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    Sunday, July 26, 2020

    League of Legends 2020 LCS Summer / Week 7 Day 3 / Live Discussion

    League of Legends 2020 LCS Summer / Week 7 Day 3 / Live Discussion


    2020 LCS Summer / Week 7 Day 3 / Live Discussion

    Posted: 26 Jul 2020 11:51 AM PDT

    LCS 2020 SPRING

    Lolesports | Leaguepedia | Eventvods.com | New to LoL

    Today's matches will be played on Patch 10.12.


    Today's Matches

    # Match PST EST CET KST
    1 DIG vs EG 1:00 PM 4:00 PM 22:00 05:00
    2 C9 vs TL 2:00 PM 5:00 PM 23:00 06:00
    3 CLG vs TSM 3:00 PM 6:00 PM 00:00 07:00
    4 GG vs 100 4:00 PM 7:00 PM 01:00 08:00
    • All matches are Best of 1

    Streams


    Teams

    # Team Record Information
    1 Cloud9 11 - 2 Leaguepedia // Twitter
    2 Team Liquid 10 - 3 Leaguepedia // Twitter
    3 TSM 8 - 5 Leaguepedia // Twitter
    4 FlyQuest 8 - 6 Leaguepedia // Twitter
    5 Evil Geniuses 7 - 6 Leaguepedia // Twitter
    6 Golden Guardians 6 - 7 Leaguepedia // Twitter
    7 Counter Logic Gaming 5 - 8 Leaguepedia // Twitter
    7 100 Thieves 5 - 8 Leaguepedia // Twitter
    9 Dignitas 3 - 10 Leaguepedia // Twitter
    10 Immortals 3 - 11 Leaguepedia // Twitter

    On-Air Team

    Host
    James "Dash" Patterson
    Interviewer
    Gabriella "LeTigress" Devia-Allen
    Analyst Desk
    Neil "Pr0lly" Hammad
    Mark "MarkZ" Zimmerman
    Alberto "Crumbz" Rengifo
    Play-by-Play Commentators
    David "Phreak" Turley
    Julian "Pastrytime" Carr
    Rivington "Riv" Bisland III
    Clayton "CaptainFlowers" Raines
    Color Commentators
    Sam "Kobe" Hartman-Kenzler
    Isaac "Azael" Cummings Bentley

    Format

    • Best of 1 double round robin

    • Nine weeks

    • 10 matches per week

    • Each team plays two matches per week

    • Ten teams

    • Top 8 teams qualify for Summer Playoffs

    • Top 2 teams receive a bye to the Semi-Finals

    • Tiebreakers: (1) Head-to-head match record, (2) Tiebreaker Bo1

    The official NA LCS ruleset can be found here.


    VoDs

    submitted by /u/RawStanky
    [link] [comments]

    Monday Megathread! Ask questions and share knowledge; newcomer questions encouraged!

    Posted: 26 Jul 2020 07:33 PM PDT

    Welcome to the latest Monday Megathread, where you the community get to ask your questions and share your knowledge.

    Need help against a certain champion? Unsure how and where to ward? Looking to improve your csing? This is the place to ask. This weekly thread is a place for new players to ask questions and get help/advice from more experienced players. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!

    Previous threads


    If you wish to just view top level comments (ie questions) add ?depth=1 to the end of the page url.

    Looking to chat with people live? Come check out our discord channel here! We also have the channel #new-player-help if you want to ask questions there.

    If you are willing to learn, /r/SummonerSchool and its respective discord are always willing to teach.


    Basic Mechanics explanation in our Wiki

    New Player Guide by /u/The-All-Tomato

    Riot's New Player Guide

    LolEsports New Viewer Guide

    Other:

    Please sort this post by new, so that you can see the newer, unanswered questions.

    submitted by /u/AutoModerator
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    Cloud9 vs. Team Liquid / LCS 2020 Summer - Week 7 / Post-Match Discussion

    Posted: 26 Jul 2020 02:46 PM PDT

    LCS 2020 SUMMER

    Official page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL


    Cloud9 0-1 Team Liquid

    C9 | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit
    TL | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit


    MATCH 1: C9 vs. TL

    Winner: Team Liquid in 29m

    Runes | Match History | Breakdown

    Bans 1 Bans 2 G K T D/B
    C9 azir kalista leblanc orianna gangplank 49.4k 14 4 H2 O3 H4 C5 E6
    TL twisted fate olaf volibear jayce galio 53.6k 14 8 M1 B7
    C9 14-14-27 vs 14-14-37 TL
    Licorice shen 3 5-3-6 TOP 1-4-5 4 mordekaiser Impact
    Blaber hecarim 3 7-4-4 JNG 0-1-14 1 trundle Broxah
    Nisqy sett 1 1-1-7 MID 3-4-3 3 syndra Jensen
    Zven sona 2 0-4-5 BOT 6-2-8 1 ezreal Tactical
    Vulcan lux 2 1-2-5 SUP 4-3-7 2 blitzcrank CoreJJ

    *Spoiler-Free Schedule

    **Patch 10.14 Notes: LCS 2020 Summer Week 7


    This thread was created by the Post-Match Team.
    We are looking for people to help out with all leagues (especially LPL). Please send a reddit message to lolpmtc with your email address if you are interested.

    submitted by /u/TheRogueCookie
    [link] [comments]

    DJ Sona Ethereal + Spirit Blossom Thresh Lofi = Chill Vibes

    Posted: 26 Jul 2020 04:47 PM PDT

    100 Thieves with the worst mid gank in recorded history

    Posted: 26 Jul 2020 04:30 PM PDT

    Counter Logic Gaming vs. Team SoloMid / LCS 2020 Summer - Week 7 / Post-Match Discussion

    Posted: 26 Jul 2020 03:51 PM PDT

    LCS 2020 SUMMER

    Official page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL


    Counter Logic Gaming 0-1 Team SoloMid

    CLG | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit
    TSM | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit


    MATCH 1: CLG vs. TSM

    Winner: Team SoloMid in 35m

    Runes | Match History | Breakdown

    Bans 1 Bans 2 G K T D/B
    CLG aphelios sett xayah azir lee sin 59.1k 8 6 I4 I7
    TSM twisted fate volibear olaf camille thresh 64.9k 15 8 C1 H2 M3 H5 I6 I8 B9
    CLG 8-15-21 vs 15-8-46 TSM
    Ruin gnar 3 1-4-3 TOP 3-3-10 2 ornn Broken Blade
    Wiggily graves 2 5-2-3 JNG 0-2-13 3 jarvan iv Spica
    Pobelter galio 2 0-4-6 MID 5-2-6 4 cassiopeia Bjergsen
    Stixxay ashe 1 1-2-4 BOT 7-1-5 1 ezreal Doublelift
    Smoothie braum 3 1-3-5 SUP 0-0-12 1 karma Treatz

    *Spoiler-Free Schedule

    **Patch 10.14 Notes: LCS 2020 Summer Week 7


    This thread was created by the Post-Match Team.
    We are looking for people to help out with all leagues (especially LPL). Please send a reddit message to lolpmtc with your email address if you are interested.

    submitted by /u/TheRogueCookie
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    Soraka is clearly a prey animal, and her design should reflect this.

    Posted: 26 Jul 2020 05:51 PM PDT

    https://preview.redd.it/l6mnoi7dvad51.png?width=1138&format=png&auto=webp&s=70dc332d88f9ec3ccacc0a994a45098b63267f2a

    After watching my lovely beginner Soraka bot in Nexus Blitz running face first into the 9/0 Darius multiple times, I have decided that Soraka finally needs to reflect the humble mountain goat that she truly is. With her eyes on the side of her head, she'll have a much greater field of vision, allowing her to graze on shrubbery without fear of her natural predators. Shown above is the completed splash art for the redesign.

    submitted by /u/LocoPineapples
    [link] [comments]

    Dignitas vs. Evil Geniuses / LCS 2020 Summer - Week 7 / Post-Match Discussion

    Posted: 26 Jul 2020 01:54 PM PDT

    LCS 2020 SUMMER

    Official page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL


    Dignitas 1-0 Evil Geniuses

    DIG | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit
    EG | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube


    MATCH 1: DIG vs. EG

    Winner: Dignitas in 33m
    Match History | Game Breakdown

    Bans 1 Bans 2 G K T D/B
    DIG rumble ezreal olaf gangplank jayce 66.5k 26 10 C5 C6 B7 C8 B9
    EG azir kalista karma riven bard 56.1k 11 5 M1 H2 I3 H4
    DIG 26-11-82 vs 11-26-20 EG
    V1per volibear 1 2-1-19 TOP 3-8-5 4 camille Huni
    Dardoch graves 3 8-3-14 JNG 1-7-3 1 sett Svenskeren
    Fenix orianna 2 8-1-13 MID 4-4-3 3 galio Goldenglue
    Johnsun ashe 2 7-3-15 BOT 3-4-2 1 aphelios Bang
    aphromoo blitzcrank 3 1-3-21 SUP 0-3-7 2 thresh Zeyzal

    This thread was created by the Post-Match Team.
    We are looking for people to help out with all leagues (especially LPL). Please send a reddit message to lolpmtc with your email address if you are interested.

    submitted by /u/C9Dan
    [link] [comments]

    Memories of an EULCS manager: “How it was to live in the UOL gaming house and other anecdotes on team performance and daily life training philosophy”

    Posted: 26 Jul 2020 07:06 AM PDT

    Bonjour!

    Last year I did an interview for Paul "Redeye" Chaloner's book "This is esports".
    Paul gave me a really good set of questions which triggered a lot of memories and I ended up writing loooong answers. Now that the book is out, I wanted to share some of those answers with the community as not everything could make it into the book.

    Topic was "Gaming houses" and "How do you live and work with pro players".
    I talk about my past years with Unicorns of Love and a bit about Optic Gaming.

    My background:

    • 2014/2015 - Esport specialist Europe for Razer : sponsoring teams (Titan, EG, Mouz, Method, UOL) and event (Dreamhack, ESL, PGL)
    • 2015/2016/2017 - Manager for Unicorns of Love (EULCS LoL team) : contracts, logistic, performance management, social media, sponsorship
    • 2018 - Director for OpTic Gaming LoL (NALCS LoL team) : creating the LoL department in the newly franchised NA ecosystem (recruiting staff, players, setting up training facilities, branding, content, strategy, international representation in China, India and Europe)
    • 2019/2020 - Business Dev Manager for Riot Europe : monetisation of the LEC (sponsoring, marketing offer, relationship with pro teams and broadcast partners, local vs European approach)

    ______________________________________________________________________________

    When did you first visit a team house? What was your impression?

    My first time in a gaming house was in 2016 for my hiring interview with Sheepy (UOL coach and owner). It was like walking inside a temple, entering the place where legends are made. I felt like a kid, watching the posters on the wall and the little pink details everywhere. I was there, walking in this magical place and it was a beautiful mess. I remember wearing a pink onesie and players looked at me like if I was an alien. Vizicsacsi, Kikis, PowerOfEvil, Vardags, Hylissang, Sheepy in the same place. Good times.

    Tell me about Unicorns of Love's team house set up when you worked for them. What was it, what did it offer, did you live there yourself?

    After they qualified for EULCS (end 2014), UOL had to find a place in Berlin able to host 6 people (5 players + 1 coach). Lucky for them, Sheepy's father (Jos) is an accomplished polyvalent businessman and he always has solutions for every kind of problem. I say "lucky" because they only had 2 months to do everything, from the day they beat Millenium 3-2 to the first day of EULCS, and without Jos this would have turned into a nightmare.

    They ended up in an apartment not too far from the EULCS Studio (where you have to drive twice a week to play on stage), with a decent internet connexion and enough beds and computers for everyone. To be honest, that's all you need when you are a geek. I joined a few months after.

    The apartment/house was in the middle of nowhere, which I realised later was an advantage. On the paper our address was "Berlin", but we were a few streets away from being considered in another city. Being 45min away from the town centre and all the clubs is good in Berlin, where the night is dark and full of fun. 45min might sound like nothing for Americans but it's a world in Europe, and enough to make you stay home if you are a bit tired after a long day. Keeping our players away from temptation was much easier that way. We were chilling in our own world, spending most of the time inside the gaming house, playing video games for a living.

    The apartment had 3 bedrooms, a kitchen, a living room, a bathroom, a toilet room and a big "basement" (connected to the garden so not really a "basement"). We did a tour if you wanna see how it looked. This video was a parody of the Origen gaming house tour. Same music, same concept, no budget.

    5 players + 1 coach = 6 people for 3 rooms.
    2 people per room and everything is good to go.
    Where do you put the manager tho? Easy: on the couch.
    I slept in the middle of the basement for my first 6 months, with earplugs at night because of the players practising a few meters away. The only thing I could really hear was Vizicsacsi training Ryze because he was spamming his combos like a maniac. It sounds a bit hard to live like that but I truly loved it. It lasted until we rented another apartment in the same building. Sheepy moved there with his girlfriend and I moved in with a player.

    I lived for almost 3 years in the gaming house, and it was an incredible experience. I was the mum and the dad, the brother and the manager, but I tried hard to never be a "friend". As much as I value friendship, this is a job, and the core foundation should be "respect" and not "friendship". It's a nice bonus when players develop it between themselves, but it can lead to complicated situations during off-seasons when you do roster changes.

    The schedule was always the same: 1 day off where players usually stay home and play, 4 days of training, 2 days of show. There is no "Monday" or "Sunday" in league of legends, there is only "Game day" or "Scrim day".
    The day started at 8h for me, direction gym, usually with 1-2 brave players, the rest stayed in bed till 11/12h. At 13h we had some food, I was usually cooking for those who were angry. Then we had a good afternoon of practice, dinner at 19h, more practice and then free play. During the practice I was either watching, doing emails for logistic/business/social media/sponsors or taking care of the house.

    Players had no computers in their room, so the whole life of the GH was happening downstairs. We only used the first floor as "life support", for food, sleep, shower etc. The atmosphere was focused during the afternoon and light-hearted in the evening. At night, players would practice together or call/play with their friends/girlfriends. The beauty of Europe is all the languages. With no native speaker, English gets butchered a lot but it's our only common language. In the evening, you could hear every language as everyone got back into their own bubble. German, Spanish, French, Hungarian, Russian, Korean.... I believe this cosmopolicy also brings a lot of value to a training environment. Different tastes and habits help to open the mind. Korean don't eat too salty or sugary. German love their potatoes. French like cheese. Clichés? yeah - usually with a taste of truth. Worst case it is the opener for a good talk where you'll learn new things about a different culture. We all have different opinions on what's "good food" or "bad food". Being from different origins can also be a problem during fights - language barrier is a pain in the ass when you meant "I'm 50% angry" but the guy you're talking to understood "95% angry" because you picked the wrong word.

    Living all together forces you to share moments of your life. We watched horror movies all together, and it was hilarious. We shared the joy and pains together, breakups, new born, good news, all those emotional moments of life you wanna share with someone. You always have someone to talk to. Which can be a challenge for some players as well. Most of those young geniuses are THAT good at video games because they spend the last 10 years of their life alone in their room playing. Sometimes they really suck at communicating their feelings because of that. Being in an environment with other "geeks", able to just shut up and play for hours, is for them a good transition to the real world with other humans. A potential issue could be a player with a strong personality, talking a lot and "stealing" all the energy/time from others. To those players, you have to explain that they need to respect boundaries. It's part of living together as humans. You can usually spot who grew up with siblings or not.

    Was the gaming effective at building bonds between players? What about improving the team's overall performance?

    Yes it was, especially for young players. A really young player is usually coming straight from home and doesn't see this new life as a job, more like a weird holiday camp with a weekly dose of adrenaline. And to be fair this is the reality of LoL esport: days and days of training in a room with your team, and only sometimes, a big stage.
    When you play high level LoL, you need to be the very best to attend a big offline event with a crowd. Only the top 3 teams get to walk on a stage. Only the best do it repeatedly. It means most players have quite a limited physical access to their fans and never benefit the fame of "being a proplayer". The truth behind a LoL pro is not made of glitters and parties, it's living with other dudes and playing video games a lot. Making it hard sometimes to remember why you're there, and what you're doing. The biggest struggle is not the lack of skill, it is the long term motivation. This energy you had when you started. Everyone wants to "be the best player", but our tournament is 9 months long and only ends up at Worlds - who has the guts and the mental strength to sacrifice everything for months and months and months? In LoL, only 5 players per year are "the best". A reality difficult to accept for hyper-competitive young players. And if you are not playing, it means you suck because you were not good enough to qualify for playoffs, finals, roadshows or worlds. If you are a pro, watching a tournament from home when you missed the qualification is sad. Being a pro player is one of the most beautiful jobs in the world tho. It doesn't mean it's easy, as it is extremely unforgiving and the sand in your hand can quickly turn into ashes.

    I believe living in a gaming house is good to create bonds if you can control and work hard on the environment. It also creates a fragile ecosystem and it can lead to really bad things if the conflicts are not defused ASAP via active communication (regular 1o1, regular structured team meetings, etc)

    I think travelling together is also really good for team bonding but it's quite rare in LoL. Discovering places together and creating memories is probably the best way to establish a good relationship. It is the job of the management to make sure players are not "passive witnesses" of those events but "active actors" by creating a safe communication environment.

    What problems as manager come up in a team house that fans would never imagine?

    Pros are gaming masterminds with incredible analytic brains. They can focus for hours and crack complicated problems like nuts. They are also, for most, inapt at real life. Drop them alone in the middle of a city and they'll just get a cab back home. Of course I'm exaggerating - I worked with 30+ pros over the last years, and a few could give a good run to Huber Grylls. But if you are a team manager and you are reading those words, you know what I mean and I can see your smile.

    I used to tell players : "the biggest difference between a hotel, your home and a gaming house is the speed a piece of trash takes to travel from the floor of your room to the bin. In a hotel, someone is paid to clean. At home, your parents will probably do it. In a gaming house, no one will." This is an education process. When you live on site, a big part of your daily tasks is to assist your players and to make sure everyone survives the day. Administrative paperwork, food, simple logistics, daily needs, you have to help for most things. Usually, as a young human in the western world, once you are done with high school, you leave home and you go to study or to your first job. It is the moment in life where you'll have to start taking care of yourself. Once you are in your new place, you'll go do your first shopping, and you'll get only the wrong stuff (probably alcohol and candies). You eat/drink it all, you get sick, it's expensive. Quickly enough you'll learn about budgeting, planning, life. Well, pro-players don't experience that. And it's not their fault, they're so good at gaming that they went straight from home to another home with people paid to take care of them. Now that you have that context in mind, you can imagine how living with pros is an incredible experience. Any real-life activity can become an adventure. Withdrawing money, ordering in a restaurant, walking through a mall, cooking pasta, building a bed, changing a bulb… It's sometimes frustrating or funny, it never gets boring.

    Fans see only the public face of their idols. I believe a team works like a relationship: because 2 humans look happy in public or on social media does not mean it's sun and flowers once the doors are closed. Because a team looks great and happy does not mean it's the same once everyone is back at the GH. Public doesn't see their idols in the morning, when he had a bad day or when he is eating. They don't really know why a team is good or bad because they don't see the daily life of the relationship. Maybe this player is only 70/100 on the Rift, but his mindset allows his 4 teammates to be 120/100 on the Rift.
    What is also interesting is the in-house perception of a proplayer by his teammates can be really different from the public perception of a player. It is usually correlated to his fame, but to an extent only. If an old experienced player joins the GH, he should instantly get more respect than a rookie. But I saw "rookies" coming in new and instantly gaining respect because they were polite and clever. I saw "stars" coming and behaving like assholes.

    Food and management are to me the core foundation of a good training environment.
    Management because it's the cement of everything. A good management has to make sure everyone has enough time to exist in the relationship, by speaking and expressing themselves. You have to make sure everyone respects one another. Like a family I would say, with the difference that you don't have contracts in a family. A team is an illusion of a family with a job framework. At the end of the day, you're here to perform and to win. Players are never really at home, they're here in transit. A transit which lasts for months and months, but this is still a transit. Once the season is over, everyone goes back home. You're not always "working", especially because a part of your job is to "play", but you're always "at work", and you are definitely never at home. Like a soldier. I think it takes a toll on the long run, and this need to have a home not too far is probably one of the reasons behind the transition from a Gaming House to facilities/apartments.
    A good way to "reset" for a pro is to go back home with friends and family during the season. There, they will have time to explain what they do in life and the crazy schedule they have. Unless they closely follow the league, you friends and family don't know if you're having a win streak or if you are at the bottom of the standings. They are just happy for you that you're living this exotic life, and it's refreshing.

    A huge difference between sport and LoL esport is the mental tall taken on players: we don't have a tool to train one specific in-game action. If you want to train "mid game nashor", you have to play a full game and hope to have a decent Nashor setup. In traditional sport, if you are a goalie, you'll train being a goalie for hours. After a good day of training in sport, you are exhausted but not mentally broken. In League, let's say you have a good week of scrims and you only have stronger opponents: at the end of 4 practice days with 5/6 scrims per day, maybe you are 0-22. That's a LOT of losses. That's a lot "end of the day" where you feel like shit. Ok, you practised really well, but it has such a hard psychological impact. It makes management even more important to help the players to get back into good mental condition.

    Food is usually the moment when players sit together around a table. We avoided phones and focused on talking to one another. To achieve that it's easier to eat around a table rather than sitting behind your desk. It's good when everyone talks. I used to ask each player how the afternoon was, what champions they played, or to tell us stories. It creates a "home" feeling. If the afternoon was a long strain of losses, the dinner is gonna be an unpleasant moment and you'll need a couple of stupid jokes to lift up the mood.
    Food can also turn into a difficult time if players dont like the meal. No one likes to eat bad food. Before teams had in-house cooks, meals were cooked by managers, making it really easy to channel your mood on the team by blaming the environment. It makes food time a double-edged sword: burger day is happy day, vegetables days is…. ok we never had vegetables. Unless crepes count as one.

    When you moved to Optic, what were the training facilities and accommodation set up there? What was it like, did you have any input or vision for it?

    I was the first LoL hire and general manager for Optic LoL as they were setting up their League department, and my job was to come up with a plan for the training facilities. With Zaboutine (the coach), we wanted a gaming house for the new players and apartments for the old one. A gaming house would provide young players with a good setup, and apartments for the older players because they are more experienced and need more freedom. Our plan was to create a training room with a small replica of the LCS stage in the middle, to prepare players for the weekend when they play LCS and help them in "stage mindset". I still have the stage blueprints somewhere.
    We ended up doing apartments for everyone with all players coming daily to a really small office, because we couldn't find the training facilities we wanted. Optic was based in Texas and the LoL team was practising in Los Angeles, making a lot of things challenging and leaving us a bit alone. Knowing how different the US is compared to Europe, I should have done things differently. The training conditions were complicated to say the least.
    For Summer Split, with a bit more time and NA experience under our belt, we moved to a much bigger facility. The new office was a great place, top of a building, panoramic view of LA, nice setup with a lot of space in a nice neighbourhood. For players, "going to the office" was not a nightmare anymore, and it changed the way we all trained and practised. Players perceived it more like a job and took training more seriously. It allowed us to unlock a new approach by using "10 players on site". A ten man setup makes the relationship healthier between coach and players if used properly. I think in the future, once management and coaching are mature enough, esport teams will work with a multi-players setup like traditional sport does.

    We're seeing some teams, mostly ones that have seen heavy investment, move towards a training facility model. Do you think that's a good thing? Will we see this happen more and more in your view?

    To me the ranking would be something like :

    3.Bootcamp (temporary place) -> 2.Gaming houses -> 1.Team facilities + Players apartments.

    I think gaming houses are a model from the past, the best solution we could come up with back in the day. It doesn't mean it is a bad system, it has some clear strengths. They are not optimised for the long term. It's great if you don't have enough staff, as you all live on site so you can do everything faster. It's awesome for young players. It can be a problem for older players with already an experience of life.

    The model facilities+apartments should happen more often in the future as teams are getting more professional with more resources available.

    Whatever the format you choose, I believe good teams are made by humans and not systems - if you share the same vision and the same goals, you'll make it work. At the end of the day, this is a competition and you can not win by copying someone, you have to identify and work around your own strengths. It doesn't matter if you are 5 players living in the same room or 15 players living in different apartments, you have to base your system on the people you're working with. You're a commando of legends crafted together by a coach to perform and win, and the key to your success will be the human bond between your players. The rest is "just" a tool.

    ______________________________________________________________________________

    Thank you for walking with me through those memories
    For more interviews and insights into the esports world, do take a look at Redeye's book :)
    Have a good day and long live esport!

    Romain

    submitted by /u/RomainBigeard
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    Golden Guardians vs. 100 Thieves / LCS 2020 Summer - Week 7 / Post-Match Discussion

    Posted: 26 Jul 2020 04:46 PM PDT

    LCS 2020 SUMMER

    Official page | Leaguepedia | Liquipedia | Live Discussion | Eventvods.com | New to LoL


    Golden Guardians 1-0 100 Thieves

    GG | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit
    100 | Leaguepedia | Liquipedia | Discord | Website | Twitter | Facebook | YouTube | Subreddit


    MATCH 1: GG vs. 100

    Winner: Golden Guardians in 29m

    Runes | Match History

    Bans 1 Bans 2 G K T D/B
    GG graves nidalee azir jayce syndra 54.4k 17 7 I1 H2 O3 H4 C5 C6 B7
    100 twisted fate ezreal galio ornn rumble 43.9k 4 1 None
    GG 17-4-37 vs 4-17-9 100
    Hauntzer karma 2 1-1-13 TOP 0-2-1 3 kennen Ssumday
    Closer olaf 1 9-1-3 JNG 3-3-1 1 lee sin Contractz
    Damonte zoe 3 2-1-6 MID 1-2-2 4 orianna Ryoma
    FBI aphelios 2 0-0-7 BOT 0-5-2 1 ashe Cody Sun
    huhi sett 3 5-1-8 SUP 0-5-3 2 bard Poome

    *Spoiler-Free Schedule

    **Patch 10.14 Notes: LCS 2020 Summer Week 7


    This thread was created by the Post-Match Team.
    We are looking for people to help out with all leagues (especially LPL). Please send a reddit message to lolpmtc with your email address if you are interested.

    submitted by /u/TheRogueCookie
    [link] [comments]

    [Fanart] Spirit Blossom Lamb I drew!

    Posted: 26 Jul 2020 03:39 AM PDT

    [Fanart] Spirit Blossom Lamb I drew!

    Hi there, I just wanted to share art I made of the new skin for Kindred.I really love this new skin, I think she looks so adorable ! I hope you all like it.

    If you would like to check out my twitter you can here: https://twitter.com/shepishepu/status/1287305983971098624

    [EDIT] Thank you to u/Bluegodzill for the gold!! And thanks to u/dileloco15 and u/Anubis_Protector for the awards! I'm so glad you guys like this piece ✧٩(ˊωˋ*)و✧

    https://preview.redd.it/wk9y3y6ej6d51.png?width=1728&format=png&auto=webp&s=12dec5cd645b334519d839c1ba919aa3dc80b0bd

    submitted by /u/shepishepu
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    One of my best plays with Yasuo #1 ( Elo : Platinum )

    Posted: 26 Jul 2020 02:48 AM PDT

    Top eSports vs Invictus Gaming / LPL 2020 Summer - Week 8 / Postmatch Discussion

    Posted: 26 Jul 2020 05:54 AM PDT

    Nexus Blitz - Urgot W never stopped after Dueling Event

    Posted: 25 Jul 2020 08:52 PM PDT

    I can't imagine how tilted Poppy is after I discovered this is possible and used on her 2 more times

    Posted: 26 Jul 2020 04:29 PM PDT

    YamatoCannon talks about Sandbox, Damwon and DRX, discusses the change the LCK has seen in 2020 summer: "I do feel there is a massive shift [...] LCK, you can't say it's a slow region anymore. I think the LEC is slower than the LCK right now."

    Posted: 26 Jul 2020 10:18 AM PDT

    The Closest Riot EVER got to Skarner's Champioin Fantasy

    Posted: 26 Jul 2020 09:12 AM PDT

    The Closest Riot EVER got to Skarner's Champioin Fantasy

    Ah, the old \"3-hit passive\" meme. While it was kind of meme-ish at the time, this passive REALLY worked for Skarner. It rewarded Skarner with a stun if he could stick to an opponent long enough to apply 3 spell stacks and an auto attack.

    This was the bread-and-butter Skill of Skarner: Spell weaving with auto attacks was/is/should always be his combat pattern, stacking the dps as the battle goes on. This skill gave a clear window for Skarner to fight with, his opponents could see that he was ready to go, and it allowed Skarner to remain sticky without enabling 4 other players. It had good counter play too, since the skill costs mana, Skarner cant keep it up forever, especially early game, so managing your resources and holding your stacks for the right times was important (unless you ran tear builds, but that's a trade off for actual stats)

    The Shield having a base value that scaled with rank was fantastic because it meant that your ability to have your speed buff wasn't dependent on your build choice. You could make adjustments to allow the build choices to matter more without crippling the shield like current W, but this one at least allows for more flexibility and is in a good spot to be maxed out second.

    This was Skarner's one point wonder. Its primary benefit was just giving him a better shot at closing the gap against ranged targets. Important since he has no instant moves/dashes and his W speed is broken with the shield. While the instant stun of current E is nice, the overall change has left Skarner in a place where his entire kit/success depends on landing E. Having fracture as the utility spell feels right for Skarner as a champion. Claws first, lasers second.

    This is the same skill that its always been, but it has more actual dueling power since it ACTUALLY deals damage. The interaction with the passive was also a fun option (for me at least) since you could choose between a stun chain (stun into Ultimate) or choose more damage in the 1v1/1v2 by consuming the stacks for damage and then reapplying them after for the stun. This decision could sometimes be the difference in winning a fight or a target escaping with a scrap of health.

    This Kit is known as Crystal Venom Skarner (for the passive) by the Skarner mains community. While there are some that may disagree, in my experience, the larger majority of Skarner mains still believe this to be his BEST incarnation, and for a lot of reasons. In this post I specifically wanted to address the champion fantasy of Skarner.

    Skarner is an angry, emotionally charged (and crystal charged XD) Crystalline Scorpion on the hunt for the stolen life stones of his people. He will chase these thieves to the ends of the earth, and that is what I want to focus on: the chase.

    Skarner has always been this kind of "ramp up" champion in fights. It started from the very beginning with his Q charging after the first hit. While perma slow was a bit mean (especially in an age with so few dashes and blinks) since it enabled Skarner's entire team to be sticky so long as he didnt die, perma-speed was the replacement thematic here, that allowed Skarner, if he is able to take an extended fight, to now stick to opponents without also fully enabling his entire team. At least, that was the reasoning we gave in the discussions leading up to the change.

    Skarner is an AA champion. This makes him some what of a stat check champion (having some champs like this is ok btw) but he is not the only one like this. The skill expression with Skarner has always been "can I get close to you" and "how long can I stay there" without the aid of cc shielding, blinks or instant movement skills. This version of Skarner supported those ideas, and still had good amounts of counterplay for his opponents. Beneath each of the photos, I include a caption outlining how this kit supported Skarner's playstyle/fantasy, but one of the things I want to point out in general:

    BASE DAMAGE and SCALING

    This has been a MAJOR pain point for me with Skarner's current kit. The way his skills are set up and just his passive alone is more restricting than any other kit in the game. His passive is only available around neutral objectives, and had Skarner players not spoke up during the juggernaut change, we wouldn't have even had the passive proc on E. The passive (and more recently the Q change) is basically riot screaming that Skarner should ONLY be played in the jungle. Recent Q changes have also added to the other thing that SEEMS to be pushed by riot, and that is that Skarner should just build tank.

    Currently, Skarner has in ratios:
    15%(30%) tAD on Q and 60% tAD on ultimate (120% if both procs hit). The first ratio is laughably small, making AD items truely inefficient on him, and while on paper the ult seems like a nice ratio, there is next to no base damage to back it up.
    10-14% Max HP scaling on W: With the lack of ANY base values on the shield, Riot has basically told us, we need to build tank items.
    30% AP ratio on charged Q, 80% AP on W, 20% AP on shield and 50%(100%) AP on Ultimate. Ok, this sounds promising, except that the Skarner is still very slow outside of spires, and time has shown that AP Skarner builds are anything but optimal. His Kit just doesn't support building AP items, and likely wont unless those ratios are insane.

    In summary: Fight jungle monsters, not champions (until mid to late game, vs tanks) UNLESS your ultimate is up, than gank a lane and try to get your carry a kill. This is the playstyle that Riot, intentionally or no, is supporting, and its a shame since the goal of the juggernaut changes was to give Skarner something to play around when ult was on cooldown. All they succeeded in doing was making him what we have seen in the pro scene: A full tank, predator, ult-bot. The opposite of what they stated. This playstyle isnt even optimal in pro play as other champions can perform engage and pick as good or better than Skarner and dont require near as much settup. And from a viewer perspective, its just boring AF to watch. "Skarner is farming, avoiding everyone, but thats all about to change here for a few seconds as his ult comes off cooldown... ... ... and back to farming for Skarner"

    I think we need to revert Skarner to the above kit and start re-balancing from there. The kit supports the scrappy fighter playstyle of Skarner, has plenty of counter play and also some skill expression and choices within the kit that make Skarner feel like more than just an "ult the carry" champ, as well as allows him to play more positions than just jungle at full power. The best part? You can STILL play Tanky-support-ult bot Skarner, and it works just fine! The 40% AP ratio on his E makes AP builds slightly better as well. you can build AD and its good for you! The kit is versatile, which has always been one of my favorite aspects of Skarner as a champion. He wasnt the best at any one thing, but he had a level of adaptability that was unmatched imho.

    TLDR: Old version of Skarner supported a wider variety of viable playstyles and positions on the team. Revert and balance from there for a better, and healthier Skarner.

    submitted by /u/Shahamut
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    Light and shadow (Neeko and Zoe FanArt)

    Posted: 26 Jul 2020 09:47 AM PDT

    I made a promise to someone a while back, to draw Neeko for them to have as a poster. It took a while, but here it is. I hope you guys like it. 😊🙏

    Neeko and Zoe

    submitted by /u/SlavicPuff
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    I created a League of Legends team simulator/manager.. - MyLeagueSim

    Posted: 26 Jul 2020 04:50 AM PDT

    Hello, my name is schlafen. I'm a 20 years old austrian web developer spending lots of time in developing fun apps.
    I already released a first attempt of this project a year ago and dropped it, but I wanted to do it again, worked on it for about 2 weeks and now it's better than ever.

    TL;DR: I created a detailed LoL game simulator/manager tool with lots of interaction, own champion pools and runes, realistic match/soloq simulation, a competitive simulator with composition builder to participate in tournaments or leagues.

    MyLeagueSim - League of Legends Simulator
    Discord

    You start by creating your team, naming your players and adjust their champion pools.
    You can literally give anyone any champion with any keystone, be experimental, get your players ready and help them on their journey to Challenger!
    All champions with unique abilities and selectable runes are as close to their originals as possible.

    You don't have to enter any personal data. You can simply just sign up by using any username/password.
    If you want to test MyLeagueSim before signing up, there's the option to play on an own demo account at first.

    Virtual Players
    Your virtual players are kind of unique, they start with special abilities you can max out, but also train them to learn new abilities to get better on a variety of champions and playstyles.

    Champion Pools
    You can decide anything about your players champion pools.
    You can decide your players to be crazy 0/10/0 Yasuo OTPs or just casual meta slaves.

    Simulated Games - SoloQ
    There's a Solo Queue option to gain LP and elo to let your players play with 9 other virtual players from other users.
    You receive a detailed post-game screen showing all champions KDA, CS, Gold and much more!

    Your Team - Tournaments, Leagues, Competitive + Live Draft
    Your team will be able to participate in tournaments and different types of leagues, you'll need to adjust your team compositions to beat your enemies and be a champion.
    Winners of tournaments and leagues won't only get simulator rewards, but also get to win Skins or RP bundles.
    + We also got a live tournament draft tool, so you can play scrimmage games against your friends and outdraft them!

    Ladders, Winrates and Champion Metas
    As already explained your players can gain LP and climb in SoloQ and get higher elo by finding new or abusing already known meta picks.
    (Yeah, there's an own meta.)

    All of your players stats can be seen on his own profile. (winrate in general, champion pool, match history, winrate on specific champions)

    Transfer Market
    There's also going to be a transfer market to trade players with other users of MyLeagueSim to optimize your team and their strengths.

    I hope you enjoy this project, feel free to ask questions or just join discord and let me know your thoughts! <3
    Sincerely,
    schlafen/Marcus

    submitted by /u/thisschlafen
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    Mildly satisfying Shyvana Baron steal

    Posted: 26 Jul 2020 05:57 PM PDT

    How to tilt Fiora players.

    Posted: 26 Jul 2020 02:18 AM PDT

    Rookie Insane Orianna Play LPL TES vs IG

    Posted: 26 Jul 2020 06:06 AM PDT

    PSA for everyone who's going to play Yone on release

    Posted: 26 Jul 2020 07:43 AM PDT

    Yone's E, the one that puts him in his spirit form, has an execute indicator.

    It's a lot more subtle than Zed's death mark indicator, and Yone also just kills people so fast that oftentimes the indicator doesn't change fast enough before they die, so it's a little bit more difficult to make the connection.

    Anyways, here's the E mark indicator normally: https://imgur.com/a/0cxZKpc

    And here's what it looks like when it can execute: https://imgur.com/a/BxHzpNh

    Hopefully the Yone with zero games that queues up in my ranked match on release day will see this and feed less hard :^)

    submitted by /u/Divine_Wrath
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    Udyr and Corki should be the next VGU after mundo

    Posted: 26 Jul 2020 07:43 AM PDT

    So because of my tomfoolery, i resfreshed my post and now its all gone so my opinions would be quick.

    Udyr because: - Nothing to justify. You know, we know, that he is the most requested VGU up to date(dont base on the last VGU poll because he is not there) Even though he recieved a VFX update, that doesnt mean that it will affect the champs team to VGU him in the near future. Plus, im tired of the fan base saying that we need to buy his ultimate skin to play his VGU. - Dorito Feet. The only one left.... may Yi? But lesser now - His archetype can be alot more specially he is the only shaman in league and his lore direction is already established. But maybe his stances is more to the spirits of freljord or the demi-gods(orn,aniv,voli,etc.) than the animals in his current itteration. For lore, i can see they will do the akali approach to his VGU. Maybe a lore progression. - Dont remove his uniqueness as league's only passive ability champ. However, riot can also made a twist. Making him combine his spirit forms like invoker from dota but i doubt it because udyr's champ core is just an easy to use champ. - For visuals, more freljordian.

    Corki because: - For gameplay, he is not as interesting at all. Maybe to his loyal playerbase only. He can be a lot more. I think he should receive the volibear kind of update. - Visuals, he doesnt look like a yordle. He looks like an old midget man, no offence. Plus, the lore should also expand the aviator mobiles in Runterra. I think Corki's update will open us that. How the aviator work and job do in piltover. - I think a VGU will boost his popularity, since then, he is the only champ that i can count that appeard in my match. Even skarner was played a lot unliked corki. - Like mundo, he has a lot of old skins plus 2 legendaries. I had a hatred for his skins because i always get them in my loot lol. So its time for his old skins to shine. His bad skins can turned into good.

    As to why i excluded shyvanna and noc. Dont tell riot that they got rob. I know that VGUing a champ needs a lot of assertion. For ex. If a champ can deliver much more like why they reworked irelia and akali first or if its old age. But what i can say is that riot should just be frank and rework ugly model and unpopular champs first. They need it since riot has many games, i really doubt that they can focus to LOL PC as they used to so i hope that each model can be updated. They even need VUs. With Riots pacing and slowing of VGUs it will be hard for them to update all and im sad because at this rate we wont get to see a lot of the roaster updated. Plus we will have inconsistencies in other lol games too. 2 ex. is Wild drift and LoR.

    I suggest that they would do something like what ML(even though i disliked ML for how they plagerized LoL in the past and it copy paste sh*t) doing right now with their PROJECT NEXT. There should be a team focusing on revamping champs that only needs VU and minor changes(like Ez and Morg) unlike the champ's team on the VGU side.

    submitted by /u/Gwapollicious
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    EG Bang sidesteps vs DIG

    Posted: 26 Jul 2020 01:36 PM PDT

    Biggest Achievement in my life

    Posted: 26 Jul 2020 04:11 PM PDT

    Biggest Achievement in my life

    https://clips.twitch.tv/AbstruseTalentedJuiceItsBoshyTime

    After 8 Years of playing this shitty fucking game, i finally achieved the impossible, for proove click on the twitch clip

    submitted by /u/Particular_Buffalo89
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