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    Wednesday, March 4, 2020

    League of Legends Patch 10.5 Discussion and Bug Megathread

    League of Legends Patch 10.5 Discussion and Bug Megathread


    Patch 10.5 Discussion and Bug Megathread

    Posted: 04 Mar 2020 05:17 AM PST

    So Riot is putting the S in Riot Games, how does that impact r/leagueoflegends?

    Posted: 04 Mar 2020 04:11 PM PST

    Hello everyone, I hope you are enjoying the VALORANT hype as much as I am. With the showing of another new game from Riot, its time to address the role these games will have on the subreddit. Here is where you can find all this information within our rules in case this post is too long to read.

    Teamfight Tactics

    Teamfight Tactics content will continue to be allowed on /r/leagueoflegends at this time. However, you are welcome to discuss it over at /r/TeamfightTactics as well. We have opted to allow this due in part to its inclusion within the league of legends client, as well as its branding as a game mode.

    Legends of Runeterra

    Legends of Runeterra content will no longer be allowed on /r/leagueoflegends, but due to the shared universe, lore stuff from the game is allowed.

    We opted to disallow this content because Legends of Runeterra is its own, standalone game. If you want to discuss it, check out /r/LegendsOfRuneterra

    Wild Rift

    Wild Rift is a trickier one, as its a mobile/console version of League of Legends. At this time, we will continue to allow its content on /r/leagueoflegends, but you are also welcome to join the community on /r/wildrift.

    When a beta comes around, we will be doing a sticky of the announcement similar to the one we did for VALORANT. When the beta launches, we will discuss further internally on how to handle this content long term.

    Projects L and F

    So far these are unnamed projects in the League of Legends/Runeterra universe. Not much is known about them beyond that and a few clips.

    We will be allowing significant news and announcements about them until the games are named and in beta. At that point, we will be disallowing the content around them, and push discussion to whatever subreddit they have.

    VALORANT (Project A)

    Here is our announcement on this game, but I'll save you a click.

    VALORANT content is not allowed on r/leagueoflegends, it is its own game and not within the League of Legends universe. You are welcome to check out /r/VALORANT to discuss the game there.

    Riot Games

    This isn't a change, more a reminder. Here is our current rule on stuff as it relates to Riot Games as a whole:

    Significant news relating to Riot Games as a company is allowed (even if it does not have a direct bearing on League of Legends).

    So big news is allowed, but Riot adds new dope ass tree near front door isn't. If you want to discuss all things Riot Games, check out /r/riotgames

    Some Miscellaneous stuff

    • Fanart derived from other games is allowed so long as members of the League of Legends cast are present.

    This means that if you have a cool fanart of Jinx as a VALORANT character, that is allowed!

    • We are adding (soonTM) a new Other Riot Games section to the sidebar on new and old reddit. From here, you can have easy access to the main site, twitter, and subreddit for all Riot Games'.

    Now, I know that was a long ass post, so I hope y'all stuck with me. We will be around below to answer questions, so let us know what you think!

    submitted by /u/untamedlazyeye
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    Eternals are overpriced and not worth it at all.

    Posted: 04 Mar 2020 01:12 PM PST

    Many of you have already seen the general lack of accomplishment required for Eternals, and lets be honest, it's just another way to mildly tilt your opponent or add to your mastery flair.

    But what i'm more concerned about is the value riot is putting on this system.

    The first thing to note is this is Series 1 Which means riot wants to make more.

    Lets look at the initial cost, (Sorry in advance i'm Canadian so the prices will be in CAD).

    For series 1, per champion the cost is 600RP or roughly $6CAD. The lowest package to purchase in CAD is 490RP for $5 followed up by 1020 for $10.

    So straight up to even begin this journey, you need to sink in $10 and have $4 just floating for whatever.

    Next we come to the package itself, they are selling the entire package of series 1 for 5850 RP or $60 CAD.

    5850/148 = 39.52 or lets just say 40RP to simplify.
    Riot is essentially bundling these and packaging them for 40RP a piece, but are selling them for 600RP a piece.

    Not even forgetting they value the entire package at 88000RP or $800CAD.

    For the cost of 3 of these trackers we can get a legendary skin. Or a generally epic skin for the cost of 2. And all they are, are simple no-skill based trackers that should have been in the game to begin with for free.

    I can see paying 50-150RP per champ separately. But 600RP is a complete joke.

    submitted by /u/Sarah_HSCJ
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    Eternals are live, you can disable them in Interface > Eternals

    Posted: 04 Mar 2020 10:17 AM PST

    Just a little PSA because I know how many of you will want to disable them. Only takes a few seconds to find it but here ya go.

    submitted by /u/bbjimin
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    10 Yuumi's in 1 Game

    Posted: 04 Mar 2020 02:17 PM PST

    Idk about you guys, but I'm ready for some more Pentakill.

    Posted: 04 Mar 2020 04:05 AM PST

    Their first album was 2014, and 2nd was 2017.. 3 year intervals would mean: 2020 is album #3. Let's gooo

    Edit: Wow, this blew up! Well, since a couple people have theory crafted their new skins here's mine: Morgana and Yorick (or Garen for a new member) as co-lead singers, Kayn on guitar, Darius on bass, and Ekko on drums. Definitely interested in more people's theory crafting too!

    Edit 2: also I'd hire Pentakill Veigar. He would be the band manager that wears cool shades and has his cage encircle the stage. (And just to throw this out there.. Arclight Veigar. That is all.)

    submitted by /u/CelticDK
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    How do you turn off Eternals death display?

    Posted: 04 Mar 2020 11:29 AM PST

    So if you didn't know you can turn off the Eternals displays for milestones in the interface settings. However, this doesn't get rid of the new kill notification that is at the bottom of the screen after you die. Basically, it shows mastery points and their KDA, but IDK why anyone would want this to be shown when you can press TAB for the whole team's KDA and their items. The little new Eternals thing also slowly goes through the champs who participated in the kill, rather than showing it all at once. Additionally, the kill damage breakdown still exists to show who participated in the kill already. There is literally no reason for this to exist, and at the very least there should be a way to get rid of it.

    TLDR: Theres a new Eternals display when you're killed that's pointless and I just want to be able to turn it off.

    EDIT 1: Spelling

    Edit 2: u/vooffle made a good point by pointing out that the actual stats tab they added still barely works and hasn't been updated before they released Eternals.

    submitted by /u/Chaotic903
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    I have never played against, or as, Master Yi since 2015.

    Posted: 04 Mar 2020 12:17 AM PST

    Jungle main who bans Master Yi every single game. Never played against him or as him since 2015 cause I just auto ban him every game. League is so much better this way. Join me brothers.

    submitted by /u/LKT1CTAC
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    the "out of range" change on certain spells is not okay (Syndra)

    Posted: 04 Mar 2020 02:26 AM PST

    First of all this change benefits ONLY new players. People who have been playing Syndra for years are gonna struggle and here is why:

    1) Casting on time now is a lot harder when someone is out of range. For an example you 1v1 a zed and you need to use Q back in his shadow but due to this changes instead of just pressing Q on the shadow you have to right click to move and then cast Q so you are in range.

    2) In teamfights you would quite often use Q slightly out of range so it wouldnt cast but if you needed to zone or create a play all you had to do was to move an inch and you were ready for the combo. Now you cant do that because the Q is just gonna cast at max range.

    3) That applies to all Syndra, Miss Fortune and Varus: Why should we take time to adjust to changes that dont have any benefit for us once we are used to them? According to my point of view this is just a nerf.

    My suggestion is that Riot could add a feature where you tick/ untick this change on the settings menu so both new players and mains can have their own view of smooth gameplay.

    submitted by /u/UntouchedSpaghet
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    Disabling ALL eternals

    Posted: 04 Mar 2020 03:59 PM PST

    When you disable the eternals, they still show when you die and shit like that. Please just make disabling "all" actually disable all of them. This is so annoying man. Even in loading screen it shows. I already miss the last patch haha. What are your thoughts?

    submitted by /u/HecTicc
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    DRIVE: Goldenglue | Presented by Honda (2020)

    Posted: 04 Mar 2020 10:31 AM PST

    CLG Wiggily: "[Pobelter is a solid rock] that is always [saying], 'ok, this is what I want; this is what I want to do'. I think that's really important in a mid laner...I think he's really filled that hole."

    Posted: 04 Mar 2020 10:05 AM PST

    Eternals have no skill expression involved despite being stated otherwise.

    Posted: 04 Mar 2020 03:48 PM PST

    In the Eternals explained video, we where explicitly told that "it's not enough to play your champion a lot, you need to play your champion well". This couldn't be further from the truth. I've been scanning the Eternals page and have not found a single instance where you wouldn't eventually unlock your Eternal from just regular play. It even goes to the point where a lot of tanks have their Eternals based on soaking damage. This was a completely disingenuous advertisement about a product being sold to players, I'm calling that out. I'm not upset about the mechanics of Eternals themselves, but rather the deception used to try and sell them.

    Again everyone saw this coming, but that doesn't mean that legitimate criticism isn't valid. Eternals are a bad product, giving to a playerbase who asked for something entirely different. This is all before looking back at how Riot told us they would address the issues we had with Eternals costing money, only for them to do effectively nothing.

    submitted by /u/DeusWombat
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    New Pentakill Album Confirmed

    Posted: 04 Mar 2020 03:20 PM PST

    Riot Praeco, a creative director working for Riot, just confirmed a new album is "definitely going to be done", as you can see here.

    Now, he did mention that he didn't know when it is going to be released though, but they are excited to get back into it.

    He has worked on the previous Pentakill albums as well as the upcoming League of Legends series "Arcane".

    submitted by /u/BionicCloud
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    My first nice lee play

    Posted: 04 Mar 2020 02:13 AM PST

    One For All Confirmed for patch 10.6 - Currently on PBE.

    Posted: 04 Mar 2020 12:28 PM PST

    https://twitter.com/LeagueOfLegends/status/1235298749871726592

    Just confimed by the official Twitter. Honestly super stoked and I immediately started updating my PBE. One For All will always be my favourite mode, even above non-ar URF. Can't wait for it on live!

    submitted by /u/Indoktor
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    Zac with elder vs enemy team

    Posted: 04 Mar 2020 07:02 AM PST

    Starting at Wolves - The advantages of a leashless Jungle Path

    Posted: 04 Mar 2020 07:30 AM PST

    Ok yea, the eternals death recap can go away now. I do not want to see this at all

    Posted: 04 Mar 2020 03:55 PM PST

    The death recap, cool. That was a nice touch. The eternals that take up a huge part of the screen? Go the fuck away no one wants to see this

    submitted by /u/Cypher1993
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    Eternals make me feel like I wasted time getting to mastery 7 on Evelynn, Sylas and other champions.

    Posted: 04 Mar 2020 03:19 PM PST

    Paywalling what is essentially an upgraded mastery emote is just stupid. I have over 500k points on Eve alone but someone with 70k points could have a better Mastery emote than me because they spent money? I know it seems picky and artificial but I feel like my Mastery emote should be upgraded with how much time I dedicate to the champion, not how much money I'm willing to part with. I get that Riot needs to make money but this makes me genuinely feel like I can't fully master a champion without paying money.

    submitted by /u/Speculatory
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    [Fanart] Arclight Kayn

    Posted: 04 Mar 2020 02:14 PM PST

    New support item discourages the use of older support champions.

    Posted: 04 Mar 2020 12:16 PM PST

    Since the release of Umbral Graive, it gets really discouraging to play older supp champs as this item really buffed the newest AD supps regarding vision strats.

    As a support main in SoloQ, one key is vision and anyone who plays any other kind of supports other than the new AD ones knows the struggle of having to invest a third of your red trinket time only to kill one ward. That is, you can only deactivate a maximum of 2 and half wards if your timing is spot on.

    I know that your team is supposed to help you by taking them out too but in SoloQ vision often gets solely handled by the support and Umbral Graive gives a significant advantage to the new AD supps as with only one hit you can kill any ward.

    Not only that, but the item gives you a free kind of red trinket. On late game, when you run out of slots for pink wards, it is crucial that you can take out vision opportunely and the red trinket is not enough (not to mention if you're the only one with the red trinket, counter-vision gets really hard)

    Al last but not least, when a ward gets placed and when it disappears, that time inbetween is key to get rid of it, so much that if your team syncs up they can take it out before it disappears. Old supports have to struggle with only being able to hit it once before it disappears (as its stats are only targeted to new AD supps) and this item just gives a clear advantage in that regard.

    Take a Baron teamfight for example, if your team is fighting it, you need vision on the other side of the wall but if a Senna with Umbral Graive is roaming around she can take easily all of your wards with one hit, no need for any help whatsoever.

    This may be close-minded and I know Riot wants to head in that new direction but I wish they would take into account the impact of that item has on older supports regarding vision and give them another way to compete against AD supps vision flexibility game.

    tl:dr Umbral Graive OP af for vision strats and old supps don't have anything to compete against that.

    submitted by /u/Victorrmzjr
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    Satisfying Wombo Combo

    Posted: 04 Mar 2020 06:06 AM PST

    xFSN_Saber and V1PER discuss "How To Know If Your Teammate is Soft-Inting?" | SQSS

    Posted: 04 Mar 2020 12:40 PM PST

    Gold Rush | Summoning Insight Season 2 Episode 7

    Posted: 04 Mar 2020 12:59 PM PST

    Eternals: Flair that loses value, and how to fix it

    Posted: 04 Mar 2020 10:45 AM PST

    I'm aware that Eternals are controversial in general -- some players like the idea, some hate it, some like it but feel they should be free, and so on. While these are valid opinions, this post is aiming to address another issue.


    If I get an Eternal, it's because I want to see my success. The current design does NOT suffice for that.

    This is due to one major factor:

    1. After completing your final Milestone, future updates are for your personal best.

    (Edit: I have been informed Milestones continue to display, but the rest of this post is still relevant to the value of personal best -- see next paragraph).

    This sounds great, but it means that seeing an Eternal becomes a rare sight, and heavily skewed towards long games. A Nasus player who had one 50 minute game is unlikely to ever see that Eternal pop up a "Nice Job!" ever again.


    Players who purchase Eternals are those who are interested in the in-game feedback and the stat-tracking, and want to see the Eternal tracking good play.

    As such, the in-game Eternal system should probably be adjusted in one of two ways (or both):

    1. Display your personal best at various breakpoints. Instead of just "best of all time," include breakpoints like "best before 10 minutes" or "best by level 16". This will help players see displays more.
    2. Display flair at specific breakpoints in-game, using some combination of player-selected, built-in, time-based, or based-on-player-average analytics. As a Nasus player, it would be cool to see a pop-up if I break 500 bonus Q damage by 20 minutes, or an MF pop-up if I get enough Double-Up procs in a given game.

    In short, Riot is asking players to pay for stat-tracking and in-game recognition of their success. If Riot wants players to do this, they should make that in-game recognition remain constant, not vanish once the player has achieved enough milestones. Without this, the design of Eternals fails to retain value for the precise demographic that it is designed to target.

    submitted by /u/Djinn_in_Tonic
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