LoL Guide Champion Pool Megathread: November |
- Champion Pool Megathread: November
- What to do in a counter matchup toplane?
- Why are some players naturally better (faster) at picking up the macro aspects of the game than others?
- Vlad
- Dodging games
- The Comprehensive List of (Marksman Oriented) Movement Speed Increments That Nobody Asked for.
- Yasuo: Always Int, Never Shine? Learn to do better and if he's the Champ for you in the first place
- Jungle Jax, Trinity Force, and late build.
- Best way to practice jungler?
- How do you lane against heimerdinger??
- Why is climbing so hard? An Explanation (Sorry to Jungle/Support)
- The key to improving is awareness!
- Carrying with Ekko Jungle
- When I try to self-cast a shield but my cursor is on an ally, it casts on them instead. Am I using the wrong bindings?
- Dota player looking to start playing a little League
- SS10: As an ADC, Should I duo with a support ? or Jungle?
- Beginner help with Top
- What do you do when a teammate is tilted?
- I'm a new player and struggling with the game
- Champion Discussion of the Day: Yuumi
- Why high/low elo?
- Help in controlling the jungle
- What are Some Key Places To Ward?
- What is the best / your favourite champ select companion?
Champion Pool Megathread: November Posted: 01 Nov 2019 05:57 AM PDT If you need help with your champion pool, feel free to comment in this thread. Be sure to help out others by answering questions as well! There have always been lots of posts on /r/summonerschool asking for help with champion pools. Many of these posts amount to nothing more than "What champion will carry me?" while others are more detailed, such as "I am good at __this__, what should I play if I want to do __that__?" Ultimately, the only champion that can carry you is the one you are good at, and you get good by practicing. But some people have more success with some play styles than others. If you can't figure out your strengths and weaknesses, look no farther! If you have any questions about rounding out your champion pool or identifying your strengths and weaknesses, post a question! Feel free to include your summoner profile if you wish. Remember that the more detailed questions will get more fulfilling answers. Here are some guidelines for posting in this thread. You don't have to answer these questions, these are just for you to think about. Instead of just saying what champions you play, consider telling us:
Also be sure to check out websites like www.u.gg and www.op.gg to add some statistical basis to your judgements. Have you thought deeply about your champion pool? Still can't figure it out? Great! We are here to help. Comment below and let us know what you're thinking. [link] [comments] |
What to do in a counter matchup toplane? Posted: 01 Nov 2019 04:19 AM PDT Assuming for instance I am playing Camille and the enemy top picks Mordekaiser / Jax / whatever. I will not be able to kill them pre-6 since they know how to play the lane properly and after 6 it becomes straight up unwinnable, getting starved off cs & my turret is getting chipped down. If I leave lane to gank mid/bot my turret will most likely be gone and I will fall even further behind. If I stay in lane I just coinflip the game and hope my team carries while always being weaker than the enemy top. It seems like a lose lose scenario, so what do I do? Just cry for jungler attention? I really dont understand what the most optimal game plan should be when you get countered in top. [link] [comments] |
Posted: 01 Nov 2019 11:51 AM PDT So having played the game since s4 I am still only plat and I vastly feel like I'm strong mechanically but terrible at macro. I always thought I was good until I started watching xFSN saber coaching videos for adc where I instantly realized what lot of my mistakes were as if I'm seeing the game a whole new way. I'm having better games and my winrate as well as my stats have all gone up by a minimum of 2x. To put it simply, I was all mechanics no brain. I'm finally seeing the game the way I think people in higher elos are. But this took me 5 years to begin seeing. Maybe it's my background in gaming, having grown up on simpler console games... but how are some people so quick to pick up on this game and reach high rank without need of a coach? Am I just not as smart as the top players? Clearly I'm not alone as most of the player base is plat and below. [link] [comments] |
Posted: 01 Nov 2019 01:02 PM PDT I don't get him. He's incredibly difficult, and I get clapped every game. I'm so frustrated. I have a game every now and then where I do well on him. Most of the time I get my face kicked in. I'm wondering what I'm doing wrong. I have watched every guide out there, and learned every combo but i just get clapped every game. I know I'm not great at the game and I'm only level 46, but I really wanna get better. He's trash early game so I should fight, but then I can't do anything late game cause I have no kills. I split push to get cs, and then I get double teemed or get out played by enemy jungle. I do the q when I have it at the enemy laner and similarly I use w to avoid enemy combos, but it seems like everyone cdr is higher and my w takes 10 years to use. I'm on the brink of giving up. Please help, a -jhin main who wants to learn vlad [link] [comments] |
Posted: 01 Nov 2019 06:41 AM PDT Hi everyone, Reading through some of the threads around here, more often that expected I see people suggesting that the player should dodge games when bad matchups come up. That got me wondering: wouldn't it be better to actually try and play that matchup, while learning how to better deal with it than to just dodge it, running from a big bad wolf that might end up being just a walk in the park? Since the loss of LP isn't so different (-10 for a loss, -12 for a dodge, if I got the numbers right somewhere, also depending on your MMR), wouldn't the extra knowledge be in fact better in the long run? [link] [comments] |
The Comprehensive List of (Marksman Oriented) Movement Speed Increments That Nobody Asked for. Posted: 01 Nov 2019 09:48 AM PDT This post will be updated for any and every change, so feel free to bookmark this post if you're so inclined. If this post is archived and I cannot edit it due to Reddit possibly changing a policy; you will most likely find an updated version on my user page. I may also create new posts as time goes on so more people can see this. Assuming Movement Speed among marksmen somehow drastically changes.. Hey everyone! I'm back again with another (shitty) list. This one displays how the average Marksman's Raw Movement Speed will increase in accordance to their items (including all Boots options (aside from Boots of Mobility) and 3 Zeal item purchases). Movement Speed will be abbreviated as "MS" from here onwards. Yes, I do have a problem. The purpose of this list is to show what MS you will have in each situation, to help you better gauge if you should:
But first, a few things to note about how League handles MS:
Alrighty! Let's get into it: We will be a using a marksman with 325 MS as our base. Typical Marksmen Items That Increase MS That Will be Used for This List:Boots of Speed provide 25 MS, totaling at 350 MS. Slightly Magical Boots provide 35 MS, totaling at 360 MS. Tier 2 Boots provide 45 MS, totaling at 370 MS. Slightly Magical Tier 2 Boots provide 55 MS, totaling at 380 MS. Boots of Swiftness provide 55 MS, totaling at 380 MS. Slightly Magical Boots of Swiftness provide 65 MS, totaling at 390 MS. All Zeal items (aside from Runaan's Hurricane) provide 5% MS.
Upon Buying 1 Zeal Item:With base MS [325] will provide (aside from Runaan's Hurricane) 16.25 MS totaling at 341.25 MS.
With MS provided by Boots of Speed [345 MS] will provide (aside from Runaan's Hurricane) 17.5 MS, totaling at 362.5 MS.
With MS provided by Slightly Magical Boots [360 MS] will provide (aside from Runaan's Hurricane) 18 MS, totaling at 378 MS.
With MS provided by Tier 2 Boots [370 MS] will provide (aside from Runaan's Hurricane) 18.5 MS, totaling at 388.5 MS.
With MS provided by Slightly Magical Tier 2 Boots [380 MS] will provide (aside from Runaan's Hurricane) 19 MS, totaling at 399 MS.
With MS provided by Boots of Swiftness [380 MS] will provide (aside from Runaan's Hurricane) 19 MS, totaling at 399 MS.
With MS provided by Slightly Magical Boots of Swiftness [390 MS] will provide (aside from Runaan's Hurricane) 19.5 MS, totaling at 409.5 MS.
Upon Buying 2 Zeal Items:With base MS (excluding Runaan's Hurricane) [341.25 MS with 1 Zeal item] will provide another 16.25 MS, totaling at 357.5 MS.
With MS provided by Boots of Speed (excluding Runaan's Hurricane) [362.5 MS with 1 Zeal item] will provide another 17.5 MS, totaling at 380 MS.
With MS provided by Slightly Magical Boots (excluding Runaan's Hurricane) [378 MS with 1 Zeal item] will provide another 18 MS, totaling at 396 MS.
With MS provided by Tier 2 Boots (excluding Runaan's Hurricane) [388.5 MS with 1 Zeal item] will provide another 18.5 MS, totaling at 407 MS.
With MS provided by Slightly Magical Tier 2 Boots (excluding Runaan's Hurricane) [399 MS with 1 Zeal item] will provide another 18.4 MS, totaling at 417.4 MS.
With MS provided by Boots of Swiftness (excluding Runaan's Hurricane) [399 MS with 1 Zeal item] will provide another 18.4 MS, totaling at 417.8 MS.
With MS provided by Slightly Magical Boots of Swiftness (excluding Runaan's Hurricane) [409.5 MS with 1 Zeal item] will provide another 16.7 MS, totaling at 426.2 MS.
Upon Buying 3 Zeal Items:With base MS (excluding Runaan's Hurricane) [357.5 MS with 2 Zeal items] will provide another 16.25 MS, totaling at 373.75 MS.
With MS provided by Boots of Speed (excluding Runaan's Hurricane) [380 MS with 2 Zeal items] will provide another 17.5 MS, totaling at 397.5 MS.
With MS provided by Slightly Magical Boots (excluding Runaan's Hurricane) [396 MS with 2 Zeal items] will provide another 18 MS, totaling at 414 MS.
With MS provided by Tier 2 Boots (excluding Runaan's Hurricane) [407 MS with 2 Zeal items] will provide another 16.4 MS, totaling at 423.4 MS.
With MS provided by Slightly Magical Tier 2 Boots (excluding Runaan's Hurricane) [417.4 MS with with 2 Zeal items] will provide another 15.2 MS, totaling at 432.6 MS.
With MS provided by Boots of Swiftness (excluding Runaan's Hurricane) [417.4 MS with with 2 Zeal items] will provide another 15.2 MS, totaling at 432.6 MS.
With MS provided by Slightly Magical Boots of Swiftness (excluding Runaan's Hurricane) [426.2 MS with with 2 Zeal items] will provide another 15.6 MS, totaling at 441.8 MS.
Nobody asked for this, or will need it, probably. But I got into the loop of doing this. So here it is. I hope people can find use in this. And before I'm flamed again for spending time on this, I did it because I wanted to and to provide information that would require digging on one page. If you found interest in this post, you might also find interest in the post I made on Marksman attack ranges... Though it's much more than just attack ranges now. [link] [comments] |
Yasuo: Always Int, Never Shine? Learn to do better and if he's the Champ for you in the first place Posted: 01 Nov 2019 02:10 PM PDT Hi there, Today we take a look at Yasuo in the Botlane. Farm up and await patiently your time to shine! Maybe for a long while. This video commentary is packed with info to find out how this can work out in more or less expected ways. Decide for yourself if that's what you're in for or just pick Yasuo anyway, you'll look kind of cool anyway! Actually please don't. Hope you tune in and enjoy. Further feel free to leave tempered feedback, supportive comments or your own Yasuo tales and insights and maybe come again. :) [link] [comments] |
Jungle Jax, Trinity Force, and late build. Posted: 01 Nov 2019 02:47 PM PDT Okay, so I love jax, but playing him lane almost never goes well for me considering I piss away the early game. I'm thinking of taking him jungle, but I'm not exactly sure what goes with him, so I'm going to ask some general jax questions with a few jungle-related inquiries.
[link] [comments] |
Posted: 01 Nov 2019 10:34 AM PDT I've been practicing the routes in AI games but since there is no jungler in those, it seems kind of useless. Plus Every time I play a bot game my team wins like 30-1 and it;'s just kind of a waste of time. When I play a normal 5v5 game though, I get destroyed, I'm always 2-3 levels behind everyone and feel completely useless. Is there a better way to practice this role, or do I just need to keep getting my ass beat? [link] [comments] |
How do you lane against heimerdinger?? Posted: 01 Nov 2019 09:40 AM PDT This is a lane i have a lot of trouble with, especially when i play adc. I never know if i should destroy the turrets, ignore them and play safe, and if i should all-in him at all during any point in the laning phase. It seems like his kit is designed to deal just enough constant poke damage that he'll always win in an all in. Very frustrating. [link] [comments] |
Why is climbing so hard? An Explanation (Sorry to Jungle/Support) Posted: 31 Oct 2019 05:42 PM PDT From time to time, what I notice is that hundreds of guides come up through youtube, reddit, forums, etc. and people eat them up. And that's not necessarily bad, but the one single issue people who struggle with the climb have is desire. Most people don't want to climb - they just want the result. "I want to get to bronze/silver/gold/plat/diamond" is always what people are saying. The issue is that not only does it require a game investment, it also requires investment in improving mechanics. People hear these guides, but they don't truly listen. To climb means to actually play off autopilot and think about what you're doing all the way until you win. Most people though play the game, and they want to win sure - but they don't follow the necessary steps to win. Then they lose and complain that the climb is hard. Another thing is this unrealistic expectation that you will win every game. A 50% winrate is mostly a positive for the climb. Here's what you have to do to truly climb:
The four biggest takeaways you can take from this - a. Hone your skills b. Stop playing greedy c. Tryhard every decision so you don't go on autopilot d. Understand at the end whether you were TRULY trying to climb or are complaining afterwards Edit: My first gold on a post I did NOT expect. Thanks kind stranger! [link] [comments] |
The key to improving is awareness! Posted: 01 Nov 2019 07:32 AM PDT Hi, (Litte bit of back story, jump to bottom for the important stuff)
I did all that and still was stuck, my winrate even dropped to 40%. And just recently I had an epiphany that change my whole mentality and I have an 80% winrate in the last 40 games. Analyze EVERY bad situation ( e.g. own death, death of team mate, bad team fight, lost objective) to its core. Look exactly how this situation evolved and what YOU could have done better to avoid it. Write it down and read it before the next game and try to focus on it. I watched so many replays before and I would recognize some mistakes and a lot of times I would just say: 'Oh well, my team mate got caught' / 'My support missed all his spells' / 'Enemy top was too fed'. Now I watch my replays and sometimes go back even more then 1 minute to figure out, why this happened. Trace every bad situation back to the point where you find a mistake on your part! Hope this helps you as well! [link] [comments] |
Posted: 01 Nov 2019 02:27 PM PDT Hey hey, I noticed something that happens to me a lot while playing Ekko and it kinda pressures me a lot in many games when it comes to late mid and late game. When my team is doing very bad and it feels like I'm the only one trying to win I sometimes don't really know what to do. There are a lot of decisions like joining the Teamfight or pushing another lane while they all fight. BUT when I split push my team tends to loose the teamfight bc they do way too much than they should even if it's obvious that they going to loose they just fight too hard all the time. I end up a lot of games with a lot of kills and very less deaths but I lack on carrying the game when it feels like it's just me. Any advice for me please? :/ PS: Sorry for posting a lot lately I don't want to annoy you guys but yall been so helpful all the time [link] [comments] |
Posted: 01 Nov 2019 05:56 AM PDT I run into this issue especially when playing champions who's kit can be applied to allies/enemies. Think Nami heal or Ori Shield. I am really inconsistent casting them as my cursor is sometimes elsewhere when I hit self-cast (which is the point of that binding, no?). Am I using the wrong bindings here, or do you just have to always make sure your cursor is not on another applicable target when hitting your self-cast keys? [link] [comments] |
Dota player looking to start playing a little League Posted: 01 Nov 2019 10:23 AM PDT I've been playing dota for about two years, and most of my friends play it too, but two of my friends are league players and so Im thinking about playing. I only know very little about league, so I was hoping for somewhere to start. First off, I know that when you start you only get to chose from a few champions, and so I'm debating which those should be. I don't really know any of them well enough to decide so that's also somewhere I need help. The heroes I enjoy playing the most in dota: silencer, vengeful spirit, sand king, enchantress, and bounty hunter. As you can see, most of the heroes (except sand king) are right-clickers, and I play them pos 3 offlane, because they are extremely powerful and nobody recognizes them as threats until I destroy them. If there was some heroes who are like that in league I'd love to know who they are. As well as some other helpful knowledge for transitioning, that would be greatly appreciated. [link] [comments] |
SS10: As an ADC, Should I duo with a support ? or Jungle? Posted: 01 Nov 2019 12:58 AM PDT I am preparing and improving my champ understanding to climb up the rank in ss10, I am ADC main and reached pla IV in vietnam sever already. I started wondering, who I should duo in ranked games? I mean should I duo with a support ? or a jungle? mid? top? Need advices from you guys, in my opinion I think a good jungle is a best duo choice, because if the team has a good jungle, controling the dragons and the rift will be much better. Especially, ss10 riot will make the dragons, baron more impactful to the whole game. But a good supporter is also great, cause I can win my lane easier instead of only farming or freezing creep waves. I would love to kill enemy bot lane at level 2 or 3. Glad to hearing from your opinions. thanks anyway [link] [comments] |
Posted: 01 Nov 2019 08:19 AM PDT Fairly new player here. Level 21 account and former dota player.Im not completely braindead to moba mechanics and last hitting per se. And i kinda love Jax because he resembles the ad carries i used to play in dota. Thing is playing him top is absolute garbage for me. All the dariuses garens and other FOTM beginner tops just give me a hard time whenever my e is in cooldown. So i take him jungle to great success actually but here is the thing. Yes im a beginner but I fewl Jax's gank potential early on is very subpar and I kinda passively farm up till Triforce. Is my assessment of jungle jax correct and if so how do i play him top without getting harrassed? And to me jax does not have a very great early game but everybody else is like "Jax top is unplayable" "Its a cheese pick" "how do i play against jax". Where am I making a mistake? [link] [comments] |
What do you do when a teammate is tilted? Posted: 01 Nov 2019 03:32 PM PDT Reposting this since my original post was too personal and whiny. If teammates start flaming in the chat right off the bat, what do you do to avoid the loss? Mute and ignore, or try to convince them it's winnable? Having teammates that give up makes winning a lot harder, but the most common advice I see is just mute and move on. Is that really the best thing to do here? [link] [comments] |
I'm a new player and struggling with the game Posted: 31 Oct 2019 10:10 PM PDT This is my fifth time trying to start playing League of Legends and there are two adjectives I can use to describe my experience so far: frustrating and overwhelming. I'd like to start with some context. Throughout my life, I've mostly played games where mechanical skill is much more important than decision making (Counter-Strike and Rocket League, especially at lower ranks) and a few games where you have a mix between both (like WoW, for example). In my point of view, one weak link on the team won't be as harmful as in League of Legends, which is something that scares me. When I play League of Legends, I feel so overwhelmed by the game, you have so many choices everywhere. You have 5 lanes, you have over 150 champions, you have a huge number of possible items, runes, etc. Mid game you have Baron, you have Dragon, you have Red, etc. When to go for each one of them, when not to. I could go on, and on, and on. From my point of view, the game is not friendly at all to people who are starting to play now (granted that I can be "blamed" for starting to play the game so late compared to 99% of the player base). I have a few friends who play (they're reason I want to start playing) and I have no complaints about them, they try their best to explain to me, they are patient, but I get so frustrated and tilted whenever I try playing URF or against bots, for example, that I end up rage quitting. I don't consider myself braindead, I have at least average IQ, but I have some sort of blocking in my brain whenever I try to play this game and get a grasp of it. I would like to hear about any different perspective on what I should try, any new ideas on how to start because I'm about to give up. Sorry if I extended myself too much, any comment will be helpful! Thank you, guys! [link] [comments] |
Champion Discussion of the Day: Yuumi Posted: 01 Nov 2019 03:11 PM PDT Champion subreddit: r/yuumimains Primarily played as: Support What role does she play in a team composition? What are the core items to be built on her? What is the order of leveling up the skills? What are her spikes in terms of items or levels? What are the most optimal rune/mastery setups? What champions does she synergize well with? What is the counterplay against her? [link] [comments] |
Posted: 01 Nov 2019 02:55 PM PDT When people talk about "high elo" they generally mean one of two things: either the top few percentage points of players, or the top half-ish of players. Either way you look at high elo, it seems that people readily assign players below their set threshold of "high elo" as being in "low elo" but this really doesn't make any sense to me. If you assign the top 3% as high elo, then why does 97% get low elo? Shouldn't it be the bottom 3% then? But that doesn't give any classification to the middle 94%. And if you really mean the bottom 97% are low elo, that feels a little condescending towards a large majority of players who are actually quite good. But if you classify the top half of players as high elo and the bottom half as low elo, that's not fair to people in those classifications either, because a gold 1 game/player is WAY worse than a diamond/master game/player, and an iron 1 game/player is WAY worse than a gold 4 game/player. I guess what I really just don't get, is why we recognize that there are massive skill disparities among the playerbase, and yet the community still insists on splitting them into "high elo" and "low elo" as the only 2 groups. Why not just refer to players by what tier they're in (iron, gold, diamond, etc) or at least come up with some new naming scheme among ourselves, the community. There are so many arguments lately over what exactly makes high elo, but since there really isn't a definitive way of deciding that, why do we use it as a metric at all? [link] [comments] |
Help in controlling the jungle Posted: 01 Nov 2019 06:51 AM PDT So a little disclaimer, I suck. It's my first real crack at playing league for a season and I barely played rank as it is because I wanted to learn proper jungle pathing on a couple champions, learn 3 or 4 champs for a rotation to counter pick and have (finally) been seeing some results. Not that the games I've played have been against good competition or anything but I started going positive and getting the upwards of 150cs a match and finding myself ahead of other jungles(yay!) My question is where can I find good resources on: warding both my jungle and theirs, when to invade and when to farm properly, and help deciding which lanes to help snowball. I've been playing hecarim, shaco, Elise and twitch so far. Any resources you folks find useful on those champs or the control questions would be super useful. Thanks. [link] [comments] |
What are Some Key Places To Ward? Posted: 01 Nov 2019 03:46 AM PDT I'm a jungle main and with that role it requires good vision control and that's something I'm having trouble with. Here are some problems I have While jungling 1.What are some important places to ward? 2.What can I do so I don't get counterganked by the enemy jungle? 3.Is it good to go for objectives early even though teammates won't help? No. 3 Is what I really want to focus on cause due to my low elo (Silver 2) I have trouble getting that early game pressure. What can I do to improve some of these let me know OK. [link] [comments] |
What is the best / your favourite champ select companion? Posted: 31 Oct 2019 11:54 PM PDT I feel ancient using op.gg to look people up every game. I know there's a bunch of software that does it automatically, but I'm lost for choice as to which one, and I don't really want to install every one to test them out. Which is your favourite and why? Most important to me is the lack of invasiveness and good performance. I don't want something thats gonna eat my CPU. I also want something with the most minimal UI possible. Functionality is not so important as long as it shows the winrate and basic info of summoners on my team. I used to use blitz.gg until I saw their whole screenshot mechanism, not so much a fan of that. I really cannot be bothered to make my own. Lol. [link] [comments] |
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