful if I wasn't busy fighting that stupid bear the entire game. Ekko This just lends credence to my belief that Midlane Ekkos are up by 300% this season, because they made Ekko a more viable jungle pick by upping his damage against monsters. Fizz He gets less mana per level. I would write more, but I'm still trying to get over the fact that their official justification was "Fizz has been faring swimmingly..." Gragas Being that fat and moving that fast wasn't enough, and Gragas extended his disregard for our petty laws of physics and chemistry by brewing 200 proof alcohol. He gets more healing from his passive and less cooldown on his W. Irelia Gets 2 more attack damage, which will surely be noticed by the 13/3 Darius. Her Q has a second less on the cooldown, but it doesn't matter because it's League of Bursts now and fights don't last longer than 6 seconds. Jhin It wasn't the dark harvest. It wasn't the lethality build. No, the reason we've been getting murked by Jhin is obviously because his Grenade has 10% too much AD ratio. Yep, Rito has saved us all. Ivern Ivern's Q has less cooldown, because on top of Anivia's buffs, Riot just really doesn't like it when people move. On that note, his E has less cooldown and gives a marginally bigger shield. Finally, Rito recently taught their employees how to round but not which way to round, so Daisy's attack speed went from .623 to .7. One last thing. "To help root Ivern as a stronger jungle pick" has me weak in the sides. Whoever is on pun duty (puty?) at Riot needs to get paid more. Karthus His Q does more damage and costs less mana, so he can earn the kill a little bit more before he steals it anyways. Kayle I'm actually pretty proud of this one. Riot took away 1/5th of Kayle's damage ratio off of her E, which is actually a really big change. She also has less magic resist. Good Job, Rito. Kayn Kayn and his weapon fought a little too much, and Riot took away some armor and damage and put them in time-out. Also, he can only see his Q on the weekends now. Lee Sin Stevie was wondering why he didn't do any damage, so his E now does 20 more damage. He also gets a little bit more armor at the beginning and a shorter cooldown on his W, per his ADA settlement with Riot. Lulu Riot's marketing department has decided to expand into the actual game, and buffed Lulu's Q in about every way possible. The prestige skin is gonna be a hit for sure now. Mordekaiser Mordekaiser's BONK got a fat buff and does almost twice as much extra damage from attacking the lonely Camille splitpushing on the other side of the map. Morgana A Riot dev was recently rooted by Morgana. In that time, he went and cooked dinner for his entire extended family. After making sure everyone had enough to eat, doing the dishes, and storing the rest away in tupperware, the Riot dev had even more time on his hands, so he went to college to pursue another degree. He had a grand time, and even stayed an extra 2 years just for fun. Upon graduating, he still had some time, so he decided that Morgana's W should be nerfed. And then the Q wore off. Nasus Nasus decided to return to the olden days when Shurima was great and CDR meant his Q was available every .5 seconds. Nidalee Her Q costs less mana and does more damage, getting her closer to claiming Xerath's current title of Sidestep Simulator. Her E costs less mana and the cougar is starting to get tired of his spirit being channeled. Pantheon Good Ol' Panth got an huge rework, so I guess I'll try to explain every little detail. Pantheon gets 5 stacks when he recalls, so you don't even get any warning when he flies out of the fog of war with empowered abilities. He moves a bit slower, though. He gets more mana refunded if he uses his Q early, along with it costing less mana, but it doesn't slow anymore. Just one less champion to get run down by. His W gets more damage, to properly murk the person who couldn't fight back anyways. His E heard the folk tales of these things called "towers" and decided to not block their shots anymore. Pantheon's absolutely insane javelin throw distance earned him both an Olympic Gold and a 50% slow where it lands. Rengar I bought Rengar a tent because if he was gonna camp my top lane, he might as well do it comfortably. However, the Riot devs lured him away into the jungle by making his W better against monsters, and he now goes on weekly safaris using my tent and sends me postcards. Samira After bodying my bot lane and claiming their health bars "for the collective", Riot decided to take away some lifesteal from her E and R until she agrees to be more responsible with it. Also, instead of knocking people up, Samira just keeps people that are already in the air airborne for .5 more seconds. Yasuo-Samira volleyball? Seraphine The way to fix an okayish support and an awful midlaner is obviously to give her 10 more health per level and a shield on her W. Takes about .03 seconds longer to burst her down. Taliyah Taliyah's Q no longer has reduced damage against monsters on subsequent hits, meaning I might actually see someone play Taliyah for the first time. Talon I'm beginning to think Riot had a random number generator between 1 and 152 and gave whoever it landed on a slow. Talons W slows for longer, along with less mana cost and more return damage. Twitch Twitch gets more attack speed after his Q, giving you even less time to react before the invisible rodent guns you down like a dog. Additionally, his W was one of the recipients of RNJesus's slow, and his R does more damage. I think he legitimately found a VC field guide or something. Yasuo & Yone 1% extra attack speed growth. I won't even think of a witty comment for this one, the bros have had it rough recently and they needed a break. Warwick His passive now does 2 more damage, which matters for... some reason? I think the intern forgot he was supposed to contribute something to the patch and scraped something together at the last minute. Wukong His E now does more damage against monsters, so maybe people will stop taking him top and take him jungle more. Perhaps I could have fun in my lane once more... That's it for champions, and I'll post the item patch notes and my corresponding list of complaints next. Small note: I apologize for the formatting. I actually write these posts for the blog on my website, and only started posting here when my friends commented that you guys might appreciate these patch notes. [link] [comments] | ||
Staff of Flowing Water & Ardent Censer should get 10 Ability Haste and build out of Fiendish Codex Posted: 09 Dec 2020 09:42 AM PST Building the Item out of 2 Amplifying Tome is horrible since you lack space as Support. Starter Item+Boots+Mythic+Control Wards = 4 Spaces full early on. Now those 2 Items build out of 3 components, which makes no sense. The problem with blasting Wand is that 850g is not super easy to generate at once as Support. As Support you always want a very cheap item to build in a still cheap item (Faerie Charm -> Forbidden Idol) OR Amplifying Tome -> Fiendish Codex. Supports rely heavily on Ability Haste (Cooldown Reduction) so I think it would make sense to give those Items at least 10AH. [link] [comments] | ||
Magic's LCS 2021 Preseason Power Rankings and Offseason Report Cards - Oracle's Elixir Posted: 09 Dec 2020 07:45 AM PST
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