League of Legends Rune swapping is illogical |
- Rune swapping is illogical
- Give those effigies the honors!!!
- I will no longer be working on the LCS | Ovilee Update
- I only play LoL because there's no MMORPG yet
- I grinded this season to Grandmasters and then quit, looking back it wasn’t worth it, and warning to others
- LEC, A complete lifestyle!
- The Legendary Udyr Insec
- I installed League 9 years ago and it was worth it.
- The current ability/rune description state of the game is disgusting. We need more info in our game, we're tired of always needing to go to third party sites.
- What is the point of 'Disable Eternals' option if my bottom half of the screen is occupied by it on death.
- How did Mundo get priority in the rework list over Udyr?
- Y'all thought you were safe ??
- LEGO Galio
- midbeast gets bm'ed
- PSA: Runaan's Hurricane gets decreased healing from Death's Dance.
- Suggestion: autofill protected shouldn't be removed after remake
- The Way Uzi Fought For -Part 2-
- Little things like this, are resons why im a support main.
- How fluffy is Rengar?
- This is why I can't climb... watch til end...
- I only picked up this game to learn the characters for the fighting game and now I'm playing it more than my Evo entrants
- I grinded my way to diamond last season, it wasn't worth it.
- So we entered a game in which all players had normal ping but the gameplay was like this: the whole game was bugged ( towers kinda stopped working)- skip to 0:50 to see this
- Reducing the number of VGUs doesn't seem like a good approach
Posted: 07 Jun 2020 01:34 PM PDT
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Give those effigies the honors!!! Posted: 07 Jun 2020 08:07 AM PDT
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I will no longer be working on the LCS | Ovilee Update Posted: 07 Jun 2020 10:21 AM PDT
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I only play LoL because there's no MMORPG yet Posted: 07 Jun 2020 10:20 AM PDT That's exactly why. I love the lore of LoL, the worldbuilding and the events. The characters are all diverse with their own backgrounds and interaction. The fantasy setting is on point rivaling other big fantasy franchises out there. The universe website is filled with vast content to lose yourself in. Unfortunately, one of the only venues I have to experience this lore is the MOBA. So until I can walk the beautiful forests and villages of Ionia or raid a Noxian bastion with my friends, I'll settle on getting flamed by a Yasuo main as I spam Morde's dance to tilt my enemies. [link] [comments] | ||
Posted: 07 Jun 2020 02:20 AM PDT Hey everyone. First an introduction. I played on a crappy laptop all my life. I was Plat for 3-4 years before I quit the game for college. After a 3 year hiatus I finished college. Got a job. Finally with some money in my pocket I built a top of the line PC. I always thought my laptop was holding me back, and now was the time to really play the game, and see how far I can go. COVID-19 happens and were in forced quarantine, job cancelled. So now I'm kicked into full gear playing a lot. I am a jungle main. I watched high elo streamers vods. I watched my replays constantly. Learned jungle paths. And also had to relearn the entire game with all the champions added or reworked during my 3 year absence. 500 games into my grind, I hit D1. I am now stuck around D1 for eternity. This was a nightmare. Being Hardstuck in D1 for so many games is so toxic. Everyone just continuously mocks you. "900 games D1 hardstuck, haha!" Even if they're 50 winrate, and are hardstuck themselves, as long as you got more games on them, they will mock you. However, I didn't let the toxicity stop me. I just wanted to hit grandmasters!!! Finally after 800 more games, 1.3k total, I finally break out and peak Grandmasters 44 LP. WOOHOOO I DID IT! I Can't wait to tell my friends I did it!! (Btw as a side remark, someone told me I was "1.3k games stuck low masters" in a game once. So it didn't even stop after diamond.) Here were my friends reactions. I mained Olaf by the way. Friend A) Congrats man! After so many games I would have hoped you hit it.... (Condescending tone) Friend B) Haha, yeah man OLAF is OP!! You really coinflipped your way up there, huh. I picked up OLAF recently, he's super strong! Friend C) Congrats man, really wish I could play as much as you! Now this guy is in a league of his own, he's my best friend as well. It's his first season, and he's 200 games Silver. Just for background info Friend D) Here are our convos. It started with me telling someone I peaked masters. Him: Kinda cringe you even mention masters, you just coin flipped a win streak" Me: I understand after so many games im bound to eventually touch it. But my initial goal was to just hit it, I knew I couldn't maintain it. I maintained D1 though, so that's good in of itself. Him: Yeah but you played 1.3K games it's basically just a coinflip Me: Wait a second. I hit D1 after 500 games, and I maintained it for months. It's not called coinflip if you maintain a rank! Him: No, you coin flipped your way up there, but once you're up there you actually got to that skill level, and could maintain it. But you coinflipped initially Me: Wait. So do you think anyone can just coinflip to D1 after so many games? What about Masters or Challenger? Him: No just up to D1. Past that is where it's on you Me: Bro. You don't even know the ranking system, it's your first season. I understand streamers make fun of Diamond, but they're challengers. They're top 100 players. Diamond 1 is still top .1%. People have played as much games as me for multiple seasons, and never hit diamond, let alone diamond 1. If 100 people study for an exam same amount of time, will all 100 score in top .1%?? Him: Games are different man I was so irritated. So not only were the players toxic during my climb. But even my friends were going through mental gymnastics to not give me props, and just giving a backhanded compliment. I decided to make a new account and show them that I could get D1 with a high winrate. So, although I may have trouble getting past D1. I am not "coinflipping" my way up there. I was 28-2, and then it hit me. Fuck this shit. What the fuck is the point. What am I playing for here. Couple takeaways
In conclusion. For me. It wasn't worth it. I was playing for some kind of validation for myself from others. Some type of glory at the end of it. It didn't happen. 1.3K games in 4 months. You can just imagine the hours. I gained 20 lbs. Look like a hobo. Got mocked. I have now quit for good. However, on a final note, playing with and against Pros/streamers is actually pretty cool. I loved watching past vods after game and seeing streamer/chat reactions. That was one thing I enjoyed. Peace ✌️ [link] [comments] | ||
Posted: 07 Jun 2020 07:02 AM PDT
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Posted: 07 Jun 2020 11:30 AM PDT They were all doubters. They said it couldn't be done. https://www.youtube.com/watch?v=w2UY5ZH1thk&feature=youtu.be [link] [comments] | ||
I installed League 9 years ago and it was worth it. Posted: 07 Jun 2020 05:11 PM PDT After reading a couple posts about the grinding in ranked, I wanted to offer a different perspective and please forgive the poor writing, this is mainly a stream of consciousness. My name is Emeraldw, I am not a masters or diamond player, probably some gold player at best. My relationship to ranked is that I play 20-30 some odd games for gold if I want the victorious skin, then back to normals. My only claim to league fame is that I wrote for Reign of Gaming many years ago (if you remember them, you might be old). I installed league shortly before season 1 began and I have been playing ever since. In that time, I think I have something like 5k games and learned a lot about the game and myself. Some things I learned: 1: Teamwork One of my favorite articles I wrote (that has been lost to time) is about how League teaches real teamwork. Not like those school projects that you had/have in school where one person would be better off doing it for everyone. There is no carrying a game like league by yourself, you have to work together whether you like it or not. Help yourself by helping your team. This applies to league as well as work. I work as an HR Manager and I have applied this lesson at work. How can I make other people's jobs easier? This makes it easier for me to get what I want/need and it helps them. Win-Win. And trust me, it is a lot better learning this lesson in a video game, than by learning it at work. (Give me a feeding Yassuo over a co-worker that gives me their work any day) What did you learn from League that applied to life outside League? 2: Ask what you want out of the game I don't play ranked to win games, I play normals. There is no hope for me to become pro, I am going to be 36 this year. And given my job, do I really even have time to play to become one? Nope! So if you ask me why I play, the answer is simple. I like playing. That's it, no deep thoughts here. I like playing the game, I like learning new roles, I like swapping from position to position. Will I ever master the game? Hell no, but that isn't why I play. I play because I like how it feels to play and what I learn from it. League has helped me explore what I really enjoy about team games and I learned more about myself that only a competitive game can help teach. What do you want from League? 3: Making the most of it I have played now for 9 years and just recently have real life friends started playing with me. It can be hard playing with new players but the memories I am making playing with friends is more valuable. Again, I am not a good player and I have no intention to be, but I enjoy my time with them. No matter what terrible situation the game might throw at me, these memories are worth cherishing. League can be infinitely frustrating because it is a team game, but when things line up with others, it is the best high. TLDR: League has helped me a lot to learn about myself, how to work with others and the journey to get here was the real goal. If the other posts and this one give you one take away, it is to enjoy the journey more than than the goal. If everyone did that, maybe it would be a better game for everyone. [link] [comments] | ||
Posted: 06 Jun 2020 11:09 PM PDT So, let's make a brief review of some disgusting descriptions and inconsistencies. There are lots of them and makes me sad. Let's take Wukong as a reference to flame a bit later about him. This is his normal W description: https://i.imgur.com/VWRGoMa.png Everything looks fine. Let's hit Shift to see the detailed description, we can now see the type of invisibility he uses and how it scales through every single level! Neat. https://i.imgur.com/H8FMvsT.png Let's take a look at Gnar now. We try to shift to see detailed info but... Nothing happens. No advanced info for Gnar! If you want to see what will increase wait until you level up, or go to a third party website! https://i.imgur.com/wxDsPuI.png Also, speaking about Gnar... We all know that he gets tired when he goes back from Mega Gnar form to regular Gnar, right? Well... That isn't written anywhere in the champ abilities or passive. You have to see it live while you play in order to know it. This is the debuff: https://i.imgur.com/HtPH6IK.png Back to Wukong! Let's check his W description again. https://i.imgur.com/VWRGoMa.png
Reading this, you might think... What? Didn't he also replicate his Q? And the answer is: yes, but that's explained on the Q itself. https://i.imgur.com/5AgoSvc.png What about the R? Does it say anything about it being copied by the clone? Short answer: no. It doesn't. https://i.imgur.com/QPVaXpU.png Well... This sucks, right? It's a mess for new players! And lots of champs are plagued by this nonsensical lack of consistency. But things don't end there. Let's take a look at runes. Conqueror, specifically. This is what Conqueror description says ingame: https://i.imgur.com/4QLTOCN.png Fine! A rune that gives us damage and healing. We decide to play a game with it, and at the end of the match, we want to check if it went well and compare its numbers to other runes. We go to the "Runes" section of the game details, and... What? https://i.imgur.com/j3PsqiS.png Only healing is displayed! No damage data? How can we know how effective it was? Other than checking third party websites or apps, of course. You, a person who usually forgets numbers, decide to check again how much did you heal when you fully stacked the conqueror. You hover over the Conqueror description in the postgame stats and... What on earth is this?? https://i.imgur.com/Ga64S3C.png
What? How much? A PORTION? What on earth? Okay, I get it. It's the postgame, it's just a generic, easy to read description for new players to know what is Conqueror. Let's buy a champ! We decide to buy riven, but first, we want to check if she has good damage stats. We head to her champion page, abilities, press one... and what? There are no damage numbers and no way to activate them! Not even cooldowns! Am I bound to third party sites again?? https://i.imgur.com/o0spJW9.png Some of the descriptions there are plain wrong or unclear too! https://i.imgur.com/AeLxtpL.png
It's not a block, but a shield! A block is what Fiora has, not a regular shield. You can't even see this in the video since the video has no UI, just a Riven dashing forward. No way to see the shield in her life. This is not only bad for new players, but for experienced players too. Sometimes you want to check something. How long was Darius ultimate cooldown at level 6? Well, you'll have to check a third party site to know it! Either that, or play a Darius game and note it down on a post-it and put it on your monitor. Some champs even have a "Press shift to show more info" tooltip, but when you press shift there is literally no extra info. Sometimes, it will hide a small text on the bottom that says things like "This skill deals 33% damage to monsters" and it's like dude!! We don't need a shift button to hide 6 words!! And I think that's all I have to rant about today. These inconsistencies are disgusting for a game like League of Legends. We rely too much on third party websites, apps and wikis in order to play the game properly. All this info could and should be in the client. TL;DR: Some champs have detailed info about their ability scaling, others do not. Some abilities are not explained correctly or are explained in other abilities they interact with. There is no information about damage numbers or cooldowns for champs in the client either. Thank you very much for the award, kind stranger :)[link] [comments] | ||
Posted: 07 Jun 2020 06:24 AM PDT It is extremely annoying to avoid dragging the whole eternals display box when trying to click something above the hud. Why doesn't the disable option take care of this? Why is this movable? Why is this clickable in the first place? [link] [comments] | ||
How did Mundo get priority in the rework list over Udyr? Posted: 07 Jun 2020 01:19 PM PDT How does Riot decide what champ to rework when they dont do their polls? I seem to remember some sort of list they had but I cant find it. Also, why is Mundo getting reworked over udyr? They both are pretty bad in visual aspects, but mundo is more viable than udyr at the moment and has a role as anti mage. Udyr's been getting fucked for years. Is there a certain formula riot uses to determine which champ gets reworked or not [link] [comments] | ||
Y'all thought you were safe ?? Posted: 07 Jun 2020 06:48 PM PDT
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Posted: 07 Jun 2020 05:32 PM PDT
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Posted: 07 Jun 2020 05:40 AM PDT
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PSA: Runaan's Hurricane gets decreased healing from Death's Dance. Posted: 07 Jun 2020 09:07 AM PDT The additional auto-attacks from Runaan's Hurricane count as AOE and thus only heal for 5% of damage dealt. Lifesteal items such as Bloodthirster heal for the full amount. [link] [comments] | ||
Suggestion: autofill protected shouldn't be removed after remake Posted: 07 Jun 2020 04:47 AM PDT As in title. Getting your role in a game, that results in a remake, feels just unfair- the game after this remade game won't have the autofill protected mode on, despite you haven't actually played a game on the role you choosed. EDIT: It should work like that as long as the player isn't the reason for remake TLDR; 3 minutes of game shouldn't count as an actual game played when it comes to autofill system. [link] [comments] | ||
The Way Uzi Fought For -Part 2- Posted: 07 Jun 2020 02:36 PM PDT
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Little things like this, are resons why im a support main. Posted: 07 Jun 2020 04:12 AM PDT
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Posted: 07 Jun 2020 01:39 PM PDT Hi good /r/leagueoflegends citizens. I come here with an incredibly important question that I must pose on to the average redditor of this glorious subreddit. You see, Riot has failed to release a statement which accurately describes just exactly how fluffy (or unfluffy) Rengar is. For a lot of us cat lovers, a cat's fluffiness is important and absolutely imperative to any cat's survival, as fluff directly indicates a being's self worth. This is single-handedly why most League of Legends players are depressed, we simply are just not fluffy enough to appease the gods of Riot Games. With that in mind, I beg the question. Exactly how fluffy is Rengar? [link] [comments] | ||
This is why I can't climb... watch til end... Posted: 07 Jun 2020 08:02 PM PDT
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Posted: 07 Jun 2020 07:27 PM PDT goddammit. Legit though, the game's fantastic and here and r/summonerschool helped me hugely learning how to play it. Idk if it's because I'm still new but I still have fun playing the game, even solo. Also the lore and music? Fuckin crazy man. [link] [comments] | ||
I grinded my way to diamond last season, it wasn't worth it. Posted: 07 Jun 2020 09:23 AM PDT Just saw a similar post about a guy grinding 1.3k games to grandmaster in hot so i decided to share my story as well. I've been playing since season 4 and, left apart the learning curve, i've been hardstuck plat since forever. For a while it's been enough, i've always seen diamond players as guys who were willing to sacrifice their whole social life to get there and i was quite satisfied with my plat rank (still the highest among my friends). Last season i really liked the meta and i just had a good feeling about how i was playing so i decided to go the extra mile and tryhard to diamond. At first i had a quite decent win rate that allowed me to climb ''quickly'' to p1 but then the shit hitted the fan and as i was getting closer and closer to my skill ceiling games started to be painful. The winrate dropped to a stable 50% and i had zero enthusiasm whatsoever to go into a new match but i kept going, for three straight months i dedicated my free time (i've never put social life in front of LoL tho) to coinflipping my mental health for the next 30 minutes. Wins were ephemeral and loss energy-draining, i didn't play for fun, i played thinking ''you'll be happy later, now just suffer''. I could dig down a little bit more but i think it's the moral that matters so i'll go straight to the end. After 7 promos (fuck promos) i eventually reached D4, and i wasn't happy neither for one second, i thought i was, but later on i realised i was just trying to convince myself. Luckily i have better friends than other guy's post and they sure congratulated and hyped me a little but i just didn't give a fuck about being diamond. Moral: enjoy the game and never think you need to be at a certain elo to prove something, not to yourself, not to the others. Don't get me wrong, play rankeds if you enjoy them (i still do, i like the competitiveness) but don't give goals to yourself to prove something. Just enjoy playing and if you're good enough you'll eventually reach a certain result. This is something i experimented in life as well, don't think you need to feel like shit to grind a certain goal, do it if you're happy but if you're not don't postpone your happiness. After that goal there's only gonna be another one and you'll never be satisfied with yourself if you don't enjoy the process. OT: most of you probably know this but for those who never experimented medium/high elo rankeds: there's ALWAYS gonna be someone who'll call you out for being hardstuck, i've heard it at every level ''gold hardstuck'' ''plat hardstuck'' ''diamond hardstuck''. I may be hardstuck with my rank but those people are hardstuck with their frustration which is way worse. [link] [comments] | ||
Posted: 07 Jun 2020 10:50 AM PDT
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Reducing the number of VGUs doesn't seem like a good approach Posted: 06 Jun 2020 11:31 PM PDT In the most recent Champion Roadmap, Riot stated they will reduce the number of VGUs, because they think they've already dealt with most of the champions in critical need of a VGU. At first, it didn't seem too bad, but after a second thought... I don't think they have, and honestly, I fail to see why they would delay when they have, supposedly, come closer to finishing the job. Now, I understand that VGUs and even Visual/Voiceover updates (like Morgana's) have its own kind of hype, and, as a company, Riot would want to bring that kind of hype consantly, but delaying VGUs to champions that need them badly (hello, Udyr) seems like self-sabotaging to me, because VGUs not only bring champions into a more modern state (I'd say healthy, but Akali is a thing) as well as making them fit better withing the lore, but from a money-gaining perspective, they also make the champions just look good and their skins even better. And it seemed, at least for me, that finishing the VGUs on champions that look and play badly (by badly, I don't mean they're unviable, I mean they're boring and outdated as hell, hi, again, Udyr) would open up the possibility for them to start focusing on updates more like Morgana's, where the champion's kit was fine, but her looks were ugly and her voicelines outdated. I still don't get why poor Anivia still looks the way she does with her big collection of two voicelines when both her brothers can look good (I will feel even worse if the seal sister comes around). People wanted Kassadin's daughter for so long, but when she finally came, they did nothing to him, and yes, I know a Rioter stated they didn't update his voicelines because he "doesn't know she got out of the Void", but he is gonna meet her in Summoner's Rift, won't him? And that area isn't canon, so they could, actually, have updated him for that. Besides, I've seen (and made), plenty of times, requests for Riot to focus on VGUs, and yes, I understand that asking for them to do only that IS too much, but if they could alternate between them, it would certainly be much better, if the reworks are on the same quality as Fiddlesticks and Volibear, I think we'll have a lot of quality stuff being added, while removing outdated things (oh, Udyr, you're still there?) and making the game feel better as a whole, instead of looking at cool new champions Sett and new-deer-something on one corner, then looking at the other and seeing... Udyr. And it doesn't help that all other games Riot is releasing are making the game look uglier, even the mobile version looks much better. I don't think this approach is a healthy one for the game, yes, I get that League is Riot's first and oldest game, and comparing it to new ones sounds a little unfair, but what seems to be is that Riot should respect this game a little more and make it look like the big boss that it is, because Legends of Runeterra, Teamfight Tactics, Valorant and Wild Rift may have been the ones to put the s in Riot Games, but League of Legends was the one to put the game in it. [link] [comments] |
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