League of Legends Nemesis went on a 7 game winning streak to claim #1 rank in euw |
- Nemesis went on a 7 game winning streak to claim #1 rank in euw
- After ending every rank from Bronze, I finally reached Challenger!
- Fun fact: if we make asol support meta riot will get annoyed and eventually buff him to be a good midlaner
- Akali Traditional Skin
- TIL champions attack their lore enemies in the client's ability page
- I was told that Ahri q, is literally twice as wide as Sivir Q. Lolwiki agrees. Visually that makes no sense.
- Rengar Lvl 1 Pentakill
- sOAZ will coach LDLC OL and Yellowstar in 2021
- Why is Kraken Slayer on Katarina not being addressed in 10.25b?
- "It's two supports, this should be an easy gank"
- 1 Week after downloading the game I got my first S+!
- Tried to mess with my friend's scuttle earlier, didn't think I'd steal it THIS way, though
- I own 2000+ summoner icons and I want someone to dethrone me!
- Run It (ft. Cal Scruby & Thutmose) | Official Lyric Video | All-Star 2020 - League of Legends
- I own every obtainable skin in LoL
- Mythic items and itemization, in general, aren't as creative as I think they could be.
- "Either I teach you or I kick you"; Revenge Tale - Reflections with mithy (2nd) - League of Legends
- Does Divine Sunderer Ezreal do more damage than season 10 Trinity Force Ezreal?
- We were getting hard stomped when I decided to start spam dancing in front of Gragas and he accepted it. Soon after, everyone else joined in, we were dancing and memeing before returning back to playing normally. I love to find people like this in our community.
- Yone and Ziggs Wombo
- Twitches passive triggering Night Harvester but not triggering Dark Harvest is the weirdest thing ever
- Drawing all champs day 87 - Pantheon
- If ADC scaling was such an issue, why couldn't all the ADC/Crit mythics have a bonus second Mythic passive that scales crit damage up with every completed item?
Nemesis went on a 7 game winning streak to claim #1 rank in euw Posted: 12 Dec 2020 12:23 PM PST Holy shit the games he played had been pretty stressful to say the least, the guy has been making comeback after comeback to make the miracle happen and tie ap0 as the number one player on the server, i'm pretty excited to see what this guy can do on the korean server op.gg: https://euw.op.gg/summoner/userName=Last%20Sacrifice twitch: https://www.twitch.tv/lol_nemesis twitter proof: https://twitter.com/nemesis_lol/status/1337856299690758144?s=20 edit: formatting and added links [link] [comments] | ||
After ending every rank from Bronze, I finally reached Challenger! Posted: 12 Dec 2020 04:19 PM PST
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Posted: 12 Dec 2020 04:03 AM PST Seriously, look at any mid, jungle or top champ that was played as a supp. Their main role got buffed while there support capability got nerfed, BUT in aurelion's case the only way rlly left for him is up. (Plz dont treat this as a troll post) [link] [comments] | ||
Posted: 12 Dec 2020 06:22 AM PST
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TIL champions attack their lore enemies in the client's ability page Posted: 12 Dec 2020 01:19 PM PST When viewing the ability tab under champions in collection, you can find their 4 abilities and passives being demonstrated. I was wondering if there was a base champion that takes attacks (like how skin spotlights uses Katarina), and realized that the dummy is actually their arch nemesis by lore. You can go check it out in the client yourself. *For example, Jinx is fighting Vi, while Caitlyn fights Jinx* When it is demonstrating abilities that heal allies, it also uses lore allies (Senna Qs Lucian to heal him and damages Thresh) I thought this was pretty cool and not that well known and is a nice little easter egg from Riot. [link] [comments] | ||
Posted: 12 Dec 2020 02:20 PM PST I realize this isn't any formal sort of testing...but just using the eyeball test, that doesn't seem to be true at all. https://leagueoflegends.fandom.com/wiki/Ahri https://leagueoflegends.fandom.com/wiki/Sivir https://imgur.com/a/lUkRQdW : some screenshots highlighting the difference As far as i can tell, Ahri q amoebas out towards the targets but doesn't get visually bigger in circumference. This seems to be why Lolwiki is saying ahri Q is twice as large as sivir q....which with a visual reference of 101x101 pixels just doesn't seem to be possible unless ahri's hitbox just doesn't match her animations and is much more forgiving. Anyone have any actual insight into this, because as far as i can tell this feels like a stopgap lolwiki arbitrary quantification, because they needed an answer and its "mostly true"? [link] [comments] | ||
Posted: 12 Dec 2020 09:21 AM PST
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sOAZ will coach LDLC OL and Yellowstar in 2021 Posted: 12 Dec 2020 09:31 AM PST
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Why is Kraken Slayer on Katarina not being addressed in 10.25b? Posted: 12 Dec 2020 03:46 AM PST This champ has been disgusting all preseason but now shes doing some downright illegal shit. Since shes a melee champion Kraken Slayer is treated as on hit for her so she can apply it with her ultimate. This means a gigantic chunk of her damage is straight up unmitigated now. Heres a screenshot of what she did to me in a recent game. I have no idea how this level of true damage is even remotely acceptable: [link] [comments] | ||
"It's two supports, this should be an easy gank" Posted: 12 Dec 2020 11:23 AM PST
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1 Week after downloading the game I got my first S+! Posted: 12 Dec 2020 02:57 PM PST | ||
Tried to mess with my friend's scuttle earlier, didn't think I'd steal it THIS way, though Posted: 12 Dec 2020 01:50 PM PST
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I own 2000+ summoner icons and I want someone to dethrone me! Posted: 12 Dec 2020 02:25 PM PST Hey, there /r/leagueoflegends. I just recently obtained my 2125th summoner icon and I was curious who could have a collection larger than mine. So I'm curious if anyone out there has more than me! [link] [comments] | ||
Run It (ft. Cal Scruby & Thutmose) | Official Lyric Video | All-Star 2020 - League of Legends Posted: 12 Dec 2020 09:07 AM PST
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I own every obtainable skin in LoL Posted: 12 Dec 2020 11:32 AM PST
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Mythic items and itemization, in general, aren't as creative as I think they could be. Posted: 12 Dec 2020 04:49 AM PST For being build defining items, the stats that most of them give are very similar, and the fact that certain paths completely lock you out of certain stats like mana or ability haste feels very bad. Take being a mage for example. If you want to have any sort of mana, you have to get a tear but without getting one of the 2 mythic items that give mana, you are forced to either sit on your tear or to finish your Seraph's (which build path feels awkward btw) which feels very inefficient without the +600 mana that Luden's or Liandries provides. Another thing that feels like it isn't really reaching its full potential before we head into next season is the Mythic bonuses. There is so much potential for a cooler and more unique mythic bonus that could actually make your build feel more malleable, but instead, it is just like here is some haste, here is some attack speed, did we mention that you can get movement speed on Galeforce and Shurelya's? Items that have much more unique mythic passives like Divine Sunderer giving hybrid pen, or Locket that gives a scaling aura of stats to you and your allies are the direction that I feel more items should explore. For example, there could be a mythic bonus like "Ability Haste to your allies" so if they aren't building any you can supplement that as a support. Lastly, and a little off-topic, with the removal of most items with actives that can actually proc the second half of the rune, isn't it an oversight that Glacial Augment didn't even receive any slight mechanical changes this preseason? The rune lost it's only niche and I can't see why you would take it as it anymore. The only items that can proc it make no sense to build in most cases (Turbo Chemtank, Everfrost (????), and Randuins). I don't get the transition away from active items in general and feel like, again, that an avenue for mythic items, or even some legendary items, to have some innovative and interesting new mechanics introduced through is lost. Overall I think that there is not really enough build flexibility with the current items and I feel more shoehorned into building much more similarly every game than I did last season. I feel like there should either be new Mythic items introduced or some Legendary items reworked into Mythic (or vice versa). While I get that maybe too many changes would make the game unrecognizable and this is something that might be more of a discussion down the road, I wanted to discuss it. This is the preseason and the time that we explore ideas that will be much harder to change into the season. I think that more thought should be given into itemization because as it is right now I think it could be more creative. [link] [comments] | ||
"Either I teach you or I kick you"; Revenge Tale - Reflections with mithy (2nd) - League of Legends Posted: 12 Dec 2020 08:52 AM PST
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Does Divine Sunderer Ezreal do more damage than season 10 Trinity Force Ezreal? Posted: 12 Dec 2020 12:58 PM PST I don't know. His Q's are chuncking me like for 40% health and he is more tanky now. Really frustrating to play against. [link] [comments] | ||
Posted: 12 Dec 2020 01:46 PM PST
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Posted: 11 Dec 2020 11:07 PM PST
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Posted: 12 Dec 2020 03:04 AM PST While it makes sense for the passive to not function with items like Liandry's or Rylai's, because a 6 sec burn would be way too strong with them, it doesn't make any sense triggering Harvester but not the rune. The text for both is damaging an enemy champion so no idea why it won't trigger the rune. [link] [comments] | ||
Drawing all champs day 87 - Pantheon Posted: 12 Dec 2020 05:28 AM PST
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Posted: 12 Dec 2020 06:45 AM PST TL;DR: Have Crit mythics also give a mythic bonus of scaling bonus crit damage per completed item. Kraken Slayer reworked to work like 8.11 IE, where partial crit damage is true damage, scaling as a mythic passive. Immortal Shieldbow's mythic passive is disappointed, maybe something like %omnivamp based on %crit chance would be more interesting/more dynamic. Gale Force's mythic passive kinda sucks and could be slightly reworked, but is probably the best of the 3 ADC mythics - make the movespeed a burst when you crit. It seems like such a simple solution, and the only downside I could see coming from it is that Infinity Edge would cease to have a function, which isn't objectively a bad thing, but could be disappointing since IE has been such a staple in League gameplay, especially for ADCs. And hell, even then, if you really awnted it to stay, I was just tossing around ideas in my head of how to solve the issue with ADC scaling issues, because I honestly really like the Mythic system and think it solves a lot of issues that were prevalent in the old item system. I was also just thinking about the idea that ADC mythics have really dumb and unnecessary Mythic Passives.
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