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    Friday, March 6, 2020

    League of Legends LEC 2020 Spring / Week 7 Day 1 / Live Discussion

    League of Legends LEC 2020 Spring / Week 7 Day 1 / Live Discussion


    LEC 2020 Spring / Week 7 Day 1 / Live Discussion

    Posted: 06 Mar 2020 07:53 AM PST

    LEC 2020 SPRING

    Lolesports | Leaguepedia | Eventvods.com | New to LoL

    Today's matches will be played on Patch 10.4.


    Today's Matches

    Day 1 Match PST EST CET KST
    1 VIT vs.RGE 9 AM 12 PM 18:00 02:00
    2 S04 vs. MAD 10 AM 1 PM 19:00 03:00
    3 SK vs. FNC 11 AM 2 PM 20:00 04:00
    4 XL vs. MSF 12 PM 3 PM 21:00 05:00
    5 OG vs. G2 1 PM 4 PM 22:00 06:00
    • All matches are Best of 1

    Streams


    Teams

    # Team Record Information
    1 G2 Esports 9 - 3 Leaguepedia // Twitter
    1 Origen 9 - 3 Leaguepedia // Twitter
    1 Fnatic 9 - 3 Leaguepedia // Twitter
    4 Misfits 8 - 4 Leaguepedia // Twitter
    5 MAD Lions 7 - 5 Leaguepedia // Twitter
    5 Rogue 7 - 5 Leaguepedia // Twitter
    7 Excel Esports 6 - 6 Leaguepedia // Twitter
    8 SK Gaming 2 - 10 Leaguepedia // Twitter
    8 FC Schalke 04 2 - 10 Leaguepedia // Twitter
    10 Team Vitality 1 - 11 Leaguepedia // Twitter

    On-Air Team

    Host
    Eefje "Sjokz" Depoortere
    Alex "MACHINE" Richardson
    Interviewer
    Laure "LaureBuliiv" Valee
    Play-by-Play Commentators
    Trevor "Quickshot" Henry
    Daniel "Drakos" Drakos
    Aaron "Medic" Chamberlain
    Analysts/Color Commentators
    Andrew "Vedius" Day
    Indiana "Froskurinn" Black
    Christy "Ender" Frierson
    Jakob "YamatoCannon" Mebdi


    Format

    • Best of 1 double round robin

    • Nine weeks

      • Ten matches per week
      • Each team plays two matches per week
    • Ten teams

      • Top 6 teams qualify for Summer Playoffs
      • Top 4 teams play in the winners' bracket
      • 5th and 6th play in the losers' bracket
    • Tiebreakers: (1) Head-to-head record, (2) Tiebreaker Bo1

    The official LEC ruleset can be found here.


    VoDs

    submitted by /u/RawStanky
    [link] [comments]

    Debunking Morellos vs Liandry's & Discussing Analyst Behavior

    Posted: 06 Mar 2020 02:58 PM PST

    Taric in the toplane

    Posted: 06 Mar 2020 05:27 AM PST

    Origen vs. G2 Esports / LEC 2020 Spring - Week 7 / Post-Match Discussion

    Posted: 06 Mar 2020 01:51 PM PST

    LEC 2020 SPRING

    Official page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL


    Origen 0-1 G2 Esports

    OG | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit
    G2 | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit


    MATCH 1: OG vs. G2

    Winner: G2 Esports in 33m | Player of the Game: Jankos (4)

    Match History | Runes

    Bans 1 Bans 2 G K T D/B
    OG syndra senna pantheon vladimir akali 54.1k 12 3 H1 H4
    G2 ornn karthus gragas corki leblanc 61.3k 17 10 I2 O3 C5 C6-DS B7
    OG 12-17-29 vs 17-12-40 G2
    Alphari gangplank 2 3-3-5 TOP 3-5-8 2 sett Wunder
    Xerxe zac 3 3-2-5 JNG 6-1-7 1 lee sin Jankos
    Nukeduck orianna 3 1-3-5 MID 3-4-4 4 ekko PERKZ
    Upset aphelios 1 3-3-7 BOT 4-0-10 1 ezreal Caps
    Destiny nautilus 2 2-6-7 SUP 1-2-11 3 braum Mikyx

    *Spoiler-Free Schedule;

    **Patch 10.4 Notes: LEC 2020 Spring Week 7 - Vi Disabed.


    This thread was created by the Post-Match Team.

    We are once again looking for people to help out with making post-match threads for all major regions. Please send a reddit message to user lolpmtc containing your email address.

    submitted by /u/G2Minion
    [link] [comments]

    My best friend mains Bard, I have to deal with this on a daily basis...

    Posted: 06 Mar 2020 03:30 AM PST

    How to bait properly (we didn't combine this)

    Posted: 06 Mar 2020 08:00 AM PST

    SK Gaming vs. Fnatic / LEC 2020 Spring - Week 7 / Post-Match Discussion

    Posted: 06 Mar 2020 12:01 PM PST

    submitted by /u/G2Minion
    [link] [comments]

    Infographic - Rekkles

    Posted: 06 Mar 2020 05:51 AM PST

    Both Garen and Darius are completely ridiculous right now

    Posted: 06 Mar 2020 08:07 AM PST

    Just take a look at this :

    https://lolalytics.com/lol/garen/?lane=top

    https://lolalytics.com/lol/darius/?lane=top

    "Low elo" stompers btw, who also happen to have stupid stats even above diamond right now, all that while having very low skillcaps so anyone and their mother can play those champs and probably do well enough with little to no effort.

    This is why top lane feels like shit to play right now, the stonewall juggernauts that you have to lane against every game that statcheck you into oblivion and make you unable to snowball even if they have 0 experience on the champ or lane is killing it. Give me back camille/irelia/riven/etc top lane, atleast those champs can be outplayed and you can kill them, meanwhile the most you can do as most melees against garen in his current state is hope he Qs a minion by a mistake (LOL).

    We need less braindead juggernauts being so god tier top lane and more actual skill reliant champs back into the top lane meta.

    submitted by /u/reasonable_thoughts
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    Wind starting for CLG this weekend instead of Stixxay

    Posted: 06 Mar 2020 03:07 PM PST

    https://twitter.com/clgaming/status/1236064014137880577

    LCS Roster Update

    To continue building on our positive growth, we are starting Wind on the LCS team this weekend.

    Stixxay will play with our Academy team. Thank you to our fans for continuing to support us."

    Also, a tweet from CLG's LoL general manager:

    https://twitter.com/tafokints/status/1236065950362783744

    While we continue to look to find wins in the Spring and also build towards Summer, we wanted experiment with Wind in the lineup. Lots of unknowns, but worthwhile to find out what he's made of on stage this weekend!

    And Weldon:

    https://twitter.com/MindGamesWeldon/status/1236066142264778752

    [1] We are excited to debut Wind on the LCS stage. When we recruited him, he stated his ambition was to stand at the peak of the NA ADC position. Please cheer him on this weekend!

    [2] Our team has shown a lot of weakness this split. From org, to staff, to players, all of us need to step up to improve the squad. We are not 100% statistically eliminated from playoffs yet! But we are realistic about our low chances.

    [3] Regardless of the playoff opportunity; it's possible to speed up improvement by changing the starting lineup. Playing with different players lets teammates see their own play in a new light, and also changes team dynamic.

    [4] Changing up the bot lane is risky since it's an important relationship. But with greater risk comes greater reward: a bot laner/support gets a larger dose of self-awareness playing with a new duo. The hope is that Fill, Stixxay, Wind, and Smoothie gain much from this week.

    submitted by /u/smothersday
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    Huhi to Start Over Keith This Weekend

    Posted: 06 Mar 2020 10:02 AM PST

    The announcement can be found here

    Surprising given Keith's been looking better the last couple of weeks, but good to see the team is still determined to make it to playoffs this Split. It's definitely not good though that he was replaced again, feels like he's not going to get many more chances :(

    submitted by /u/raptearer
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    2020 LEC Spring Finals Update - Moved from Budapest to Berlin

    Posted: 06 Mar 2020 08:03 AM PST

    After a long break, it was nice to see a rework on my old main

    Posted: 05 Mar 2020 09:22 PM PST

    Excel Esports vs. Misfits Gaming / LEC 2020 Spring - Week 7 / Post-Match Discussion

    Posted: 06 Mar 2020 12:53 PM PST

    submitted by /u/G2Minion
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    FC Schalke 04 vs. MAD Lions / LEC 2020 Spring - Week 7 / Post-Match Discussion

    Posted: 06 Mar 2020 11:01 AM PST

    LEC 2020 SPRING

    Official page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL


    FC Schalke 04 0-1 Mad Lions

    S04 | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit
    MAD | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube


    MATCH 1: S04 vs. MAD

    Winner: Mad Lions in 51m
    Match History

    Bans 1 Bans 2 G K T D/B
    S04 leblanc gangplank senna rakan tristana 84.3k 10 5 I1 O4 O5
    MAD ornn syndra viktor thresh taric 95.0k 14 9 C2 H3 B6 O7 O8 B9 E10
    S04 10-14-20 vs 14-10-41 MAD
    Odoamne aatrox 2 3-1-4 TOP 4-3-7 2 sett Orome
    Lurox gragas 2 1-3-2 JNG 3-1-8 1 karthus Shadow
    Abbedagge azir 3 2-4-4 MID 3-2-5 4 corki Humanoid
    Innaxe aphelios 1 4-2-5 BOT 4-2-9 1 miss fortune Carzzy
    Dreams nautilus 3 0-4-5 SUP 0-2-12 3 braum Kaiser

    This thread was created by the Post-Match Team.
    We are once again looking for people to help out with making post-match threads for all major regions. Please send a reddit message to user lolpmtc containing your email address.

    submitted by /u/NightlyShark
    [link] [comments]

    Shaco wanted me to pretend I was lagging to pull of a cheesy gank. Yes, he carries every game.

    Posted: 05 Mar 2020 09:43 PM PST

    [Fanart] Was 70 RP short of getting a Nocturne chroma, so I went ahead drew and sent to Riot a picture of Nocturne using his ult

    Posted: 06 Mar 2020 06:05 PM PST

    here is the picture! I hope you guys like it, I worked very hard on getting it right. I wanted to purchase the Elderwood Nocturne Sapphire chroma and was just short!

    submitted by /u/REKSAI_THE_BURROWER
    [link] [comments]

    Team Vitality vs. Rogue / LEC 2020 Spring - Week 7 / Post-Match Discussion

    Posted: 06 Mar 2020 09:45 AM PST

    LEC 2020 SPRING

    Official page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL


    Team Vitality 0-1 Rogue

    VIT | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit
    RGE | Leaguepedia) | Liquipedia | Discord | Website | Twitter | Facebook | YouTube


    MATCH 1: VIT vs. RGE

    Winner: RGE in 24m

    Bans 1 Bans 2 G K T D/B
    VIT pantheon aatrox aphelios yasuo lucian 36.5k 3 1 O1
    RGE senna ornn viktor cassiopeia braum 48.8k 16 10 I2 M3 B4
    VIT 3-16-5 vs 16-3-32 RGE
    Cabochard renekton 1 0-1-3 TOP 2-2-2 1 sett Finn
    Skeanz lee sin 2 1-3-2 JNG 1-1-9 1 gragas Inspired
    Selfie syndra 2 2-8-0 MID 6-0-6 2 azir Larssen
    Comp xayah 3 0-3-0 BOT 5-0-5 3 kalista Hans Sama
    Steeelback rakan 3 0-1-0 SUP 2-0-10 4 nautilus Vander

    This thread was created by the Post-Match Team.
    We are once again looking for people to help out with making post-match threads for all major regions. Please send a reddit message to user lolpmtc containing your email address.

    submitted by /u/NightlyShark
    [link] [comments]

    Could the wards have the same 'original' shape when they're revealed by the sweeper but they're out of vision?

    Posted: 06 Mar 2020 12:14 AM PST

    Right now we have tons of champs and a lot of skins.

    It's not hard to identify a champ by it's shape when revealed by the sweeper. It's not that hard to identify any champ with a skin on a similar situation. The skins try to keep some of the "indentity" of that champ (weapon, shape, size...).

    When we talk about the wards tho, there're too many skins by now and they don't keep any of the identity of a normal ward shape. We have penguins, drones, weapons, orbs and a lot of strange and different stuff.

    Sometimes this makes really confusing to "facecheck" a bush while you're with the sweeper because you don't recognice inmediatly what's in that bush.

    It may be nit-picking but the skin will still be there and we'll be able to see it. This is just for visual clarity when you can only see the shape.

    submitted by /u/Pr1m3MOD
    [link] [comments]

    Is this Skins collector worst nightmare?

    Posted: 06 Mar 2020 05:16 AM PST

    Is this Skins collector worst nightmare?

    Hello all of you guy, I'm a League of Legend player from Vietnam for a long time and I like to collect Skins. At first Garena server is very nice to all player, they give us many limited skin like King Rammus, ect for very easy to finish mission. But about 4 years ago they began to show their true face.

    In Vietnam you can have a nice meal with 2$ (i am not even kidding) and our average salary income in Vietnam is about 250$-350$ or even lower. So the skin prices before the "big change" was very cheap and accessible for everyone with an average income. Notice that we have different RP ratio in Vietnam server:

    - 149 RP for a 750 RP skin (cost 1.75$)

    - 199 RP for a 975 RP skin (cost 2.5$)

    - 299 RP for a 1350 RP skin (cost 3.75$)

    - 399 RP for a 1820 RP skin (cost 5$)

    - 799 RP for an Ultimate skin (cost 10$)

    What to complain if they just kept this skin ratio, right? Even back then Garena was very likeable as they kept giving us alot of free skins and sale bundles. However, things changed. A VN Riot Employee took part in making Radiant Wukong skin wants to make the skin special because Wukong was a popular champion in Vietnam so instead of making it "special" like he promised, he boosted the skin price to 599 RP (higher than a Legendary in Vietnam) and 2 other Lunar Revel skins for Morgana and Caitlyn. This made us outraged toward this greedy, backstab decision of Garena and we riot (no pun intended here) to give the old price back. So what did they do? They changed the WHOLE skin ratio without saying anything and banned us from replying to it. Here's the skin ratio after the "big change":

    - There's no more stable prices for any skins. The prices will be weirdly bumped up based on the champion popularity. Ex: Riven, Yasuo, Zed, Jhin, Teemo skins will always at higher prices than others.

    - Some Epic skins are now only obtainable if you invest your money on their random events (not official from Riot) and each costs you more than 25$ to get a skin you need. After the event they won't open it in store but marked it as a event skins.

    - There ALOT of different skin ratios which have weird prices now:

    + 150 RP for the lowest (now cost 3.5$)

    + 180 RP for some previous 199 RP skins of unpopular champions (cost 4.5$)

    + 210 RP for some previous 199 RP skins of popular champions (cost 5$)

    + 250 RP for new 199 RP skins released after the "big change" (cost 6$)

    + 290 RP for some previous 299 RP skins of unpopular champions (cost 7.5$)

    + 310 RP for some previous 299 RP skins of popular champions (cost 7.75$)

    + 369 RP for some previous 399 RP skins of unpopular champions (cost 9.25$)

    + 396 RP for some previous 399 RP skins of popular champions (cost 10$)

    + Ultimate skin will stay at 799 RP but costs 20$ (double the price).

    + PROJECTS, Star Guardian, Omega Squad skin lines automatically changed to legendary skins, 369 RP for epic and 396 RP for legendary now.

    + Popular champions skin now only cost 369 RP or higher. No more 250 RP skins after July 2017.

    + MANY Epic skins are now Legendary skins for no reasons at ALL.

    + Popular Legendary skins price after PROJECT: Vayne now costs 599 RP (15$)

    + Elementalist Lux cost 999 RP for no freaking reasons (25$)

    + Gun Goddess Miss Fortune still cost 799RP same as other Ultimate skin, in spite of this skin is cheaper than other Ultimate skin in other server.

    That not all, they also bump up alot of Epic Skins to Legendary Skins for no reason at all.

    This is my account:

    You can clearly see the different in Skins Tier when I switch it to English version.

    https://preview.redd.it/uwahsb57p2l41.jpg?width=1023&format=pjpg&auto=webp&s=7ee412cd2113eb5317f6150c166ab7cfd7639b95

    We can't get Prestige Edition Skins throught Hextech reroll over here and each Prestige point cost from 10$-20$ maybe even more.

    They also delaying skin release in Hextech Crafting for 2 weeks every time there is a new skins out, this really make me mad.

    They put a lot of Epic Skins in the Limited Skins list like:

    • Arctic Warfare Caitlyn.
    • All World Breaker skins (Nasus, Nautilus, Hecarim, Trundle).
    • Festival Queen Anivia.
    • Blood Moon Diana.
    • Chemtech Tryndamere.
    • Battle Boss Brand, Ziggs and Malzahar.
    • Birdio, Pizza Delivery Sivir & all 2017 April Fools skins' chromas.
    • Badland Barons Rumble.
    • Pool Party Gangplank.
    • Mecha Aurelion Sol.
    • Mafia Braum.
    • Blood Moon Sivir.
    • Corgi Corki, Fuzz Fizz, Pretty Kitty Rengar, Meowrick.
    • All of Mecha Kingdoms skin line.
    • Valentine's 2019, 2020 skins.

    And with the return of Your Shop, you can get these Skins:

    https://preview.redd.it/rgwea9y9p2l41.jpg?width=960&format=pjpg&auto=webp&s=98108eeb25198ceeb7ea03544aeed94170f78e5a

    But with the prices of 9999RP that equal 215$ per Skin. And All World Breaker skins are triple their prices.

    And you know what else, they will block your account for no reason and force you to make a new accout or get a Subpoena or bribe them to get your account back.

    This is the worst server for anyone how are a Skins collector because you will be paying 4 time the prices.

    Thank you for spending your time reading this.

    Thank r/dafucking and r/noobplayer96 for their help.

    submitted by /u/Tryingtotellyou
    [link] [comments]

    Satisfying Ending to a Sylas 3v1

    Posted: 06 Mar 2020 12:33 PM PST

    Urgot, his current state and what can be done to change it.

    Posted: 06 Mar 2020 07:09 AM PST

    Hello Reddit Community,

    I am Nicram, a creator of multiple content for Urgot mains. I'm constantly hovering between Diamond 1 and Challenger. I've over 1,1 Million Mastery Points on new Urgot and 1,83 overall.

    Today I would like to talk about Urgot and his current state. Urgot is the only Juggernaut who is unable to build items created mainly for the class he's in, such as Sterak's Gage or Hydra items. He also can't buy Attack Speed items because of the way his W works or make use of ranged items as well as other ranged champions can because of his autoattack range. Why is Urgot with 350 autoattack range balanced the same way as Caitlyn with 650 autoattack range?

    Furthermore, Urgot gets hit every time Riot adds a penalty for ranged champions. This happened already with Conqueror that was abused by Cassiopeia, Ryze and some other mages and Marksmen.

    Same happened with Doran's Shield change in patch 9.23; "NEW EFFECT: Regeneration is now 66% effective for ranged champions or when triggered by AoE, DoT, or proc effects."

    Another hit he received was in patch 10.5; "Turret plates take 17% reduced damage from ranged champions. To ranged readers: The second and third lines even out to you dealing the same damage to plating as you did before. We just didn't want to say "turret plates take increased damage from melee champions". I didn't even mention about Blade of the Ruined King and Hydra items buffed for melee users and this change made it more difficult to play against them.

    Currently, on PBE, Death's Dance has changes; Unique passive: Ranged users now take 20% of damage taken as bleed effect. Melee unchanged. This hurts Urgot more than people imagine because Draven or Graves, 2 ranged users of this item, are able to build another lifesteal item such as Blade of Ruined King or Bloodthrister while Urgot doesn't really have that luxury as he usually goes more tanky after buying the Black Cleaver and Death's Dance.

    Following this trend, the Black Cleaver should be next, which is another item that has a history of being abused by ranged champions. However, often ranged champions are able to go for a crit build and be as relevant as they would be with the Black Cleaver. Lucian, Gnar, Senna (https://youtu.be/u3bOCR2yRSM?t=279), Kindred, Jayce and Graves are able to build this item but they're completely fine to go for a crit/lethality build instead. Maybe except Gnar.

    That's about it for his itemization and runes.

    Moving on to another subject, which is his kit. Urgot is a ranged champion but his trade pattern are unique, he wants to close the gap and fight you in melee range because of the way his passive works.

    His passive is very strong and unlike what the popular belief is, it's the main source of Urgot's damage. It's not his W. Urgot's W is only a tool that makes Urgot able to activate legs much better and faster. I personally feel that Urgot is so unique that he should be balanced around this ability but not for the cost of making his basic abilities being so weak that they feel bad to use. If there's a need, I propose to nerf Urgot's passive because Urgot players in lower elo don't know the importance of using this passive effectively. This changes in high elo, as people there know that they should avoid getting hit by Urgot's E as it will be followed by his W and the activation of legs that really hurt. Urgot has high winratio in lower elo because I assume that people walk into Urgot in melee range, let him hit them for free and they expect to win the duel, even though it might not be the case.

    Urgot's Q is very weak for what it does and costs. 80 mana cost for a small AoE ability that deals realitively low damage. There are many ways to make the ability better. I would say Riot could add a small armor shred or maybe added a short healing debuff to add some niche that would make Urgot picked in lanes that he normally might not be considered to.

    Urgot's W is even worse as it has many flaws. Urgot tends to max this ability first. Yes, I am aware that Q max is still possible but with the PTA as his current best keystone, W max is much better. This ability has a modified damage to minions, it deals 50 damage with every hit to minions and maxing it doesn't improve his laning as it only decreases its cooldown and mana cost. It doesn't change its base damage, it only adds 4% damage ratio per rank. What does it mean? Urgot maxes W and his waveclear doesn't improve in early game (until he's able to deal more than 50 damage to minions with each hit), the extra AD benefit that he receives from maxing it is almost worthless and really makes difference only in mid and late game.

    Furthermore, as previously mentioned, this ability deals 50% on-hit damage and can not critically strike, attack speed is set on 3.0 so attack speed items that often have either on-hit damage or crit chance are bad on Urgot. Runaan's Hurricane, Blade of the Ruined King, Guinsoo's Rageblade and Wit's End are bad/not optimal items because of this.

    I would say this ability needs most changes as Urgot gets heavily punished for maxing it and the real value of this ability comes online only in mid/late game.

    Urgot's E is his strongest basic ability. When well timed it allows him to use it as a tool to move during CC. It has CC, shield and great base damage. There's not much room to change this ability outside of making some number changes. Urgot doesn't need to be able to pass terrain with it and that's perfectly fine. I would propose making the AD ratios better and decrease the health ratio on shield from 15% Bonus Health to 10% Bonus Health as a compensate. Riot's goal afterall is to make him more exciting to watch/play and so that he isn't a full tank after the Black Cleaver and Death's Dance.

    Urgot's R while having a lot of counterplay is in a popular's belief a uncounterable ability even though many basic abilities or ultimates or QSS can counter it. Personally I don't see a lot of room to change it, maybe give up the ideas on Q and allow Urgot's R to reveal hidden enemies or add some effect here such as grevious wounds for the duration of the slow of the R (4 seconds).

    That's about it for this part of the post. Now it's time for some more ideas how to make Urgot feel better. These won't be all buffs to make Urgot better as I'm not a delusional Urgot main who wants him to be better in every way possible.

    There needs to be something done about his current identity. He's the only Juggernaut who can't buy items that every other Juggernaut champion would like to buy or they're weaker. Same for runes. What can be done to change this? People often complain about Urgot's autoattack range and I agree, 350 autoattack range is too much to count as a melee champion.

    This means that Urgot needs to have either higher base range and count as a ranged champion [something between 375 and 425 (the value of old Urgot's autoattack range) autoattack range should do the job]. Or if he's a melee champion, decrease his autoattack range to 250-300~ and allow him to have less harsh penalties, or straight up melee items/runes benefits

    The other way to do it, is to decrease his base autoattack range to 250-300 and make it so when he uses W, his autoattack range increases to 350-425~ and adjust W to the old version so it's not a toggle anymore.

    The third solution to make him feel better is to allow Urgot to build Sterak's Gage but disallow him to buy Hydra items.

    If nothing changes, Urgot will be constantly hit by all the Melee/Ranged changes that other champions cause and this type of posts will be made/brought up regularly and it's really worrying. Urgot doesn't need big changes in terms of buffs/nerfs because they might break him. He's by no means a weak champion currently, but he gets hit by every change that is targetted at other champions. This champion deserves more changes than a simple buff or nerf. Please change Urgot and make him more fun to play or better to play as/against.

    I have to say that I basically stopped playing Urgot because playing him is not rewarding, every single game is almost the same and there's almost no variety other than Q max sometimes. Yes, it's possible to have a success with this champion because as I mentioned earlier, as he's not a weak champion, he's at worst on a weaker side because of all the changes.

    Thank you for reading this post, I hope it gave you all a better picture of Urgot's current state and how it can be potentially solved.

    submitted by /u/NicramUrgod
    [link] [comments]

    lofi hip hop song made with only Ivern sfx/voice

    Posted: 06 Mar 2020 07:37 AM PST

    3/6 PBE Update: Dark Star Malphite Prestige Edition, Continued TFT: Galaxies Testing, & More!

    Posted: 06 Mar 2020 12:50 PM PST

    Warwick doesn't give a fuck (never has)

    Posted: 06 Mar 2020 12:09 PM PST

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