League of Legends I cannot believe I got a penta with IVERN!! |
- I cannot believe I got a penta with IVERN!!
- Sneaky and Meteos recall funny scrim moments when Parth held a scrim lobby hostage and when Uzi ragequit a scrim block
- Riot Games teams up with Universal Music Publishing Group (UMG) - SIX new songs for Worlds 2020
- I posted a list of issues of the client last month... Here are 13 more pages of problems that I forgot.
- Doublelift talks big loss against Golden Guardians, why he's not happy with the Dig win: 'I'm glad there's a losers bracket in playoffs now. That definitely potentially saved my career.'
- Upcoming changes for 10.17 with preview
- I've made a complete tier list ranking all the champions in league of legends based on how good I think their hugs would be, hope you enjoy :)
- Having the 7th and 8th place teams in LCS playoffs felt kinda pointless
- Traded pentas as jinx
- Riven gets hit by one Tryndamere spin 4x
- Chawy: "After the Worlds 2017 game against Faker, my managers asked if I was okay because I was stuttering over Mic Check. Years later, I realized I could've asked for a pause as I was facing a legitimate medical issue."
- Little fanart of Odyssey Jinx ~
- Meta Report - Sona Lux Bot Lane
- A cute easter to old League in one of the 10 Year Anniversary splash arts
- [Comic] I drew a 1-page comic about Yone encountering a wandering demon
- Drew a Smoll Happy Neeko with Watercolor Pencils [OC]
- Speedy penta
- Isn't it crazy that one of of two champs released within 2 weeks of each other won't be available for Worlds?
- Old champions still appear in some champions abilities preview in the client
- Febiven's opinion on itemization
- DnD Builds for the Champions of League of Legends
- Friendly reminder - EU Masters 2020 Summer play-in starts in 6 hours.
- [ Fanart ] My Rendition of Spirit Blossom Ahri !
- Twitch Prime Free skin loot available!
I cannot believe I got a penta with IVERN!! Posted: 17 Aug 2020 07:28 AM PDT
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Posted: 17 Aug 2020 02:18 PM PDT During Sneaky and Meteos' co stream yesterday they recalled some pretty funny scrim moments. In the clips Meteos discusses how back in 2016 Meteos would play Olaf and Zac. He was one of the only junglers to do so at the time and wanted to practice it in scrims vs TSM. He said how every single scrim they would perma ban Olaf and Zac. When Meteos asked if they could not ban it so he could practice it they said "yea later" but kept banning it every scrim. Meteos changed his tournament realm name to "BanOlafZac" and then Parth held the scrim lobby hostage refusing to start until Meteos changed his name. He got so heated that Reginald and Jack had to intervene. They also recall a moment where during Worlds scrims vs RNG one of the games they hard camped bot. Uzi ragequit the scrim block and went to play soloq because he was tilted. [link] [comments] | ||
Riot Games teams up with Universal Music Publishing Group (UMG) - SIX new songs for Worlds 2020 Posted: 17 Aug 2020 02:36 PM PDT Source: Daniel Ahmad's Tweet Interesting partnership between UMG and Riot Games. 14 famous Universal Music Group artists will take part in an esports themed music camp to create six new songs for the promotion of the League of Legends Worlds 2020 finals. I should add that this is tailored towards the Chinese esports community so I expect most of the artists to be popular in China or Chinese themselves This adds up to the heavily rumored K/DA comeback, with a brand new singer. Thoughts? [link] [comments] | ||
Posted: 17 Aug 2020 07:53 AM PDT Hey everyone! I made this client buglist three weeks ago, and was glad that the list was rather thorough this time, without really forgetting anything. Therefore, naturally, I'm back today to add everything I forgot, which only adds up to X pages. This time, it won't be sorted by client parts, only dividing between bugs / other issues, and then sorting by what I consider important. Category A for broken functionalities, category B for milder problems, category C for details. Like the last time, I will not be covering performance issues that I don't have a way to personally talk about. And like the last time, there'll be a new/recent tag before the bugs that are… well… new/recent – "new" meaning since January, "recent" meaning considered as new back in January (on that note, we all agree that January was pretty much two months ago, right?).
I) Bugs
I.A.1) [New] When opening the client, you can't see how much experience you have, until you play one game. The gauge will show up as empty, as will the one on your profile. Hovering the profile's gauge will at least show the correct experience in the number that appears below. It's possible that this wasn't the most important bug. But this time, I didn't want the thumbnail to be something random (for the people using new Reddit or something similar), so this goes first. I.A.2) [New] Same with other people's experience – when going on anyone's profile, their experience gauge will appear empty. Just like in your profile's case, hovering over it will show the correct number. However, unlike the previous case, playing one game will not get rid of this problem. Whenever completing a mission at the end of a game, a pop-up reading "X missions completed, Y new missions added" will appear. That Y will display an absurdly high (and obviously incorrect) number, usually between 25-50 when the number of missions added is never higher than a handful, and can be as low as zero. I.A.3) League voice basically doesn't work on the Mac client. I never use macs, because I'm still a normal person at times, but I've seen this been said enough times to know that to be trustable. From what I've heard, when speaking (from a mac client), the other people cannot hear you even though the mic icon lights up. I.A.4) Turning off potato mode makes your client incredibly slow until you restart it (not because you're in "normal" mode, much slower than that). I.A.5) [New?] Sometimes, the client pretty much decides to die, and can no longer operate lobby functions until restarted. By this, I mean that:
I.A.6) [New] When you go on someone's profile page, you see your Honor level in their Honor spot. I.A.7) The client is overall slow on many different aspects, even without having a bad computer. Joining a lobby takes time. The friends list takes time to display information (when someone joins an open party, for example, this will take a few seconds to be shown anywhere). The post-game lobby takes time to show who left the room. In each case, this can be upwards of 3-5s. I.A.8) [Recent] Lots of people say that dodges don't always go through; that they dodged a game only to log back in finding out that the game had started anyway (while they had quit in time), or that one of their teammates ended up never connecting in the belief that they had dodged. I seldom dodge myself (and I wish that phrase only applied to the client), so I've never had that issue and can't confirm it. But, it's talked about a lot. I.A.9) Occasionally, the client will keep saying "Game is still in progress" some time after you've finished it (up to 30-ish seconds). I.A.10) In champ select, the bottom message is hidden unless you click on the chat. It's possible that this was fixed very recently. I'm not sure and currently don't have a way to check, so I'm just putting it here in case. I.B.1) [New] In the previous buglist, I listed a bug about the friends' mini-profiles not refreshing.
One correction to make: Changing the sorting of the friends list will most of the time clear the problem. It's possible that it won't remove it for certain friends, no matter how many times you try (even if it works fine for other friends in the same game). I.B.2) [New] As of this patch, we can now once again see the names in open lobbies. With a bug. Just like with the problem mentioned just above, the friends list won't refresh properly there. So if your friend creates an open lobby, you hover over them, and they then have someone (other than you) join them, their lobby will now read "Open Party (2/5) / Name1" instead of "Open Party (2/5) / Name1, Name2". There again, changing the sorting of the friends list will clear the problem. I.B.3) I still haven't been able to find out what causes it or when it happens, but sometimes, the client decides to reset lots of its data. Meaning some or all of the following:
I.B.4) When a champion is your only favorite champion in a given role, you can't unfavorite it. I.B.5) In the previous buglist, I mentioned a bug about the post-game lobby occasionally deciding to use the Times New Roman font instead of the normal one (which, as a side note, usually happens after the client takes a while to go to the post-game lobby after the game).
This issue also happens with chats and in parties. I.B.6) [New] In champ select, when you open your chats, they'll land behind the chat icon, making said icon cover a part of your important messages. Screenshot I.B.7) [New] If you open a new chat before getting into a champ select, once you get into the CS, the chats will be in another spot instead. Screenshot I.B.8) The "News language" often resets to the default (which I assume is the system's language?) instead of the one that you previously selected. I.B.9) The profile choices can randomly be reset. I normally had Infernal Mordekaiser as my profile champion/skin, and recently got messaged by someone who mistook me for an ADC main because my profile showed Ashe – whom I hadn't played very recently. It's supposed to be locked to your choices, if you actually pick a champion/skin to display. I.B.10) Friends from other servers all show as Offline when hovering over their name in your friends list. Screenshot I.B.11) I've had one exception to this – someone on EUNE (which isn't my server) showing as if he were on EUW, only that I wouldn't have the option to spectate him while he was in game. Screenshot 1 / Screenshot 2 I.B.12) In low spec mode, deleting someone messes up your chats. - All other chats will be blank (save for their preview), until you close them and open them again, indivisually. - The deleted person will still show in your chats, with a blank profile picture. They'll show over the clubs, and you'll have an "undefined" written in your chat box. I.C.1) After closing the client, you need to wait a few seconds before reopening it. Otherwise, nothing will happen, because some processes hadn't been terminated yet. So far, that makes sense. However, you don't receive any prompt mentioning that. Only your attempt at opening the client resulting in nothing, and that's it. The old client would give you an error message reading that the previous instance hadn't been fully closed yet. Considering that the League of Legends logo takes a few seconds to appear, that means a few seconds without you knowing whether the client is actually launching, or didn't work. I.C.2) If your client gets a quick disconnection while you've been on Away (natural away, not manual), your status may go back to Online, without you having done anything. It will then stay on Online, until you… interact with the client, at which point it'll go back to Away. Yeah, that's the opposite of what it should be. That goes against the purpose of this status, making people believe you're there when you aren't. I.C.3) Deleting a rune page from the rune pages list puts you back to the top, and deleting a rune page from the page itself puts you back to the first page. That makes deleting a high number of pages (after checking them individually to make sure of which ones you want to get rid of) take unnecessarily more time. (Yes, you have a button to select pages to delete, but I'm talking about going through your pages to check them one by one before removing them, which takes more clicks because of that.) I.C.4) In the previous buglist, I mentioned not being able to log out when an instance of Valorant is running.
I.C.6) The box for the news language doesn't have enough room. Opening that box slightly expands the settings, but not enough to be able to view more than 2.5 lines of the drop-down box. Screenshot I.C.7) It's possible to receive the message "Sorry, you were removed from the party" during a game, or straight after finishing a game, without it meaning anything (because you weren't in a party, because you weren't removed from it, or because the message popped up multiple times). I'm not sure whether this is still there, aside from having been told so. For me, it would normally happen after custom games. My client often gets some quick disconnections, and once I'd be out of my game (without parties, since I'm talking about custom games), I would get that popup once for every disconnection I've had during the game. I.C.8) Opening a new chat will leave the chat preview blank until you type another message in it (it should normally display the last message sent by either person). Screenshot I.C.9) When someone has a disconnection mid-game and reconnect afterwards, their status won't read "Map (Game type) – Champion" but " – Champion" instead, with the first part being empty. I.C.10) Adding people doesn't always go right. Screenshot. There really isn't much information I can give on that. Someone added me from an EUNE account for me to test another client bug (ironic), I quickly clicked on the notification, and this is what happened. I.C.11) On one of my accounts, whenever I receive a friends request, I get a pop-up reading "X has sent a friend request" as well as Pending requests with a 1 on it. On my other account, receiving a friends request will not trigger the pop-up, and will only show the Pending requests part. This is consistent in both cases (and neither account using the low spec mode).
II) Other issues
II.A.1) There are several situations in which the client will be brought back up if you were tabbed out. It happens when a game is found, when entering champ select, when it's your turn to pick/ban, 10 seconds before the game starts, and when the honor screen comes up after a game. That's all fine and makes sense. However, when the client does that, it then "locks" itself on for ~5s, meaning that the client will stay in front and focused even when clicking on another program (there are some ways to get around that without having to wait the five seconds, but even when doing them quickly, it still takes more time than simply clicking on what's behind). And while it makes sense to have the client pop back up in these situations, I can't see any good reason for it to stay locked on afterwards, and it's simply annoying and inconvenient. II.A.2) We no longer have featured high elo games to spectate. The old client had a selection of 5 games of high elo players (challengers or below when there wouldn't be enough of the former currently in game), showing you for each the name of all players, the champions they were playing, and the current game time, letting you spectate better players and pick which game seemed most appealing to you. It was a nice feature, and it having been lost is something that I've read dozens of complaints about over time. For a personal story that no normal people would care about – but since you've read this far instead of skipping like everyone else, you're probably weird – in August 2015, shortly after Gangplank's rework, I saw Vardags (UOL's ADC back then) play the pirate as a bot laner in these featured games, while this was a time when no non-marksman was ever considered normal in the ADC role (bot lane Mordekaiser would only become a thing later that month, and it remained the only non-marksman bot lane pick until Ziggs bot in 2017). As I had just started picking up Gangplank myself, I went to watch that because it sounded silly. I guess it was, and that he only picked that because he wanted to know the champion regardless of which role he landed on. Still, I got inspired, and went on to play ~80 games of ADC Gangplank myself, and it was one of the funniest picks I've gone for. The best moment was when I found myself laning against xMatty (FNCA's current ADC) with it, and ended up winning 18/2. Anyway, I'm talking about this because all of that only happened off the back of these featured high elo games, that we no longer have access to because of the new client. II.A.3) There is no option to disable Clash notifications, in spite of the Notifications tab in the settings having a lot of free space to fill up. II.B.1) Loot animations should be disabled in low spec mode. II.B.2) In the many areas where information has been lost compared to the old client, comes other people's champion mastery. Old client: The profile shows the 3 champions with the highest mastery. Hovering over that area shows the next 8. Current client: The profile shows the champion with the highest mastery. Hovering over it shows the top 3. II.B.3) A major part of everyone's profile is taken by the honor level. But that's private, meaning that a major part of everyone else's profile is taken by a blank spot (not currently since a bug shows your own honor level in lieu of that empty spot). Which seems a bit silly considering that information had to be cut elsewhere in order to make room for that (as aforementioned). II.B.4) Another loss of functionality from this client is the fact that other people's rune pages cannot be accessed, while it used to be public information for both runes and masteries. So one can no longer look at which runes someone else is using and copy them. Before you say anything, I know that runes aren't meant to be copied, because they're meant to be changed at the start of each game, based on which champions are in the game. As someone who went between 10 different keystones and all five secondary trees on old Mordekaiser, I know it very well. But you can't say that to new players. New players usually ask (or get told) which runes to go for, and even experienced players trying out a champion look up what to use, so it would be nice to be able to do that from the client (looking up a friend's rune page, and having a button to import it into yours). Granted that new players get their runes locked, Riot also seems to agree with what I'm saying, so it would be great to have that. II.B.5) It would be nice to have more control over the Away status. This status changed in functionality from the old client in two different ways: 1) Old client: You'll be shown as Away if you have been fully idle on your PC for 10 minutes (playing another game with the client in the background will keep you on Online). Moving your mouse, pressing a key, or anything, will bring you back to Online. New client: You'll be shown as Away if you have been idle from the client for 10 minutes (playing another game with the client in the background will put you on Away). Moving your mouse in the client will bring you back to Online, moving it without touching the client won't. 2) Old client: When manually putting yourself on Away, playing a game will bring you back to Away once the game is over. New client: When manually putting yourself on Away, playing a game will bring you back to Away once the game is over for 1s, before putting you back to Online. Those changes make sense, and the first change does let the client indicate whether someone is on it or "on it". However, due to it, there is no difference between someone who's down to play but simply doing something else on their computer, and someone who's fully away and hasn't said hi to their computer in half an hour – and thus wouldn't accept an invite. So I think we should have an option to have a "Lock Online" toggle in the settings (or a "Locked Online" status), locking the status to Online until the player is actually fully idle for 10 minutes (so, the old client's way). II.B.6) When you use the search bar in your friends list, it'll be hidden as soon as you click out of it (while still applying the search). It shouldn't, and should remain visible, as it'd make things much clearer. II.B.7) If I'm not mistaken, the old client used to let us view our friends' profile sentences even as they were offline. This hasn't been a feature of the new client. II.B.8) We can't spectate friends that are on other servers, which is actually a downgrade from the old client. I remember the featured games bugging someday, and showing me games from EUNE instead of EUW, and I was able to click on them to spectate them, while they were happening on a different server. II.B.9) It'd be nice to have a fourth sorting option in the champion selection, "Sort by History", showing you all champions sorted by most recently played to least recently played. And since the client detects that, "Sort by History" while selecting a role would sort the champions by most recently played in that role to least recently played in that role. II.C.1) The key fragment gauge goes slightly outside of its box. If I'm not mistaken, that's what classifies as "literally unplayable". Screenshot
III) Others
One thing to correct from my previous list, and some bugs to add that have been reported to me with proof, but about which I can't give enough information as to how they happened. First, about the correction – I said in the previous buglist that skins can't be purchased in champ select.
This is false – they can be purchased, as long as there's more than 10s left in the champ select. Now for three bugs that I was told but couldn't reproduce:
Alright, that was everything! Well, everything I had. Although it's impossible that I would have forgotten or overlooked something. Thanks to everyone who contributed in the comments last time! Was really helpful in realizing what I missed. This ended up being almost half the size of the first list, huh. Oh, and TLDR: https://www.reddit.com/r/leagueoflegends/comments/hzfzxb/a_list_of_the_current_issues_of_the_league_client/ [link] [comments] | ||
Posted: 17 Aug 2020 10:22 AM PDT
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Upcoming changes for 10.17 with preview Posted: 17 Aug 2020 03:31 PM PDT Riot Scruffy Tweeted the upcoming changes for patch 10.17 Better late than never, 10.17 Patch Preview. A bit smaller than a normal patch with the Riot summer break last week. These changes should be going out some time Wednesday. Image version of the changes: https://i.imgur.com/z4QKLBu.jpg >>> Nerfs <<<Caitlyn
Sona
Lux
Evelynn
Hecarim
Qiyana
Yone
>>> Buffs <<<Aatrox
Varus
Xayah
Kai'Sa
Gragas
When we overshoot a buff in a patch we always first think about reverting partially (like cait and hecarim this patch) When we sometimes go with a different nerf it's because we think the buffs are worth keeping and we want to shift a champions gameplay in that direction [link] [comments] | ||
Posted: 17 Aug 2020 09:25 AM PDT
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Having the 7th and 8th place teams in LCS playoffs felt kinda pointless Posted: 17 Aug 2020 04:32 AM PDT With both 100 Thieves and Dignitas getting clapped 3-0 this past weekend, it feels like these matches may as well have just not happened at all. It was just two extra best of 5s where teams that were obviously going to lose got destroyed by teams that were obviously going to win. If the 7th and 8th place teams weren't in playoffs, we would have the exact same results and we wouldn't have to watch the dumpster fires that were these 100T and DIG rosters. It just feels like they should have just kept LCS playoffs as top 6, thoughts? [link] [comments] | ||
Posted: 16 Aug 2020 06:54 PM PDT
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Riven gets hit by one Tryndamere spin 4x Posted: 17 Aug 2020 03:37 AM PDT https://thumbs.gfycat.com/LightheartedWelloffAvocet-mobile.mp4 Riven dashes into tryndamere as he is spinning the opposite way, this causes her to leave and re-enter the spin multiple times and take multiple ticks of damage Tryndamere spin just got bug fixed, where it wouldn't deal damage if you tried to spin someone you spun on within ~1.5 seconds (45% cdr + Criting on a rageblade enhanced auto attack would almost fully reset the spin cd for example). This bug was "intended", it was to stop tryndameres from using flash with their spin, to apply spin damage twice (first video'd by me btw). Riot just reverted this change and now its bugged again PREVIOUSLY, multiple spin damages wouldn't happen unless you flashed, but riot games thought trading flash for a spin damage was too op and patched it, then unpatched it because it was too complicated to patch out, and now we have tryndamere half healthing people level 1 with 1 ability. Can we go back to how it used to be? Original post https://www.reddit.com/r/TryndamereMains/comments/iauffs/so_my_spin_just_did_4_x_dmg_on_lvl_1 [link] [comments] | ||
Posted: 17 Aug 2020 06:57 AM PDT
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Little fanart of Odyssey Jinx ~ Posted: 17 Aug 2020 08:34 AM PDT
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Meta Report - Sona Lux Bot Lane Posted: 17 Aug 2020 06:16 AM PDT
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A cute easter to old League in one of the 10 Year Anniversary splash arts Posted: 17 Aug 2020 10:34 AM PDT Just something I thought I'd share. This past December, during the 10th anniversary celebration for League, many champion's splasharts were replaced with fan art Riot had commissioned. Zilean's splash art during the event looked like so. Very stylish. But I noticed something on the edge of the frame, so I looked at the original artwork, by Hozure. (They are extremely talented.) You'll notice that Shen is chilling blank-eyed in the background and Darius is exasperated. This is a reference to the ancient League classic Can't Killean the Zilean, wherein Zilean is repeatedly saved from death by his and Shen's ultimates, frustrating Darius. Just a cute little reference I noticed. [link] [comments] | ||
[Comic] I drew a 1-page comic about Yone encountering a wandering demon Posted: 17 Aug 2020 08:34 AM PDT
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Drew a Smoll Happy Neeko with Watercolor Pencils [OC] Posted: 17 Aug 2020 10:02 AM PDT
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Posted: 17 Aug 2020 03:51 AM PDT
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Posted: 16 Aug 2020 09:16 PM PDT It's just sort of crazy to me that Yone, released 8/5 (and before most major regions playoff start) will be disabled for worlds, while Lillia who was released only two weeks prior (7/22) is enabled starting with most teams playoff start. Worlds doesn't even start until late September and two weeks is all that separates these two champions from eligibility. Edit:to be clear I'm not advocating for Yone at worlds, I've seen enough patch blunders going into worlds, it's just interesting to me how even though they were released back to back only one will be available. [link] [comments] | ||
Old champions still appear in some champions abilities preview in the client Posted: 17 Aug 2020 07:26 AM PDT
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Febiven's opinion on itemization Posted: 17 Aug 2020 01:57 PM PDT https://twitter.com/IWDominateLoL/status/1295435421044752384?s=19 He was on Dom's costream when he was asked about his itemization, this was his opinion. Tl;dw: he says that you can't actually see the difference in what you build in terms of damage, unless you go and run the numbers, which is for nerds (?). He adds that LS is probably usually right, but since he's already a pro, whatever (lol?) Note that based on his tone, I'm not sure whether he's being ironic or not. I'm assuming not since he was the one saying he "builds Ludens on Azir because Faker does too." He makes no mentions about coaches or anything, so I wonder if they have staff to research about this separately or something. Thoughts? Isn't it their job to try their hardest to win and find edges wherever they can? Is he just shitposting or serious? [link] [comments] | ||
DnD Builds for the Champions of League of Legends Posted: 17 Aug 2020 08:18 AM PDT Why stop at playing your main in LoL, when you could also be playing them in DnD? Maybe this can also help some LoL nerds get some understanding of DnD classes. There are probably some better matchups. If you can think of any, let me know. I really couldn't fit some of them in, so I put them at the bottom under Monsters, Patrons and Gods. I really don't know that many monsters, so that section may be a bit weird. (Note: I based the races on the individual characters, so they don't match overall)Also, this post is still being edited If these sound like fun to you, you can definitely commission me for a complete character sheet and an illustration. Send me a pm or leave a comment if you're interested. ______________________________________________________ Morgana Fallen Aasimar - Shadow Sorcerer - Favorite Spell: Hold Person Kayle Protector Aasimar - Crown Paladin - Fighting Style: Dual Wielding Neeko Changeling - Trickery Cleric - Channel Divinity: Invoke Duplicity Ahri Swiftstride Shifter - Enchantment Wizard - Favourite Spell: Crown of Stars Yorik Bugbear - Grave Cleric - Favourite Spell: Create Undead Kled Tabaxi - Cavalier Fighter - Mount: Velociraptor Annie Human - Fiend Warlock - Favourite Spell: Summon Greater Demon Varus Tiefling - Hexblade Warlock - Pactweapon: Longbow Qiana Human - Four Elements Monk - Feat: Elemental Adept - Cold Heimerdinger Rock Gnome - Artillerist Artificer - Background: Guild Artisan Irelia Moon Elf - Bladesinger Wizard - Favourite Spell: Cloud of Daggers Janna Air Genasi - Tempest Cleric - Favourite Spell: Shield Singed Human - Alchemist Artificer - Feat: Mobile Nidalee Human - Moon Druid - Wld Shape: Saber-toothed Tiger Udyr Human - Totem Warrior Barbarian - Totem: Bear Alistar Minotaur - Vengeance Paladin - Feat: Charger Akali Human - Shadow Monk - Shadow Art: Darkness Kindred Tabaxi - Beastmaster Ranger - Companion: Dire Wolf Jax Githyanki - Kensei Monk - Kensei Weapon: Quarterstaff Orrn Tiefling - Forge Cleric - Favourite Spell: Fabricate Illaoi Goliath - Great old Ones Warlock - Background: Acolyte Brand Fire Genasi - Evocation Wizard - Feat: Elemental Adept - Fire Shyvana Red Dragonborn - Dragonic Sorcerer - Feat: Dragon Hide Ezreal Human - Arcane Trickster Rogue - Favourite Spell: Blink LeBlanc Moon Elf - Illusion Wizard - Favourite Spell: Mislead Rengar Tabaxi - Gloom Stalker Ranger - Feat: Skulker Rakan Aaracokra - Glamour Bard - Favourite Spell: Mass Suggestion Xayah Aaracokra - Inquisitive Rogue - Background: Haunted One Vayne Human - Monster Slayer Ranger - Feat: Crossbow Expert Draven Human - Champion Fighter - Background: Entertainer (Gladiator) Elise Drow - Underdark Land Druid - Wild Shape: Giant Spider Leona Scourge Aasimar - Light Cleric - Channel Divinity: Radiance of the Dawn Lulu Forest Gnome - Dreams Druid - Favourite Spell: Conjure Fey Kennen Ghostwise Halfling - Storm Sorcerer - Favourite Spell: Storm Sphere Nami Triton - Abjuration Wizard - Favourite Spell: Tidal Wave Olaf Human - Berserker Barbarian - Feat: Mobile Swain Feral Tiefling - Great Old One Warlock - Favourite Spell: Flock of Familiars Ashe Human - Hunter Ranger - Weapon: Frost touched Longbow Tryndamere Half Orc - Ancestral Guardian Barbarian Riven Human - Redemption Paladin - Background: Far Traveler Rammus Tortle - Battlerager Barbarian - Background: Folk Hero Ryze Vedalken - Abjuration Wizard - Favourite Spell: Dimension Door Nautilus Warforged - Barbarian of the Depths - Manifestation: Arms of the Deep Quinn Human - Beastmaster Ranger - Companion: Giant Eagle Malzahar Githzerai - Shepherd Druid - Favourite Spell: Conjure Minor Elementals Soraka Protector Aasimar - Life Cleric - Favorite Spell: Mass Healing Word Poppy Hill Dwarf - War Cleric - Feat: Shield Master Hecarim Centaur - Fighter - Feat: Polearm Master Ivern Warforged - Shepherd Druid - Spirit Totem: Bear Sivir Human - Thief Rogue - Feat: Dungeon Delver Fiddlesticks Kenku - Scout Rogue - Feature: Mimicry Ekko Human - Maverick Artificer Infusion: Boots of the Winding Path Sylas Human - Wild Magic Sorcerer Feat: Ispiring Leader Aphelios Human - Clestial Warlock - Patron: Solar Alune Gnar Duergar - Berserker Barbarian Yuumi Tabaxi - Arcana Cleric Zed Human - Shadow Monk Ziggs Goblin - Wild Magic Sorcerer Zoe Air Genasi - Enchantment Wizard Zyra Wood Elf - Nature Cleric Kayn Human - Hexblade Warlock Shen Human - Ancients Paladin Yasuo Human - Samurai Fighter Lee Sin Human - Open Hand Monk Sona Human - Lore Bard Zilean Githzerai - Dunamancy Wizard Syndra Human - Wild Magic Sorcerer Renekton Lizardfolk - Storm Herald Barbarian Azir Aaracokra - War Mage Braum Human - Devotion Paladin Caitlyn Human - Inquisitive Rogue Camille Warforged - Mastermind Rogue Shaco Tiefling - Arcane Trickster Rogue Darius Human - Crown Paladin Diana Air Genasi - Eldritch Knight Fighter Dr. Mundo Orc - Berserker Barbarian Sett Half-Orc - Sun Soul Monk Kassadin Githzerai - Horizon Walker Ranger Jayce Human - Battlesmith Artificer Jhin Half Elf - Arcana Archer Fighter Fiora Human - Battle Master Fighter Fizz Locathah - Moon Druid Galio Warforged - Order Cleric Gangplank Human - Swashbuckler Rogue Garen Human - Crown Paladid Gragas Human - Drunken Master Monk Graves Human - Inquisitive Rogue Jarvan VI Human - Purple Dragon Knight Fighter Jinx Human - Arcane Archer Fighter Kai'Sa Tiefling - Monster Slayer Ranger Kalista Fallen Aasimar - Vengeance Paladin Karma Human - Sun Soul Monk Katarina Human - Assassin Rogue Lissandra White Dragonborn - Evocation Wizard Lucian Human - Light Cleric Amumu Lightfoot Halfling - Long Death Monk Senna Human - Redemption Paladin Lux Human - Divine Soul Sorcerer Master Yi Human - Kensei Monk Nasus Longtooth Shifter - Eldritch Knight Fighter Orianna Warforged - Tempest Cleric Pantheon Scourge Aasimar - Vengeance Paladin Pyke Sea Elf - Scout Rogue Rumble Rock Gnome - Battlesmith Artificer Sejuani Human - Cavalier Fighter Taliyah Earth Genasi - Transmutation Wizard Talon Human - Assassin Rogue Taric Earth Genasi - Devotion Paladin Tristana Rock Gnome - Artillerist Artificer Trundle Bugbear - Storm Herald Barbarian Twisted Fate Human - Wild Card Rogue Twitch Swiftstride Shifter - Gloom Stalker Ranger Urgot Simic Hybrid - Battle Master Fighter Veigar Deep Gnome - Shadow Sorcerer Vi Simic Hybrid - Berserker Barbarian Viktor Human - Artillerist Artificer Volibear Beasthide Shifter - Storm Herald Barbarian Warwick Wildhunt Shifter - Scout Rogue Wukong Hobgoblin - Kensei Monk Corki Rock Gnome - Cavalier Fighter Xin Zhao Human - Battle Master Fighter Teemo Forest Gnome - Spores Druid _____________________________________ Patrons: Aurelion Sol Celestial Aatrox Hexblade Rhaast Hexblade Varus Hexblade Vel'Koz Great Old One Evelynn Fiend Tahm KenchFiend Fiddlesticks Fiend _______________________________________ Gods: Orrn Forge and Fire Kindred Death Kalista Vengeance Anivia Ice Bard Music and Roads Volibear Storm _________________________________________ Monsters: Cho'Gath Astral Dreadnaught Maokai Treant Malphite Earth Elemental Evelynn Succubus Zac Oblex Karthus Lich Vladimir Vampire Skarner Giant Scorpion Blitzcrank Anti Magic Golem Cassiopeia Yuan-Ti Halfblood Warwick Werewolf Xerath Kha'Zix Kog'Maw Rek'Sai Mordekaiser Hecarim Nocturne Sion Fiddlesticks Thresh Zyra I hope you found this interesting. Let me know if you have any other ideas or suggestions. Have a nice day,
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Friendly reminder - EU Masters 2020 Summer play-in starts in 6 hours. Posted: 17 Aug 2020 02:54 AM PDT As there is not much hype on twitter or reddit I want to remind you that EU Masters 2020 Summer play-in starts in 6 hours. Schedule: https://lol.gamepedia.com/European_Masters/2020_Season/Summer_Play-In Format Group Stage 16 teams participate Teams are drawn into four groups Double Round Robin Matches are best of one Top two teams from each group advance to the Knockout Stage Knockout Stage Eight teams participate 1st place teams from the group stage each face a 2nd place team Matches are best of three Winners advance to the Main Event [link] [comments] | ||
[ Fanart ] My Rendition of Spirit Blossom Ahri ! Posted: 17 Aug 2020 05:21 PM PDT https://imgur.com/gallery/0lqGS2L The Spirit Blossom skin line made me fall in love immediately, especially with Kindred and Ahri's skin designs!! It was super fulfilling to draw Ahri in my own style and I hope you guys enjoy as well! I'll be trying to develop some of my own concept art based of this skin line too, something which I've never done. I'm thinking about designing Spirit Blossom Akali or Orianna! [link] [comments] | ||
Twitch Prime Free skin loot available! Posted: 17 Aug 2020 10:24 AM PDT
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