• Breaking News

    Wednesday, May 27, 2020

    League of Legends Tyler1 hits the cutoff for Challenger playing JUNGLE ONLY

    League of Legends Tyler1 hits the cutoff for Challenger playing JUNGLE ONLY


    Tyler1 hits the cutoff for Challenger playing JUNGLE ONLY

    Posted: 27 May 2020 05:37 PM PDT

    After winning 945 games and losing 862... with a total games played at 1807. Tyler1 has reached the cuttoff for Challenger!

    Many doubted him. Many thought theres no way this dude can get top 306 on the server playing jungle.

    But he did it... and for 320 games he played IVERN.

    no cap. congrats!

    https://na.op.gg/summoner/userName=buzzlightyear99

    There is also a spectate Tyler1 stream that has been following his journey... thanks to them as well.

    Edit: He lost the cuttoff...but he'll win the next one. LETS GOOOO!!!

    Edit: Ok he's probably going to lose this one too...

    Edit: He is GM 434 LP!!!!

    submitted by /u/critaa
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    Grievous Wounds is too effective early game, and useless late game. How about making it scale based on champ level?

    Posted: 27 May 2020 08:54 AM PDT

    It could start off at 30% reduction at level 1, maxes out at 50% on level 18. It gives champs the ability to heal without being overly suppressive, while also making it relevant to a certain degree in the late game.

    For example, we have people like Sylas who have significantly more powerful healing early game, and the current grievous wounds feels oppressive against that. Compare this to a late game Red Kayn, who feels almost impossible to kill due to the consistent healing. Grievous can mitigate both by being more of a scaling stat than a solid percentage one.

    submitted by /u/Kontorted
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    Sources: Evil Geniuses acquire top laner Huni from Dignitas

    Posted: 27 May 2020 03:07 PM PDT

    Patch 10.11 notes

    Posted: 27 May 2020 11:08 AM PDT

    When the enemy bm's you so you go ultrainstinct

    Posted: 27 May 2020 02:58 AM PDT

    What if ARAM switched between Howling Abyss & Butcher's Bridge

    Posted: 27 May 2020 07:40 AM PDT

    What if ARAM switched between Howling Abyss & Butcher's Bridge

    https://preview.redd.it/25z6pdaekb151.png?width=960&format=png&auto=webp&s=cbae2e71cfee519997b09fa68bf8e1b9de93c4ca

    Currently, we are playing all our ARAM games on Howling Abyss. An area in the Freljord that serves as a gateway to the Frostguard citadel.

    What if the area used in ARAM would rotate between Howling Abyss & Butcher's Bridge? Butcher's Bridge is an area in Bilgewater and is a pathway leading towards the Temple of Nagakabouros. Riot created this area for an event in 2018. So far it only returned once in 2019 with some improvements.

    You will bring down your ARAM games in different parts of Runeterra which could help to keep the mode fresh. The maps could rotate like this:

    • Spring, Summer: Butcher's Bridge
    • Autumn, Winter: Howling Abyss

    This also gives riot the opportunity to improve Howling Abyss while Butcher's Bridge is active.

    submitted by /u/CoolKnightST
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    Morello was completely right concerning healing.

    Posted: 27 May 2020 03:54 PM PDT

    This comment by Morello was shared in a healing discussion and I feel like it warrants a discussion all on it's own. What he describes here is exactly what is wrong with League of Legends today.

    Morello -

    "Medics are an inelegant solution to a problem that doesn't need to exist. This is a more complex issue, but lemme see if I can make this make sense. Also let me state that I have a ton of respect for Valve overall, but as any designers, there's plenty of disagreement between specifics!

    Medics do break stalemates in TF2, yes. This is undeniably true - but they do bring a plethora of problems that are equally bad with them, and aren't, in my opinion, the correct way to address the problem. It's a classic example of a problem pile-up.

    When designing the game mode and maps, there's lots of choke points and defensible positions that can easily stagnate. Tight corners with few/no alternative paths, binary attack/defense objectives and pretty over-the-top weapons mean the when skills are equal, it's easy to stalemate the game (and that's actually the defending team's job - remove progress from the aggressors). I think, simply, map and objective design is the correct solution since that's where the problem is born from.

    Medics solve that problem pretty effectively (games are much harder to stalemate now with them), but solve a problem by adding more problems, robbing Peter to pay Paul, essentially. This creates a cyclical problem where you pile on a new system or element to deal with a previous problem, but then that element is likely to have problems. It'd be like us dealing with the safety of top lane by removing the towers entirely.

    Morello, why are medics a problem? Some of us think they're really fun!

    It's a big question and I think a really valid one, because my thoughts on this are pretty unpopular with a lot of players and a lot of other game designers.

    The problem is, in the specific case of TF2, multi-threaded:

    • Medics become the game in skilled play. The entire gameflow is dependent and reliant on the medic, to where killing him or not becomes the central focus. This is because the gameflow relies on them to move action when all else is equal.
    • Ubercharge is only counterable by another ubercharge, unless one team is significantly better than the other. Anything countered by itself creates a single path to victory.
    • Constant healing/overhealing changes the entire combat pacing. This exists in WoW, TF2, and if healing were more prevalent, LoL. It invalidates attrition and removes long-term pacing (well I didn't kill that Soldier, but he's at 10% health and therefore 90% easier for a teammate to clean up) and makes burst much more powerful. Simply, it lessens strategic variety. As you guys have seen over LoL's lifespan, any fight that doesn't resolve near-instantly (Counter Strike) can easily result in no change or progress at all.
    • Medics remove action from second-to-second combat. For FPS, primary gameplay loops are created through positioning, aim, reaction time, movement, map feature exploitation and matchups. The satisfaction of that encounter results in the death of a player one either side. Medics prevent that satisfaction from occurring.
    • In order to make a healer satisfying, they have to be disproportionately impactful. A Priest in your War3 army can be balanced more easily, because the little Priest doesn't have to derive meaning or satisfaction out of making the life bars go up. But when you ARE that Priest, it has to feel good to create a positive experience - and doing so when your job is resource refilling, it needs to be pretty beast to make that feel noticeable.

    I think from a "are the fun to use" standpoint, medics succeed very highly at creating a satisfying, impactful healer. The problem of that is they do so at the expense of the rest of the game, and this applies to WoW healers, and frankly a character whose only job is to heal friends. Support is fine, even healing is fine, but making an entire role and core loop out of healing is fundamentally destructive, long-term, to team-based PvP."

    submitted by /u/Skias
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    Viper joins Dignitas

    Posted: 27 May 2020 12:07 PM PDT

    https://twitter.com/dignitas/status/1265719932739698688

    Reinforcing our top lane for the Summer Split. Welcome @hiitsviper to Dignitas!

    https://twitter.com/FlyQuest/status/1265719419558219776

    Goodbyes are tough - but change can be good! Thank you @hiitsviper for your hard work, kind spirit, and all the Riven bans. 😉 GLHF in this next chapter 💛💚

    submitted by /u/JackTacito
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    The average LCS player salary has exceeded $400000

    Posted: 27 May 2020 12:28 PM PDT

    When you're AP and you try so hard to farm

    Posted: 27 May 2020 01:30 PM PDT

    TSM Roster Reveal - Summer 20

    Posted: 27 May 2020 10:07 AM PDT

    Today at 8pm CEST, the Schalke 04 LEC Team will face off against the Schalke 04 Academy Team on-stream, with Twitch Chat deciding Champions in later games too

    Posted: 27 May 2020 07:25 AM PDT

    Hello everyone!

    Today at 8pm CEST our Schalke 04 LEC team will face off against Prime League winners Schalke 04 Evolution in a Best-of-1 - afterwards we'll play two more games, this time swapping around players randomly. As a special treat, for the last game of the day, Twitch Chat will be able to pick everyone's Champions!

    Given that our Academy team became German Champions last Split in dominating fashion, and we already developed two of our LEC players (Lurox & Innaxe) through our Academy, I'm very excited for this series and I hope you are too! I think this is the first time we've seen a LEC team face off against their Academy on-stream, huge thank you to Riot for allowing us to do this.

    If you'd like to tune in, you can do so at twitch.tv/S04Esports.

    I'll personally also moderate the stream and maybe do a little post-game-interview here and there.

    If you have any more questions or suggestions, please let me know!

    Darius

    submitted by /u/TheDMWarrior
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    Grievous Wounds Rework Concept

    Posted: 26 May 2020 10:51 PM PDT

    So healing sucks and there's too much of it. Everyone can agree on this, even Mundo mains when they find out the enemy Darius is healing more than him and his Soraka heal bot. So here's my proposed Grievous Wounds rework.

    -100% Healing Reduction

    -Silences the enemy and makes water leak from their monitor

    -Any healing received is converted to damage.

    submitted by /u/HuggleKnight
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    I always thought Mecha Kha'zix looked like Unit-01 from Evangelion so I drew him in that style!

    Posted: 27 May 2020 09:09 AM PDT

    I always thought Mecha Kha'zix looked like Unit-01 from Evangelion so I drew him in that style!

    https://preview.redd.it/688dq6xqzb151.png?width=3508&format=png&auto=webp&s=a5a2fe4467f4e4a8feae2fdb30108dff18ec7b26

    I hope you guys like it! It's my first time doing complicated mecha so the lighting took me a while but I'm happy with how it turned out :). The pose and colours are based off an existing screencap of Unit-01 from Evangelion.
    My social media is https://twitter.com/Zax_khor if you would like to see more of my work :D

    submitted by /u/zaxiadus
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    I tried to create Aatrox sword in Blender and add it to Skyrim. Here's the result

    Posted: 27 May 2020 11:49 AM PDT

    5/27 PBE Update: New High Noon & Hextech Skins, Chromas, & More

    Posted: 27 May 2020 12:09 PM PDT

    Volibear, The Relentless Storm | Champion Theme - League of Legends

    Posted: 27 May 2020 12:00 PM PDT

    Outplaying Yi/Taric funnelers is what gives me feelings of power

    Posted: 27 May 2020 07:51 AM PDT

    Ucal Rejoins KT Rolster

    Posted: 27 May 2020 05:45 AM PDT

    Source: https://twitter.com/AshleyKang/status/1265622280131899397

    Surprising to say the least as KT's issues aren't in the Mid Lane, What are your guys thoughts on him rejoining? Will he split time with Kuro?

    submitted by /u/themdernnarbs
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    Interesting Sivir Q interaction

    Posted: 27 May 2020 02:06 PM PDT

    A time capsule from season 3!

    Posted: 27 May 2020 12:01 PM PDT

    https://www.reddit.com/r/leagueoflegends/comments/1cbszn/rleagueoflegends_time_capsule/

    I was scrolling through some stuff and found this. Pretty interesting looking back.

    submitted by /u/pkfighter343
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    SK Gaming summer LEC roster

    Posted: 27 May 2020 09:26 AM PDT

    Since Riot “forgot” about Fantasy LCS, I created DraftBuff to fill the void! Create and customize your fantasy leagues and play with friends and the community!

    Posted: 27 May 2020 09:16 AM PDT

    Hi everyone,

    My name is Dylan and I am the CEO and co-founder of DraftBuff and I am very excited to present a certain type of app the community has missed for (literally) years now - Fantasy League of Legends!

    You can download the app here for iOS and here for Android!

    Whether with friends, family or with new people you meet online, it doesn't matter: you can create or join Fantasy LoL leagues of up to 10 players, draft your team and face opponents weekly. For the Spring Split we offered LCS, LEC and LCS/LEC leagues, but from the Summer Split onwards, we will be fully supporting the LCK as well, so you will have the chance to draft Faker, Deft, Clid and co to your fantasy teams!

    If you want to show off your fantasy skills to the world, we got you covered too, in the form of our weekly Draft Royale Tournaments, where you will have to choose the best line-up possible using a limited (virtual!) budget and face everyone else for the top spot! At the same time, if you want to summon your inner Steve, you can create your own Draft Royale and remove the salary requirement!

    Ah and yes, all fantasy games on DraftBuff are completely FREE to play, we're not a betting/gambling platform and never plan to be! We just want to offer the community a great fantasy platform where they can simply play for fun and have a good time with friends.

    What you can do on DraftBuff right now:

    Apart from everything we currently offer, we have a ton of great features in store. We are very excited to start revealing everything in the upcoming weeks!

    DraftBuff right now is only available on mobile (yes, a web version is coming out in the next months), but we have some features already available on our website, including a Fantasy Mock Draft where you can practice and simulate how a real draft would look live and a section where you can find more info about past scores, matches and much more.

    We sincerely hope that DraftBuff fills the gap left since Riot stopped supporting the official Fantasy LCS platform. We will keep working hard at improving and updating the platform so please let us know if you have any suggestions or feedback.

    If you want to chat with us more, feel free to join our Discord and follow us on Twitter. We also currently support Call of Duty, Overwatch and CS:GO (with more titles coming soon!) if you want to test your fantasy skills in other esports titles as well!

    Thanks and have fun!

    Dylan

    submitted by /u/DraftBuff
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    K/DA - POP/STARS MINECRAFT VERSION | Music Video - League of Legends

    Posted: 27 May 2020 06:57 AM PDT

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