League of Legends Thank You Licorice - Cloud9 |
- Thank You Licorice - Cloud9
- Tomorrow, This iteration of DAMWON Gaming will play their first Best of 5 against a team other than DRX
- Worlds 2020: Semifinals Opening Tease | G2 vs DWG | SN vs TES
- Golden Guardians Head Coach Inero about playing in-house games in NA.
- Travis talks about what rumors he's heard about roster changes for every LCS team
- Slav Seraphine skin idea
- Being an NA fan is like rooting for your towns 0-10 sports team
- K/DA - MORE | Teaser
- I'd like to present to you a Yuumi pentakill from silver in theese trying times.
- Following the Worlds hype, Ive made a mix with some League Cinematics, tried to get them in sync with the song Warriors(the original one) and here is the result! Hope you like it!
- How excited are we for DWG vs G2 tomorrow?
- LPP League Partner Vapora Dark leaves game on stream and hops on his smurf account
- Funniest post I saw in Inven (Korean community) after G2 vs Gen.G
- (Eng Sub) UZI on coming out of retirement
- Perkz’s thoughts on playing against DWG and TES
- A Look at GENG's Poor Level 1 Setups and How G2 Punished Them
- Profile of G2's Playstyle
- Dignitas re-sign Dardoch and TSM rumoured to drop Doublelift and Biofrost - Tim's Takes
- [PBE] Why Tanks will feel underwhelming in the preseason
- Why does an afk player need to vote for surrender at 15?
- "We Just Needed That 1%" | BMW Legends in Action Worlds 2020 - Episode 5 (Quarterfinals)
- My girlfriend made the Riven Spirit Blossom Sword in Illustrator
- Want to Track Enemy Spell & Ulti Cooldowns in Style? Come In ;)
- Mordekaiser+Bard=??????
- Infographic - Worlds 2020 Quarterfinal Write-Up
Posted: 23 Oct 2020 12:03 PM PDT
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Posted: 23 Oct 2020 07:28 AM PDT Spring 2020 they went out of playoffs in 4th place, losing to DRX Mid Season Cup they did not leave groups, and thus did not play a best of 5 Summer 2020 they were seeded directly into the finals of playoffs, where they defeated DRX Worlds 2020 they faced and defeated DRX in quarterfinals. Tomorrow's best of 5 against G2 will be the first best of 5 this roster plays against a team that is not DRX [link] [comments] | ||
Worlds 2020: Semifinals Opening Tease | G2 vs DWG | SN vs TES Posted: 23 Oct 2020 06:04 AM PDT
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Golden Guardians Head Coach Inero about playing in-house games in NA. Posted: 23 Oct 2020 10:14 AM PDT As in the title, Nick Smith talked a little about the troubles with how in-house games worked, the trouble that came with it and some more. Link: https://twitter.com/inero/status/1319677344857030656 For people not wanting to go on twitter, here's what he said:
[link] [comments] | ||
Travis talks about what rumors he's heard about roster changes for every LCS team Posted: 23 Oct 2020 03:55 PM PDT
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Posted: 23 Oct 2020 10:23 AM PDT Had an idea for Seraphine that I just had to put on paper. An idea to actually completely remove and improve ultimate rank. We go straight to the final evolution. Slav version of Seraphine squatting on the Lada that she stole from Viktor just to cut it in half and power it up with Skarner. Going around the Rift full cheeki-breeki to drown us in hard bass and overamplified sound Enemies hit by her ultimate start dancing to hardbass as given example bythe rest of the gang I still can't put my finger on the name for the skin line.. let's hear your suggestions. You can also poke me on twitter [link] [comments] | ||
Being an NA fan is like rooting for your towns 0-10 sports team Posted: 23 Oct 2020 06:32 AM PDT I feel like I got suckered into buying chocolate bars to fund the local team to go play the game with the big boys even if they have 0 preparation. We have some glimmers of hope but we go into worlds every year hoping another team messes up so we can advance because we expect to lose anyway. Ill give it to Liquid and Fly for putting up a fight this year though! Ill bring the orange slices next year. Good luck my EU friends [link] [comments] | ||
Posted: 23 Oct 2020 07:58 AM PDT
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I'd like to present to you a Yuumi pentakill from silver in theese trying times. Posted: 23 Oct 2020 01:59 AM PDT
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Posted: 23 Oct 2020 09:15 AM PDT
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How excited are we for DWG vs G2 tomorrow? Posted: 23 Oct 2020 03:08 AM PDT Not only is it a match between 2 amazing teams but it's a historical grudgematch from last years Worlds. Personally i think G2 will win, even though most people are predicting DWG ( reasonable ) but nevertheless it's going to be a fiesta brawl of a game, you can mark my words. HYYYYYYYYPE!!!! Starts at 12.00 CET/3AM PST [link] [comments] | ||
LPP League Partner Vapora Dark leaves game on stream and hops on his smurf account Posted: 23 Oct 2020 07:52 AM PDT | ||
Funniest post I saw in Inven (Korean community) after G2 vs Gen.G Posted: 23 Oct 2020 04:44 PM PDT
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(Eng Sub) UZI on coming out of retirement Posted: 23 Oct 2020 01:00 PM PDT
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Perkz’s thoughts on playing against DWG and TES Posted: 23 Oct 2020 08:55 AM PDT
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A Look at GENG's Poor Level 1 Setups and How G2 Punished Them Posted: 23 Oct 2020 05:07 AM PDT
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Posted: 23 Oct 2020 11:11 AM PDT This is not my work - the analysis belongs to /u/TormentedLoL who has now become /u/RengedLoL in lieu of recent issues. He posted the breakdown in a different subreddit and I am merely sharing it here. Disclaimers:
G2 plays a fast-paced style of League of Legends that highly values mobility. They move their pieces around the map in precise strikes on neutral objectives or the enemy team and are incredibly decisive with their playmaking. Jankos is used primarily to accelerate Caps to enable the star mid-laner, but will also take opportunistic ganks on the side lanes if available. While G2 is not reliant on being on the play in the same way TES is, they look at their best when they do dictate the tempo.
G2's Weaknesses
Thank you all for reading! This concludes all of the teams in Semis. It's been a great time watching through all of these games and trying to find play patterns or breaking down the anatomies of how these teams work. I hope you enjoyed reading my work as much as I enjoyed writing it. [link] [comments] | ||
Dignitas re-sign Dardoch and TSM rumoured to drop Doublelift and Biofrost - Tim's Takes Posted: 23 Oct 2020 03:51 PM PDT
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[PBE] Why Tanks will feel underwhelming in the preseason Posted: 23 Oct 2020 04:16 PM PDT TL;DR: It's Christmas and while everyone else gets cool new toys, tanks got their last years present, repackaged and poorly wrapped. I understand it's the likes of Yasuo who sells skins, so the priority customers of the "fun" part of the game will always be in the 1v9 mentality and whatnot, but here's something about tanks, and why preseason will make them feel bad, even if they end up statistically strong. Riot made quite a few correct design choices. From Mythics through Ability Haste to Grievous Wounds in the situational 40-60 version, it's a well-thought idea... on paper. Having Mythics be the first buy bread-and-butter while big classics like Infinity Edge get the Deathcap treatment was neat as well. Even Bami's Cinder as the definitive tank item makes sense - it's both something most tanks already wanted for waveclear and something only tanks ever could use. So why do tanks feel bad to play in the new item landscape? Cool Kids Got The Fun ToysEven with the nerf to % penetration coming (if it's visible already on the PBE, imagine how ridiculous it would have been on Live), all other classes get access to multiple new sources of armor penetration, even classes previously not designed to do it that easily (Eclipse Mythic enabling AD assassins to stack % arpen, new Liandrys, etc). A bruiser with the Divine Devourer mythic and Black Cleaver shreds even more armor than before. There is so much % penetration they had to remove the Legend: Destroyer rune. Some changes are understandable, like the easier access to Grievous Wounds (tanks aren't excluded here, Bramble Vest got cheaper), but with Blight Stone (component to Void Staff) enabling faster access to % Magic Penetration and even Verdant Barrier giving mages a convenient building block into Banshee's Veil, question raises: what new fun items are there for tanks? And the answer is - not so many. Winged Moonplate is the only new component here. It's not even that other classes have better options against tanks - it's that tanks are losing this arms race and have nothing good to fight back with. Dude, Where's My ManaLet's start with the most visible problem. Mana in tank items is pretty much all gone, with the exception of Frozen Heart. You've read that correctly. Iceborn Gauntlet, gone. Righteous Glory, gone. Abyssal Mask, gone. Many champions like Maokai, Poppy or Sion will notice that in longer teamfights their mana pool is simply insufficient. Sure, we can do a second pass of compensation buffs like we did with Sheen users, but what's the point? It's a useful power lever to play with, and limiting the mana itemization to Frozen Heart sounds just bad. There were once rumours of a Tear item for tanks. What happened there? We've had a first round of compensation mana buffs for some tanks on the PBE - Malphite and Amumu are the first batch - but this feels like dumbing the game down for no reason. Mana is a useful stat to balance the game with; it allows you for example to prohibit manaless champions from attaining too much CDR by gating the biggest CDR gains behind a mana item... oh wait, Cosmic Drive exists... anyway, this used to be the idea behind Frozen Heart and Iceborn Gauntlet vs manaless defensive items, and Lost Chapter upgrades against the Hextech Rocketbelt and other manaless AP items. You have to buy mana to avoid running out of it in the long teamfights, but in return, you can get higher CDR easier. I Can't HealIf the argument was that tanks heal too much, not only did everyone and their mother get better access to Grievous Wounds, but also tanks received a huge nerf to their healing tools. Adaptive Helmet, the best item against magic DoTs, is gone (this will be loudly complained about, considering the dreadful Liandry's+Demonic Embrace combo). Catalyst of Aeons and its upgrade to Abyssal Mask is gone. Spirit Visage no longer grants any healing by itself. Warmog's Armor had 150g added to its price for no stat increase, with CDR nerfed (10% ability haste now). Righteous Glory is gone and its replacement, Accelerated Chemtank, has no healing. How exactly are you supposed to endure the lane as a tank? Is this Morello's final testament? Fighters get way better healing in lane now, with the new Phage and whatnot; even AP champions see the return of spellvamp in the form of Leeching Leer (Catalyst replacement). What about tanks? Lack of VarietyAll mana-using Mages start their Mythic with Lost Chapter because the item does all they want in the laning phase - helps them farm with the sweet AP+AH+mana+mana regen combo. Noonquiver is a neat last-hitting crutch for the ADCs. And Serrated Dirk has been a cornerstone Lethality item since the very inception of the AD Assassin as a full-fledged class. But that's the end of the "all satisfied with one item" list. Everyone else wants - and has - options. All Support mythics build from Kindlegem, but the second component heavily varies in stats and purpose (funnily enough even the tank options are more varied here). Manaless AP items aren't uniform: two have Hextech Alternator in recipe, and the third one is the reworked Catalyst with omnivamp. Bruiser Mythics are completely off the charts with convenient build paths and low combine costs, as they cover all four possible combinations of Kindlegem + (Phage or Axe of Avarosa) + (Sheen or Ironspike Whip) + (200 to 700 combine cost). Flexible, adjustable, convenient. Tanks had that variety in their lane builds, sitting on Catalyst, Spectre's Cowl - whatever was suitable for a specific matchup. And now they don't, they all have to rush Bami's Cinder or resistance stat-sticks. A huge part of laning as a tank is simply surviving the enemy laner with an appropriate defensive item choice. And the components for tank Mythics are a little bit problematic. Gone are the days of laning with Catalyst or Spectre's Cowl. And I feel that the single biggest problem tanks will face in lane is that their Mythic buildup will feel completely unhelpful in a war of attrition. Jungle vs LaneThere's a reason why jungle tanks don't complain as much, and it's not just Bami's already being their core item, or the fact that the mana problem doesn't hurt them as hard. Other than some stupid compositions of all single-type damage, a jungle tank will absolutely LOVE a mixed resists Mythic item, it's truly a one-item wonder for them, as they will engage in all lanes against all types of enemies. For laning tanks, however, this is sub-optimal. A small to huge part of purchased statistics will simply feel wrong, wasted, inefficient. It will feel bad. How to solve this problem - tough to say, as yet another issue is the question of stats vs unique effects. Even if the Mythics are geared towards laning against a specific damage threat, it creates another potentially frustrating situation where you are forced to choose between optimal stats and desired active/passive affect. This is something that other classes don't have to worry about as much. Perhaps the way to go is to lower the cost of tank Mythics, so that however you feel about the first item, you can simply be done with it and move on to the next one. Perhaps shaking up the buildpath is the way to go, to enable something more interesting to rush before Bami's Cinder. Spectre's Cowl, Crystalline Bracer, Glacial Shroud, maybe even the old Catalyst - they would all feel great in a tank Mythic. AgencyWhen choosing a Mythic active, you ask yourself: do I need the engage button from Accelerated Chemtank? Or the sticking power from Frostfire Gauntlet? Or just the damage amplificator from Sunborn Aegis? But then you have to throw it all out of the window, as it turns out you need first and foremost to suit your purchases to the damage threats on the enemy team. And then it just feels bad. It's not like with Liandry's or Kraken Slayer, which suit the DPS playstyle well enough with everything else that the anti-tank measures built in are just a handy bonus. It's not about what your champion wants to do. You are not with the agency here - the enemy is. You're just trying to defend from their threat first, and can only afford to play your card later. This is why I understand the initial idea from week 1 of having all tank Mythics build from Aegis - in that case they suck all the same and you just pick the unique effect you prefer. The LegendariesMost games are decided with about 2 full items in each player's inventory. Time will tell how the altered Deadman's Plate, Randuin's Omen and Thornmail will fare in the meta. Together with Abyssal Mask and Force of Nature they all follow a pretty simple pattern of Ruby Crystal upgrade + resist component upgrade, which is convenient for both tanks and bruisers alike. That leaves the forementioned lack of mana and healing in items as the main problem, with good old classics like Frozen Heart and Warmog's Armor being the only options there. Now the idea of making Gargoyle Stoneplate the "tank Deathcap" is great. It's something we've already had with the item, with it scaling with bonus health like Warmog and pandering to the core tank fantasy "I don't care about dealing damage or moving fast, I AM THE BIG GUY". Unfortunately the new Stoneplate lacks this identity, perhaps as a way to open up this item to bruisers. But anyway, the idea of tanking lategame amplification in teamfights is exactly what the class is all about. The rest is all about balance, I just hope it gets the attention it deserves. I also appreciate the concept of tanks being the only class allowed to gain Armor and Magic Resist in one item (that is not Demonic Embrace...), with Death's Dance changed to armor-only, but like we've said before, it might be sometimes unappreciated in the toplane. But, all in all... The "Wow" EffectTanks didn't get it. Mages get the new toys with Everfrost's root, Riftmaker's omnivamp, Harvester's reset; there's plenty of new effects on AD items such as Galeforce, Eclipse, Prowler's Claw and of course the invisibility on Duskblade; even supports, with Shurelya's as broken as it is, complained their way into receiving Imperial Mandate on top of that. There are new, exciting items with new effects. Tanks got the short end of the stick. Their Mythics are old items disguised as new. Legendaries, nothing new and exciting (aside from arguably Force of Nature). Even Stoneplate got dumbed down in both its effect and its buildpath (Stopwatch removed from the build is actually huge). And on top of that, their mana and healing is gone. AND on top of that, there will be plenty of situations where their Mythics will feel awkward to buy due to wasted stats. And let me repeat that. While other classes have some or all new Mythics, Tanks are the only class in the game whose all Mythics are old items with some stat changes that are secondary to the item's main effect and identity. What now?I'm just posting the problems here, I'll present my ideas for a solution in the comments - don't want to soapbox. But to sum up all the issues:
TL;DR: It's Christmas and while everyone else gets cool new toys, tanks got their last years present, repackaged and poorly wrapped. [link] [comments] | ||
Why does an afk player need to vote for surrender at 15? Posted: 23 Oct 2020 05:46 AM PDT So I just unfortunatly just had a game where one of our players where afk from the beginning of the game. The person made sure to stay connected though so we could not remake, and also not surrender at 15 because the early surrender vote needs everybody to vote yes. How come the afk player gets a say in things? We are literally voting to surrender because of that person? [link] [comments] | ||
"We Just Needed That 1%" | BMW Legends in Action Worlds 2020 - Episode 5 (Quarterfinals) Posted: 23 Oct 2020 08:37 AM PDT
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My girlfriend made the Riven Spirit Blossom Sword in Illustrator Posted: 23 Oct 2020 03:47 AM PDT
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Want to Track Enemy Spell & Ulti Cooldowns in Style? Come In ;) Posted: 23 Oct 2020 03:44 PM PDT Welcome, curious summoners, Before I even start, Lola is approved on the Developer Portal (https://developer.riotgames.com/). If you want to reach out to any Rioters to check, the App ID is 465359, App name is Lola. Approved by Riot Gene, Senior Developer Relations at Riot Games. We are a small group of gamers/devs from Down Under and we are excited to open the doors to the next round of beta testers. Introducing Lola.gg, a voice activated summoner spell and ultimate skill cooldown timer with Natural Language Processing.It is designed to create a natural environment for you to track cooldowns by allowing you to naturally shout commands like "Mid just flash ulted on me" as if you are notifying your teammates. An example of how Lola works:
You may ask, isn't that OP? Not everyone is DoinB (in terms of spam timer) so our aim is to utilise new tech to help players improve the quality of their games. Ultimately you will need to trigger Lola timers yourself. Can you decide who actually ignited you? The mid laner? The support next to him? It's your call. We saw some other historical projects like loltracker that are now abandoned even has automated CDR; we removed that, Lola does not calculate item CDR. Please keep in mind that this is a beta. Come join us and get a few laughs as Lola gets your commands wrong sometimes, like "Lissandra" into "lasagna", "Udyr" into "Oh Dear"! Join us at lola.gg now! Our discord channel link is there too. [link] [comments] | ||
Posted: 23 Oct 2020 06:52 PM PDT
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Infographic - Worlds 2020 Quarterfinal Write-Up Posted: 23 Oct 2020 05:45 AM PDT
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