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    Monday, December 14, 2020

    LoL Guide The power of practice in League Of Legends - Why Korean/Chinese players are so good?

    LoL Guide The power of practice in League Of Legends - Why Korean/Chinese players are so good?


    The power of practice in League Of Legends - Why Korean/Chinese players are so good?

    Posted: 14 Dec 2020 03:52 AM PST

    "Everybody has the will to win. Only a few people have the will to prepare to win."

    Please, I really really really want you to read the whole post! I know it's long, but I'm sure your League Of Legends thinking and gameplay will get to the next level. I've put so much effort and study into the topic I write about. This post is the reason WHY I posted about improving your mechanics yesterday and how to do it. This post consists of knowledge that I've paid thousands of dollars and spent more than 10.000 hours (gaming, playing other sports, coaching) to acquire and people paid me thousands of dollars to learn. That's the first lesson of my coaching sessions program. You don't want to miss this one if you really care about being better at the game!

    But first, let me introduce myself to you. I'm Hellfire Lord, and I'm passionate about teaching the game to others, not because I love teaching, but because I love helping someone climbing to their dream rank and achieve greatness. I've been playing and studying the game for years and I've climbed Grandmaster this season as a jungler, and D1 (Master promo lost) as an adc.

    My coaching process

    My coaching process follows the philosophy of one of the most successful coaches of all time: John Wooden, the coach of UCLA's basketball team for 27 years. He was anointed "Greatest Coach of the 20th Century" by ESPN and the greatest coach ever -in any sport- by the Sporting News. Wooden led his teams to ten national championships in 12 years, won 88 consecutive games, and achieved the highest winning percentage (.813) of any coach in NCAA basketball history—all while building an enduring reputation for developing the character of his players at least as much as their skill. It's not surprising that in the decades since Wooden retired, his influence has spread far beyond the basketball court. Books by and about Wooden apply his insights to life, learning, and business as much as to basketball.

    So what was Wooden's secret of success? My answer, based on what I discovered in my effort to help promising League Of Legends players become great, is that he insisted on one thing that most people fail to realize how much powerful it actually is. This one thing is arguably the number one secret of Wooden's success: old-fashioned practice, efficiently run, well-planned, and intentionally executed.

    If you were to ask Wooden what made his teams so successful, he would likely describe a series of unacknowledged moments in otherwise empty gymnasiums: his players practicing shooting without a basketball, say. Or perhaps he'd describe his evenings in his office scripting the next day's practice, noting where the racks of basketballs should be placed so time was never wasted looking for a ball. John Wooden doted on practice to a degree that was legendary. He began—surely to much eye rolling—by practicing things that every other coach would have considered unworthy if they'd have considered them at all: how to put on socks and sneakers, for example.1 He timed his practices to the minute, husbanding every second to ensure its precise and careful allocation. He kept a record of every practice on note cards, which he filed away for future reference: what worked; what didn't; how to do it better next time. Unlike many coaches, he focused not on scrimmaging—playing in a way that replicated the game—but on drilling, which is playing in ways that intentionally distorted the game to emphasize and isolate specific concepts and skills.

    He followed a logical progression, often starting his instruction on topics like shooting by having players work without the ball and building to increasingly challenging applications. He repeated drills until his players achieved mastery and then automaticity, even if it meant not drilling on more sophisticated topics. At the point where other coaches might decide their teams had learned a skill, Wooden's teams were just beginning their work. And he always insisted that his players practiced doing it—whatever "it" was—right.

    Though we remember him for the championships, what ultimately made Wooden great was practice. Every iteration of teaching and explaining and executing, again and again, was a tiny bit better than anyone else's. The culture in which those drills took place—what players were thinking as they stood in lines—was a little bit more humble, selfless, relentless. The compounded effect of these tiny differences was a dynasty.

    Author and sportswriter Daniel Coyle's book The Talent Code is just one of several recent efforts to understand the tradition of intentional practice that Wooden helped establish. In the book, Coyle describes how the compounded effect of better practice accounts for the rise of seemingly inexplicable "hot spots" of talent around the globe. What seems like talent, it turns out, is often better practice habits in disguise. How could it be, for example, that a single tennis club in a freezing climate—a club Coyle describes as "rundown" and with just one indoor court—has, since its founding, produced more top-20 women players than all of the tennis clubs in the United States put together?

    The answer is Larisa Preobrazhenskaya, the gray-haired, track-suit-wearing majordomo whose players follow the adage that practice makes permanent—that if practice drives actions into muscle memory, it's better to do it slow and right than fast and not quite right. Like John Wooden, she practices fewer things better, and with diligence. She is unapologetic about asking her athletes to imitate others, an approach that many coaches too often dismiss as demeaning.

    Again and again, Coyle shows that the aggregation of seemingly trivial improvements in practice can create otherwise inexplicable densities of talent sufficient to change a society and its conception of what is possible. Brazil's passion for soccer makes it an international power, but its passion for futsal, a soccer derivative featuring small-sided games in an enclosed space using a less elastic ball, yields as many as six times the touches per hour for a developing Brazilian player, Coyle points out, than for a similar player in some other nation. The game's space limitations reward skills learned to speedy automaticity. "Commentators love to talk about how 'creative' Brazilian players are—but that's not quite right. The truth is, they've been practicing that creativity for their entire lives," writes Coyle. The humble details of their practice separate Brazil from every other soccer-obsessed nation on Earth.

    For its part, League of Legends as a game remains a competition-loving culture. We love the heroic upset, the first game of the young rookie who has just hit the scene, the last teamfight of a close game. We watch games and follow teams and players, sometimes to the point of obsession, but if we really want to see greatness we'd better spend our time watching practices of the best players instead. Have you noticed something different about Faker and other Korean/Chinese players out there? Have you noticed that when they're on queue times they train their mechanics in other games? Why do they do it in these games? Somebody would say they can just practice it in-game. The answer is they can, but in-game they practice it every time they fight which is hardly the 5%-10% of their time in-game. In mini-games, they practice it 100% of the time. So, when it comes to the mechanical skills you should train in order to become a better League Of Legends player, which method do you believe is more efficient? Do you know understand why Korean and Chinese players are better? It's part of the culture. They are what the "Brazil" of League of Legends.

    That's why Korean and Chinese teams win almost every international tournament and have been so successful over the years. It's in their culture to practice what Wooden's philosophy supports. They don't only focus on scrimming or SoloQ games —which is playing in a way that replicates the game they will play in a tournament—but on drilling, which is playing in ways that intentionally distorted the game to emphasize and isolate specific concepts and skills.

    In order to know which drills you should practice, just read my post "How to improve your mechanics FAST!". Make sure you also read this one to go from this theoretical approach to actual practical steps to achieve greatness.

    submitted by /u/hellfirelord
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    Game concepts every player should have

    Posted: 14 Dec 2020 12:19 PM PST

    I'd like to start this post saying I'm not a professional player or even high elo, I'm currently Platinum IV in my main account and I still have much to learn of this game we all share a love and hate for, my objective is to try and share concepts I know many people don't understand or even seem to know about the game. This post is going to be long and if you are Plat+ I'd like you to share in the comments things that I may have overlooked or even not mentioned altogether, as I said, I still have much to improve but my objective is to bring some concepts to players below gold that actively try to improve in the game.

    I have a few friends that are bronze/silver and a lot of them end up asking me "how to actually improve?" and when I tell them some concepts they say "I already know that! I just can't climb because of my teammates!" and it strikes me as odd, this preseason I decided to start playing jungle on an alt account and ended up duoing with some of them for the sake to see how they play their ranked games and it stroke me that they actually don't understand the game at all. I'm not trying to bash anyone and I'm pretty sure if a diamond+ player watched me play they would be able to point out a lot of mistakes I make throughout my games, also I don't want to give examples in a way that is hard to grasp, I want to make them easy and simple so you can actually learn how to apply them to your own games.

    1- KDA is not everything

    I actually mean it when I say KDA is not everything. Kills are great and they boost your ego, it's actually pretty good to be 10/0 on your games and be extremely ahead of your enemies, but how many games have you lost that you had a good KDA? how many games have you won where you were behind? You don't need to know the exact numbers but I think we can all agree that some of those moments are ingrained in our memories. It's frustrating being super fed and losing a "won" game but it, most of the time, can be attributed back to it being your own fault. The objective of the game is to destroy the Nexus and to do that you need to destroy turrets, your KDA should help you do that faster but not be the sole reason you get into a match or even win a game.

    1 Kill is roughly ~15 minions

    Sometimes it's better to farm than to coinflip games trying to get "ahead".

    2- Wave Management

    One of the biggest problems I've seen in Bronze (and sometimes even my own elo) is how people push waves all the time without actively thinking about it. I had a friend tell me he always lost games (Nasus main) by being ganked all game long, by watching him play I was perplexed by the position he was putting himself into basically in all games. One of the easiest ways to win lane is to actively understand how minion waves work, and I will give you concepts of: Freezing, Slow Pushing, Fast Pushing (known as Shoving), and talk a bit about split pushing (usually extremely helpful for all my top mains out there!).

    Minions will spawn at 1:05 and from there on every 30 seconds.

    from 1:05 ~ 15:00 cannon waves will spawn every 3 waves

    from 15:00 ~ 25:00 cannon waves will spawn every 2 waves

    from 25:00+ every wave will have a cannon minion

    It's good to understand this concept and keep track of when your next siege (cannon) will spawn, it's extremely useful for pushes and can actually help you hold a freeze for longer if you time it correctly.

    Freezing is extremely useful to make your opponent vulnerable to ganks or all-ins. Let's say you are a Tryndamere against a Nasus, pushing up your wave against him is all he wants early level, they can be safe under turret and scale all they want! Freezing your wave would mean they have to get past the center of the lane and it would give you opportunities to all in him so he needs to choose to either die or give up CS. If you kill Nasus a couple of times and keep the freeze on going you'll actively deny him from CS and EXP. Freezing is the best thing you can do in the solo lanes, although mid lane is a bit harder to pull on this trick.

    You may be asking yourself how to actually hold a freeze and I will answer it simply with: "You need to keep at least 3 enemy minions alive at all times!" and it is that simple for the most part. If you are facing a hard matchup the best thing to happen is to have your enemy hit your minions before you even hit theirs, you'll be able to get closer to your turret and it will not only make you safe from River ganks it will give you and your jungler opportunities to gank your opponent and make your life that much easier. You'll only push a wave if you have reasons to do so (and I will get to that in a moment), for the most part you'll want to have the wave pushed up to you.

    If you can keep 4 casters alive on the enemy wave you'll be able to hold a freeze for a while, what I like the most is to keep 3 melees alive and sometimes 1 caster (depending of how fast I want the wave to keep pushing towards my side of the map), you got to actively keep the minions in the same place and it can be risky, but it's a thing you'll have to learn from practice! Some times your matchup will not allow you to freeze as they can use abilities to make waves crash, sometimes you hit the minion in a moment you should and it slowly starts to break your freeze away, there are too many variables in freezing to tell you exactly how to do it 100% of the time, but these are the basics of it and should get you started!

    Slow pushing is the technique of accumulating the most minions you can in your wave and crashing it under the enemy turret, it's easy to do and super effective, but it can also be forced upon you if you don't spot it. One of the easiest ways to force a slow push on your enemy wave is to do something called "cheater recall", it's mainly done in the first cannon wave where you accumulated a large number of minions on your side that will inevitably crash under the enemy turret. An equal sized minion wave on either side of the map will slow push towards the other side and you can't actually do anything about it, cheater recalls are extremely good early leads for lane bullies as they won't lose XP/Gold and have an small item advantage on you. You know that Darius that pushes the wave and goes back to base to suddenly kill you when you are trying to crash your wave under his turret? I know you do and that's how he does it. But this section is about slow pushing and so I'll try to explain why it's useful in other cases other than just "I need to back". If you are in lane and an objective is coming up, or you know a fight will end up happening close by slow pushing is super effective, you basically make your enemy choose from following you to whatever it is that's happening making them lose a lot of EXP/Gold (effectively putting them behind) or give your team that good and amazing objective/kill because they need to stay while you can leave with nothing to lose!

    An example is if you are bot lane and the next dragon will spawn in a minute, you try to create a bigger wave and have priority over the enemy bot lane, drake is basically guaranteed as the ADC needs to choose from farming (which is a guaranteed source of income/exp) or just lose it all and literally gamble. Supposing you all just go back and forth and end up not taking the objective they just lost 6+ minions and are now behind, it's a win-win situation if you can put your enemy in this situation.

    Fast pushing is just the act of hitting minions as fast as possible, usually it's used to combat a slow push from your enemy or to react something that's happening across the map. Trying to think of examples of this would be when your jungler is being invaded and asking for help, you fast push in the hopes of being able to get there as soon as possible and turn the tides to your favor, it's obviously not the only reason why you would fast push a wave, but sometimes you need to react to things quickly and that's the easiest and fastest way to do it.

    Split pushing is the act of being in a side lane to draw pressure from the enemy team. It's a pretty hard concept to be good at as it requires you to have good map awareness and will often result in you having to 1v2/1v3. I see a lot of lower elo ADC's doing it and getting caught. You only want to split push the side lane opposite to the next objective to give your team full advantages, and you need to be able to rotate to your team if they actually need you there with them (which makes it most useful to top/mid laners with teleport). It has happened to all of us at some point that we are going to take a dragon and suddenly the enemy Fiora is going for your top lane T2, in most cases you take the objective and lose turrets or your team freaks out and don't know what to actually do, resulting in a lost objective. To split push effectively it requires you to understand who you can and can't fight on the enemy team and have total knowledge of where are all of them in the map, you also need to know when to back off and when to go back in, it's a hard concept that pays off really well but it can also hurt your team profoundly if done in the wrong time and at the wrong place.

    3- Map Awareness

    This one I struggle with a little bit and it's one of the reasons I am playing jungle in an alt account. Having informations of where your enemy jungle started can give you a big edge in predicting where they are going to gank/which camps they are going to clear and can help you adjust accordingly (even if you are a laner). That's not the only concept on map awareness, it's just one of the most useful ones that I am trying to get better at at this point.

    Map awareness is understanding what you can and can't do based on what information it displays you. One of the reasons split pushing is extremely difficult is because of map awareness, I can with 100% of certainty say you have been trapped into the enemy side of the map and died, or even have had that player on your team that never groups and solo dies all the time. Knowing what information your map gives you is a huge game changer.

    You got to actually look at your map every few seconds and read it quickly and it's pretty difficult to do, I know most people don't even look at their minimaps all that much and it's something you need to change if you don't do it yourself. One great tip I can give you is use a timer, there are many videos on youtube that you can find that are a timer for every few seconds ring a bell or something of that matter, I would recommend at least looking at your minimap every minute and slowly work your way to do it more frequently (better if you can do it between each minion you farm) because it gives you crucial information to the state of your other lanes.

    Also, warding is something most people don't value all that well. We tend to use wards just for using them as they give vision, but you have to understand how to get the best of that vision as possible. Wards are super broken and if placed correctly you can prevent ganks, sneaky junglers trying to take objectives and understand where your enemies are pathing.

    One big ward that everyone does is the brush closest to their lane, for top/bot lane it's either the tribush/river brush, for mid lane it's either brushes that connect to the river. Those wards are not bad per se but they give you a false sense of security because if the enemy is coming for you sometimes it's just too late. You don't want to see the enemy when they are on top of you, you want to see them before they are close and react accordingly. I would highly recoomend Mobalytics Warding Guide for the best warding positions.

    4- Skills and Champions

    Another concept people overlook is timers, it's super hard to actually try to keep track of timers for summoner spells, skills, item actives, etc. to the exact number but you can actually have a good idea of when a skill/timer should be up. One thing I recommend is to actually know how long are the cooldown of summoners, the easiest of them all is flash. Flash will always have a 300s (5 minutes) cooldown so it's always good to write on the chat when the enemy flash will be up again, the same goes for all summoners but it's going to take a while to memorize all of them. What also does take time and a lot of knowledge is knowing when enemies skills are going to be up and use those windows to give yourself advantages. If you are top lane and fight a Cammile early on that still hasn't used her Q you'll probably lose that trade pretty hard, but if you let her use her Q and then you go in you'll suddenly see yourself winning more trades.

    Ask yourself what is the skill you can't be hit by and if you'll have an actual advantage if your enemy wastes it for no actual reason. If you are against a LeBlanc and she used her E to farm that's the best time to go in, or when a Mordekaiser misses his E, etc etc... You gotta understand when and why you are going in and how to make the most use of these little informations in your games.

    Also, a lot of people overlook their matchups. A big example is not understanding why an enemy counters you, sometimes you think it's impossible to win lane against an Yasuo as Syndra because of his windwall but sometimes your enemy doesn't understand why they counter you and you can actually win lanes you are super scared of by understanding how your enemy plays and how good they are at the champion.

    I'm a main Kayle and I don't have much trouble against Jax (her supposed biggest counter) because most Jax's I face only picked him to counter me! It doesn't mean I've never lost to a Jax, I did and a lot to a point where he was my permaban. After I started to understand that if he misses E on me I have to trade back I actually started winning. Also, it's not to say that sometimes you'll just be out-skilled by your enemy, if they are better than you it will happen even if you counter them or if it's just a skill matchup in general, that's why farming and getting ahead in gold from other sources than solely kills is super important. Fighting your enemy can go either way! You don't want to coinflip if you don't have to.

    5- Champion Pool/Position

    A big problem I see in league players is having a too wide of a champion pool. You guys probably have read about it a lot and here I am, once again, bringing it to your attention. If you play a different champion each game, or if you are a "top main" and sometimes you feel like playing jungle and then go to adc and then go back to top lane you are just handicapping yourself. The same thing would be true for playing a lot of different champions in the same position. I have heard from 3 of my bronze friends that they don't have a main position or even a main champion, it makes it extremely hard to understand why would they do such a thing if they tell me they wanna improve at the game.

    You should play 2~3 champs in your main position and learn a secondary position with 2 champs at most for backup. You won't play on your main role all the time, autofill is a thing and no, it's not bad for the game, so you gotta be at least comfortable with something else.

    My recommendation is learning 2 champs you actually like and the biggest "counter" of the champion you'll be playing the most. If they pick your hardest matchup into you you'll actually know what to do and if they ban your primary champion you'll have another one to go with. You never know but also you never want to do new things if you are serious about winning ranked games.

    If you keep playing champions you still don't fully understand/never played before it's hurting your own ability to win that specific game. The thing with having a main champ is that over a spam of around 100 games you'll have the mechanics in a good spot and will be able to focus solely on your macro. It's really bad when you actively have to read the abilities of your champion to understand what they do or sit in base for a while trying to find the best item to build, you just want to learn it in a way where it's second nature to you and be able to adjust things quickly and easily.

    6- Drop the ego!

    League is a super tilting game and it's super easy to overlook what your teammates did wrong instead of what you did wrong. When you pinged the enemy jungler's gank on your bot lane before they're there and they still died, or when your Yasuo is 0/10 in 15 minutes of the game, or even when you lost a game you for sure think was won it stays with you, and it's natural, but you got to understand you are actively making mistakes that you do so often you don't even realize anymore. Bad habits are one of the most difficult things to drop as it becomes a muscle memory. When you feel like you lost a game because of your team, trust me, a higher elo player in your position would more than likely have won that game! Whatever elo you are in you have to understand you are there for a reason and the only way you'll climb is if you improve as a player.

    The next time your bot lane goes 2/14 by the end of the game, or when your team is talking trash to each other on the chat you may feel frustrated and feel like Riot is conspiring against you or that you are stuck in the "losers queue" but you don't realize how often that stuff also happens on the enemy team. People will troll, people will AFK, people will feed unintentionally and you'll lose games by making the wrong call sometimes, but in a spam of 100 games (heck even 1000 games) if you are trying to improve you'll see the frequency of those things that tilt you happening on the enemy team too. Learning you are not better than people around you is hard, realizing that when people flame you they probably are saying a bit of truth hurts, but all in all you'll improve if you really aim for it.

    When you lose your games go watch the replay. Instead of blaming your teammates for their decisions try to nitpick what you could've done differently to change the outcome of that situation altogether. You can't change what other people do but you can change what you do and what is your outcome in those situations.

    I hope I was helpful and insightful with these little concepts of the game and I hope it helps you climb and improve as a player. I heard once that we are not after the rank we so desire but actually after the skill. To improve we gotta put in the time and study and it's not for everyone, there are many other concepts that I haven't talked about or even know myself but that's okay, all in all you should try having fun with the game and make it an enjoyable experience. If you read until here, thank you, and I wish you luck in your next games! Take care and stay safe!

    submitted by /u/aurichio
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    When behind as an adc, is it better to do more dmg and die more or play safe and try not to die while getting as much dmg as you can safely.

    Posted: 14 Dec 2020 09:29 AM PST

    I had a game where my support went 4/16 and did 30k dmg . I went 7/4 and did 20k dmg. Should I be playing more aggressive ? I was playing very safe as they had a team full of assasins and i was getting one shot whenever I tried to make plays.

    What should be doing?

    submitted by /u/IMFAILINGENGLISH
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    Jungle Pathing Discussion

    Posted: 14 Dec 2020 11:05 AM PST

    I play jungle, currently in gold 2.

    I have a fairly decent understanding of pathing (I think ...), I'm playing Hecarim and Olaf, mixing in ekko if I need to play AP.

    With Hecarim and Olaf it seems strong to do a full 6 camp clear and walk out to scuttle Lv4 around 3:15 depending on leash (not sure on the consistency of this after the jungle item nerf). The issue with this is that in gold 2 and any low elo relying on your team to not die pre-3:15 is not the greatest idea. Especially since the vast majority of other junglers are going to pressure a lane around 3:00 before they take/contest scuttle. As you can imagine most games someone is going to die, if its the enemy then you're in a really good spot if its your team its essentially doomed (jng dif mental booms).

    This made me rethink my approach and take a faster 4 or 5 camp clear to influence a lane early. Its worked better and feels more consistent game-to-game even though it might not be "the best" for high elo games, I have to play to my elo right.

    I think the bulk of my problem is correctly understanding initial gameplan and pathing. Every games different and you have to be flexible but you want to have a plan in mind going in.

    Lets say top lane is Fiora vs Camille a volatile matchup. Bot lane is Ezreal/Janna vs Draven/Nami.

    In this game, I would want to get Fiora a lead and play top side to ensure that, whilst also not sacking bot as Draven can snowball heavily. So dragons wouldn't be a high priority for me, I'd rather take heralds and even trade dragon for herald in order to get my top lane a lead as that would be my primary win condition.

    So in this scenario. How would you path? Initially my thoughts would be to do botside start (blue side), red>raptors>wolves>blue>gromp. Influence top or protect top, take scuttle, contest scuttle etc. Then on reset, look to help bot then sequence to pressure top. All of this has a lot of branches to it, a lot of things can happen that changes the direction of the game but in general that would be my plan.

    However, would there be an option to start topside leashless, do blue>gromp>wolves>raptors>red. But doing this, look top/mid and see if you can help/gank after/during each of your camps. This would allow you to react Lv1-3 to influence the volatile matchup in which someone is bound to die in low elo. Then you would end botside to help/gank the ezreal lane to stop draven perma pushing. With this pathing it could go great but could also go very bad, right? If nothing happens during your first three camps you are going to abandon your top for the next 3 minutes as you sequence down.

    Would it better to do a bot start 4 camp clear of red>wolves>blue>gromp. After red, look to see if you can react to top during all your 3 top camps. You still do 4 camps, you end topside but you're able to react earlier and faster. The issue with this is if the enemy jungler does a red>krugs>raptor start and ends botside. Once you show top and he invades, you're losing 2 camps and have to loiter around til his krugs spawn at around 4:10 and you've forced your botside into a weakside with dive potential handing over a win condition to the enemy jungler. It feels like this scenario would end up being a race in who would snowball faster the fiora or the draven.

    I've not mentioned the enemy jungler or either of the two midlaners. This could drastically change how this match plays out. Is that the key? Would the jungle or midlane matchup be the major factor in how you approach your first path?

    I'm not really looking for a specific answer to this scenario, although it would help. I'm moreso looking for a sort of rule of thumb approach. Are all of these clears viable? Is it a question of risk vs reward. Is it always best to just do a 6 camp clear and hope your team dont feed? Would it be best to do a standard 4/5 camp clear and influence the volatile lane pre-scuttle every game. Is starting on the same side as the volatile matchup, looking to essentially cheese, something that should be done in low-elo?

    I feel like most people are going to respond with "4/5camp clear depending on hero to pressure a lane pre-scuttle and go from there. Its consistent". Thats what would make sense but being in low-elo would it not be better to take risks to abuse bad players with a more aggressive or cheesy path. Or would playing for yourself and doing a 6 camp clear to 1v9 be best.

    Any thoughts or further discussion would be greatly appreciated! thanks.

    submitted by /u/FMshua
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    Is there a way to see Drafting Order for a specific game after it happened?

    Posted: 14 Dec 2020 01:51 PM PST

    So I was looking to do some draft analysis for my clash team as that role is usually handed to me. I was looking on op.gg to see the drafts for our games and realised that they dont show the right order, just the order of the roles (Top, jgl, mid...). So, is there a way to see what order we picked and banned in?

    submitted by /u/Cr0onix
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    Guide: how to go pro EU

    Posted: 13 Dec 2020 07:56 PM PST

    Introduction: Heya I'm Rocty and I'm from the UK. I'm currently a D2 top laner who in the past year attempted and still attempting to go pro. Recently I've had results show through and made nationals in NSE (UK university league tourney) and signed my first contract with an org wooo! I made this guide as when I first started I didn't really know where to start and it took me a while to get into the hang of things so here's a guide to help anyone with the same issue!

    Firstly most important: rank! What rank can you start at. Imo D4 is a base rank most orgs ask for and D2 is where good orgs with history ask for. Anyone who's below d4 don't worry look on communiyies such as teamredditeams and look for opportunities to join as much games on 5v5 as possible to meet people and gain experience in 5v5. It's completely different from solo/duo I promise! Playing with them introduces coaching and advise which helps alot in solo queue. Focus on yourself instead of your team failing to help you and get your rank up. Rank doesn't matter too much but it helps you get the try out first, after its your skill which matters!

    Second contacts! Build a Twitter, follow people who are also like you and see what they are looking at. Be nice to everyone including from discord to anywhere and build a reputation and a brand. Know where to look for stuff. E.g Germany has the prime league, UK players have the UK in-house server and UKEL, the Swiss have the Swiss league and the Greek have the Greek league! There's also communities unphased by where you live e.g the TD and J diamond league and connecting eSports. All of these are only a small part of lots of places where you can start off on and find a team to grow in! (Small issue most of these are around D4+ with ukel and prime league tier 3 being around D2!)

    Thirdly DONT BE SCARED TO ASK!!! Worst thing? They say no or ignore u. I've asked over 30 teams if they are looking for players applied for dozens and gone through 10+ try outs! Rejection? It's fine I'll look over the game and improve! Don't be scared to ask anything and take every opportunity! However, if you are D4+ I recommend when joining a team ask for team average rank and what they look to compete in. Make sure the team is of quality and knows where they are headed or you will waste a lot of time (in my case 7 months).

    Lastly sorry it was a bit long, actually be eager to improve. Sure saying it is nice but when sitting down and reviewing your games it's tiring man. Whether it means turning your one trick into a two trick into more or just reviewing your games and asking what you did wrong, work through your mistakes!! Find friends to play 1v1s or 2v2s and play 10 minutes of laning to learn a match up. Buy a coach to sit down and point out mistakes so you know what to look out for next time (I'm coaching btw c:). I went from p4 to D4 in a week after being hardstuck for half a year just because I sat down and said I'm wasting time. I got a coach, I reviewed games with him and by myself and boom I saw so many mistakes I've never noticed I did before. You are your elo for a reason. Negative: dam there goes my ego and truth sucks. Positive: it's easy to fix once you notice it!!!

    Sorry it was so long I kinda rambled but hope it helps anyone who it may concern. Feel free to message me questions or mention anything I may have missed out (I tried my best ok >.<). I am more than happy to help out due to being on break. You can ask anything from where to find contacts, discord links, or anything really.

    submitted by /u/Roctoure
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    How do you beat Irelia mid?

    Posted: 14 Dec 2020 01:30 AM PST

    I know this post was made before, but it was 5 years ago and things have changed drastically. How do you beat her? My main problem is her being able to engage on you without taking much damage regardless of whether she even lands her e.

    Early game she is able to trade easily because of her w and passive. I can't engage on her then I have no escape and she can just charge up her passive and auto me to death. When she is like level 6-9 she can 1v3 the 3 have little to no cc.

    Late game I get, teamfight and cc her down into oblivion, but she's still super strong. She doesn't have to land her e to 1v2.

    submitted by /u/blackmansamjamSLAM
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    How do you persuade your team to not surrender early?

    Posted: 14 Dec 2020 11:02 AM PST

    I've gotten to a point where I know what it takes to carry, but when I don't, I know it's on me.

    But in iron-bronze and I know it doesn't change completely as you go higher, how do you get people to stay? People forget sometimes even if they lose lane, if they play passive and defend and farm up, they can catch up and sometimes even outscale.

    And don't get me wrong, I know some games are not winnable, but sometimes I've singlehandedly gotten so many turrets and my team STILL wants to surrender because they are feeding. Like... come on! Take the carry lmao.

    I feel like a BIG issue I have recently is winning lane, and my team not, so hard inting or giving up and making it even harder/impossible for me to carry.

    It also doesn't help that since the team is already dumb enough to keep throwing themselves into team fights and dieing, sometimes people don't notice how ahead I am.

    Obviously sometimes they DO notice and capitalize on my splitting, but how could I keep it consistently happening where I persuade people not to surrender too fast?

    Edit: this applies to RANKED. Many times, in bronze you get A LOT of feeders and inters. How do you climb if every other game is lost because your team wants to surrender because of feeding?

    submitted by /u/Gredran
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    What to do in this scenario? (Jungle)

    Posted: 14 Dec 2020 03:58 PM PST

    So I'm a silver jungle main and I play mainly graves and gragas due to their clear versatility as both have a lot options to do during their first clear (level 2 gank, level 2 invade, full clear etc) and i just played a game (and others similar in the past) where I have 3 losing lanes and I never know what to do, if I gank top lane and I'll get flamed for not ganking bot or i won't get a dragon but their ezreal is 6/0 and a 4/0 night harvest fizz, and then to top it all off my mid (Irelia) decides that mid lane is boring her so she goes off and steals my raptors or my wolves whichever one is up. Is there anything I can actually do in this scenario? Or do I just play until 15 minutes (but then someone probably holds it hostage) I'm not one of the kids that thinks they are better than their elo cuz I'm not and I'd get shit on by any half decent gold jungler but I'm starting to drop a lot of elo because of really stupid team mates. The thing is this doesn't even happen rarely I'd say something like this happens every 5 matches. If anyone has any help it would be appreciated cuz I feel like I'm losing my mind

    submitted by /u/ItsBrann
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    How to Improve KP and Damage in the early game?

    Posted: 14 Dec 2020 04:06 AM PST

    I main support and occasionally play mid. If I'm playing the former and the game ends early, I'm usually at or near the top of the damage charts (playing mage supports or soraka). However, I like to take laning phase much slower in mid and focus on farming and occasionally poking with champs like Ziggs and Lux. This works fine in games that go longer than 20 minutes as, by that point, I usually have an item or two and can make differences in fights, but I rarely ever get solo kills in lane, nor do I top the damage charts early-game. The majority of my games, especially norms, seem to be hard stomps on one side or another, where one lane just hard wins or hard loses from 5 minutes onwards, and I usually have atrocious stats in these games. Should I be looking to roam in these cases and forego farming/maintaining my lane state?

    submitted by /u/NotTheTrueKing
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    How can i play Aphelios in Mid/Top, without crashing my team with no survivors?

    Posted: 14 Dec 2020 02:06 PM PST

    I'm a Silver Player, and have been for quite some time. I enjoy playing Aphelios like any ADC, but in this elo, is quite hard to do so. At least 3/4 of my games, the supports goes negative before the 10 min mark, and just abandon ship to roam the map, leaving me to deal with the monster that has been created. I don't fool myself tihnking that i'm a Master tier player being held back by my team, but i've reached Gold past seasons, and got very near to Plat.

    I would like to rely less on my volatile teammates, and keep playing this one champ that i truly enjoy. I know about team compositions, and other basics concepts about the game, but i've seen some people do Vayne, Lucian and even Catilyn either top or mid, and i would like to know, how could i do that.

    submitted by /u/Proxy115
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    I'm new to Viktor and I generally need some help and tips.

    Posted: 14 Dec 2020 09:52 AM PST

    Hello r/summonerschool, as the title already mentioned, I'm rly new to Viktor and I'm failing really hard rn. I played 5 games and we lost every each of them. I Didn't necessarily lost lane but I died a lot and only got like 1 kill. Also, I'm not rly a huge help to my team. I mean, Teamfights mostly go well and stuff, but idk when to use his W and how to use his R. I never stunned someone with my W and most times it was just a waste of mana. And his ult... Can someone explain how it works? Sometimes it's just standing their, doing nothing. Do I have to manually move it, and if yes, how? Another thing is about which runes i should use. I went phase rush but...idk, I don't see a reason to pick it. I kinda build Viktor into full AP, is that ok or should I go a bit more defensive, like, he's so fricking squishy for a man half way made out of steel...Welp, thx for your answer. See ya!

    submitted by /u/Legitimate-Maximum71
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    Early ADC Itemization

    Posted: 14 Dec 2020 09:50 AM PST

    Early in the game when I back I wonder what items will have a greater impact while i build my mythic, what is more important as an ADC, attack damage, attack speed, crit chance, or movement speed. Could someone also explain the point of buying a second starting item on back, I've never really understood if its worth it. Thanks for your help

    submitted by /u/Jowdog12
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    A small but easy trick you can do with blastcones

    Posted: 14 Dec 2020 05:56 AM PST

    Not really a trick but more like an optimization on blastcone usage

    This will not significantly increase your winrate, but its good to know

    ____________________________________________________________________________________________________

    Scenario

    - Enemy team is chasing you and you want to escape using the blastcone

    Normal way

    - Flash > move mouse > click blastcone

    - video example - normal way

    Using Trick

    - Click blastcone > Flash during windup

    - video example - using trick

    ____________________________________________________________________________________________________

    Explanation:

    This is generally what happens when you auto attack

    - Click > Windup > Auto attack

    Windup

    - short period of time where your character stops moving

    - needs to be completed before the actual auto attack happens

    - windup can be canceled by doing actions --> such as moving, casting other spells, etc.

    - windup is not canceled by flashing

    Blastcone

    - Jungle plant

    - When attacked, you get knockback'ed

    - Direction of knockback is determined with:

    - Your current position when the blastcone is damaged

    Trick explanation

    - Click blastcone > Flash during windup

    - This is faster because:

    - Youre starting the auto attack sooner

    - Youre removing the delay of having to move your mouse to auto attack (you still need to move your mouse, but youre doing it during the windup, so it doesnt cause any delay)

    submitted by /u/rimidalv25
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    Is climbing with tanks in the top lane harder than doing so with fighters/bruisers/whatnot or is that a myth?

    Posted: 14 Dec 2020 09:16 AM PST

    Hi, I'm new to League and I really enjoy playing tanks in all my games, so naturally in League I play Ornn, Malphite and Maokai (so far) in the top lane.

    Currently I'm Silver and the goal is to climb obviously, but I've heard that climbing with tanks in the top lane is much more difficult that doing so with other classes.

    So my questions is, how true is this? Is it perfectly possible to climb with tanks just like any other class, or is it harder?

    submitted by /u/Denhardt
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    Tips and tricks to improve as Akali main

    Posted: 14 Dec 2020 09:03 AM PST

    Hello :)

    i started playing league a couple of months ago. I decided to go mid lane. After testing out several champs in game, i've chosen to main Akali. She has a decent kit which is easy to learn but i know it take a lot of time and practice to master. I am determined to learn and improve with her. I noticed in my gameplay that i don't use my w as often as i should. i could use so tips on when exactly to use the w. I find myself inting multiple times in 1v1 but that just cz i get an adrenaline rush in a fight and lose focus. i get frustrated so i forget to use ignite for example and they end up escaping with barely any hp. I also do bad against ranged champs like tristana, ziggs, xerath etc... i get poked easily even after level 6.

    I've been watching youtube videos and gameplays but i find it much harder to just apply what i saw. it takes practice and skill.

    Can you give me tips and tricks on Akali overall in order to improve with her and keep climbing out of low elo? Much appreciated! :)

    submitted by /u/PunanyDestroyerr
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    How to get used to the speed and pace

    Posted: 13 Dec 2020 10:18 PM PST

    Hi everyone, just hit level 30. Started playing normal drafts. I like jungle, specifically champs like Nunu and Vi. Open to others though. Want to get better. I don't know what rank I would be.

    My main problem is that I watch league streamers more than I play. And that holds me back from the times that I do actually play some matches.

    It's just a s**t show when I play. Everything seems super fast, I think I'm starting to learn more about different champs as I watch various streamers. But good lord, when I go in for a gank, it's just sloppy as hell and it's not usually successful. I noticed that I'm playing against pretty good players, and they're just able to outclass me.

    So my question is, how am I able to get used to the pace of the game, and improve my in game decision making (like going for drag, or better multi-tasking). Basically, things that would help me know when it is the right time to go in for a gank, or when the right time is to go for an objective.

    And finally, all champion knowledge seems to go out the window and I cannot fight other champs strategically. I just kind of tunnel on my target because I get nervous. How am I better able to make those mental calculations, for example, Ekko blew his dash cooldown, it's safe to go in.

    Thank you for your help in advance, this community helps a lot with understanding the game.

    submitted by /u/bobbyj654
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    kindred vs kayn

    Posted: 14 Dec 2020 10:02 AM PST

    hi, i've been playing some kindred recently since they were the first champion i picked up and i've been wanting to improve on them since my game sense has heavily improved. i keep on running into kayns and i've been struggling a lot against them, especially blue kayn. how do i counter him? i know my damage is high as well, but he also has high damage and the only way i manage to kill him is making him greedy and baiting him into tower, only to ult underneath myself and watch him stupidly run out before dying.

    submitted by /u/ceriies
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    How do I manage wave as a strong early game top laber

    Posted: 13 Dec 2020 09:39 PM PST

    I am S1, and I am recently spamming renekton and darius a lot, and based on what I have learned, champs like renekton need to try and get kills early before the opponent gets big. However, everytime I play against something like kayle, the lane just keep pushing towards them because I am keeping them from last hitting. When it's level 3 and I have the power spike, the wave is always shoved under their tower. Should I not hitting the minions and just let them take free cs so that I can freeze the wave? But then they'll get to lv3 before me and force me out of lane. If I try to dive them, then I'll just get killed. If I stay near their tower range, then their jg will come to gank and kill me. I can help my jg to contest the crab, but then I'll miss the minions exp and get behind on levels. For the purpose of discussion, let's say I'm playing renekton versus kayle, and we both have a normal jingler,and let's assume our jg is not gonna cooperate with me. what should I do in terms of lane management before and after lv6? Normally once I get the snowball rolling after getting a kill or large enough cs lead before the first back.

    submitted by /u/goodanimals
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    What's the best way to approach the game mentally? And how best to train it?

    Posted: 14 Dec 2020 12:55 AM PST

    So I want to clarify that I'm not talking about things like "have a can do attitude, don't flame and always play to win" etc, i'm more addressing the mindset people have in fights.

    Personally I feel like I become fairly overwhelmed in hectic fights and any mechanical plan I have goes completely out of the window the moment I jump in and abilities start flying at me. I guess the reason is that my brain can't cope well with the sheer amount of visual information flying at me in a big fight and it kinda just freezes up and I end up falling victim to things like tunnel visioning.

    I remember when playing OSU one of the most important factors for improvement was my ability to train my brain to think certain ways (for example ways of chunking the notes into manageable 1-2-3 combos instead of larger patterns which were harder to comprehend). I was wondering if there's anything similar for league, basically being able to keep calm, ignore any irrelevant information and avoid my brain mechanically blanking.

    I was thinking of intentionally playing teamfights a bit lethargically and prioritising quality over quantity button presses but I was wondering if there is a better way to train myself into the right mindset.

    submitted by /u/8u11etpr00f
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