• Breaking News

    Tuesday, February 11, 2020

    League of Legends People that go afk and spamm FF15 in Ranked should be punished harshly

    League of Legends People that go afk and spamm FF15 in Ranked should be punished harshly


    People that go afk and spamm FF15 in Ranked should be punished harshly

    Posted: 11 Feb 2020 09:52 AM PST

    Its such a joke that people do this on a daily basis. If you press on a ranked game u better play or u should be punished for trolling or afking in base. I dont care if you lost your lane, almost every Game is turnable. Those people ruin the fun for other people and this is not acceptable.

    To be clear I dont mean hopeless games where the score is 0-30 but people that refuse to play when they are loosing there lane and are like 0-3 while all other lanes are perfectly fine.

    submitted by /u/Hakuohsama
    [link] [comments]

    Professional CSGO caster HenryG on Project A: "#ProjectA is the best game I have played since CS:GO"

    Posted: 11 Feb 2020 10:59 AM PST

    https://twitter.com/HenryGcsgo/status/1227299841459605507

    "Hello! Strap yourself in. I had the chance to spend a day playing #ProjectA at Riot EU. Today, I'm allowed to share some of my initial thoughts and impressions. Please bear with me, I can't go into too much detail about the specifics of a lot of the gameplay until a later date.

    If you're reading this and you're not familiar with what I do; I am known as HenryG, primarily a CS:GO commentator and former professional CS player. Down a similar vein to these upcoming tweets, I was also part of the first ever play-test of CS:GO in 2011 at Valve.

    First of all, at its core, Project A is essentially a round based, 5on5, tactical shooter (most similar to CS:GO as a twitter surface level comparison), with the better (and slightly diluted) elements of class/hero based FPS games such as Overwatch or Apex Legends, for example.

    The game mode we had access to was MR12, DE/SnD with a A & B bombsite with an attack/defence swap at half time.

    In my opinion, these aforementioned classes and their own unique 'abilities' should be seen as tactical utility instead of potentially overpowered spell/ultimate combinations that other class-based games suffer from.

    Generally speaking, 'abilities' primarily need to be purchased at the start of a round instead of earnt over time with the same economy reservoir as the weaponry.

    The gameplay and gun mechanics are super slick and satisfying. On the build I played we experienced pretty well balanced and varied hitscan weapons that had their own unique spray patterns and best method(s) of approach for your situation or position.

    Similar to CS:GO, with the economy system, you could partially invest into rounds with less-fire power to take a gamble on a round and enter with basic abilities/utility.

    You can have a great time playing without having to rely too much on the abilities to assist you in your game.

    Saying that, there's nothing more satisfying dropping a successful combo of movement mechanics abilities that isolates your opponent to buy space before pulling the trigger on the killing blow.

    All classes have access to the same generic weaponry via an economy CS:GO fans wouldn't find too difficult to adjust to. Generally speaking a 1 bullet headshot with one of the primary rifle(s) [with any class/hero wielding it] will do enough damage to take down an opponent.

    One of the most exciting elements of the game to me was the map design. They have been beautifully created and follow Counter-strikesque familiar lanes and choke points. With the focus on game-play substance, rather than flowery aesthetics.

    I will be creating some initial content at a later date where I can dive into a lot more specific information. For now, I will say that this is a very exciting title that is being built by the right people that has the potential to be one of the giant titles of the FPS space.

    I will leave you with this bombshell:

    ProjectA is the best game I have played since CS:GO."

    submitted by /u/Ilurkonlyl
    [link] [comments]

    [Fan Art] Luxanna.

    Posted: 11 Feb 2020 02:29 PM PST

    [Fan Art] Luxanna.

    I like to imagine about Lux having a "secret hiding place" where she gathered books that talk her about exotic places in the outside world, far from Demacia, powerful spells or enchanted artifacts. It is a dirty and dark place highly in contrast to the superb Demacian palaces, so a baby raptor makes her company. She feels safer.

    The title is because it is the real name of Lux, and in this case I like the idea of imagining that despite being "older", she is like a little girl doing forbidden things, fearing that at any moment the door opens and she hears the inquisitive voice of her mother: "Luxanna"

    https://preview.redd.it/v967h0w0cdg41.jpg?width=1500&format=pjpg&auto=webp&s=9e6de274d9d6d5036b6f9a18b52870fc423da300

    More LoL art on my Twitter https://twitter.com/HaeHaeAe & Instagram: https://www.instagram.com/nixeuu

    submitted by /u/4gasshi
    [link] [comments]

    LS loses 36-10, 37min game to a 1/12 Lee who stopped 3 recalls and a CLG-style double TP

    Posted: 11 Feb 2020 11:51 AM PST

    qiyana gets oneshotted midair

    Posted: 11 Feb 2020 01:08 AM PST

    I miss the old Bilgerat Rumble Splashart

    Posted: 11 Feb 2020 01:19 PM PST

    I miss the old Bilgerat Rumble Splashart

    Who else does remember the ancient age, where half of the splasharts were replaced by Chinese bootleg versions of them? After 1-2 seasons, most of these splasharts were again replaced by newly created ones that look pretty good. But in the darkest corner of the game, some of the older skins still give us a taste of the Chinese artworks...

    https://preview.redd.it/r941h31e2dg41.jpg?width=1150&format=pjpg&auto=webp&s=8579447412f4caf18198fc68fa1137f8e3306656

    submitted by /u/Adreos
    [link] [comments]

    Upcoming changes for 10.4 with preview

    Posted: 11 Feb 2020 02:54 PM PST

    Note: A human error is very likely in this post therefore i recommend you to check the original source on Twitter if you can. Let me know if i missed anything and i will update it.


    A follow up from the previous post

    Mark Yetter Tweeted the preview changes for patch 10.4.

    10.4 Patch preview with tentative changes:



    >>> System <<<

    Bami Cinder buff

    • [NEW] Immolate - Once every 10 seconds, your next immobilizing spell deals 6-23 +2% Bonus HP and releases a fire nova that also deals that damage around you.

    Sunfire buff

    • [NEW] Immolate - Once every 10 seconds, your next immobilizing spell deals 26-43 +5% Bonus HP and releases a fire nova that also deals that damage around you.

    Cinderhulk buff

    • [NEW] Immolate - Once every 10 seconds, your next immobilizing spell deals 12-29 +4% Bonus HP and releases a fire nova that also deals that damage around you.

    Exhaust buff

    • Duration: 2.5 >>> 3s

    Phase Rush buff

    • Time window between attacks: 3 >>> 4s

    • Movement speed for melee: 25-40% >>> 30-50%


    Hail of Blades buff

    • Time window between attacks: 2 >>> 3s

    • Cooldown: 4s out of combat >>> 8s (in or out of combat)


    Legend runes nerf

    • Legends stacks per minion: 5 >>> 4

    Stopwatch nerf

    • Gold cost: 600 >>> 650g

    Perfect Timing nerf

    • Grants a stopwatch at 10min >>> 14 minutes reduced by 2min for each takedown

    • [REMOVED] Cooldown reduction on GA, Stoneplate and Zhonya


    Unflinching buff

    • Now properly grants 10% slow resistance per summoner spell on CD


    >>> Buffs <<<

    Jayce

    Q

    • Base damage: 45-220 >>> 55-255

    Gnar

    Mega Gnar

    • Movement Speed: 325 >>> 335

    R

    • Bonus AD ratio: 20 >>> 50%

    • AP ratio: 50% >>> 100%


    Garen (bruiser build)

    Q

    • AD ratio: 40 >>> 50%

    W

    • At max stacks grants Garen 10% increased bonus armor and MR

    • Shield 10% max HP >>> 70-170 (+20% bonus HP)


    Sylas

    Q

    • Damage: 40-100 >>> 40-120

    Rammus

    Base stats

    • Base attack speed: 0.625 >>> 0.656 (5% up)

    • Attack speed ratio: 0.625 >>> 0.656 (5% up)


    Udyr

    • Udyr now gets 5% off his global cooldown (the time between which he can switch stances) per Cloud Dragon base buff

    Amumu

    Q

    • Dash speed: 1350 >>> 1800

    R

    • R stops dashes

    • Cooldown: 150-110 >>> 130-100


    Caitlyn

    • Bonus attack speed at level 1: 10 >>> 20%

    Lux Support

    Q

    • Damage: 70-250 >>> 80-260

    • Cooldown: 13-9 >>> 11-9


    Kayle

    R

    • Cast time on allies: 1.5 >>> 0.25s


    >>> Nerfs <<<

    Soraka Top

    Soraka changes here for 10.4. Targets are major nerfs to top with no change for support.

    Base stats

    • Health: 529.04 >>> 535

    • Health per level: 78 >>> 74

    • Mana: 350.8 >>> 375

    • Mana per level: 60 >>> 40

    • Attack Damage: 50.04 >>> 50


    Sona Top

    • Q, W and E mana costs increased by 25

    • Q, W and E refund 30 mana if aura is granted to an ally


    Aphelios

    • Can now see both guns on health bar

    • Calibrum mark grants 2 attack resets >>> 1 attack reset

    • Turret attacks 4 >>> 3

    • Turret damage taken from ranged attacks: 2 >>> 3

    • Turret damage taken from AOE spells: 2 >>> 4

    R

    • Range: 1600 >>> 1300

    Singed

    Base stats

    • Base HP: 610 >>> 580

    • Base armor: 37 >>> 34


    Aurelion Sol

    W

    • Active star damage increas: 50% >>> 40%


    >>> Jungle Pool <<<

    Darius

    • Q heal works on monsters

    • Passive bleed deals 120% damage to monsters


    Garen

    • E deals 150% damage to monsters

    Talon

    • Passive works on large monsters and deals 120% damage

    Zed

    • Energy restore works on monsters

    • Passive damage increased by 100% against monsters


    Diana

    • Passive damage increase to 150% to monsters

    Mordekaiser

    • Passive max damage against monsters: 15-100 >>> 25-120

    Gnar

    • Mini Gnar W max damage to monsters: 100-300 >>> 300
    submitted by /u/MonstrousYi
    [link] [comments]

    T1's celebration over his first baron steal as jg only player.

    Posted: 11 Feb 2020 02:50 AM PST

    "MundoDoesNotDie" Mechanical outplay

    Posted: 11 Feb 2020 05:02 PM PST

    LEC Pop Quiz - Buff / Nerf / Remove

    Posted: 11 Feb 2020 05:05 AM PST

    The Dive | Will Broxah Save TL? (Season 4, Episode 4)

    Posted: 11 Feb 2020 05:21 PM PST

    The Bow, and the Kunai Short Story

    Posted: 11 Feb 2020 07:58 AM PST

    Riot's handling of Wukong is very frustrating and he deserves better.

    Posted: 11 Feb 2020 10:44 AM PST

    So some context I don't really consider myself a main of any champion but if anything I'm a kindred main but Wukong has the champion that got me into league and he has always been close to my most played champion and seeing him like this really hurts my willingness to play.

    So first wukong was basically untouched for a long time until the lethality update where he got buffed from items and in general and then in season 8 he also got buffed.

    Now mid way though season 8 Wukong was really strong in soloQ since lethality, stormrazor and duskblade made him super unfair so Wukong got basically nerfed into the ground like his q went from 30 damage and 10% scaling to 10 damage and no scaling and the patch before his e was also nerfed. While lethality and duskblade got nerfed also.

    Now you would think that after duskblade and lethality got nerfed and stormrazor got rework Riot would revert the nerfs or just add something back but they didn't all riot did was give him 8% attack speed level 1. Like the reasons wukong got nerfed are either gone or nerfed so it makes 0 sense not to revert or buff him.

    But there was hope last season Riot said Wukong was getting a mini rework and that rework received a lot of positive feedback. It fixed some of his problems and give him more power. Now it got delayed since according to Riot they needed the resources for preseason which was fine since it did need effect changes.

    Now you would think after preseason riot would start testing those changing again but nope instead of actually giving players the rework that liked and were waiting for riot gives us a different rework like it's actually very different and smaller. The new person in charge give a horrible reason why and it was pretty vague. It was like "we are not giving wukong damage amp because we're keeping armor reduction" even though that isn't a actual reason since he didn't say why they wanted to keep it despite them getting rid of it earlier.

    So far this version of the rework has received a lot of hate since it doesn't fix anything and they even swapped armor reduction to damage amp and that doing that made many people happy since that makes WAY more sense since armor reduction but then they go back to armor reduction again after the possible feedback like wtf. It's also still being worked on despite being a good deal smaller and it really shouldn't have taken this long.

    So that beings up to now current Wukong is at his lowest playrate ever due to being horrible and now we have a rework that is smaller and more hated then the last one while also taken a very long time.

    Like this is really frustrating since it seems like Riot is just trolling us. The person in charge of the wukong rework has shown he clearly doesn't understand the champion, he basically acts like Wukong is already in a good state, I believe he said on twitter the reason the shield was physical only was because wukong did well vs mages which makes no sense and I believe the last round of change made the shield all damage or he ignores the feedback from one of the best wukong players by saying he is wrong since they have 200 years of experience or something like that which lead to a meme and it made him look bad.

    It's so annoying that it seems like riot doesn't want to rework him.

    Like look at Wukong in dota or smite or any game since he is in so many. They're much better and more true to the original characters. Both both dota and smite the q is a skill shot, he has tools to still longer in a fight, he is a bruiser. League is supposed to be the best moba and it should have the best Wukong but it doesn't which is sad since there is so much riot can do.

    I really want riot to start over and give players a rework that makes him a actual champion.

    I'm not trying to hate on Riot or anyone in charge but this is just something I wanted to get off my chest.

    submitted by /u/Boricfezu
    [link] [comments]

    Dong Huap and Rank #1 Challenger review the top 10 Solo Queue players in NA | SQSS

    Posted: 11 Feb 2020 11:03 AM PST

    Malphite on Border Control

    Posted: 11 Feb 2020 08:58 AM PST

    30-minute interview with Bdd, his friendship with Bjergsen, his journey from CJ, Kingzone, KT to Gen.G: "I did check the community after the [MSI RNG] finals. I went "Do they have to be THAT harsh?" After that, I stopped reading online communities as much. [...] Part of me felt, this is unfair."

    Posted: 11 Feb 2020 09:09 AM PST

    [OC Fanart] I made a Mosaic Out of Every Champ!

    Posted: 11 Feb 2020 01:34 PM PST

    [OC Fanart] I made a Mosaic Out of Every Champ!

    I made this mosaic from every league of legends champion icon! I am pretty proud of how it turned out! I hope you all enjoy :)

    Mosaic

    submitted by /u/msftthrowawayhelp
    [link] [comments]

    Jhin trap stack on Elder drake, urf

    Posted: 10 Feb 2020 10:25 PM PST

    Why does ranked feel like total shit right now? (Gold 1)

    Posted: 11 Feb 2020 11:58 AM PST

    Soraka wins every lane, tanks out-damage bruisers, bruisers out burst assasins early-mid. Offrole jungle? loss. Offrole adc? loss. ADC's stomp most mid champs mid. Dragons win games. AFK teammates, rage quitters, gg's at 5 mins. God damn this season feels worse then ever.

    What do you think? and why?

    submitted by /u/m-audio
    [link] [comments]

    Taliyah's sleepy escape

    Posted: 11 Feb 2020 12:15 AM PST

    Zven Dies! :( | BRAIN CHECK S2 EP.3 - Cloud9 LCS Voice Comms

    Posted: 11 Feb 2020 09:40 AM PST

    I gave them the Good Old Fiddlestick Surprise

    Posted: 11 Feb 2020 05:33 AM PST

    G2 Ultimate Synergy: Wunder and Caps

    Posted: 11 Feb 2020 10:25 AM PST

    Not as good as my last Zoe play but a play nonetheless!

    Posted: 11 Feb 2020 01:15 PM PST

    BrokenBlade believes TSM and C9 will be top 2, even as the other teams race to win

    Posted: 11 Feb 2020 11:07 AM PST

    No comments:

    Post a Comment