League of Legends 2020 World Championship Play-In / Knockout Stage - Day 2 / Live Discussion |
- 2020 World Championship Play-In / Knockout Stage - Day 2 / Live Discussion
- Patch 10.20 Discussion and Bug Megathread
- Navori Quickblade is a failed concept that’s been tried twice now and will only introduce frustration into League
- Rekkles Interview with Ashley Kang before Groups | "I'm the most consistent player you can find, but am also the most consistent player at not pushing myself. I think I'm holding myself back and that's something I've realized recently"
- Worlds Pick’em 2020 is now live!
- The shameful state of Latinamerican Esports Administration
- Faker talks overcoming slumps, failures, and pressure from fans: "Failure takes a bigger part in people’s lives than one may think. It’s important not to lose yourself in the emotions from success and failure."
- Outplaying a Master Yi & Cassio
- A Mathematicians Take on Ability Haste vs. CDR
- LATAM Promotion/Relegation suspended until ending of 2021: what it means to the teams involved
- Worlds 2020- Main Event Groups- post DRAW
- Jung.GG - A new site to find the most common jungle paths!
- The enchanter items for the preseason feel like someone at Riot procrastinated on their homework
- Tes Knight Montage - Best Mid Laner in LPL
- Insane Syndra w + Warwick q interaction got us kill
- In the 2020 Worlds Play-Ins stage, 78 Unique champions were picked or banned (52.3%)
- Supports want power fantasy mythics too
- Machine is an excellent analyst desk host.
- My SG Soraka Cosplay
- There’s a ton of extra damage in the new items, is anything going to be done about power creep?
- Bewitching Elise: PUMPKIN SPIDERS
- There are currently only 2 Non-Mythic Non-Tear Mana items on PBE Flat Mana is scarce
- Eclipse needs some tuning - currently the most broken item on PBE.
- Not every midlaner has strong roaming, not every jungler wants to gank all the time.
- LPL audiences on Play-in Day 5
- In game mutes should stay active even after the game ends
- Bwipo in Top20 of Superserver. The Grind
2020 World Championship Play-In / Knockout Stage - Day 2 / Live Discussion Posted: 29 Sep 2020 10:10 PM PDT 2020 WORLDS PLAY-IN STAGELolesports | Leaguepedia | Eventvods.com | New to LoL All of Worlds will be played on Patch 10.19. Today's Matches
Streams
Teams
On-Air Team
Format VoDs
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Patch 10.20 Discussion and Bug Megathread Posted: 30 Sep 2020 12:17 AM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 30 Sep 2020 01:40 PM PDT For those unaware: Navori Quickblade 3400 Gold +60 Attack Damage +20% Critical Strike Chance +30 Ability Haste Nimble Strikes: Your critical strikes with Attacks reduce your non-Ultimate ability cooldowns by 20% of their remaining cooldown. This is a new Legendary item coming out with preseason. The idea of reducing cooldowns has been tried before on both Spear of Shojin and Essence Reaver- all it did was make enemies who bought it disgustingly uncounterrable. (Jax, Renekton, etc.) This time it's tied to crit but most crit adc's don't really need cdr on their abilities except a select few. So, this item will force characters like Lucian and Tryndamere to have to be balanced around this item while being pretty minor on everyone else. This goes against the idea of "diversity" in the item system. URF is fun but it cannot be balanced. Remove the damn passive/ item. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 30 Sep 2020 07:40 AM PDT
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Worlds Pick’em 2020 is now live! Posted: 30 Sep 2020 03:58 PM PDT
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The shameful state of Latinamerican Esports Administration Posted: 30 Sep 2020 05:11 PM PDT Please I ask you to focus on the subject. Worlds is irrelevant in this situation. I'm writing this post to explain the awful situation in which Promotion/Relegations in LATAM are made this year due to the current pandemic. First, i need to give context on how local leagues work: Latinamerican regions works with a main league, LLA, played (at least this year) in Cd. Mex.. Mexico. Then, the main countries haver their own National leagues: Argentina, Mexico, Chile, Peru, Costa Rica, Colombia and Ecuador. The winners of each National league had to play a Sub-regional tournament: Regional Norte (Colombia, Mexico, Costa Rica, Ecuador), and Regional Sur (Argentina, Chile, Peru. After this tournament, the winners were Estral Esports (Mexico) and Undead Gaming (Argentina). They were going to face Pixel Esports and Furious Gaming, currently playing in the LLA. So then, Whats the deal? Riot LATAM has been delaying the P/R tournament and pushing to make it in a presential event in Mexico City. Meanwhile, LLA players that are going to play P/R have been in Mexico for 9 months, far from their families, unable to leave the country because they still had to play the relegation, but as you may know, many countries still have closed their airports. We all know this situations would not improve. Teams owners have been asking to cancel P/R since MAY with no response. And Riot just kept going on for it, delaying the matches until YESTERDAY, when they finally told to the TEAMS, that it was canceled until next year. And they finally told this to fans TODAY. All the teams in the LLA have players from multiple countries, in this case: Pix: 1 Arg, 1 Mex, 1 CR, 1PE, 1CL Furious: 2 Arg, 1 CL, 1 CR, 1KR, 1Mex So finally TODAY, 4 DAYS before the supposed date of the matches, players are able to fly to their countries after almost 30 DAYS LOCKED in a foreign country, training 8 hours a day agains the same team (https://twitter.com/FG_GonzO/status/1311301285677805569) , because NA has no leagues going on, and it's impossible to train against South American teams due to ping issues. Now, the format has a lot of inconsistencies so basically is not even finished, and anything can change until then.(https://lolesports.com/article/la-promoci-n-relegaci-n-se-posterga-al-2021/bltc52eac0e14d7cc3d) Resume of the rules: -Up to 8 teams competing for 2 places. (This is basically a shit show, depending on the results, the LLA could end with 6 teams or 2 LVP teams may defeat the LLA teams and still not be able to play in LLA depending on what riot decides) -If ther winner of the LLA is on P/R they still have to play it. If they lose, they still have go play worlds, meaning that they will offically be a Tier 2 team. (https://twitter.com/RiotMaggical/status/1311405514346070017) -Undead and Estral are obligated to play their respective legues.-P/R Could be play by 6 to 8 teams depending on the results next year. TL/DR -2 teams have been living locked in Mexico and far from their families for more than 9 months and 1 mont after the league finished and all the other teams started their vacations. -Team Owners have been asking to cancel P/R sin MAY (https://www.twitlonger.com/show/n_1srdssf) -Teams were told Promotion/Relegation was cancelled 4 days before it was supposed to happen . -The community is asking to expand the league to 10 spots but Riot Latam fuses to do it beacuse the budget is not enough (https://twitter.com/hashtag/LLAx10?src=hashtag_click&f=live) Edit: The reason for not adding 2 spots is no monetary, since Estral and Aparently, Undead too, suggested to not receive a single dollar and pay the logistics themselves if Riot let them be part of the LLA. Riot refused because "They didn't win the spot" (https://twitter.com/Estral_Esports/status/1311475445913747457) -Suspicions of censoring with fines (https://twitter.com/Followowojg/status/1311114393896312832) Sorry for my bad english btw i just find this situation unfair for the players :( [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 30 Sep 2020 08:36 AM PDT
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Outplaying a Master Yi & Cassio Posted: 30 Sep 2020 01:07 PM PDT
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A Mathematicians Take on Ability Haste vs. CDR Posted: 30 Sep 2020 06:58 AM PDT
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LATAM Promotion/Relegation suspended until ending of 2021: what it means to the teams involved Posted: 30 Sep 2020 02:33 PM PDT https://lolesports.com/article/la-promoci-n-relegaci-n-se-posterga-al-2021/bltc52eac0e14d7cc3d In LATAM we have many national leagues, Argentina, Chile, Perú, México, Costa Rica and Colombia as far as I know. The winners of every national league play for 2 spots in LLA, which is our tier 1 league, granting a spot for worlds (Rainbow 7 plays in LLA). After a year of teams playing in national leagues (opening and closing splits, and the regional qualifiers), because of the COVID situation, the promotion tournament got delayed. They didn't plan ahead and their solution is a joke. Now they announced it will be played in 2021 with the following rules: -Both LLA teams who were going to play promo/relegation Furious Gaming and Pixel Esports must participate regardless of their results in 2021. -Both teams from the national leagues Undead Gaming and Estral Esports will participate in the promo/relegation as long as they don't end up last and lose promo/relegation to the tier 3 league. -The last two teams from LLA in 2021 will join the other four teams (they might be Furious and Pixel again) and the two new teams from the national leagues, making it between 6 and 8 teams competing for two spots. -Undead and Estral will receive a monetary compensation. Basically this makes the 2020 year go to waste for the national teams. The LLA teams have stayed in their gaming houses in Mexico for the last month awaiting to play the promo/relegation which now will not be played Even if Furious or Pixel qualify for worlds next year, they still have to play the promo/relegation. It really doesn't make any sense. All the money the teams invested this year went to waste, and they will have to play next year for literally nothing because they already have the promotion/relegation slot secured. I'm writing this in behalf of every LATAM player and team whose dream is to play in LLA and worlds, when all Riot LATAM does is shit on the team's work. We would like to hear a response from Riot LATAM esports team and Riot Games. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Worlds 2020- Main Event Groups- post DRAW Posted: 30 Sep 2020 04:53 AM PDT Group A : G2 Esports Suning Gaming Team Liquid Group B: Damwon Gaming JD Gaming Rogue PSG Talon Group C: TSM Fnatic Gen.G LGD Group D: Top Esports DRX Flyquest Unicorn of Love LET THE HUNGER GAMES BEGIN!!! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jung.GG - A new site to find the most common jungle paths! Posted: 30 Sep 2020 08:16 AM PDT We've spent the last year (part-time) working on a program that can extract the most popular Jungle Paths taken by high elo players (Master+) for almost all meta champions! Last week we released Version 2, with a new, cleaner UI (thanks to the help of some kind and very talented Redditors who saw our last post): The site uses the Riot API to extract game data, then uses a "probabilistic" method to get a best estimate for where each Jungler went, although for individual games this isn't 100% effective - over the 15,000+ games we study each week, it has a high degree of accuracy. However - it can occasionally provide strange results for low volume Champions! To be very clear - this isn't what you should do every game! The same way a site that provides build data might suggest the highest win rate for Rammus is 6 armor items, you wouldn't follow this rule if you went against a full AP team. The paths are all situational, but you can still learn some valuable insights from using it. We're very keen to get as much feedback as possible, so please let us know your thoughts in the comments section below - whether that's the usefulness of the site, features you'd want to see or even changes to the site design! Will edit in the important Q&As: What Regions do you use? We use an almost equal amount from EUW, NA and Korea Is this updated regularly? Yes, the code is "productionised" so we can run this weekly , if it's useful. Thanks, Jack J. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The enchanter items for the preseason feel like someone at Riot procrastinated on their homework Posted: 30 Sep 2020 03:41 AM PDT You know the feeling. You have a page to write but forgot about it until the period before its due. You write down the most basic, generic filler that you can to ensure that you at least get a passing grade on it. Your teacher knows you can write better, but it's got all the technical details that they can only give you so low of a grade. That paper is the same feeling I get from the enchanter items. We know they can do a better job due to their other items. "Hey, this one is like, bonus damage and gives you invisibility on a kill! This one has a conal blast that can even immobilize enemies!" There is no creativity or thought to the enchanter items, and I feel like they completely forgot important aspects of the class. Like Locket. Holy cow, they're bringing back the locket aura, but it's just a way worse version of how it used to be. Instead of the 15 armor/mr it used to give, now it's 5 and scales up to 13 as supports finish their build (lol). Remember when auras used to be considered problematic because of how unsatisfying they were when weak, and too strong when powerful? Well guess what's back on the menu because we had to plagiarize that homework. I won't even get into the mythic effects of the other two, they're lackluster as well. But what about stats? Did Riot just... forget that they made enchanters' utility scale with AP? I know there are a couple regular items with AP, but why does a single mythic for supports NOT have any AP? Not like we're losing a fair bit of AP because athene's is simply being removed. Or how about our other stat, ya know, heal/shield power? Not a single bit of that on the mythics? Did they forget? Was there a reason? Why are all the stats the same - health, ability haste, and some third stat? How is that diverse when they're all so similar? Riot's already messing with the skill expression of supports by reducing the number of actives we have access to, and now they're making these horrifically boring, generic items? I'm not advocating for enchanter items to get buffed so we can be strong, I just don't want every option to be so gosh darn boring. We already get made fun of for being boring and easier than other classes, so why are those the aspects that were leaned into during the item update? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tes Knight Montage - Best Mid Laner in LPL Posted: 30 Sep 2020 06:02 AM PDT
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Insane Syndra w + Warwick q interaction got us kill Posted: 30 Sep 2020 07:05 AM PDT
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In the 2020 Worlds Play-Ins stage, 78 Unique champions were picked or banned (52.3%) Posted: 30 Sep 2020 05:10 AM PDT In the Worlds 2020 Play-ins stage, 78 unique champions were either picked (72) or banned (60) out of a possible 149. This is 52.3% of all champions. I have not included Samira or Yone in the possible 149 champions as they are disabled.
For comparison: In Worlds 2019 Play-ins, 82 unique champions were picked or banned out of a possible 145, or 56.6% of all champions. In Worlds 2018 Play-ins, 81 unique champions were picked or banned out of a possible 141, or 57.4%. (This information is taken from lol.gamepedia.com)
Edit: Extra info about this years Play-Ins champion stats: Picked, but not banned champions:
Banned, but not picked champions:
In 2018 there were no Triple-Flex champions in play-ins, in 2019 there were 3 (Karma, Vlad, Tristana), in 2020 there has only been 1 (Sion), and for the first time in Play-ins there has been a Edit 2: R7 played Fasting Senna with farming Sett, so technically this would be the first (?) time in worlds history a champion has been flexed in every position! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supports want power fantasy mythics too Posted: 30 Sep 2020 06:59 AM PDT So I've been looking over the item rework changes, and I have a bit of an issue with them. Riot has stated that they want mythic items to empower the player, and feed into their "power fantasy". And right now there is a huge discrepancy between support mythics and the rest. So for example, right now I've been spamming Bard in ranked, and when I've finished my Deadman's Plate, I really feel like I'm clicking into being being a cool, otherwordly being, zooming around the map with my nifty cape drifting behind me. It's great! And now with the rework I look at these new mythics for the other classes. You get to become invisible, get crazy damage, become that spell slinging beast, or god killing behemoth that you dreamed of. And what do supports get?
All of them have exceedingly mediocre stats. A small amount of health. Some resists. And you know what? These items don't make me feel cool. Sure, when I'm playing support I want to help my team, but I'm also a champion in this game of league of legends. I don't want these disperse AOE auras or small healing effects. Make ME feel like a beast. TL;DR New mythic items give dope power fantasies to the other classes (well, maybe not tanks). Support mythics vaguely remind me of wet cardboard. PS the very LAST thing I want to do at level 13 is spend 1000 gold for a ward item, plus a 2100 gold upgrade. Yes, 3100 gold! What other people are spending on their god tier mythics, I now get to spend on... 2 extra wards, and a bit of CDR! I'll end this little rant by saying that I'm just an average mid gold player. Maybe higher elo supports really do get excited about having a couple extra wards, or lower stat aura teambuff items. But I think for a lot of people, I make an extremely valid point. -Zio [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Machine is an excellent analyst desk host. Posted: 29 Sep 2020 11:57 PM PDT He is an absolute pleasure to watch and hear. I was very disappointed hearing that Dash was going to be hosting The Cooldown and not the actual mid-broadcast desk, but I must say I've been loving Machine. He brings all the charisma that Dash has, but he also provides very good insight and holds conversations well, sparking many new ideas for the analysts to discuss. This is my first time seeing him hosting as a regular (NA)LCS viewer, so I just wanted to share my new appreciation for him. Global Production Team<3 [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 30 Sep 2020 04:34 PM PDT The gloves are a little wonky looking because it gets really loose and heavy on the top side so it droops/falls easily. I need that fixed and her wings that I ordered are coming in,in like a month or so. I also got lazy to trim her bangs but this was just a simple costest. And I plan to save for her staff on etsy since it's a little pricey and I know nothing about making props ;-; [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There’s a ton of extra damage in the new items, is anything going to be done about power creep? Posted: 30 Sep 2020 02:10 PM PDT One of the biggest problems right now is just how much extra damage there is, and while some of the new items offer extra utility a lot of them just have extra damage added on. Is anything going to happen to curb some of that extra power? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bewitching Elise: PUMPKIN SPIDERS Posted: 30 Sep 2020 07:02 PM PDT
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There are currently only 2 Non-Mythic Non-Tear Mana items on PBE Flat Mana is scarce Posted: 30 Sep 2020 07:58 AM PDT Mana is very scarce with the item rework if you are not a mage. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eclipse needs some tuning - currently the most broken item on PBE. Posted: 30 Sep 2020 09:22 AM PDT This assassin mythic is way too strong. Build it on Pantheon support and you can literally solo kill non-tank champion with W auto Q. 16% dmg of MAX HEALTH and a SHIELD and MOVEMENT SPEED on a 6 second cooldown?! It's like Sylas W but for any champion. This item is crazy and you could literally build it on an ADC and it's stronger than every ADC Mythic. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Not every midlaner has strong roaming, not every jungler wants to gank all the time. Posted: 30 Sep 2020 01:46 AM PDT Title. I know it's frustrating to play when the enemy Talon and Nunu visit your lane every minute but don't expect things like a Vladimir mid or an Eve jungle to match that amount of pressure when those are not their strengths. Some champions have strong earlygame pressure, others want to scale don't flame them for playing to their strengths. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LPL audiences on Play-in Day 5 Posted: 30 Sep 2020 04:56 AM PDT
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In game mutes should stay active even after the game ends Posted: 30 Sep 2020 02:41 PM PDT If I mute someone in game, I don't want to see what they have to say, at all. I shouldn't have to re-ignore them after the game ends because the mute is only for in game chat. I'd like to not see messages like those telling me to kill myself after the game is over, thanks. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bwipo in Top20 of Superserver. The Grind Posted: 30 Sep 2020 07:30 AM PDT
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