• Breaking News

    Wednesday, June 24, 2020

    League of Legends Olleh Leaves NA and goes back to Korea

    League of Legends Olleh Leaves NA and goes back to Korea


    Olleh Leaves NA and goes back to Korea

    Posted: 24 Jun 2020 01:58 PM PDT

    https://twitter.com/Olleh/status/1275887793609162752

    I decide to go back to Korea. I got everything I wanted in USA. Thank you for everything.

    Pretty sad to see such a large fall from grace from a fairly recent LCS champion, hope he finds success wherever he goes, although its pretty weird how quickly his coaching stint at Golden Guardians ended.

    submitted by /u/ShamylSA
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    I don't want Champ Select Reporting. I want reporting to matter.

    Posted: 24 Jun 2020 10:32 AM PDT

    All Champ Select reporting is going to do is make is so your teammates can't use buzzwords in champ select or the automated system will catch them. Much like in current games of league, silence won't ban you. If my teammate just says nothing, then locks in clarity cleanse Singed ADC during champ select, whatever the reason, then either I dodge or have a terrible time just so I can report him post game. If it's ranked, I'm dodging every time. Reporting him for trolling will likely only matter if I decide to waste 15+ minutes of my time so that Riot can see his summs and stats in the post game, and even then, I don't have much faith in the report system to ban this person as consistently as I'd like.

    TLDR: Champ select reporting will lead to mute players still troll picking, forcing you to either dodge or play a terrible game in hopes that riot actually bans them.

    submitted by /u/DosCuatro
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    Alternative Proposal on How to Change Yuumi

    Posted: 24 Jun 2020 03:55 PM PDT

    Recently, Yuumi was given a +15% max mana cost on her 'E', Zoomies. This is pretty crazy, honestly. Imagine if any other enchanter, or any other Champion in general, had to deal with a % max mana-cost spell. It's like when they inflated Sona's mana costs because people couldn't handle having an enchanter being in a solo lane.

    The solution to a problem should not be "Make the Champion feel terrible to play". I don't think that should ever be the answer.

    Here's my proposal: treat Zoomies like the Heal Summoner Spell, where casting it again on the same target within a brief window has reduced effectiveness. There could be a little indicator above allies that have recently been healed, like a kitty paw print, just as an example. This indicator would be visible to Yuumi and her allies, but I don't think enemies need to be able to see it.

    So, what would this do? It would encourage Yuumi to jump between allies during a fight and spread the healing, which is how she was intended to be played from the beginning. This would also give her reason to detach from her Anchor more often, particularly during laning phase. Heal, detach while the reduction effect is active, attack to gain mana and shield, re-attach when the timer is complete, heal some more.

    submitted by /u/jayjaybird0
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    6/24 PBE Update: Skin Tweaks & Chroma Assets

    Posted: 24 Jun 2020 12:58 PM PDT

    You should know: Tristana's Q is currently not working optimally. This is not a bug; this is an oversight.

    Posted: 24 Jun 2020 02:34 PM PDT

    On patch 10.7, Tristana's Q was fixed so that it would no longer cancel her basic attack animation.

    In order to understand how this change has actually NEGATIVELY impacted experienced Tristana players (and is negatively impacting anyone who plays the champ, just without their noticing), it's important that we understand exactly how Tristana Q was working pre-10.7.

    If you are acquainted with how Tristana Q interacted with her auto attack animation pre-10.7, please skip to the ( ͡° ͜Ê– ͡°).

    Pre-10.7, Tristana's Q was flawed. It's true. If you activated your Q DURING an auto attack animation BEFORE the projectile was launched, it would restart the auto attack completely with the Q's bonus attack speed now taken into account. This was something that needed fixing, and I'm glad that it has been.

    However, anyone who put time into learning how to optimize their Tristana gameplay by reading Mobafire guides or what have you back in the day knew of a crucial trick to not only avoid this malfunction, but OPTIMIZE the value of Tristana Q. In order to ensure the entire duration of Tristana Q was used, so not a single golden drop of that precious DPS boost was lost while NOT auto attacking, Tristana players learned to activate their Q DURING an auto attack animation AFTER the projectile was launched. This way, the bonus attack speed from Q would immediately apply to the remainder of the auto attack, so there would be NO wasted time on the duration of the buff, such as there would be if you were to activate the Q any time BEFORE starting to auto attack.

    Before moving on, I want to emphasize that Tristana Q never "reset" her auto attack in a favourable way like with Rengar Q. The only thing Tristana Q did to auto attacks before 10.7, besides making them faster as soon as it was activated, was cancel them and start over if you turned it on too early during an auto attack.

    ( ͡° ͜Ê– ͡°)

    So, what's the deal with airplane food? Wait, no...

    So, what's the deal with Tristana Q post-10.7? Well, my aspiring Bandle Gunners, let me tell you! The bug with the restarting auto attacks was indeed fixed. Huzzah! Unfortunately, the way Tristana Q was fixed actually saddled the ability with a different malfunction, and that's what I'm here to try and raise awareness about. Read the following statement in bold carefully, and compare it with the video evidence I attached:

    Tristana Q now only applies the bonus attack speed to auto attacks that start after it is activated.

    To quote Dunkey: "what is wrong with this picture?" (Dunkey is the only known person to have said this.)

    Well, what's wrong with it is this: you can no longer optimize the DPS gained from Tristana Q by activating it during an auto attack. If you activate Q at any point during an auto attack animation that has already begun, even by 0.1s, you are punished with one excruciating regular-speed auto attack while your Q is already active and the duration is ticking down. Sure, you can just activate the Q before you start attacking to minimize this loss, but this will always result in some lost value, if only milliseconds-worth. But more than that, any experienced Tristana players (coughs in 700k mastery) who learned for the last umpteen years to activate their Qs halfway through an auto attack animation in order to maximize the value of the spell are now forced to watch in misery as Tristana's big flaming cannon revs up like an old rust-bucket of a lawn mower for the rest of the auto attack that you had the GALL to activate your Q during.

    TL;DR: Tristana Q post-10.7 isn't applying the attack speed immediately if cast while attacking.

    Video Evidence (no scuttle crabs were harmed in the making of this Reddit post)

    submitted by /u/CanDo104
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    Some champions abilities show the stats on every Rank of the Ability. Why do not all champions have this feature?

    Posted: 24 Jun 2020 09:18 AM PDT

    Some champions abilities show the stats on every Rank of the Ability. Why do not all champions have this feature?

    Upon hovering over Kayles abilities and pressing Shift (as seen in the picture below) some more detailed information is displayed, as is common on alot of newer champions with more complex abilities. But Kayle does feature some more information. In addition it also displays the abilities damage, cooldown, etc of all ranks of the ability. This feature is very cool and gives alot of information and is especially usefull for trying out new champions when you are unsure witch ability you want to max out first.

    https://preview.redd.it/08cduyehpv651.png?width=2560&format=png&auto=webp&s=059e52e46103325bf7d77179779dc121c5c7fd61

    Other Champions I found in my quick search that also have this are Aphelios (only on Ult), Morgana (W and Ult), Senna (Q and E), Yuumi (on all abilities), Qiyana (Q, E and Ult), Fiddle (on all abilities)

    Newer champions and reworks that did not have these Information are Sett, Volibear, Sylas

    I did not check alot of champs but it seems that on all the newer champions feature this information, alteast on some of their abilities witch seems a bit wierd to me that Riot is not consistent with implementing this. And I would wish that these informations are displayed on every champion. I think it is just very usefull information.

    If anyone is motivated enough to check all champions feel free to do so and tell me the results.

    tl;dr: Some champions show abilities on all ranks. Some do not. I want it on all champions.

    submitted by /u/Mopmop64
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    League now has 200 Login Themes! It's time for community to determine the best one in LoL Login Theme Championships.

    Posted: 24 Jun 2020 12:26 PM PDT

    With Volibear's theme, we now have 200 login themes according to fandom wiki, so it would be a lost opportunity not to celebrate it.

    I plan to be posting a small group of themes every day that will compete in bracket challenge.

    Starting today we have our group 1: https://www.youtube.com/playlist?list=PLVes5xBDZ6g3ZQ_EH770nv0rV-qiORlyC

    You can vote here: https://www.polltab.com/bracket-poll/hnAJPwd2W9

    submitted by /u/solovayy
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    Pettable Champion Tier List

    Posted: 24 Jun 2020 05:39 AM PDT

    Pettable Champion Tier List

    Pettable Champion Tier List

    Done in an Aurelion Sol Mains Discord server event, which may or may not have been biased.

    submitted by /u/Encoye
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    Friendly reminder that it's okay for you to like this game

    Posted: 24 Jun 2020 04:11 PM PDT

    Just something that's been on my mind recently, but I just thought it was important to remind people that you can have fun playing this game.

    I work up to 60+ hours a week on an ambulance and one of the few escapes I have from all the shit going on right now is when I can log on and queue up some blinds with my friends. When we're playing we can take a break from COVID, drama, and regular life shit and just play, and League has been great for that.

    Some times we feed our asses off, some times we pick wacky shit or try some Nightblue3 build, or Voyboy tech and it works out. Yeah there's a bunch of issues with solo queue, streamers, metas, and toxicity but I've played this game for 7 years now, and overall it's been a great game. Not trying to ignore the various issues, just hoping people remember that this is a game and we ultimately play it because it's fun and we like it.

    submitted by /u/ClassyAssMushu
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    Report button for unskilled play in champ selection?

    Posted: 24 Jun 2020 01:48 PM PDT

    What genius decided to add that option to the champ selection reporting? To report people whom don't play tank tops or to report the caster supports?

    submitted by /u/ATLatimerrr
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    Since AP Kog is meta again /s, Riot should address visual clarity on his R

    Posted: 24 Jun 2020 07:19 AM PDT

    Kog'Maw has had visual clarity issues with his R projectile for a long time. The indicator on his base skin is a thin green line with tiny reticles as an indicator. Even the indicator on battlecast Kog'Maw which many consider pay-2-lose is shaped nothing like the actual hit-box of the ability. All of the above screen shots are zoomed in, and for the base indicator, are even harder to spot on the green terrain of summoners rift. I imagine this is even worse for color blind players.

    I wouldn't mind if Kog'Maw was given compensation buffs if improving the visual clarity on R means it's easier to dodge, just let me see the damn indicator.

    10.13 buffs for reference.

    • Q - CAUSTIC SPITTLE DAMAGE RATIO 0.5 ability power ⇒ 0.7 ability power
    • R - LIVING ARTILLERY DAMAGE RATIO 0.25 ability power ⇒ 0.35 ability power
    submitted by /u/crazycollegekid
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    This has become a genuinely awful place to be as a league of legends fan

    Posted: 24 Jun 2020 05:31 PM PDT

    This subreddit used to be a lot of fun with a bunch of cool plays, debates, and fun shitposts. Now it's just a pit of negativity and hatred. I still come to see news so I don't get behind on what's happening in the scene. No matter what there are threads crapping on Riot, champion design, NA LCS, NA SOLOQ, NA players, client, bugs, etc.. The sad thing is these used to be discussions, now it's just straight up hatred and flame. Yeah boo hoo me right? The point is there is 0 and I mean ZERO actual discussion value or fun to any of this. Oh LCK has a really cool new player 1v1 styled like a fighting game?! Cool, can't wait to see the comments and see how excited the community is like I was when I saw it and discuss its intricacies! Oh... wait of course it's just an entire thread shitting on and flaming LCS production. How is this even a forum board for discussion anymore? At this point we might as well seperate NA and EU so we both can actually discuss things instead of some stupid flame war that is constantly at the forefront of this subreddit. I know that most of you will just say that I'm soft or a baby or some nonsense but I miss the actual fun that this subreddit used to be. This place as become a boring useless mess that needs to be fixed.

    submitted by /u/VicariousGLXY
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    Using an eye tracker that streamers use to force my friend to look at the mini map or else they get tazed.

    Posted: 24 Jun 2020 04:39 PM PDT

    The start of a huge 4v5 comeback (Gold 2)

    Posted: 24 Jun 2020 12:30 PM PDT

    5fire's fiddlesticks drain in Scouting Grounds tournament

    Posted: 24 Jun 2020 05:28 PM PDT

    Is LCK Misusing Ezreal?[Translation]

    Posted: 24 Jun 2020 06:45 AM PDT

    Translated from: https://www.youtube.com/watch?v=tgA6hyXLIL4  

    I am not affiliated with the channel in any means just a fan.

    Introduction

    If you have been around my channel you would have heard that I said "Ezreal is OP" quite often. I also said in the past that after Kalista(and Varus) are banned Ezreal are better than Aphelios. However, in recent LCK series, Ezreal has the winrate like Lee sin while Aphelios have high winrate. So did I misinterpret the power level of Ezreal or are LCK misusing Ezreal? Or is it because LCK knows how to play against Ezreal?

    TLDR:

    1. Manamune = unupgraded. Muramana = Upgraded/Fully Stacked
    2. Ezreal's power level is strongly tied to the completion of Muramana.
    3. Ezreal's spike at mid game after Sheen item and upgraded Muramana.
    4. The test to a skilled Ezreal player(Beside skillshot) is whether you can upgrade Muramana before third drake
    5. If you think you would lose Laning phase against a stronger laning champion it might be better to buy tear first instead of Sheen.
    6. It is really hard to comeback after losing three drakes so sometime you have to fight even without Muramana.
    7. Aphelios are stronger early game and late game. Ezreal is very strong in Mid game but weak in early game and weaker to Aphelios at late game.

    1. Ezreal's Statistic

    Out of the four main region two regions have negative winrate as Ezreal. LCK have 15 NB and 20% winrate and LCS have 11 NB and 36.4% winrate. However, in LEC and LPL Ezreal has a positive winrate and LPL has a 61 percent winrate with 41NB(LEC have 56.3% winrate and 16NB).  

     

    In terms of matchup, LCK just started recently so there isn't a lot of games but currently Ezreal has a 20% winrate against Aphelios(10 games). Interestingly in LEC Ezreal has a 33% winrate against Aphelios(9 games). LCS also have 33% winrate against Aphelios(6 games). However in LPL Ezreal has a 55% winrate against Aphelios(33 games).  

      9 Now is Ezreal just not good against Aphelios or does only LPL know how to play Ezreal in this matchup? let's go a bit deeper into the matchup.

    2. Ezreal vs Aphelios

    a. Ezreal struggle in early laning phase:

    This is a common knowledge. Although Ezreal is tier 1 everyone knows that he struggle in lane .

    b. Opponent will have a gold lead early on

    This is teid to point A but because of his weak laning phase his opponent often have more gold due to tower or simply a cs lead.  

     

    Even in LPL where Ezreal has a high winrate his CSD@15(-3), GD@15(-432), XPD@15(-15) are all at the negative. If you look at the LCK games there are many times where Ezreal's team has to give dragon due his lack of early game power.

    3. The Importance of Manamune transformation to Muramana

    So when does Ezreal get strong does he just stay weak the whole game? When Ezreal get his Manamune and Iceborn Gauntle(6000 gold) and Aphelios would have IE and an zeal(5900 gold + 300 gold from early advantage). Mentioned before but because Ezreal has a weak laning phase Aphelios would have a gold advantage from tower and/or cs lead.  

     

    We often see Ezreal's team give first or even second drake but around the time third drake spawn it is when Ezreal are strong. I mentioned in a previous video of "Drake vs Rift Herald"(translation in process rip) early drake stack does not have a big impact on the game.  

     

    But even in terms of item Ezreal's Muramana and Iceborn are much more valuable than Aphelios' IE and zeal. We will see in the mid game where Ezreal pushes Aphelios out of the game with his item advantage than at late game after Aphelios complete his item Aphelios' power(carry) level comes back again.  

    This Graph shows the power leve of each adc: https://imgur.com/a/Mf1QIBG (Red is Apehlios and Blue is Ezreal) 20 min, 25 min, 30 min as the X-axis. Power as the y-axis.

     

    In Soloque the majority of games(47% at 10.12) often ends in 20~30min(Korea)

     

     

    The probelm lays in the spawn of third drake. Third drake spawn at around 17-20 min which is around the time Ezreal slowly upgrade his Manamune. If there is a team fight happening before Ezreal completed his Muramana Aphelios would out DPS Ezreal in the fight. This is because the power level of Manamune explodes when it is upgraded to Muramana. When it is upgraded it give the passive of dealing 6% of current mana in exchange of 3% current mana. So if you have 2000 mana you would deal 120 extra damage. How fast can you upgrade this item is the core of the matchup.

     

     

    Even when you are down in gold if you have Muramana you would still be strong. This is similar to Muramana Corki where even when he is down in gold Corki can still destroy games with it. Ezreal's power are strongly tied to Manamune's upgrade this is can be seen in stat and in games.

    Example 1: GenG vs KT

    Let's look at a pro game. Interestingly in this game Ezreal's team got the first drake but the opponent was able to get the second and third drake. Then at about 19min Ezreal upgraded his Muramana item. This is when you can feel the damage of Ezreal spiking. In fact one of the Korea caster actually commented that Ezreal will now slowly take the priority over the game. At a team fight in 20min Ezreal no longer feel inferior to Aphelios but even stronger than him.  

     

    Example 2:V5 vs VG

    In this game Ezreal's team are down two drakes and at 17:50min the third drake is spawned. Although they managed to steal away the drake Aphelios was able to win the team fight.  

    This is the item at around 17min(https://imgur.com/a/Mf1QIBG)

      Although Ezreal's team is at a lead Ezreal was the weaker of the two adc.

     

     

    Later on when the fourth drake spawned although Aphelios' team was able to get the drake they lost the team fight. In this fight Ezreal shows his power and takes over the priority(control) of this game.

    So How Do You Win as Ezreal?

    1. If you can get at least one drake early on or try to upgrade your Muramana before third drake.
    2. If you can't do above delay drake's spawn as much as possible
    3. Acknowledge that you are weaker with Muramana and play around it  

    Even when Aphelios have tower gold and two drakes Ezreal can still fight him with Muramana(hence why he is so strong).

    Why Fight at Third Drake?

    Ezreal is too weak to fight at the first two drakes so you often have to give it away. However, if you give Aphelios' team third drake there will be too much pressure on the map with the threat of Baron and Soul Point. So before third Drake it is okay to give up early objective. Giving up early objective isn't always bad especially for team that have Ezreal as his mid game spike is his biggest strength. However, if you gave them third drake they would gain more win conditions(and can dragged the game till Aphelios' late game spike).  

    In the other side of the matchup, if you are Aphelios your goal is to get drake as fast possible, fight before Ezreal's Murmana, and get third drake before Ezreal upgrades his Manamune.  

    Example 3: IG vs EDG

    In this game despite having a early game lead Ezreal still falter in laning phase. EDG was able to get Ezreal two kills early and he was able to get sheen and Tear at 8:30min and they were deliberately delaying dragon spawn. However despite the early game lead the bot lane is still even, even slightly losing for Ezreal(pushed to his tower) as IG was able to get the drake with bot lane pressure. And with the help of TF IG was able to get the second drake as well.  

    Ezreal was finally able to finish his Muramana at 21min(slightly late). However, beacause the drake is so delayed Ezreal still has two minute till the third drake. And later at the baron fight although IG was able get Baron they lost more members in the fight. And eventually Ezreal's team won the game.

     

     

    IG vs EDG: Game 3

    Let's also look at Game 3 of the series. IG's Aphelios was able to get 2 kills and EDG's Rek Sai was able to get 2 kills as well. Because IG's bot lane have prioity they was able to get first drake. And here Ezreal chose to get a pickaxe focusing on damage instead of a tear. Ezreal later was able to get a kill and purchased a Sheen. Finally at 11min Ezreal purchased Tear and Aphelios was able get second drake with bot lane priority.

     

     

    Then at the ever-important third drake Ezreal's Rek Sai was able to steal away the drake but traded his life to Apehlios. But they managed to get third drake so it is okay right? At fourth drake Ezreal still haven't upgraded his Muramana despite being at 22min. Eventually Aphelios's team was able to snowball to their victory.

    When to Buy tear

    In the past people have been buying Sheen first for the laning power however recently there are also people who prioritize Tear due to the importance of Muramana. In pro scene, it is already too hard to win against Aphelios early on so it might be better to instead of buying Sheen prioritize getting Tear to upgrade to Muramana as soon as possible. Tear gives 4 stack when casting spells while Manamune gives 5 stack just by auto-attacking. Getting a early Manamune are key to reaching that third drake timing.

    Why LPL are so Successful with Ezreal

    Ezreal's power level seems to be very difficult to play around as it require giving up early game in exchange for a strong mid-game but also a weaker late game(compares to Aphelios). However, this isn't an issue for LPL teams as they adjust their playstyle, champion picks to play around Ezreal.  

    HLE's Viper(HLE vs SB game 1) completed Muramana at 22:40 min after losing three drakes. MSF Kobbe completed his Muramana at 21min also after losing three drakes(MSF vs RGE). Team have to play around Ezreal's power spike and choose to fight or not according to it. Team have to think about how the comps disrupt or compliment Ezreal's power level and need to play around it better.

    submitted by /u/winwill
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    The Dive | Path to Pro, Patch 10.13, and LCS Under & Over Performers (Season 4, Episode 19)

    Posted: 24 Jun 2020 06:08 PM PDT

    To celebrate the union of Riot and Hypixel studios I made Akali as a character model from their game Hytale !!!

    Posted: 24 Jun 2020 08:56 AM PDT

    KT Rolster vs. Hanwha Life Esports / LCK 2020 Summer - Week 2 / Post-Match Discussion

    Posted: 24 Jun 2020 05:57 AM PDT

    LCK 2020 SUMMER

    Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


    KT Rolster 2-0 Hanwha Life Esports

    HLE | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube
    KT | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube


    MATCH 1: HLE vs. KT

    Winner: KT Rolster in 36m | MVP: TusiN (100)

    Match History | Damage Graph | Runes

    Bans 1 Bans 2 G K T D/B
    HLE karma twisted fate renekton azir kennen 60.8k 8 3 H2 C5 C8
    KT varus yuumi sett wukong leblanc 66.3k 8 9 M1 I3 H4 C6 B7 B9
    HLE 8-8-18 vs 8-8-25 KT
    DuDu aatrox 3 0-1-5 TOP 1-2-6 4 jayce Smeb
    CaD trundle 1 2-5-5 JNG 1-3-5 1 jarvan iv bon0
    Lava corki 3 3-1-3 MID 1-2-5 3 galio Kuro
    Viper kaisa 2 3-1-1 BOT 5-0-2 1 aphelios Aiming
    Lehends nautilus 2 0-0-4 SUP 0-1-7 2 taric TusiN

    MATCH 2: KT vs. HLE

    Winner: KT Rolster in 30m | MVP: Smeb (100)

    Match History | Damage Graph | Runes

    Bans 1 Bans 2 G K T D/B
    KT yuumi kalista sett zoe wukong 59.4k 19 11 H2 H4 O6 B7 O8
    HLE varus karma aphelios kennen twisted fate 47.8k 12 1 M1 I3 O5
    KT 19-12-37 vs 12-19-24 HLE
    Smeb mordekaiser 3 8-1-7 TOP 1-5-2 4 camille DuDu
    bon0 lee sin 2 3-3-6 JNG 1-5-7 1 trundle CaD
    Kuro sylas 3 2-3-10 MID 2-4-6 3 galio Lava
    Aiming ezreal 1 6-1-6 BOT 8-2-2 1 kaisa Viper
    TusiN tahmkench 2 0-4-8 SUP 0-3-7 2 nautilus Lehends

    *Spoiler-Free Schedule;

    **Patch 10.12 Notes: Annie Disabled - LCK Summer Week 2.


    This thread was created by the Post-Match Team.
    We are looking for people to help out with all leagues (especially LPL). Please send a reddit message to lolpmtc with your email address if you are interested.

    submitted by /u/G2Minion
    [link] [comments]

    DWG Nuguri tells Ashley Kang why the LCK teams are embracing the "LPL aggression" in the summer split, says he's most wary of DragonX out of the LCK teams: "I guess it started back in the Griffin days, and now has carried over to DragonX."

    Posted: 24 Jun 2020 09:22 AM PDT

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