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    Thursday, August 27, 2020

    League of Legends K/DA - THE BADDEST (Pre-Release Single) | League of Legends

    League of Legends K/DA - THE BADDEST (Pre-Release Single) | League of Legends


    K/DA - THE BADDEST (Pre-Release Single) | League of Legends

    Posted: 27 Aug 2020 11:58 AM PDT

    Soooo I thought ranked were down but apparently they weren't and I made a video about it

    Posted: 27 Aug 2020 08:13 AM PDT

    Top Esports vs. JD Gaming / LPL 2020 Summer Playoffs - Final / Post-Match Discussion

    Posted: 27 Aug 2020 07:14 AM PDT

    LPL 2020 SUMMER PLAYOFFS

    Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


    Top Esports 3-2 JD Gaming

    - Congratulations to Top Esports on winning their first ever LPL title!

    - Finals MVP: knight

    TES | Leaguepedia | Liquipedia | Website | Twitter
    JDG | Leaguepedia | Liquipedia | Website | Twitter


    MATCH 1: TES vs. JDG

    Winner: Top Esports in 33m | MVP: JackeyLove 12(1)
    Match History | Game Breakdown

    Bans 1 Bans 2 G K T D/B
    TES twisted fate ornn zoe lucian azir 65.4k 25 9 C2 H4 B6 O7
    JDG caitlyn orianna quinn nautilus leona 58.3k 16 3 H1 I3 O5
    TES 25-16-55 vs 16-25-29 JDG
    369 kennen 3 2-3-8 TOP 2-3-4 1 renekton Zoom
    Karsa nidalee 1 10-3-9 JNG 5-3-9 2 lillia Kanavi
    knight sett 2 5-1-9 MID 4-4-4 4 qiyana Yagao
    JackeyLove jhin 2 7-3-14 BOT 4-5-6 1 ashe LokeN
    yuyanjia tahmkench 3 1-6-15 SUP 1-10-6 3 pantheon LvMao

    MATCH 2: JDG vs. TES

    Winner: JD Gaming in 37m | MVP: Zoom 4(1)
    Match History | Game Breakdown

    Bans 1 Bans 2 G K T D/B
    JDG sett quinn caitlyn nautilus jax 74.7k 20 7 M3 O5 B6 O7 O8 E10 B11
    TES twisted fate ornn renekton pantheon bard 69.0k 16 9 C1 H2 H4 B9
    JDG 20-16-47 vs 16-20-35 TES
    Zoom camille 3 8-4-4 TOP 4-3-3 4 fiora 369
    Kanavi nidalee 2 4-4-13 JNG 3-6-7 1 graves Karsa
    Yagao lucian 2 5-3-8 MID 5-3-10 1 zoe knight
    LokeN ashe 1 3-3-10 BOT 4-4-6 2 jhin JackeyLove
    LvMao leona 3 0-2-12 SUP 0-4-9 3 thresh yuyanjia

    MATCH 3: TES vs. JDG

    Winner: Top Esports in 34m | MVP: knight 12(1)
    Match History | Game Breakdown

    Bans 1 Bans 2 G K T D/B
    TES twisted fate ornn gnar bard sett 65.6k 20 10 H1 C3 H4 B6 I7 B8
    JDG caitlyn quinn orianna tahmkench ezreal 57.6k 13 3 O2 I5 I9
    TES 20-13-49 vs 13-20-27 JDG
    369 renekton 1 4-4-6 TOP 2-3-6 1 nidalee Zoom
    Karsa gragas 2 1-3-14 JNG 3-6-7 2 volibear Kanavi
    knight lucian 2 11-2-1 MID 6-2-4 4 zoe Yagao
    JackeyLove senna 3 3-2-14 BOT 2-4-5 1 ashe LokeN
    yuyanjia braum 3 1-2-14 SUP 0-5-5 3 leona LvMao

    MATCH 4: JDG vs. TES

    Winner: JD Gaming in 34m | MVP: Zoom 5(2)
    Match History | Game Breakdown

    Bans 1 Bans 2 G K T D/B
    JDG quinn orianna caitlyn jayce kennen 66.5k 12 11 O2 H3 M5 B7 M8
    TES twisted fate ornn renekton camille sett 57.5k 5 4 H1 I4 M6
    JDG 12-5-30 vs 5-12-10 TES
    Zoom malphite 3 3-2-8 TOP 0-5-2 3 wukong 369
    Kanavi graves 1 3-1-3 JNG 0-3-3 2 nidalee Karsa
    Yagao zoe 2 4-1-4 MID 1-1-2 1 lucian knight
    LokeN jhin 2 2-0-7 BOT 3-2-1 1 ashe JackeyLove
    LvMao bard 3 0-1-8 SUP 1-1-2 4 nautilus yuyanjia

    MATCH 5: JDG vs. TES

    Winner: Top Esports in 36m
    Match History

    Bans 1 Bans 2 G K T D/B
    JDG quinn orianna caitlyn tahmkench braum 60.0k 14 4 H2
    TES twisted fate ornn renekton bard camille 65.7k 14 6 O1 M3 C4 C5 E6 B7
    JDG 14-14-27 vs 14-14-32 TES
    Zoom gnar 3 3-2-4 TOP 4-2-4 4 jayce 369
    Kanavi kindred 2 2-5-4 JNG 4-1-2 1 graves Karsa
    Yagao zoe 1 3-2-7 MID 1-2-9 2 syndra knight
    LokeN jhin 2 5-1-5 BOT 5-3-8 1 ashe JackeyLove
    LvMao sett 3 1-4-7 SUP 0-6-9 3 leona yuyanjia

    This thread was created by the Post-Match Team.

    submitted by /u/adz0r
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    Knight's incredible syndra stun in game 5

    Posted: 27 Aug 2020 07:13 AM PDT

    Akali K/DA

    Posted: 27 Aug 2020 02:38 PM PDT

    Akali K/DA

    Hello 💛🖤

    I present to you one of my fan art and I hope you enjoy it! If you want more my arts check out my Instagram: https://www.instagram.com/purple_kwa_art/ 💛🖤

    https://preview.redd.it/4hztw1ok4mj51.png?width=2705&format=png&auto=webp&s=5d740d35d0be1e509d422b2308ba610c704212d9

    submitted by /u/Purple_kwa_art
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    2020 LCS Summer Playoffs Round 3 Tease | Cloud9 vs TSM | Team Liquid vs FlyQuest

    Posted: 27 Aug 2020 11:02 AM PDT

    K/DA - The Baddest Song teaser

    Posted: 27 Aug 2020 08:37 AM PDT

    New K/DA song teased on Facebook: https://www.facebook.com/kdapopstars/videos/2709982645957185

    K/DA - The Baddest (Teaser)

    YOUTUBE PREMIERE TODAY 12 PM PT #KDA


    Youtube mirror: https://www.youtube.com/watch?v=Urzam12uLps

    Cover art: https://i.imgur.com/Pu2YBHP.jpg


    Edit:

    Official Youtube link: https://www.youtube.com/watch?v=RkID8_gnTxw

    submitted by /u/MonstrousYi
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    Suggestion: free skin boosting for Honor5 accounts

    Posted: 27 Aug 2020 04:09 AM PDT

    My suggestion is that Honor 5 players can skin boost for free, for 3 main reasons:

    1st: it rewards well-mannered players with something else than useless champion fragments they can't even use;

    2nd: it foments ill-mannered players cleaning up their acts if skin boosting is something they enjoy doing;

    3rd: it predisposes the rest of the players in the lobby to a positive attitude, as they didn¡t expect to be able to play the game with a free* skin;

    bonus: Riot loses no revenue, as the skins are a 1 match perk, but the players get to try out champions with different skins that might lead them to buying them because they've gotten the feel of them.

    submitted by /u/Angron11
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    No matter how the new KDA song goes down tomorrow, let’s all please remember to be kind

    Posted: 26 Aug 2020 08:57 PM PDT

    I remember reading about how Stellari left the company in large part because of how much hate she got over Gun Goddess Miss Fortune and the belief that it didn't justify the Ultimate price tag.

    It didn't matter that she produced other amazing skins like KDA and Battle Academia; she couldn't live down the sheer amount of hate she received.

    I want to remind everyone that while artistic critique is okay, there is a constructive and civil way to provide it. Straight-up hate and calling for people to be fired is a horrible thing. It's easy to think of Riot as a huge, faceless entity; but as folks like Stellari remind us, they are real people pouring their heart and their hopes into their work.

    A K/DA comeback brings with it an enormous amount of expectation, and I'm sure the artists behind it are feeling a ton of anxiety. Let's all please remember to be kind, no matter what!

    submitted by /u/Augustby
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    By removing the Gauntlet the play-offs feel mostly about qualifying for worlds instead of winning

    Posted: 27 Aug 2020 08:18 AM PDT

    These weeks I have heard the casters say how removing the Gauntlet makes the playoff games more exciting because worlds tickets are clearly on the line. There is no safety net. I am not arguing with this but it feels like the play-offs are now only about these tickets and that who-ever ends up winning feels like an afterthought.

    I'm not saying that winning the split is meaningless but the stakes feel much lower. They basically mixed up two Nice dishes with their own flavor (Gauntlet and play-offs) and the sum is not greater than its parts in my opinion.

    Thoughts?

    submitted by /u/Chronicler_C
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    K/DA's full outfits revealed.

    Posted: 27 Aug 2020 12:19 PM PDT

    K/DA_MUSIC has released the full outfits of all the K/DA members: https://twitter.com/KDA_MUSIC/status/1299059858638077952

    Seems like they're releasing a video and more music perhaps or an MV.

    K/DA's breaking rules and hearts with their return single, THE BADDEST. Full EP coming soon CrownGem stoneDNAMicrophone

    Imgur version : https://imgur.com/a/j94zoYl Other: K/DA Outfits

    submitted by /u/mugiboya
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    LS is getting told to stop his LPL viewing party and possibly Dominate too

    Posted: 27 Aug 2020 03:23 AM PDT

    LS and Dom are currently doing their usual pro-game live viewing/co-stream of LPL finals, but LS has apparently been told by either Riot or someone at LPL to stop it or face possibility of DMCA takedown, despite the fact that in order to actually watch the game, you still have to view the official LPL stream and he cannot show the actual gameplay.

    https://clips.twitch.tv/GiftedRenownedPlumberDeIlluminati

    LS tried to call Dom who is now aware of the situation, but has not explicitly been told to stop by an official source.

    https://clips.twitch.tv/ToughEnchantingPicklesSoBayed

    Both streamers regularly do this without trouble and bring viewers into the pro-games with their own commentary. One has to watch the official pro stream in order to keep up with the streamer's commentary. LPL chat is now spamming "Free LS"

    Edit 1: The person telling him to stop is possibly a social media manager, not someone associated with the broadcast.

    Edit 2: The issue has been resolved and the stream will continue.

    submitted by /u/HarknessLovesU
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    "THE BADDEST" Recording Session Behind the Scenes with MIYEON and SOYEON of (G)I-DLE

    Posted: 27 Aug 2020 07:09 PM PDT

    According to Knight's stream, TES got 3-0ed by DWG in scrims

    Posted: 27 Aug 2020 01:56 PM PDT

    https://gall.dcinside.com/board/view/?id=leagueoflegends3&no=8596512

    I just found this while browsing the Korean community, and it turns out that while Knight was talking to Tian, he mentions that DWG had scrimmed TES and got absolutely rolled.

    Additionally, Doinb was talking to Xinyi (?) and he said that "any team who scrims Damwon gets rolled in 15 minutes" and "Showmaker is crazy"

    I know there is a history of DWG being scrim gods or LPL not having that same tryhard mentality during scrimmages, but this makes me so excited for Worlds 2020 and the potential matchup! Lets just hope they finally live up to their scrim hype unlike last yr. Knight looks so damn good, it will be hype to see a rematch with him and Showmaker.

    submitted by /u/Profitanddeficit
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    2020 will be the first World Championship without Svenskeren or Xmithie since 2012

    Posted: 27 Aug 2020 09:58 AM PDT

    When Evil Geniuses lost to FlyQuest in Spring Playoffs, many people took note that it was the end of an era where Xmithie and Svenskeren were playing in the NA LCS Finals. Now that Evil Geniuses has been disqualified from Worlds, both Xmithie and Svenskeren will not go to Worlds, either. The last time neither of them was at Worlds was in 2012, pre-dating the LCS itself.

    Bold indicates that the team went to Worlds

    Year Xmithie Svenskeren
    2013 Vulcun Ninjas In Pyjamas
    2014 XDG SK
    2015 CLG SK
    2016 CLG TSM
    2017 Immortals TSM
    2018 TL C9
    2019 TL C9
    2020 Immortals Evil Geniuses

    What will NA look like at Worlds without these two legendary junglers? Better or worse?

    submitted by /u/EpicRussia
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    DWG Nuguri: "I don't watch movies. I watch pro views."

    Posted: 27 Aug 2020 08:44 AM PDT

    Pantheons worst role is top lane atm, the lane he’s supposed to be played in

    Posted: 27 Aug 2020 02:47 AM PDT

    They even stated one of their main goals when reworking him was make him a staple top lane pick, it's by far his worst now. He's being played in support role, what a joke. And every now and then mid lane.

    They release him, hit him with 3 back to back nerfs, and just say fuck it. They haven't tried to balance him at all for the better in top lane.

    submitted by /u/hgrforparadise
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    I was sad my Karthus ult didn't kill anyone. Team's got my back.

    Posted: 27 Aug 2020 06:09 AM PDT

    We need a Tahm Kench ultimate skin

    Posted: 27 Aug 2020 08:57 AM PDT

    This idea has been lodged in my head ever since i thought of it. That idea is that basically TK should get an ultimate skin that works like Kirby in Super Smash Bros.

    Basically, whenever TK devours an enemy or ally, he gets a little hat that represents that champ. He could get everything from the classic Teemo hat, to beautiful golden locks when eating Lux.

    I hope that you'll enjoy this mental image as much as I did when it first came to my mind.

    submitted by /u/kn1ghtbyt3
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    How toxic has the League community really become? A study

    Posted: 27 Aug 2020 08:48 AM PDT

    Every once and a while, I read complaints from the community about toxicity, AFKs, inters or more generally speaking - people who behave badly in their games. Though, I've never seen anybody try to provide numbers to prove their point. So I decided to try and make a study about negative behaviour in League. I will put a TL;DR at the bottom for those who aren't interested in reading the whole thing. I'll also link the Excel chart there.

    1. Introduction

    I am a Platinum III player on EUW and main Katarina since the beginning of the season. I started this project in mid July and finished it midway through August. The goal was to be able to quantify negative experiences in Solo Queue that are due to other players' behaviour and try to find solutions for it.

    I know that I could probably get much more out of this data than I did, but I don't think it would be worth the time, neither for me to evaluate, nor for any of you to read. I tried to focus on the (in my view) most important points. Apologies for any mistakes or repeated phrases, English isn't my first language.

    2. Methods

    What I did is simple: I played 100 games of Solo Queue (I didn't count other games in between, as Solo Queue is for most players the most important mode) and made a chart in Microsoft Excel, which contains columns with different types of bad behaviour. After every game, I would go through the chart and fill in a "1" if the type of bad behaviour has occured or a "0" if it hasn't. I also marked the lines of each game in green, yellow or red (if the game was good/the bad behaviour not too bad/or the game not enjoyable).After the 100 games, I just added up all the numbers in one column, so that I had the percentage of games said type of bad behaviour has occured in. I also counted how often smurfs are the ones who behaved badly and if an instant feedback report was shown after a report. Furthermore, I wrote a little program (because I was too lazy to count) that calculated the number of types bad behaviour had occured in the losing/winning team and how often multiple types of bad behaviour were shown in a single game.

    3. Definitions

    I used certain terms for the different types of bad behaviour:

    AFK: Someone dc'ing, not moving in fountain, also deliberately moving in fountain but not doing anything else

    Toxicity: Someone insulting another person, be it by using bad words or simply saying "you're bad" (saying that doesn't help the underperforming player, hence I count it as toxic)

    Negative attitude: Someone wanting to give up after their first death, very early in the game or when the game is still realistically winnable

    Soft inting: Not caring about the game, just mindlessly dying all the time, making the same mistake over and over again (e.g. ragesplitting, jumping in 5 people 6 times as 0/8 Rengar, etc.)

    Hard inting: Someone dying on purpose to get the enemy team ahead/make the own team lose

    Trolling: e.g. someone leaving lane in minute 5 as support, going full AP Janna, first timing a champ in ranked, banning a prepicked champ, etc.

    4. Results

    I found out that in 59 % of my games someone behaved badly. This bad behaviour splits up onto the different categories as follows:

    AFK Toxicity Negative attitude
    9 / 100 games 40 / 100 games 28 / 100 games

    Soft inting Hard inting Trolling
    5 / 100 games 1 / 100 games 7 / 100 games

    That means that ~67,8% of the games with bad behaviour were (at least partly) due to toxicity, 15,3% due to AFK's, 47,5% due to negative attitude, only 11,9% to Trolling, 8,5% to soft inting, and 1,7% to hard inting (The percentages add up to more than 100%, as there were games with multiple types of bad behaviour).

    My team Their team
    46 26

    Bad behaviour has occured 46 times in my team, which means that in ~78% of the games with bad behaving players, at least one of them was in my team, while only in ~44,1% at least one was in the enemy team. Note here that I obviously don't have access to the enemy team's chat, which means that I most likely missed cases of bad behaviour.

    Bad behaviour in winning team Bad behaviour in losing team
    24 48

    In ~40,7% of the games with bad behaviour, it has occured in the winning team, while it was experienced in the losing team to ~81,4% (of the 59 games with negative behaviour). Again, these figures add up to over 100%, as there were games with bad behaving players on both sides.

    Bad behaving player a smurf? Instant feedback report? Games with multiple types of bad behaviour
    19 / 59 games 9 / 34 games 26

    As this chart shows, ~35,2% of the games with bad behaviour were at least partly due to a smurf. Also, out of 34 games after which I reported at least one player, 9 times I had an instant feedback report on my screen soon after (once I even had 2 instant feedback reports for one game, which makes 10 IFR overall), so ~26,5% of my reports were successful. Additionally, ~44,1% of the games with bad behaviour had multiple types of it occuring.

    For reference: I won 54% of these 100 games, played DuoQ in 11 of the games and had to dodge once due to a champ select troll (this game is not part of the 100 games since I didn't play it).

    Also, 27 of the games in the chart I marked red, which means they were not really enjoyable. 32 of the games are markes yellow, which means that there was bad behaviour, but it didn't occure too often in the game or is not so bad that you don't want to play anymore. Yellow marked games are still somewhat enjoyable. 41 of the games are marked green, so the bad behaviour occured once at maximum, mostly not at all.

    5. So what? / Conclusion

    So that have been an awful lot of numbers. But what do they teach us? Is there anything we can learn from that?

    Well, surely there is. As I said in the beginning, the goal was not only to find out how negative Solo Queue has become, but also to find solutions to it. And by looking at the figure of e.g. toxicity, which is part of more than 2/3 of games with bad behaviour or the percentage of negative attitude, which is almost in every second negatively impacted game, we find out that the solution to the majority of the problems Solo Queue has is already there! The MUTE function!! Riot provided us with a great tool to isolate people whose opinions on the game we don't want to read, which helps us concentrate on our own gameplay. Which can only mean one thing:

    WHETHER YOU ENJOY THIS GAME OR NOT, IS MOSTLY UP TO YOURSELF!

    Of course, there are still people who go AFK, feed intentionally or troll. But these behaviour are rare in comparison to the ones we can just ignore by muting people. And also, there's something else I personally have taken out of this study:

    THE REPORT SYSTEM WORKS WELL OVERALL!

    I know there are some examples of people going AFK for a lot of games and not getting banned, but I think we should always keep in mind that there are also much more other guys who do get banned, which we just don't see, simply because they are banned. And the amount of times I logged in and smiled, because the instant feedback report shined in my face make up for every not - banned player who impacts games in a negative way.

    6. Putting things into relation

    The problem with this study is (obviously) that you can't generalize what I've found out. The numbers and figures above only stand for Platinum rank on the EUW server and the number of games is at 100 also not the highest. Surely there are streaks where you have someone behaving bad every single game for 10 games straight, then again there are days where you only get nice people in your games and it probably is different from region to region and elo to elo. But I think the study can give us an idea about the state of the community overall.

    7. TL;DR and link to the Excel chart

    Here's the link to the Excel chart via Google Docs

    TL;DR:

    I found out that in 59% of my 100 Solo Queue games at least one player was behaving badly. Most of that bad behaviour though is toxicity and negative attitude, which we can ignore by using the mute function. If we enjoy this game or not is therefore mostly in our own hands. Also, I got instant feedback reports surprisingly often, so the system works better than some players think.

    submitted by /u/BoostieAD
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    #LEC Summer 2020 Playoffs Round 2 Tease

    Posted: 27 Aug 2020 07:02 AM PDT

    Poor Morde was sure that he had me

    Posted: 27 Aug 2020 03:18 PM PDT

    I edited and combined the K/DA arts into one giant wallpaper

    Posted: 27 Aug 2020 10:46 AM PDT

    I combined all 4 arts we got from the teaser into one giant Wallpaper that looks like this on a triple monitor setup

    The original arts (without the text) are also included and in 4K

    You can view/download them from Google Drive: https://drive.google.com/drive/folders/1wL6TPD7oaSt9SzJN0WVM1687uyWT9vzu

    Edit: If Google Drive failed working for you, use mega.nz: https://mega.nz/folder/trwHga5J#9Db3NkAJlzoaOMO8p3TsyQ

    submitted by /u/MonstrousYi
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    Play-By-Play: How Schalke04 closed out the series vs SK Gaming with a great teleport flank and Fakerdagge's Azir

    Posted: 27 Aug 2020 11:11 AM PDT

    Upcoming changes for Shyvana

    Posted: 27 Aug 2020 03:45 PM PDT

    Riot Scruffy Tweeted Shyvana changes aimed for patch 10.18

    One additional change coming in 10.18 is to improve clarity and consistency on Shyvana E.

    Not really intending for this to be a buff or nerf directly, but rather a long term improvement for the spell/game.


    Shyvana

    E

    • Explostion Radius: 220-300 (boundary check) >>> 345 (center check)

    • Explosion visuals and spell indicators more correctly match the area

    • Ground zone damage tick rate 1s >>> 0.5s (same DPS just more responsive)

    We're shifting the E AOE from a champion hit box boundary to a champion center point check. This is a much more consistent method that we prefer to use for AOE spells.

    Additionally, we're removing the area growth by rank so that there is a more consistent play/counterplay experince.

    submitted by /u/MonstrousYi
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