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    Tuesday, July 28, 2020

    League of Legends A list of the current issues of the League client - Summer 2020 edition, in 25 pages.

    League of Legends A list of the current issues of the League client - Summer 2020 edition, in 25 pages.


    A list of the current issues of the League client - Summer 2020 edition, in 25 pages.

    Posted: 28 Jul 2020 07:50 AM PDT

    Hey everyone!

    I wanted to list the problems of the League+ phone app, but then decided to spare myself some time and to instead make a list of everything that worked right on that app. Problem is, League's subreddit doesn't accept submissions without text, so I had to cancel that and go back to client buglists. I was dissatisfied by the last one I made (it was rushed a bit, and lacked quite a lot of things due to that), so hopefully this one will be better.

    Each point will have the "Recent" or "New" tag, or no tag. "New" means that the bug started appearing after January, and "Recent" means that it was new at the time of my previous buglist (in January) and hasn't been addressed since. Every category will be implicitly split into two sub-categories A and B. Issues x.A.n are bugs, and issues x.B.n are problems that are bad design choices rather than actual bugs.

    Honestly, it's pretty annoying. The client randomly loses functionalities from one day to the next, and most of these never get fixed. A bunch of issues appeared at the start of January, I was expecting them to be gone soon since they had just appeared and had worked fine the whole time before, yet most of them are still here today – seven months later. Another big batch of issues appeared in May. I thought I'd have to hurry up to finish this buglist, expecting them to get fixed quickly. Nothing got changed until two patches later, and most of the new issues are still here now after two months passed.

    Those aren't the standards that we should be made to have. The client is supposed to receive improvements, not to worsen over time, without the issues ever being fixed for the most part. And as I was writing this thread and checking my previous ones to see what I had forgotten, I realized something that's a clear bad sign – there are many problems that I initially forgot because I got too used to them (problems that the legacy client didn't have, or even that this client didn't have earlier on). Even pretty bad problems, too.

    I deeply hope that someday, these issues will be tackled. I hope that bugs will be fixed, instead of being left there for us to get used to them, for us to get used to a worse client. I know it's a trend among every big product, to leave annoying issues up for years. Battle.net, Youtube, Facebook, Twitter, Linkedin, all of them do it. But the case of the League client is worse, when it really shouldn't be. When seeing a new bug, we should be thinking "Oh, that's annoying. But I just have to wait until the next patch and it'll be gone", rather than "Well that's what I'll have to deal with for the next three years now". And I hope for things to be like that someday. "Mordekaiser's bugs leaking onto other parts of League" was supposed to be a meme, not to be made into a reality.

    Anyway, let's get started!

     


    1) Friends list

     

    1.A.a) Receiving a game invite will not play any sound if you have another invite pending.

    1.A.b) [New] When a friend is in an open lobby, the names of the players in that lobby aren't shown anymore. Screenshot

    1.A.c) [New] The game created doesn't show the map anymore. Only "Creating Normal/Ranked Game". The fun fact is that Discord shows which map a friend is creating a game on, meaning that Discord is a more reliable source than the League client, when it comes to a feature of the League client.

    1.A.d) [New] If you hover over a friend while they're in queue or champ select, hovering over them again while they're in game will still show them as being in queue / CS, instead of showing them as being ingame (meaning that you can't see their ingame time, or the champion picked / mode played). Changing the sorting of the friends list refreshes it and clears that problem. (Sort alphabetically > Sort by status, or the other way around. You can also switch back immediately after.) I'm just not sure this pro tip really will help anyone, because since we're already 4 bugs in, there should be a maximum of 3 people reaching that point. Screenshot

    1.A.e) [New] Here's the opposite issue! Screenshot

    1.A.f) [New] After logging in, and sometimes after playing as well, the Recently Played list (from the Add Friends tab) will permanently display a loading symbol. Without loading, should you be wondering.

    1.A.g) [New] There's no way to watch the profile of someone who's in game on another game or region. You can watch the profile of someone who's online on League, you can watch the profile of someone who's disconnected (even if they've never played League and have only played the other games), but as soon as they log in on another game, you can no longer look at their profile from the friends list. The option simply disappears. I'm not sure when this problem started. Screenshot

    1.A.h) [New] One of my two computers will often fail to show that someone disconnected, and will keep showing them as being online, until I restart my own client. It's been like that for months, while my other computer has never had that issue.

    1.A.i) [New] After someone disconnects, they will sometimes (semi-rarely) show up in your friends list as being offline (or on League+ if they use it). But they'll show up this way in your regular friends groups, while they should be in the Offline (/mobile) one.

    1.A.j) [New] If a friend is creating a game while being on Away, hovering over them will show them as Away instead of creating a game. Screenshot

    1.A.k) [New] Hovering over your own profile will not show your correct status. Only "Online" no matter what. Screenshot

    1.A.l) [New] A person spectating is now going to be shown in green instead of blue (keeping the "Spectating" tag). One good thing coming with that is that they can be invited to a lobby – however, they can't accept the invite until they leave the spectate, just like one cannot spectate while in a lobby. The problem of this bug/change is that it means that you can't spectate a spectate anymore. For as long as I've played League – and I'm on the boomer side of this game by now – when one of your friends was spectating, you could click Spectate on them in order to watch the game that they were spectating. And since you can only spectate someone from your friends list, it's been a nice thing to have. As of this patch, this is no longer possible.

    I need to take some time to state what's wrong with this, because there's a bit more than already stated.
    a) It's good that you can invite someone who's spectating. This should be a normal function, not something we get as a tradeoff for what's likely to just be a bug.
    b) It isn't normal that we still can't spectate while waiting in the lobby. This is an upgrade that we could have expected years ago already. Ever since we've been told that a new (the now current) client was in the works.
    c) If you're watching a replay, you can be invited, and you can also be in a lobby. Same thing if you're spectating a game through a file (when spectating through third party websites or apps). So there should be no reason for these two things to be unavailable for a live and official spectate (I don't mean no reason codingwise, but no reason to not make it a possibility).
    d) There's also no reason to lose the ability to spectate a friend's spectate.

    The way things should be is:
    a) Spectating appears the way it currently does (Showing "Spectating", but in green, and being put alongside the online friends).
    b) Right-clicking on a friend spectating gives you the option to spectate their game (as it used to until this patch).
    c) Receiving an invite while spectating lets you join the lobby and queue up.
    d) You can also start a spectate while in a lobby or in queue (exiting it upon entering champion select).

    Side note – Sometimes, for no apparent reason, they're still shown in blue instead of green. But still without giving the option to join the spectate.

     

    1.B.a) The friend requests that you received and left pending count towards your friend limit. If I'm not mistaken, they used to only count as they were accepted. And even if I'm mistaken, that should be the way things are, in my opinion (otherwise, why would you have a friends list cap and a pending request cap?).

    1.B.b) When someone tries to send you a friend request while your list is full, the request doesn't go through, and you don't get notified of it. It would be best to at least know that someone tried to add you (and who it was, obviously).

    1.B.c) The friends list notes can only be written over one line. And besides, the transition in the notes from the old client to the new client was poorly made. I used to have five-line notes such as this:
    Name
    Birth date
    Country
    Studies/Job
    Details about the game in which we met
    What did these notes become?
    NameBirth dateCountryStudies/JobDetails about the game in which we met
    They didn't replace the line break with anything, not even a space or a slash. But the fact that notes can only be put in one line is a downgrade from the legacy client, making said notes a lot less clear.

     


    2) Lobbies

     

    2.A.a) [Recent] Regularly, after playing a game, the client will stop responding, for either a long period of time, or until you terminate it. In the best of cases, the honor screen will pop up, then clicking anywhere will prompt that the client stopped responding for a few seconds, and after a couple of attempts, you'll be able to honor someone, then use the post-game lobby functions, and so on. That being the best case scenario, the worst one being the client flat out no longer responding, forcing a termination.

    2.A.b) [New] In the post-game lobby, the button to invite one of the game's players into your party doesn't work anymore. You can press it, but it won't do anything.

    2.A.c) [New] Some of your friends will have their name show as "…" in the lobby, champ select, and post-game lobby. At first I thought this bug worked in a pretty obvious way – if someone in the party is in your friends list, their name gets replaced by those dots in the chat. Turns out it's actually inconsistent, and affects each client differently. Some people will only have part of their friends show like that, with the rest having their name written out normally.

    2.A.d) The post-game lobby sometimes (fairly regularly) uses the Times New Roman font instead of the normal one.

    2.A.e) [New] Occasionally, a person will be shown as having the roles of another player when entering a lobby.

    2.A.f) The League voice mic settings sometimes change by themselves. I've seen cases of microphones getting muted automatically after each game, I've seen cases of the setting "Mute me when I connect to League voice" getting unchecked by itself. The latter is… not something that should happen. I can't give any additional details, as this seems completely inconsistent across people.

    2.A.g) After finishing a game in a party, when one of your premades presses Play again, there's a ~5-seconds delay between appearing as having joined the new lobby, and them leaving the post-game lobby.

     

    2.B.a) You can no longer press a button in a lobby to see someone's profile. You used to be able to. And I don't see why one would ever want to remove that feature, especially since you cannot copy someone's name from the lobby into the Profile search if they were in the lobby before you and if they don't type in the chat. Here's how the lobby used to be, for reference: Screenshot

    2.B.b) You can also no longer see someone's rank as well as ranked (or normal if unranked) wins in the lobby, unless it is a custom lobby. Maybe that has been put there as a design choice, but losing function in exchange of form is a stance that numerous people disagree with.

     


    3) Profile and collection

     

    3.A.a) Collection > Champions: The ability videos can be extremely outdated. Shyvana's ability videos have been outdated for almost 4 years. Here's her E for one example, as shown in the client. All of her abilities were reworked in 2016, and yet the ability videos on the client are still the ones from before 2016.

    Some other examples:

    • Kha still has his old R evolution. Removed in May 2018.

    • Ryze still snares with his default W. Removed in June 2019. Additionally, Ryze's Q and E don't show these spells spreading, while that's the norm for these videos.

    • Varus' W doesn't show the active part. It was added in April 2018.

    • Aatrox's ultimate… doesn't have a video. It loads indefinitely. Screenshot

    3.A.b) [Recent] Collection > Items: In the Item sets, about half of the items can only be hovered once (Hovering over an item gives you its detailed information, doing it a second time will not show anything – for half of the items, arbitrarily – until you exit the item set and load it again).

    3.A.c) If you created an item set with the old client and didn't rename the block for "Starting items", this block is now taking the name "starting", while you never changed its name from "Starting items". Yes, "starting" with a lowercase s.

    3.A.d) Collection > Runes: Changing a rune tree isn't something that can be canceled in a normal way. Let's say you have a page with Resolve primary, and Domination secondary, and you decide to change it to Precision primary, but then change your mind. Here is what should happen:
    - You click on the Precision button (you can then fill or not fill the tree, it doesn't matter).
    - You press the cross icon.
    - When you're asked whether you want to save the changes, you answer no.
    - You open the rune page again.
    - The rune page will be back to its previous values.
    All good! But here's what actually happens (initial set-up – yes, I'm recycling screenshots from 2018):
    - You click on the Precision button (you can then fill or not fill the tree, it doesn't matter). Screenshot
    - You press the cross icon.
    - When you're asked whether you want to save the changes, you answer no.
    - You open the rune page again.
    - The rune page will be back to the Resolve tree… but the tree will be empty. Screenshot
    - You press the cross a second time.
    - Once again, you answer no to whether you want to save changes, because Kha'Zix says that change is good, but I say that bugs are bad.
    - You open the rune page a third time.
    - Finally, the rune page is back to its initial values. Screenshot
    This happens for both the primary tree and the secondary tree. But! If you try to do that on both trees at once, there won't be a problem and the page will be fully set back to its initial values.

    3.A.e) Collection > Emotes: "Sort by acquired date" shows most recent to latest, but will always show the Thumbs Up emote almost first in spite of it always being the least recent one.

    3.A.f) [New] Profile > Match history: The match history no longer includes the experience gained or grade earned in your matches. It used to randomly not display either of them, and I suppose the "fix" of the problem was to downgrade the client (and match history overall) by removing the feature altogether.

    3.A.g) Profile > Match history > Overview: The gold graph, by default, shows the team gold advantage. However, the selected graph reads "Champion Gold" instead of "Team Gold Advantage", indicating the wrong category. Screenshot

    3.A.h) Profile > Match history > Graphs: There is no "Total damage dealt" line in the Graphs. (There is a Total damage dealt category, but there should be a Total damage dealt line, just like there's one in the Stats tab, and just like there's a Total damage dealt to champions line. You currently have no way to show how much total damage you did in the Graphs tab.) Screenshot

    3.A.i) Profile > Match history > Graphs: There is no "Largest critical strike" line in Graphs, unlike in Stats.

    3.A.j) Profile > Match history > Stats/Graphs: The stats aren't organized the same way. In Stats, you have one Income tab for the gold earned/spent and for the CS, while in Graphs, you have an Income tab and a Neutral Monsters and Minions category. Similarly, Stats regroup all of the damage dealt in a single category, not separated in Champions/Total.

    3.A.k) Profile > Match history > Stats/Graphs: Total Damage To Objectives and Total Damage To Turrets have their place swapped from one tab to the other.

    3.A.l) Profile > Match history > Stats: Jungle monsters are referred to as "Neutral Minions". They're called "Neutral Monsters" in Graphs. Besides, they are not minions, otherwise spells affecting minions differently would affect them that way too, while they don't. And no, they're not coded as such.

    3.A.m) Profile > Match history > Stats/Graphs: Team totals are no longer accessible.

    3.A.n) Profile > Stats: Stats are just wrong and miss plenty of games. The stats on my second account say that I have played 14 games as top lane Leona in season 2019. In reality, according to the official match history, I've played her top lane 33 times in 2019 (all of them being in preseason 10). Where the other 19 went, that I'll never know.

     

    3.B.a) [Recent] Collection > Champions: The page overall was made far worse when changed for the Eternals one year ago. I've described how I find it worse in a few pages, so, I'll just redirect you there for the full write-up of how I find it wrong!

    3.B.b) Collection > Match history > Overview: The champion gold graph puts all the lines in the same colour for all the champions of a team. If you want to compare the gold of all of your opponents, there is no way to tell which line belongs to whom. Not even by hovering. Screenshot

    3.B.c) Collection > Match history: The fact that you can only download replays from the current patch is really not convenient for the games that are played right before a patch hits. Additionally, the fact that you can only watch replays of the current patch (and must save a copy of each older patch if you want to be able to keep watching replays of these older patches, which takes entire gigabytes of memory), while third-party softwares have been able to restore older versions of the client ever since 2014ish, is kinda mind-boggling.

    3.B.d) Collection > Spells: Each Summoner spell shows the game modes it can be used in, among Classic, ARAM, and Tutorial. I don't see a point in keeping the "Tutorial" one, since first, the tutorial summoner spells are the exact same as the Summoner's Rift ones, and second, the tutorial is meant to teach you about the game, rather than the game teaching you about the tutorial.

    3.B.e) Collection > Item sets: Item sets cannot be sorted by champions.

    3.B.f) Collection > Item sets: Item sets cannot be searched for based on the champion they're for.

    3.B.g) Collection > Item sets: There is now a limit of 100 item sets per account, down from not having any limit. This limit was put because the item sets are now stored online, not locally. But it means that the cap isn't enough for one set per champion, not even close to it, and overall, that limit makes little sense. The vast, vast majority of the players doesn't hit the cap or nowhere near it. The only people who reach it are those who already were past it before said cap, and limiting them won't change anything. The cap was probably put there as a safeguard for if people with malicious intents tried to automatically create billions of sets on lots of accounts, but considering that people who just mean to play the game normally are affected by this, the limit could surely be better placed at 200, or 250. It would still block these negative attempts, while not affecting the experience of normal users.

    3.B.h) Collection > Item sets: Item sets need an option to hide event-only items, ARAM/NB-specific items, as well as champion-only items. There are currently dozens of items that are either not accessible at all, or only accessible to one single champion. Dozens of items that simply take up space while being either never used (because they can't be used, not out of choice), or almost never used.

    3.B.i) Profile: The profile page lost so much information. We could have stats about our normal games (win rates then wins only, plus other stats), and the win rate in each ranked queue. Riot decided to progressively hide all of this stuff – no longer able to see someone's normal win rate, no longer able to see someone's ranked win rate, no longer able to see someone's top 8-11 mastery. The argument that Riot doesn't want people to see others' stats like that can be made, even though that's a philosophy that I personally disagree with especially when the ranked stats are available in the API thus on websites anyway, but even agreeing with it, there's a big problem with that. Other people can't see these stats, but neither can you. Why can't I see my own win rate in ranked? Why can't I see my own wins and losses in normal queues? And it's not even like Riot would want to hide these away from me, I can still get those stats by finishing a game. But instead of being able to simply click on my profile to see the stats about my own account, I must play a game for it.

    3.B.j) Profile: The profile background tier ordering sorts skins based on whether they are Ultimate, Mythic, Legendary, Epic or Others. I think that adding at least a "Base" category would be nice, as none of the sortings allows to only have the base skins.

    3.B.k) Profile: The profile background tier ordering sorts the champions by mastery within the tiers, instead of giving a choice that would allow for more instinctive choices, like alphabetical. Because I find it easier to search for a champion based on the fact that I know that its name starts with an N, rather than based on the fact that Nami is more or less my 60th highest mastery, fact that I do not know about for any champion that is not in my top 20ish.

    3.B.l) Profile > Stats: You can't remove the Queue filter in the Stats to display the results from all queues combined, which would be really useful to have the stats be taken over relevant amounts of data. It could be solved by simply adding an "All" option. Screenshot

     


    4) Custom games

     

    Overall, custom lobbies run on an old lobby model, that was already outdated many years ago, and Riot has shown no interest in putting it up to date. It shouldn't be the case considering that it's a part of their client, and it should even less so be the case considering that this is what their official tournaments are run on. This is the reason why rotating game modes aren't playable in custom on the new client (the current RGM, that is), this is why League Voice isn't a thing in custom game (… remember about tournaments?), this is also why you can't hover champs, and why skin previews aren't enabled either, among other things. But, here's for a full list of the issues (grouping bugs and non-bugs, because I don't want to split this one in two parts):

    4.a) We cannot play RGMs in customs. The old client always allowed it, and the "improved" one still hasn't received it. After more than four years.

    4.a) You can't check anyone's profile from a custom lobby, the only option for that is to go in Profile and manually type their name. Good luck with special characters.

    4.c) Custom games do not have League voice. In the mode where you're technically always with premades. Custom games are also where even League's official tournaments are hosted, so that makes little sense.

    4.d) Trying to reinvite someone who was kicked will not send an invitation. In order to have someone who was kicked rejoin, you have no other option but to create another game and redo everything.

    4.e) Can't hover champions in champ select (that will display an error message).

    4.f) There is also no skin display in champ select.

    4.g) The rank displayed in the lobby is random at best. It seems like most of the time, when you enter the lobby, your highest rank will be shown, but then it can switch at any time to your solo queue rank, or to any other rank at random without it being either your solo queue rank or your highest rank.

    4.h) On top of that, frequently, someone in the lobby will be shown as having the rank, ranked wins, and icon of another person from the lobby.

    4.i) If you switch into spectator as the owner of the lobby, you'll lose your owner rights and they'll be transferred to the next person who joined. I don't see any plus side to that, it just makes the organization messier.

    4.j) It would be about time we got another way to reorder the teams other than having everyone go to spectate one by one in a specific order. Especially when playing scrims where one team asks for spectate to be disabled, in which case you actually need to have people leave the lobby and rejoin it in order to change the pick order.

    4.k) Passwords are the only way to make a game invite-only, since the client doesn't offer any other. However, when someone is invited to a game with a password, they won't have access to the chat (and also won't have any way to type the password anywhere to be granted access to that chat).

    4.l) Custom games have no "Play again" button, when they're already harder to organize and set up than normal games.

    4.m) Just like how the chat box stays small when you type a long message, since the same patch as the one when this issue started happening, the box to choose bots to add in custom games has also been reduced by a lot. Instead of displaying somewhere between 6 and 8 bots, it's now only long enough to display 4.

    While they technically shouldn't have their own category, custom games have more than enough issues to warrant one, especially as they've entirely gone unaddressed since the migration to this client.

     


    5) Champion selection

     

    5.A.a) [New] While I've never had this issue myself, there have been regular reports of people seeing the champ select in the wrong order. Screenshot of the wrong order (you can see the last pick having to select their champion in the first rotation) / Screenshot of the real order

    5.A.b) Let's say you have a trade pending in ARAM (or any other game mode with random picks), be you the initiator or the receiver. Whenever someone rerolls a champion, trades with someone else, or trades with the bench, your pending trade will "reset": the timer will go back to full, and the trading sound will play once more. This is the second time I almost forget to include this one, because we got so used to it. That isn't a positive thing.

    5.A.c) The old client allowed you to purchase a skin during champ select. Not the new one. Maybe that's a choice, but then the fact that clicking on a skin gives you the message "This skin is currently not available for purchase" is a relic of a past gone two years ago. Screenshot

     

    5.B.a) When you have the runes open, most of the champ select screen is covered, and you can only see the champions picked, the timer, and a part of the chat. Only a small part of the chat. But most importantly: the summoner spells selection is hidden by the runes.

    5.B.b) You can't see which of your friends are in queue/champ select/in game while you're in champ select. In most cases, it doesn't matter, but sometimes, it's a nice thing to know, and it's a downgrade from the legacy client. I don't just claim that it would be nice to have simply for the sake of complaining and to then never use it, but I am currently using the phone app whenever I want that, so it is actually something I need. It also can't be because Riot wants it to be that way, since the information is accessible through the app. By extension, you also can't see whether your friends are online/in a blue status/away/offline without specifically opening a chat with each and every one of them (which isn't even possible anymore), and checking all of them. This is once again something that the previous client offered, and once again something that the app allows. Similarly, you can't open your Recently played list while in champ select.

     


    6) Chat

     

    6.A.a) [Recent] Receiving a message plays a sound notification, but the client icon in the taskbar will not be highlighted in orange. 6.A.b) [Recent] There is no longer a "New chat" button in champ select, to allow you to talk to someone you hadn't yet opened a chat with. This feature was added shortly after the release of this client, but has mysteriously disappeared this year and hasn't been brought back yet. So that means that if you're in champ select and want to send a message to a friend… you can't! Unless you had already opened a chat with them before during this session, it's not possible.

    6.A.c) You can't copy-paste a chat in a readable format, since a chat will be like this:
    Person A: Message 1
    Person B: Message 2
    Person B: Message 3
    Person A: Message 4
    Person B: Message 5

    And the pasted version will be like that:
    Message 1
    Message 2
    Message 3
    Message 4
    Message 5

    This is a downgrade of the old client that would show the name of the person before every message, as well as the time stamp.

    6.A.d) Typing a message in the chat will not expand the size of the typing chat box as the message goes onto more than one line, preventing you from reading what you wrote before. Screenshot - Note: This used to work fine, even in this client.

     

    6.B.a) We still can't see people's status in the list of chats. The legacy client had that. At some point, it went down for maybe a week or so, and it was also bugged during the infamous 6.9 patch that killed the entire client. It was easy to feel how inconvenient it was. One day, Riot tried to put that on the new client. But they didn't do that properly, as you'd see everyone status in the list of chats… as offline. That makes me wonder if it's actually a design choice, or if it's just Riot saying that they aren't managing to do it.

     


    7) Clubs

     

    Clubs were a nice idea, back in the days of their creation, in early 2016. As of now… they feel like a thing of the past that no longer serves a purpose. They're no longer useful to gather a party to play, they're no longer ideal to chat in, they give you incentives to close them… Their implementation on the new client was really bad, and to make things better, occasional new bugs have kept making the problem worse since.

    7.A.a) [New] Here's a fun one, that I can't explain. On one of my accounts, all of my clubs disappeared. I can't use the tags, can't access the chats, and the Clubs tag asks me to join or create clubs. Same results when trying from a different computer. However, when logging on the mobile app, I'm still in the clubs and can still interact with them, and checking from a different account also showed me that I was still among the members of these clubs.

    7.A.b) [Recent] The club's page in the profile tab fails to display the statuses of the online club members who are either not in your friends list, or on League+. The status dot will be missing, and hovering on the player will show them as Offline if they aren't in your friends list. Screenshot

    7.A.c) If you leave a club chat open, you'll get a sound every time someone from the club logs in or out. That is, whenever someone from the club logs in, someone from the club logs out, someone from the club closes the club chat. That sound is exactly the same as the sound of a club message. For this very reason, it's annoying to leave the club chat open.

     

    7.B.a) You can no longer have interactions with other club members, as you can't click on their name. This means:
    - You can't open private chats with other club members.
    - You can't invite club members to games.
    - You can't view the profile of club members.
    - You can't copy their names to paste it to look at their profile (for the people using special characters).

    7.B.b) You can't see the list of members without hiding most of the club chat. That doesn't sound too bad at first, but in practice, where I used to always know the name of every single member of all of my clubs, now I pretty much have no clue about it, because I never have that list of members there to see anymore.

    7.B.c) Going with the previous point, you no longer passively see which of the club members are online/available, and which ones are in game. Reminder that the original point of clubs was to play with friends.

    7.B.d) You can also not see the actual status of club members, beyond just the color of the status (so, no difference between In Queue/In CS/In Game, or Online/Creating game). That one isn't exactly a clear downgrade from the legacy client, as the latter was supposed to provide that, but would only do it for your friends among the club members, and wouldn't display anything for the others.

    7.B.e) The club chat has a very poor size optimization, with every message taking a good part of the height of the chat window due to the blank space between two messages and to the low maximum width of a message. If you use the default chat size, only three messages can usually be displayed at once. Screenshot

    7.B.f) The "Message of the day" is inexistent now. It can only be seen through the Clubs tag of the profile, which nobody ever goes on, as opposed to the previous client that had it shown right next to the club's name upon opening the club. Screenshot

    7.B.g) Offline friends don't have their tag displayed in your friends list.


    [Continued in the comments, this post has reached the character limit!]

    submitted by /u/Naerlyn
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    Yearly reminder that Groovy Zilean is still not groovy (4th year)

    Posted: 28 Jul 2020 10:37 AM PDT

    It's been over four years. Riot continues to refuse to put Groovy Zilean in rehab. We should look at Groovy Zilean's story as a cautionary tale about why you should say no to hard drugs. Stick to weed kids.

    For reference:

    new: http://i.imgur.com/QD2266R.jpg

    old: http://i.imgur.com/nptAr3Q.jpg

    Last years post: https://www.reddit.com/r/leagueoflegends/comments/cjrcx0/yearly_reminder_that_groovy_zilean_is_still_not/

    submitted by /u/Simjon_Un
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    Its so annoying how these last couple patches has been buffing unnecessary champs purely for the fact that riot wants them in proplay

    Posted: 28 Jul 2020 02:45 PM PDT

    Jax and Firoa dont need buffs they are in a fine spot and win rate shows it , https://u.gg/lol/champions/fiora/build?region=euw1&rank=diamond_plus https://u.gg/lol/champions/jax/build?region=euw1

    50 to 51 percent win rate for 3 patches. Litreally no one likes playing vs Firoa as a melee.

    Jax is also in a balanced spot too. Even if its just a small buff its just not needed... Look at Caitlyn at the moment ,was at a 50 percent win rate now she has a 53 percent + win rate and she will be higher next patch because her " counter " is getting nerfed

    https://u.gg/lol/champions/caitlyn/build?region=euw1&rank=diamond_plus

    Litreally the same thing will happen with these 2 champs being buffed for no reason. It generally feels like riot screws over solo q everytime we are getting close to worlds ):

    submitted by /u/war5188
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    Actual frame-perfect plant that saved my ass 9hp clutch

    Posted: 28 Jul 2020 04:22 AM PDT

    Heart Racing outplay I did with Aurelion Sol, hope yall like it!

    Posted: 28 Jul 2020 09:36 AM PDT

    Blind Poppy R Pentakill

    Posted: 28 Jul 2020 05:22 AM PDT

    Upcoming changes for 10.16 with preview

    Posted: 28 Jul 2020 12:47 PM PDT

    A follow up from the previous post yesterday

    Riot Scruffy Tweeted the preview changes for patch 10.16

    10.16 Patch Preview with changes:

    Not 100% final, but getting close. We have a good meta, so a lot of small changes is our approach to diversify without destroying it.



    Image version of the changes: https://i.imgur.com/St2Kg4M.jpg



    >>> Systems <<<

    Nimbus Cloak Nerf

    • Movement Speed: 15-35% >>> 10-30% (based on summoner CD)


    >>> Nerfs <<<

    Volibear

    Q

    • Movement Speed: 15-35% >>> 10-26%

    Syndra

    Q

    • Damage: 70-230 >>> 70-210

    Nocturne Mid

    P

    • Cooldown: 10 >>> 14

    • Basic attacks against monsters and champs refund: 2 >>> 3s


    Karthus

    Q

    • AP ratio: 35 >>> 30%

    Kha'Zix

    Q

    • Isolation bonus damage: 120% >>> 110% total AD

    Sett

    W

    • Damage: 80-180 >>> 80-160

    E

    • Damage: 50-170 >>> 50-130

    Karma

    Q

    • Mana cost: 50-70 >>> 65

    • Cooldown: 7-5 >>> 9-7s


    Ashe

    Q

    • Attack speed: 20-60 >>> 20-40%

    Bard

    Base stats

    • HP: 575 >>> 560

    W

    • Full power heal: 70-230 >>> 55-215

    Nautilus

    W

    • Shield base: 60-100 >>> 45-85


    >>> Buffs <<<

    Ziggs

    P

    • AP ratio: 30-50 >>> 50%

    • Damage to towers: 200 >>> 250%


    Akali

    E

    • Damage type: Pysical >>> Magical

    Neeko

    Q

    • Initial damage: 70-250 >>> 80-260

    • Bloom damage: 35-115 >>> 45-125


    Veigar

    Base stats

    • MR: 30 >>> 32

    Yasuo

    Base stats

    • MR: 30 >>> 32

    R

    • Bonus AD ratio: 150 >>> 175%

    Fiora

    Q

    • Cooldown: 16-8 >>> 13-6s

    • Refund on hitting enemy: 60% >>> 50%


    Jax

    E

    • Cooldown: 16-8 >>> 14-8

    Evelynn (lane flex)

    Q

    • Cooldown: 8 >>> 4s

    • [REMOVED] Refunds 50% of it's cooldown when it hits a monster


    Hecarim

    E

    • Movement speed: 25-75% >>> 25-100% over 3 seconds

    Skarner

    Q

    • Mana cost: 15 >>> 10

    • Total AD ratio: 0.15 >>> 0.2


    Tristana

    E

    • [NEW] Damage is increased by 1% per 2% crit chance

    Lucian

    Q

    • Damage: 85-225 >>> 95-235

    R

    • Shots: 20-30 >>> 24-36

    Miss Fortune

    Base stats

    • AD: 50 >>> 52

    Morgana

    Q

    • Cooldown: 11 >>> 10s

    Rakan

    R

    • Movement speed: 50 >>> 75%
    submitted by /u/MonstrousYi
    [link] [comments]

    Every champion should be unlocked when using the practice tool.

    Posted: 28 Jul 2020 11:53 AM PDT

    Hi, I don't know if this has ever been suggested before. But i was just talking to my friend who has just started playing, and he said he wanted to try out Jinx (in practice tool) and was checking if it was in the free champion pool, because he didn't want to spend blue essence to buy her to then find out he might not like how she plays. This made me think.

    Why don't we just have all champs unlocked for practice tool? It's a fully singleplayer environment where there really isn't any benefit or rewards to be farmed. Having everything unlocked there seems like a good thing to me.

    submitted by /u/HTFTaco
    [link] [comments]

    Gentleman’s agreement; Red side ban Yasuo, Blue side ban Yone

    Posted: 27 Jul 2020 11:38 PM PDT

    To prevent wasting 4 ban slots per game, I propose a gentleman's agreement that Red side will ban Yasuo and Blue side will ban Yone. That way we will all be able to play the game without using all our bans.

    submitted by /u/lew-buckets
    [link] [comments]

    One of the funniest interaction with Sylas + Urgot ults!

    Posted: 28 Jul 2020 07:13 AM PDT

    14.5K HP Chogath Popoff

    Posted: 28 Jul 2020 09:51 AM PDT

    "Unavailable" names that are actually available.

    Posted: 28 Jul 2020 03:52 PM PDT

    I don't know if any of you have encountered this, but I'm unsure if this is a bug or not. Recently, I tried to change my Summoner Name to another that I desired, which turned out to be "Unavailable." According to Riot's Summoner Name FAQ, "Each Summoner name will have 6 months of inactivity protection upon creation.

    • Each Summoner name will earn an additional month of inactivity protection for each Summoner level above 6, up to 30 months.
    • Inactivity is defined to be a period in which no games of any kind have been played on the account.
    • When inactivity protection expires, your name will be available to be claimed through the Summoner name Change service in the store."

    From this, the name that I wish to change to should be available. I asked some friends about this and they came back to me with the same result. Furthermore, one even commented that they actually do not mark some names for inactivity, which I do not know to be true or not. I will be contacting support after this post.
    I also used this website to check the availability of the name. It's not 100% accurate as it's not affiliated with Riot and a third party, but usually it's correct. I claimed another summoner name using this same website.
    Another thing is, the mastery system was implemented back in 2015, I believe. The account currently holding the name I want, does not have any mastery registered. I also don't know if this a bug or whatnot, but I'm only pointing out what I can see. Please let me know what you guys think about this, and / or have experienced this. I would like to see to it that I could get my desired name.

    submitted by /u/NanoGenji
    [link] [comments]

    All of my life was built up to this Sion play.

    Posted: 28 Jul 2020 01:20 PM PDT

    My Spirit Blossom Yasuo timelapse drawing, this time in color :) From 8 hours to 2 minutes

    Posted: 27 Jul 2020 08:47 PM PDT

    Why doesn't Grasp of the Undying track bonus HP gained?

    Posted: 28 Jul 2020 04:31 AM PDT

    You can see how much damage you've dealt with the rune, you can track how much healing it's done, but you can't see information on bonus health. It doesn't show neither in-game nor in match history (under the "Runes" section thing).

    Would be cool to see how much bonus HP you got from Grasp of the Undying.

    submitted by /u/Denhardt
    [link] [comments]

    Pro tip: whenever someone does something you find toxic, mute them immediately & completely

    Posted: 28 Jul 2020 08:13 AM PDT

    I don't tilt easily, but I started doing this and it improved my experience with this game so much, I just had to share. Now whenever someone does or says something I find toxic, I immediately mute them (either text or sometimes everything: texts + pings + emotes).

    This includes:

    • Team mates insulting myself or others
    • Team mates complaining about anything really
    • All chat text
    • Emotes (whether mastery or anything else)
    • Annoying pinging (particularly the "?" ping)
    • Etc

    If it annoys me even slightly, player gets muted. 30 seconds later you even forget you muted them, and suddenly it feels like the community is a lot friendlier and better than it actually is.

    Use your mute button, folks. It's the best feature Rito came up with.

    submitted by /u/Sanakhte
    [link] [comments]

    Tyler1's Second Game in 1.5 Hours

    Posted: 28 Jul 2020 10:58 AM PDT

    Doublelift on TSM's current issues and why he thinks they can still be the best team in LCS, reacts to Zven's comments about the TSM, FlyQuest, and C9 situation (full interview)

    Posted: 28 Jul 2020 11:10 AM PDT

    League of Legends: Mystery Skin Shard | In-Game Loot: July 28 – Aug 27

    Posted: 28 Jul 2020 09:15 AM PDT

    I shouldn’t have lived

    Posted: 28 Jul 2020 04:05 PM PDT

    EDG toplaner Aodi has 1 month's salary deducted over toxicity towards DRX Keria

    Posted: 28 Jul 2020 04:47 AM PDT

    Here's EDG's statement with Korizon's Kevin Kim summing up what it says: https://twitter.com/KevinKimLoL/status/1288035846289936384

    Apparently during a game of soloq, Aodi told Keria some toxic phrases, like "i give ur mom die" and "FK you" after Keria stated he had to give his midlaner blue buff.

    Clip of the incident: https://www.twitch.tv/videos/692272696?t=02h18m14s

    Glad EDG did this, it's unacceptable for a professional player to act like such a child, especially since Keria is over two years younger than him.

    submitted by /u/Ophelia_Of_The_Abyss
    [link] [comments]

    Alcoves, baby!

    Posted: 28 Jul 2020 04:54 PM PDT

    I wish Nexus Blitz had more silly prizes like the cart.

    Posted: 28 Jul 2020 04:24 PM PDT

    Nexus Blitz feels like it's supposed to a short, whacky, casual and fun game mode. A place where I don't want to see a meta develop.

    Some of the design decisions for this mode provoke competitive complaints. When the DPS dummy appears in the enemy jungle for example, or if you get wind dragon for your victory, then the enemy gets Elder Dragon. It quickly goes from silly fun to frustrating coin flips.

    I think my favorite prize from the mode is the cart. It doesn't inherently give you an overpowered edge to snowball the game in the next 6 minutes, but I'd still consider a tactical advantage-a surprising amount of AoE true damage/stun that could set up a fight quite well if used right-or destroy yourself if used wrong. And let's be real, it's hilarious to see 5 teemo dummies in a cart steamrolling down mid (top?)

    But most of the prizes feel like objectives in normals. Dragon buffs, huge shields, etc. Am I alone in wishing these would get shifted to less powerful, more silly prizes?

    Also, prize fight is the best event by far, we need more like it. It feels (mostly) fair, and comes down to a fight of skill. Sure, you may get a matchup you won't win-there's a bit of luck in who you fight-but also grants a good degree of skill expression and outplays you won't see with the other events. We need more like this.

    submitted by /u/rmbar19
    [link] [comments]

    [Dev] Creating Spirit Bonds

    Posted: 28 Jul 2020 08:42 AM PDT

    "Lillia will make her debut in the @LEC starting Week 8 and will be available throughout Playoffs"

    Posted: 28 Jul 2020 05:20 AM PDT

    FYI: Lillia will make her debut in the

    @LEC

    starting Week 8 and will be available throughout Playoffs on Patch 10.16 provided there are no major issues which cause a competitive disable.

    https://twitter.com/RiotMAXtheX/status/1288081723528544257?s=20

    I wonder if we will see anyone play her, I have not been seeing any streamers play her or many clips on highlight channels and I have yet to have her in a game. I hope Yone will be playable in playoffs but not sure. Thoughts?

    submitted by /u/dagoto
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