- On PBE, Vel'Koz's AD growth has been changed from 3.14 to 3.141. However, Pi is 3.14159..., meaning that Pi rounded to the thousandth digit should be 3.142. What Riot has done is Bad, and it is Wrong.
- LCS 2021 Format Changes OFFICIALLY REVEALED! - Full Breakdown
- Unlucky Twitch getting kicked by Lee Sin
- Fiddlesticks traditional skin
- The problem with Rell
- Why were tanky supports completely ignored as mythic builders?
- The Greatest Minion Ever
- Rell isn’t underpowered, she is situational. Like champions should be.
- 2021 LCS Season Updates
- I animated Rell Login Screen Illustration - Fanart
- This reddit has the worst takes on balance it’s kind of funny
- Isn't it crazy how for the last 2-3 seasons, people complained that damage was too high and for this preseason they decided to crank it to 11?
- Patch 10.25b (going live tomorrow)
- Almost every post on r/leagueoflegends nowadays is people complaining about the game.
- cvMax: "I can never accept this penalty... The process was completely unfair. I want a re-investigation."
- Clearlove Returns to Pro Play
- Amumu is the latest victim of a problem that happens every year
- playing against akali as melee is worse than playing vs ranged
- Chibi Splasharts (Cassiopeia, Zyra, Jhin, Azir...)
- Ahri's 9th birthday
- Kled getting stuck in wall. (29s)
- Riot Korea announces measures to combat intentional griefing in relation to illegal Chinese gambling websites
- [EngSub]Doinb" Recently,All the LCK player told me that ,SKT is the best team in LCK"
Posted: 14 Dec 2020 02:34 PM PST In the live version, his AD growth is 3.141593, which is a proper rounding of Pi (3.14159265...). The PBE first changed it to 3.14, which is fine, but now it's changed once more to 3.141, which is distasteful and deplorable. It would be much better if Vel'Koz has his AD growth adjusted to 3.142, or even better, 3.14159, since that way you can preserve the true sequence of digits and still have an accurately rounded value. Riot anti-mage bias SMH, how am I supposed to CS properly now [link] [comments] | ||
LCS 2021 Format Changes OFFICIALLY REVEALED! - Full Breakdown Posted: 14 Dec 2020 10:00 AM PST
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Unlucky Twitch getting kicked by Lee Sin Posted: 14 Dec 2020 09:32 AM PST
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Posted: 14 Dec 2020 11:40 AM PST
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Posted: 14 Dec 2020 02:11 AM PST Rell is a really fun champion and I enjoy playing her a lot right now. Her kit is entirely based around being tanky and ccing enemies, while probably having the least amount of damage in the game. But there is one thing that needs to be changed: REMOVE BEING ABLE TO UNBIND YOURSELF! There is no reason for this mechanic to exist and I can't count the amount of times I accidentally broke the bond instead of stunning enemies in fights, because my mouse was near my character. The second minor inconvenience is that you lose the link on death, which is also kinda unnecessary. [link] [comments] | ||
Why were tanky supports completely ignored as mythic builders? Posted: 14 Dec 2020 06:47 AM PST The tanky support role is a fairly big and even common role alongside the enchanters, including champions like Blitz, Thresh, Nautilus, Leona and since a few days Rell. Not a single choice is made available to an entire class of characters. A class that is the most common class for support in pro play. There is ONE mythic for the entire class, Locket of the Iron Solari. Other options for them are the more expensive Tank mythics which also build out of Bamis cinder, an item you might not even want as support. The first problem with this: There is zero diversity in the itemization options. Third and biggest problem: Locket's numbers are terrible. A full build support (as if that ever happens in this meta) has a 13 armour/mr aura with this. Mages get 18 flat pen from their boot slot or they get 6 + 5 per mythic from Ludens. So a full build support is mitigating less pen from mages then they get for 1100 gold. Assassins? You're negating a bit more then the 1000 gold serrated Dirk. This is basically useless for mitigating damage. Please just give tank supporters some love. There arent any choices to make for your mythic and the only option is completely terrible. Locket needs buff and a clear identity. I'd much rather have a strong shield to help my team OR a good aura to buffer their resistances. Make the shield scale with your bonus hp. Make the aura scale with a very small percentage of your own resistances. [link] [comments] | ||
Posted: 14 Dec 2020 06:11 PM PST
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Rell isn’t underpowered, she is situational. Like champions should be. Posted: 14 Dec 2020 02:00 PM PST Unpopular opinion: Rell isn't underpowered, she's just situational. I see people complaining about her abysmal damage, attack speed and movement speed when unmounted. While all of those are true, I think people just don't see the overpowered pieces of her kit, like her Q and passive. With Q Rell can oneshot a shield of any magnitude, meaning she counters characters like Naut, Morde, Janna, Morg, and items like Maw, Locket, and most importantly GARGOYLE STONEPLATE. If she can destroy a 3000-hp Gargoyle shield from the enemy tank with one Q, i'd say she has way more damage than any tank support. She just isn't viable in every comp and against every comp. But if you intend on picking a Nautilus and building a Stoneplate to be a supertank with your W and Stoneplate active, you better ban Rell or I'll rip that sense of security from you with a single Q, and your resistances with it. [link] [comments] | ||
Posted: 14 Dec 2020 10:06 AM PST | ||
I animated Rell Login Screen Illustration - Fanart Posted: 14 Dec 2020 07:33 AM PST
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This reddit has the worst takes on balance it’s kind of funny Posted: 14 Dec 2020 03:38 PM PST Every preseason the same thing happens, a bunch of balance changes come out and a bunch of silver/gold players start verbally vomiting out their garbage opinions Tons of threads bashing the balance team for being garbage, people calling champs like amumu, kayle, and samira that recently got completely justified nerfs unplayable, people calling pantheon the best solo laner in the game because he has like a 1% higher wr than Camille even though Camille has like 3 times the pick rate, and malphites stats are just better, of course stats aren't everything but still the main argument in most of these threads is that panths numbers are too big Reddit does not fucking know balance, now maybe riot doesn't have the best balance team but like come on guys, the whole point of preseason is to work out the broken stuff, of course shits going to be broken [link] [comments] | ||
Posted: 13 Dec 2020 09:50 PM PST Games are just "Who can delete who faster?". Less extended teamfights or slugfests and more just one team rolling the other team to end in 15/20 minute surrenders. Imo the item overhaul didn't solve anything and just exacerbated the problems that were already present. This is the first preseason where, after the adjustment honeymoon period, my reception is lukewarm and the game overall is less fun to play. I'm actually concerned on how they can possibly balance the new item shop. [link] [comments] | ||
Patch 10.25b (going live tomorrow) Posted: 14 Dec 2020 05:18 PM PST https://twitter.com/MarkYetter/status/1338646520631967745?s=20 For those who can't access twitter: NERFS Sunfire Aegis - Immolate Damage Ramping 12% per second up to 72%>>> 10% per second up to 60% Akali - Passive movement speed 40-70%>>> 30-60%; Passive damage 39-180(+60% bAD) (+50% AP) >>> 29-170 (+60%bAD) (+40% AP) Malphite - Magic Resist 32.1 >>> 28 Galio - W Cooldown 16-12 >>> 18-16 Anivia - E base damage 60-180 >>> 50-170; E mana cost 40>>>50 Olaf - Q slow 29-45% >>> 25-45%; W attack speed 55-95% >>> 50-90% BUFFS Gangplank - AD per level 3 >>> 4 Kayn - Base armor 35 >>> 38; Q damage 65-145 >>> 75-155 (basically a revert of last patch) ADJUSTMENTS Runaan's hurricane - Cost 3400 >>> 2500g; AD 25 >>> 0; Passive bolts 40-70% >>> 40% of attack damage; Pickaxe replaced with dagger in build path Rell - Self Casting E while in combat no longer unbinds her target. [link] [comments] | ||
Almost every post on r/leagueoflegends nowadays is people complaining about the game. Posted: 14 Dec 2020 09:37 AM PST Basically title, all i see in this sub anymore are people complaining about the game. Granted the game isn't perfect and some complaints are valid but i would say 70% of the complaints are people just looking for another reason to flame the game. Idk this is just my opinion, kinda turns me off to the community. [link] [comments] | ||
Posted: 14 Dec 2020 03:35 AM PST
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Posted: 14 Dec 2020 03:05 AM PST https://twitter.com/edg_edward/status/1338438586757074945?s=21 𝐂𝐥𝐞𝐚𝐫𝐥𝐨𝐯𝐞 𝐢𝐬 𝐛𝐚𝐜𝐤 𝐭𝐨 𝐭𝐡𝐞 𝐑𝐈𝐅𝐓! EDG #ClearloveHe's back! Gotta say I'm extremely happy to see him back, even though I don't think anyone saw it coming. One of the most legendary players. [link] [comments] | ||
Amumu is the latest victim of a problem that happens every year Posted: 14 Dec 2020 12:03 PM PST Every single preseason there's a champ or a few champs who are niche picks really only played by one tricks that become insanely strong. This leads to them having a super high pick and ban rate, as well as win rate. Over the next few patches they obviously get nerfed until they're weaker than they were before the buffs. Everyone else stops playing them, and it's back to only the one tricks. However, our champ has been nerfed for basically no reason (from his state prior to preseason, I'm not talking when he was 60% WR, which was primarily due to sunfire) and now feels terrible to play. This happens to at least one champ every preseason, and it really makes the game not fun to play at all. Somehow everyone seems to be missing the point. Amumu was clearly too strong, and needed to be nerfed. He was overnerfed and now he's weak. I'm not asking that he goes back to 60% winrate, just that he goes back to the spot he was in prior to the item rework, or even a little weaker would be fine. [link] [comments] | ||
playing against akali as melee is worse than playing vs ranged Posted: 14 Dec 2020 01:42 PM PST I really don't understand how they managed to make a melee champion that can perfectly kite and is harder to pick fights with than a ranged champion. shes absolutely unbeatable and unstickable to if played correctly, I get that champions should have a certain level of outplay potential. some more than others but what is a melee champion is supposed to do against akali trade pattern? can someone explain that to me? Q slow opponent, if they cant trade use passive. if they decide to trade then use the fog if not use the insane passive movement speed to run away and you just got your Q off and they did nothing what kind of healthy trade pattern is that?. melees can't do jack shit vs that. [link] [comments] | ||
Chibi Splasharts (Cassiopeia, Zyra, Jhin, Azir...) Posted: 14 Dec 2020 04:54 PM PST
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Posted: 14 Dec 2020 05:07 AM PST Ahri was released back in 2011, December 14th! LET'S ALL WISH THE CHAMP HER HAPPY 9TH BIRTHDAY (because it matches the number of tails she has XD) [link] [comments] | ||
Kled getting stuck in wall. (29s) Posted: 14 Dec 2020 08:41 AM PST
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Posted: 13 Dec 2020 08:55 PM PST
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[EngSub]Doinb" Recently,All the LCK player told me that ,SKT is the best team in LCK" Posted: 14 Dec 2020 06:27 AM PST
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