League of Legends Support dives ADC at minute 33, takes 5 turret shots and wins 1v1. |
- Support dives ADC at minute 33, takes 5 turret shots and wins 1v1.
- Nemesis insane Aurelion Sol outplay
- Hook mania
- A surprising League reference is in Assassin's Creed Valhalla
- CoreJJ transcends above human level
- Reviewing Taliyah: Why League's most unpopular champ is just that (and likely to stay that way)
- Best Skin per Champion
- Mark Yetter Tweets Infographic About Mythic Diversity Across Classes (Also more Sunfire nerfs)
- Dignitas promote Academy ADC Neo to their starting LCS roster
- Just another Taliyah main here getting rockblocked by two casterminions...
- How to use Teleport to Help you Climb - Why Tele is better than Ignite 90% of the time.
- Bevvies With The Boys | Ep. 10 w/ YamatoCannon and TolkiCasts - Fnatic's 2021 coaching staff
- Executioners calling healing reduction stats should carry over to Chempunk Chainsword
- Here is why Taric should now be considered a top laner. Prove me otherwise
- zilean, dash bomb combo.
- Kayn is such a load of chuff right now
- Been trying to get back into drawing, I drew Zac in the style of Dr. Seuss' the Grinch
- I'll draw your favorite champion from memory for you
- Watchful Wardstone level requirement should be lowered or reworked
- Rell Armor redesign, Now with an helmet!!! (kind of....)
- CaptainFlowers crazy freestyling while casting
- Is Jankkles a thing?! | Jankos x Rekkles Stream Highlights
- Let's predict ADCs in S11
- Spawn reveals he already planned to join TL before the dissolution of OCE, his conversations with Quickshot about joining LEC, and what he hopes to accomplish developing NA talent
- FYI: Snowdown Skins are back in the shop
Support dives ADC at minute 33, takes 5 turret shots and wins 1v1. Posted: 07 Dec 2020 09:51 AM PST
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Nemesis insane Aurelion Sol outplay Posted: 07 Dec 2020 09:17 AM PST
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Posted: 07 Dec 2020 03:21 AM PST
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A surprising League reference is in Assassin's Creed Valhalla Posted: 07 Dec 2020 10:52 AM PST https://twitter.com/notquitefrodo/status/1335811552927076352?s=19 I think it's pretty swell that a triple A game and franchise like Assassin's Creed makes a short but sweet reference to League of Legends. Eivor, the protagonist, briefly mentions a strong female warrior who rode a boar in battle and that she named it "Bristle-bold." It's obvious that the protagonist is likely referring to Sejuani. It kinda does make sense since Sejuani's design is heavily inspired by an actual historical figure from the Roman Empire called Sejanus. She wouldn't be out of place in the world of Valhalla if we think about it. I've been a fan of the franchise since I've played AC2 so this really puts a smile on my face. (PS: The writer and narrative designer actually confirmed this. The link of the writer's tweet is https://twitter.com/smnthawbb/status/1335921384493637633?s=19) Edit 2: Clarified Sejuani's correct inspiration of her champion design. [link] [comments] | ||
CoreJJ transcends above human level Posted: 07 Dec 2020 06:10 PM PST
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Reviewing Taliyah: Why League's most unpopular champ is just that (and likely to stay that way) Posted: 07 Dec 2020 05:41 AM PST It's been almost impossible to miss, but in case you did, there has recently been a relatively large number of posts about Taliyah being a dead champ or ignored by riot. I think that while some of these posts are valid, the whole #JusticeForTaliyah meme going around on her and other subreddits is both counterproductive and factually untrue. Taliyah is unpopular, but, outside the jungle role, not outsizedly weak, and her lack of popularity + the recent drop is due to different factors than champion balance. In this post I'd like to look at the following:
I will mostly focus on jungle Taliyah, but some of this is applicable to her in other roles as well. As for me, I'm a Taliyah main that's hovered around Diamond since S4, onetricking her since release, and currently have 850k points on my main account. 1. First of all, why is Taliyah unpopular? Taliyah has been an unpopular champ since release. Even in her heyday, she never broke more than a few percents pickrate, only seeing real popularity in proplay, where she had a 57% presence throughout S8. Generally the lower the elo, the less popular Taliyah is. The reasons for this are, in my opinion:
2. Current Issues Taliyah currently sports the lowest overall pickrate in the game, sitting at a cumulative pickrate across all roles of 0.85% in plat+. In the jungle role, she is one of the game's worst performers, sitting at a 43% winrate and losing a third of her playerbase. Meanwhile, in the midlane she's performing quite well, sitting at 52% winrate (55% winrate according to Riot August). In support she's doing even better, approaching 53% winrate. Both of these numbers are at very low pickrates, but it is clear that Taliyah mainly struggles in the jungle. It has to be mentioned that Taliyah is not necessarily a onetrick-champion (which would make these higher mid/support winrates a lesser issue) but is played about equally by onetricks and non-onetricks. In response to these numbers, several buffs were put on the PBE earlier, but 2 (increased armor, reduced Worked Ground area) out of these 3 were pulled, leaving only increased damage to monsters. First of all, my thesis is that this a good buff, and that all the others are unnecessary unless jungle Taliyah is still unplayable after this. For now, let's look at what made Taliyah drop in winrate. At risk of stating the obvious, item changes hurt Taliyah jungle more than most other champs. Specifically, the removal of Runic Echoes harmed her, and most AP junglers. A great example here is Ekko, who dropped 5% in the jungle as he gained 3-4% winrate in mid, with exactly the same build and items. Once you get in game, you realize that the issues are clearing and mana. Taliyah always struggled to clear camps pre-echoes, and because that one item spike is now further away, she has a longer period where her clears are crippled. At the same time, the one item spike is weaker, at least in terms of mana and clearing. Whichever first item Taliyah goes, she no longer gains mana from hitting jungle camps, and she lacks the 250% bonus damage on ludens proc vs monsters. So what does the buff do? The buff is a revert of an old nerf to Taliyah jungle. It removes the damage dropoff of hitting multiple Q stones on a monster. In practice, this moves Taliyah's Q from a 210-510+1.35 to a 350-850+2.25 damage spell to monsters, a very sizeable buff. Improving her damage like this does two things to her clear: It speeds it up, and makes it cheaper. Looking back at what part of her jungling was hit, this seems like a great buff. NB: I haven't played her on PBE, so this is speculation. The numbers might be over/undertuned, but the general direction seems good. 3. Should Riot Buff Taliyah? When it comes to jungle Taliyah, yes. Definitely. As I've outlined above, the currently proposed buff is a great way to buff jungle Taliyah specifically. As to a more general buff, I would argue against it. If we look back at the reasons why Taliyah is unpopular, the vast majority of them are systemic issues. Neither during S8, when she had a 57% pro presence, or during the patch in S7 where she was busted and had a 65% winrate, she never broke 10% pickrate. And she's become more clunky since, with single target Q (and debatably the WG changes). As such, real numbers buffs would put her in a "I don't want to play her but she's freelo" status, which also comes with weird issues like when Asol was busted but still unpopular. Meanwhile, systemic changes would be a whole different ballgame, and I'd rather not have riot rework my main, but I'll take a stab at some suggestions below. 4. Are there other changes that could improve her playrate? In the past, I've suggested smaller buffs. I still agree with most of them, as I think they would lead to improved pickrates, but I concede that most of them would need accompanying nerfs. Changes that could fix some of her player experience without being a significant buff are:
Other changes that might positively affect her player experience are W hitbox clarification or the interaction between her ult and dots (it's great when you try to ult 6 seconds after brand hit you, but between his passive and liandries you still get knocked off, and then we're not even talking about those times you accidentally ult past someone rocking a sunfire). Closing thoughts I don't think any of the changes I have proposed would massively increase her playrate.As I've tried to show, the champ has never been a numbers issue, but instead an amalgamation of factors that make a champion unpopular stacked on a single champ. Looking at large changes that would see accompanying nerfs, I would suggest mana changes, some kind of survivability boost after using W+E, returning MS to WG, and a way to deal with enemies inside a minion wave. I am not a game designer however, so I will leave those details to the guys at Riot that get paid. I've tried to cite most of the bigger statements, but if you feel there's anything I need to clarify let me know. Edit: @Midbeast no ur the nerd. Actually read my post next time. [link] [comments] | ||
Posted: 07 Dec 2020 09:49 AM PST 2020 is almost over and after the polls of 2018 and 2019 I tried to list all the skins/champions for this year. Have fun voting for your favorite skins per champion! (Let me know if you find any missing skins for any champion, I already inserted the 2020 Elderwood Skinline as well as the Battle Queens and Rell) Aatrox: Strawpoll Ahri: Strawpoll Akali: Strawpoll Alistar: Strawpoll Amumu: Strawpoll Anivia: Strawpoll Annie: Strawpoll Aphelios: Strawpoll Ashe: Strawpoll Aurelion Sol: Strawpoll Azir: Strawpoll Bard: Strawpoll Blitzcrank: Strawpoll Brand: Strawpoll Braum: Strawpoll Caitlyn: Strawpoll Camille: Strawpoll Cassiopeia: Strawpoll Cho'Gath:Strawpoll Corki: Strawpoll Darius: Strawpoll Diana: Strawpoll Dr. Mundo: Strawpoll Draven: Strawpoll Ekko: Strawpoll Elise: Strawpoll Evelynn: Strawpoll Ezreal: Strawpoll Fiddlesticks: Strawpoll Fiora: Strawpoll Fizz: Strawpoll Galio: Strawpoll Gangplank: Strawpoll Garen: Strawpoll Gnar: Strawpoll Gragas: Strawpoll Graves: Strawpoll Hecarim: Strawpoll Heimerdinger: Strawpoll Illaoi: Strawpoll Irelia: Strawpoll Ivern: Strawpoll Janna: Strawpoll Jarvan IV: Strawpoll Jax: Strawpoll Jayce: Strawpoll Jhin: Strawpoll Jinx: Strawpoll Kai'sa: Strawpoll Kalista: Strawpoll Karma: Strawpoll Karthus: Strawpoll Kassadin: Strawpoll Katarina: Strawpoll Kayle: Strawpoll Kayn: Strawpoll Kennen: Strawpoll Kha'Zix: Strawpoll Kindred: Strawpoll Kled: Strawpoll Kog'Maw: Strawpoll LeBlanc: Strawpoll Lee Sin: Strawpoll Leona: Strawpoll Lillia: Strawpoll Lissandra: Strawpoll Lucian: Strawpoll Lulu: Strawpoll Lux: Strawpoll Malphite: Strawpoll Malzahar: Strawpoll Maokai: Strawpoll Master Yi: Strawpoll Miss Fortune: Strawpoll Mordekaiser: Strawpoll Morgana: Strawpoll Nami: Strawpoll Nasus: Strawpoll Nautilus: Strawpoll Neeko: Strawpoll Nidalee: Strawpoll Nocturne: Strawpoll Nunu & Willump: Strawpoll Olaf: Strawpoll Orianna: Strawpoll Ornn: Strawpoll Pantheon: Strawpoll Poppy: Strawpoll Pyke: Strawpoll Qiyana: Strawpoll Quinn: Strawpoll Rakan: Strawpoll Rammus: Strawpoll Rek'Sai: Strawpoll Rell: Strwpoll Renekton: Strawpoll Rengar: Strawpoll Riven: Strawpoll Rumble: Strawpoll Ryze: Strawpoll Samira: Strawpoll Sejuani: Strawpoll Senna: Strawpoll Seraphine: Strawpoll Sett: Strawpoll Shaco: Strawpoll Shen: Strawpoll Shyvana: Strawpoll Singed: Strawpoll Sion: Strawpoll Sivir: Strawpoll Skarner: Strawpoll Sona: Strawpoll Soraka: Strawpoll Swain: Strawpoll Sylas: Strawpoll Syndra: Strawpoll Tahm Kench: Strawpoll Taliyah: Strawpoll Talon: Strawpoll Taric: Strawpoll Teemo: Strawpoll Thresh: Strawpoll Tristana: Strawpoll Trundle: Strawpoll Tryndamere: Strawpoll Twisted Fate: Strawpoll Twitch: Strawpoll Udyr: Strawpoll Urgot: Strawpoll Varus: Strawpoll Vayne: Strawpoll Veigar: Strawpoll Vel'Koz: Strawpoll Vi: Strawpoll Viktor: Strawpoll Vladimir: Strawpoll Volibear: Strawpoll Warwick: Strawpoll Wukong: Strawpoll Xayah: Strawpoll Xerath: Strawpoll Xin Zhao: Strawpoll Yasuo: Strawpoll Yone: Strawpoll Yorick: Strawpoll Yuumi: Strawpoll Zac: Strawpoll Zed: Strawpoll Ziggs: Strawpoll Zilean: Strawpoll Zoe: Strawpoll Zyra: Strawpoll Thanks to Riot Games, Leagueoflegends Fandom and Surrender@20 for the Information [link] [comments] | ||
Mark Yetter Tweets Infographic About Mythic Diversity Across Classes (Also more Sunfire nerfs) Posted: 07 Dec 2020 02:33 PM PST
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Dignitas promote Academy ADC Neo to their starting LCS roster Posted: 07 Dec 2020 12:09 PM PST https://twitter.com/dignitas/status/1336037766291845125 He made his mark in Dignitas Academy and now it's time for this young talent to step into the big leagues. Welcome @ukpneo (https://twitter.com/ukpneo) as our starting ADC for the #LCS 2021 season! [link] [comments] | ||
Just another Taliyah main here getting rockblocked by two casterminions... Posted: 07 Dec 2020 08:05 AM PST
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How to use Teleport to Help you Climb - Why Tele is better than Ignite 90% of the time. Posted: 07 Dec 2020 06:26 PM PST Hey guys! I wasn't able to post my "Sunday Quickie" this week so we are a day behind and just rolling with the Monday Quickie. This week I'm going over how Teleport is the far superior summoner spell in comparison to ignite (unless you are an Assassin that heavily relies on early game kills). Video Format of first two points: MY FAVORITE POINT ---
- A. Shove wave and back+tele before they are able to back (because they're at risk to losing shoved cs). This will put you at a big item advantage/health advantage and be much stronger than the opponent in lane until they back. If they choose to back then you will be able to shove minions into their tower and deny them the CS/Experience which will increase your lead. ---- I usually try to pull this off as you are usually able to smother the enemy laner and keep them from backing causing them to lose substantial cs. -B. You both back/grab items - and you are able to tele to lane + shove before the enemy gets back putting you at a CS and experience advantage.
I know that there are a TON of different ways to use teleport, but these are just a few that really help me out and have helped friends out in the past. Hopefully it can help you too! Let me know if you have any feedback or any additions to my points. Much Love -Slunt [link] [comments] | ||
Bevvies With The Boys | Ep. 10 w/ YamatoCannon and TolkiCasts - Fnatic's 2021 coaching staff Posted: 07 Dec 2020 12:08 PM PST
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Executioners calling healing reduction stats should carry over to Chempunk Chainsword Posted: 07 Dec 2020 02:44 AM PST It's not a big deal but I like seeing how effective my items are being. When I had 2k healing reduction at exe and upgrade to chempunk imo it should carry over instead of start at 0. I don't know if it behaves the same way with morellonomicon and mortal reminder. [link] [comments] | ||
Here is why Taric should now be considered a top laner. Prove me otherwise Posted: 07 Dec 2020 07:08 AM PST
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Posted: 07 Dec 2020 02:40 PM PST
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Kayn is such a load of chuff right now Posted: 07 Dec 2020 02:45 PM PST
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Been trying to get back into drawing, I drew Zac in the style of Dr. Seuss' the Grinch Posted: 07 Dec 2020 03:30 PM PST Haven't really enjoyed drawing in the past 7 or so years but my bf got me an iPad so I can try to get back into it. Decided the best way to practice is to try and draw champs, Zac was the "simplest" champ I could think of. I tried to do it in the style of Dr.Seuss but not sure if that worked out. Please enjoy my drawing, he's coming for your camps. [link] [comments] | ||
I'll draw your favorite champion from memory for you Posted: 07 Dec 2020 01:06 PM PST I dont know what to draw so tell me your favorite champion and i'll draw them from memory with a 3 minute time constraint to make it interesting! :edit: I'll be honest the 3 minute thing has kinda gone out the window :edit 2: Thank you everyone for the nice words and suggestions this caught more traction than i anticipated so im sorry I couldn't draw every request, But im tired now so thats it folks! I'll have to do this again sometime it was fun! [link] [comments] | ||
Watchful Wardstone level requirement should be lowered or reworked Posted: 07 Dec 2020 04:52 AM PST I get that having extra totems early will make ganks and roams harder and probably will have a big effect on pro-play but currently there's no reason to pay 2300 gold for an item that gives 25 haste at that late into the game. If the level requirement were lowered to 10 then the support most likely completed their main item, boots and could save up 1100 to buy the wardstone. or atleast stirring wardstone should be removed and watchful should evolve into Vigilant Wardstone after the totem numbers met. Vigilant Wardstone gives one of the highest ability haste in the game but since it requires putting totems only supports would build it anyway and since you get no defensive or offensive stats currently its only feels useful on zilean and janna if you're really ahead. [link] [comments] | ||
Rell Armor redesign, Now with an helmet!!! (kind of....) Posted: 07 Dec 2020 12:17 PM PST
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CaptainFlowers crazy freestyling while casting Posted: 07 Dec 2020 08:00 PM PST
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Is Jankkles a thing?! | Jankos x Rekkles Stream Highlights Posted: 07 Dec 2020 09:13 AM PST
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Posted: 07 Dec 2020 02:47 PM PST Riot will ignore the fact that crit deals no damage for 80% of the game and continue to buff everything but crit like they're doing now with the price decreases. The crit champs will continue to deal NPS (Nothing per second), while champs that don't rely on crit will just feel even better. They'll also keep nerfing strong picks like Jhin or Vayne (when she rises because of the price drops) under the guise that they "crowd out other options", because those "other options" would definitely be hard carrying games if it weren't for OP anomalies like Jhin oppressing them. :) As a result, the only viable ADCs will end up sucking too and the bottom feeders winrates will slowly start to squeak upwards towards 50% by default. Riot will see this and dust off their hands and say: "Nice work guys, time to rework Ryze!" To the thunderous applause of non ADC players everywhere. Now I implore you, crit marksmen of all ranks and sizes that when this happens (Cause it almost certainly will lol), vow to rally together and boycott the hell out of this role and all queue midlane. The influx of players to the already popular mid should be so great that everyone will be auto-filled botlane. Then everyone will complain when they realize just how trash it is. And finally, Riot will be forced to sit down for more than 10 minutes and actually fix crit. [link] [comments] | ||
Posted: 07 Dec 2020 11:47 AM PST
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FYI: Snowdown Skins are back in the shop Posted: 07 Dec 2020 03:50 AM PST no announcement, not news on the client hompeage, neither on the frontpage of the store guess christmas is officially dead for riot when they drop all the returning christmas skins just like that. Sadge [link] [comments] |
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