League of Legends LEC 2020 Spring / Week 7 Day 1 / Live Discussion |
- LEC 2020 Spring / Week 7 Day 1 / Live Discussion
- Debunking Morellos vs Liandry's & Discussing Analyst Behavior
- Taric in the toplane
- Origen vs. G2 Esports / LEC 2020 Spring - Week 7 / Post-Match Discussion
- My best friend mains Bard, I have to deal with this on a daily basis...
- How to bait properly (we didn't combine this)
- SK Gaming vs. Fnatic / LEC 2020 Spring - Week 7 / Post-Match Discussion
- Infographic - Rekkles
- Both Garen and Darius are completely ridiculous right now
- Wind starting for CLG this weekend instead of Stixxay
- Huhi to Start Over Keith This Weekend
- 2020 LEC Spring Finals Update - Moved from Budapest to Berlin
- After a long break, it was nice to see a rework on my old main
- Excel Esports vs. Misfits Gaming / LEC 2020 Spring - Week 7 / Post-Match Discussion
- FC Schalke 04 vs. MAD Lions / LEC 2020 Spring - Week 7 / Post-Match Discussion
- Shaco wanted me to pretend I was lagging to pull of a cheesy gank. Yes, he carries every game.
- [Fanart] Was 70 RP short of getting a Nocturne chroma, so I went ahead drew and sent to Riot a picture of Nocturne using his ult
- Team Vitality vs. Rogue / LEC 2020 Spring - Week 7 / Post-Match Discussion
- Could the wards have the same 'original' shape when they're revealed by the sweeper but they're out of vision?
- Is this Skins collector worst nightmare?
- Satisfying Ending to a Sylas 3v1
- Urgot, his current state and what can be done to change it.
- lofi hip hop song made with only Ivern sfx/voice
- 3/6 PBE Update: Dark Star Malphite Prestige Edition, Continued TFT: Galaxies Testing, & More!
- Warwick doesn't give a fuck (never has)
LEC 2020 Spring / Week 7 Day 1 / Live Discussion Posted: 06 Mar 2020 07:53 AM PST LEC 2020 SPRINGLolesports | Leaguepedia | Eventvods.com | New to LoL Today's matches will be played on Patch 10.4. Today's Matches
StreamsTeams
On-Air Team
Format
The official LEC ruleset can be found here. VoDs[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Debunking Morellos vs Liandry's & Discussing Analyst Behavior Posted: 06 Mar 2020 02:58 PM PST
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Posted: 06 Mar 2020 05:27 AM PST
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Origen vs. G2 Esports / LEC 2020 Spring - Week 7 / Post-Match Discussion Posted: 06 Mar 2020 01:51 PM PST LEC 2020 SPRINGOfficial page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL Origen 0-1 G2 EsportsOG | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit MATCH 1: OG vs. G2Winner: G2 Esports in 33m | Player of the Game: Jankos (4)
**Patch 10.4 Notes: LEC 2020 Spring Week 7 - Vi Disabed. This thread was created by the Post-Match Team. We are once again looking for people to help out with making post-match threads for all major regions. Please send a reddit message to user lolpmtc containing your email address. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My best friend mains Bard, I have to deal with this on a daily basis... Posted: 06 Mar 2020 03:30 AM PST
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How to bait properly (we didn't combine this) Posted: 06 Mar 2020 08:00 AM PST
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SK Gaming vs. Fnatic / LEC 2020 Spring - Week 7 / Post-Match Discussion Posted: 06 Mar 2020 12:01 PM PST LEC 2020 SPRINGOfficial page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL SK Gaming 0-1 FnaticSK | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit MATCH 1: SK vs. FNCWinner: Fnatic in 36m | Player of the Game: Selfmade (3)
**Patch 10.4 Notes: LEC 2020 Spring Week 7 - Vi Disabed. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Mar 2020 05:51 AM PST
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Both Garen and Darius are completely ridiculous right now Posted: 06 Mar 2020 08:07 AM PST Just take a look at this : https://lolalytics.com/lol/garen/?lane=top https://lolalytics.com/lol/darius/?lane=top "Low elo" stompers btw, who also happen to have stupid stats even above diamond right now, all that while having very low skillcaps so anyone and their mother can play those champs and probably do well enough with little to no effort. This is why top lane feels like shit to play right now, the stonewall juggernauts that you have to lane against every game that statcheck you into oblivion and make you unable to snowball even if they have 0 experience on the champ or lane is killing it. Give me back camille/irelia/riven/etc top lane, atleast those champs can be outplayed and you can kill them, meanwhile the most you can do as most melees against garen in his current state is hope he Qs a minion by a mistake (LOL). We need less braindead juggernauts being so god tier top lane and more actual skill reliant champs back into the top lane meta. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wind starting for CLG this weekend instead of Stixxay Posted: 06 Mar 2020 03:07 PM PST https://twitter.com/clgaming/status/1236064014137880577
Also, a tweet from CLG's LoL general manager: https://twitter.com/tafokints/status/1236065950362783744
And Weldon: https://twitter.com/MindGamesWeldon/status/1236066142264778752
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Huhi to Start Over Keith This Weekend Posted: 06 Mar 2020 10:02 AM PST The announcement can be found here Surprising given Keith's been looking better the last couple of weeks, but good to see the team is still determined to make it to playoffs this Split. It's definitely not good though that he was replaced again, feels like he's not going to get many more chances :( [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2020 LEC Spring Finals Update - Moved from Budapest to Berlin Posted: 06 Mar 2020 08:03 AM PST
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After a long break, it was nice to see a rework on my old main Posted: 05 Mar 2020 09:22 PM PST
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Excel Esports vs. Misfits Gaming / LEC 2020 Spring - Week 7 / Post-Match Discussion Posted: 06 Mar 2020 12:53 PM PST LEC 2020 SPRINGOfficial page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL Excel Esports 0-1 Misfits GamingXL | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube MATCH 1: XL vs. MSFWinner: Misfits Gaming in 27m | Player of the Game: Bvoy (1)
**Patch 10.4 Notes: LEC 2020 Spring Week 7 - Vi Disabed. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FC Schalke 04 vs. MAD Lions / LEC 2020 Spring - Week 7 / Post-Match Discussion Posted: 06 Mar 2020 11:01 AM PST LEC 2020 SPRINGOfficial page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL FC Schalke 04 0-1 Mad LionsS04 | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit MATCH 1: S04 vs. MADWinner: Mad Lions in 51m
This thread was created by the Post-Match Team. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shaco wanted me to pretend I was lagging to pull of a cheesy gank. Yes, he carries every game. Posted: 05 Mar 2020 09:43 PM PST
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Posted: 06 Mar 2020 06:05 PM PST here is the picture! I hope you guys like it, I worked very hard on getting it right. I wanted to purchase the Elderwood Nocturne Sapphire chroma and was just short! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Team Vitality vs. Rogue / LEC 2020 Spring - Week 7 / Post-Match Discussion Posted: 06 Mar 2020 09:45 AM PST LEC 2020 SPRINGOfficial page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL Team Vitality 0-1 RogueVIT | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit MATCH 1: VIT vs. RGE
This thread was created by the Post-Match Team. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Mar 2020 12:14 AM PST Right now we have tons of champs and a lot of skins. It's not hard to identify a champ by it's shape when revealed by the sweeper. It's not that hard to identify any champ with a skin on a similar situation. The skins try to keep some of the "indentity" of that champ (weapon, shape, size...). When we talk about the wards tho, there're too many skins by now and they don't keep any of the identity of a normal ward shape. We have penguins, drones, weapons, orbs and a lot of strange and different stuff. Sometimes this makes really confusing to "facecheck" a bush while you're with the sweeper because you don't recognice inmediatly what's in that bush. It may be nit-picking but the skin will still be there and we'll be able to see it. This is just for visual clarity when you can only see the shape. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Is this Skins collector worst nightmare? Posted: 06 Mar 2020 05:16 AM PST
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Satisfying Ending to a Sylas 3v1 Posted: 06 Mar 2020 12:33 PM PST
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Urgot, his current state and what can be done to change it. Posted: 06 Mar 2020 07:09 AM PST Hello Reddit Community, I am Nicram, a creator of multiple content for Urgot mains. I'm constantly hovering between Diamond 1 and Challenger. I've over 1,1 Million Mastery Points on new Urgot and 1,83 overall. Today I would like to talk about Urgot and his current state. Urgot is the only Juggernaut who is unable to build items created mainly for the class he's in, such as Sterak's Gage or Hydra items. He also can't buy Attack Speed items because of the way his W works or make use of ranged items as well as other ranged champions can because of his autoattack range. Why is Urgot with 350 autoattack range balanced the same way as Caitlyn with 650 autoattack range? Furthermore, Urgot gets hit every time Riot adds a penalty for ranged champions. This happened already with Conqueror that was abused by Cassiopeia, Ryze and some other mages and Marksmen. Same happened with Doran's Shield change in patch 9.23; "NEW EFFECT: Regeneration is now 66% effective for ranged champions or when triggered by AoE, DoT, or proc effects." Another hit he received was in patch 10.5; "Turret plates take 17% reduced damage from ranged champions. To ranged readers: The second and third lines even out to you dealing the same damage to plating as you did before. We just didn't want to say "turret plates take increased damage from melee champions". I didn't even mention about Blade of the Ruined King and Hydra items buffed for melee users and this change made it more difficult to play against them. Currently, on PBE, Death's Dance has changes; Unique passive: Ranged users now take 20% of damage taken as bleed effect. Melee unchanged. This hurts Urgot more than people imagine because Draven or Graves, 2 ranged users of this item, are able to build another lifesteal item such as Blade of Ruined King or Bloodthrister while Urgot doesn't really have that luxury as he usually goes more tanky after buying the Black Cleaver and Death's Dance. Following this trend, the Black Cleaver should be next, which is another item that has a history of being abused by ranged champions. However, often ranged champions are able to go for a crit build and be as relevant as they would be with the Black Cleaver. Lucian, Gnar, Senna (https://youtu.be/u3bOCR2yRSM?t=279), Kindred, Jayce and Graves are able to build this item but they're completely fine to go for a crit/lethality build instead. Maybe except Gnar. That's about it for his itemization and runes. Moving on to another subject, which is his kit. Urgot is a ranged champion but his trade pattern are unique, he wants to close the gap and fight you in melee range because of the way his passive works. His passive is very strong and unlike what the popular belief is, it's the main source of Urgot's damage. It's not his W. Urgot's W is only a tool that makes Urgot able to activate legs much better and faster. I personally feel that Urgot is so unique that he should be balanced around this ability but not for the cost of making his basic abilities being so weak that they feel bad to use. If there's a need, I propose to nerf Urgot's passive because Urgot players in lower elo don't know the importance of using this passive effectively. This changes in high elo, as people there know that they should avoid getting hit by Urgot's E as it will be followed by his W and the activation of legs that really hurt. Urgot has high winratio in lower elo because I assume that people walk into Urgot in melee range, let him hit them for free and they expect to win the duel, even though it might not be the case. Urgot's Q is very weak for what it does and costs. 80 mana cost for a small AoE ability that deals realitively low damage. There are many ways to make the ability better. I would say Riot could add a small armor shred or maybe added a short healing debuff to add some niche that would make Urgot picked in lanes that he normally might not be considered to. Urgot's W is even worse as it has many flaws. Urgot tends to max this ability first. Yes, I am aware that Q max is still possible but with the PTA as his current best keystone, W max is much better. This ability has a modified damage to minions, it deals 50 damage with every hit to minions and maxing it doesn't improve his laning as it only decreases its cooldown and mana cost. It doesn't change its base damage, it only adds 4% damage ratio per rank. What does it mean? Urgot maxes W and his waveclear doesn't improve in early game (until he's able to deal more than 50 damage to minions with each hit), the extra AD benefit that he receives from maxing it is almost worthless and really makes difference only in mid and late game. Furthermore, as previously mentioned, this ability deals 50% on-hit damage and can not critically strike, attack speed is set on 3.0 so attack speed items that often have either on-hit damage or crit chance are bad on Urgot. Runaan's Hurricane, Blade of the Ruined King, Guinsoo's Rageblade and Wit's End are bad/not optimal items because of this. I would say this ability needs most changes as Urgot gets heavily punished for maxing it and the real value of this ability comes online only in mid/late game. Urgot's E is his strongest basic ability. When well timed it allows him to use it as a tool to move during CC. It has CC, shield and great base damage. There's not much room to change this ability outside of making some number changes. Urgot doesn't need to be able to pass terrain with it and that's perfectly fine. I would propose making the AD ratios better and decrease the health ratio on shield from 15% Bonus Health to 10% Bonus Health as a compensate. Riot's goal afterall is to make him more exciting to watch/play and so that he isn't a full tank after the Black Cleaver and Death's Dance. Urgot's R while having a lot of counterplay is in a popular's belief a uncounterable ability even though many basic abilities or ultimates or QSS can counter it. Personally I don't see a lot of room to change it, maybe give up the ideas on Q and allow Urgot's R to reveal hidden enemies or add some effect here such as grevious wounds for the duration of the slow of the R (4 seconds). That's about it for this part of the post. Now it's time for some more ideas how to make Urgot feel better. These won't be all buffs to make Urgot better as I'm not a delusional Urgot main who wants him to be better in every way possible. There needs to be something done about his current identity. He's the only Juggernaut who can't buy items that every other Juggernaut champion would like to buy or they're weaker. Same for runes. What can be done to change this? People often complain about Urgot's autoattack range and I agree, 350 autoattack range is too much to count as a melee champion. This means that Urgot needs to have either higher base range and count as a ranged champion [something between 375 and 425 (the value of old Urgot's autoattack range) autoattack range should do the job]. Or if he's a melee champion, decrease his autoattack range to 250-300~ and allow him to have less harsh penalties, or straight up melee items/runes benefits The other way to do it, is to decrease his base autoattack range to 250-300 and make it so when he uses W, his autoattack range increases to 350-425~ and adjust W to the old version so it's not a toggle anymore. The third solution to make him feel better is to allow Urgot to build Sterak's Gage but disallow him to buy Hydra items. If nothing changes, Urgot will be constantly hit by all the Melee/Ranged changes that other champions cause and this type of posts will be made/brought up regularly and it's really worrying. Urgot doesn't need big changes in terms of buffs/nerfs because they might break him. He's by no means a weak champion currently, but he gets hit by every change that is targetted at other champions. This champion deserves more changes than a simple buff or nerf. Please change Urgot and make him more fun to play or better to play as/against. I have to say that I basically stopped playing Urgot because playing him is not rewarding, every single game is almost the same and there's almost no variety other than Q max sometimes. Yes, it's possible to have a success with this champion because as I mentioned earlier, as he's not a weak champion, he's at worst on a weaker side because of all the changes. Thank you for reading this post, I hope it gave you all a better picture of Urgot's current state and how it can be potentially solved. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
lofi hip hop song made with only Ivern sfx/voice Posted: 06 Mar 2020 07:37 AM PST
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3/6 PBE Update: Dark Star Malphite Prestige Edition, Continued TFT: Galaxies Testing, & More! Posted: 06 Mar 2020 12:50 PM PST
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Warwick doesn't give a fuck (never has) Posted: 06 Mar 2020 12:09 PM PST
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