League of Legends "Wait how did I take so much damage?" - My premade right after tping |
- "Wait how did I take so much damage?" - My premade right after tping
- I just got 3 Instant Feedback reports back to back and it felt amazing
- Trinity Force litterally doesn't make sense anymore.
- Impact's hilarious interview on how happy he is with EG: 'They respect my opinion more so I can get my champion or matchup... After I win vs TL, I want to emote the TL logo, that's my goal.'
- Patch 11.3 Preview [Full Changes]
- When everything is timed to perfection
- Riot is furthering an inexcusable standard with Viego
- Positive Streamers hit differently
- List of least used items (sub-1% pickrate)
- Mikyx on G2's new team synergy with Rekkles, the one animation he has recommended to Rekkles, how Irelia and Ivern top came to be, the preparations G2 is already making in order to "not fall behind on meta against the LCK and the LPL" for 2021 Worlds
- Just Pick Sivir! | KIA Mic Check | 2021 LEC Spring Week 1
- The nerfs on Xin Zhao passive and Shyvana Q from patch 8.4 should be reverted
- Just a reminder, Serpent's Fang absolute punishes people who use Aery's shielding. Stop sleeping on this item
- There should be a Damage Recap along side Death Recap to show how much damage you've given to champions in a fight.
- DWG KIA goes honest on the team's upset defeat against Fredit BRION and how ShowMaker reacted to it, the reason behind team's current performance, kkOma's speech: "Even when the SKT was considered the best team in the world, he said, there were difficult periods ..."
- Facecheck S03E02 - NA Fans Are Too Hard on Promising Rookies
- Faker with the 1 hp outplay on Ryze
- Two weeks in, the LCK still has no official VODs available.
- wukonng sculpture
- Is there still a point to Kassadin's W costing 1 mana?
- Larssen talks popping off on Twisted Fate “I want to be like ShowMaker. Well, I want to be better, but first I have to get to his level.” and the potential of the Rogue lineup: "We definitely have a way higher skill ceiling. (...) No more baby Origen. Baby G2. We'll be more fun to watch this Split."
- The Dynamic of Healing and Antihealing in League of Legends
- Should You Main Viego? (Satire)
- The Dive | Lock In Quarterfinals Reactions, Meta Report, Semifinals & The "$11m Goldenglue"
"Wait how did I take so much damage?" - My premade right after tping Posted: 26 Jan 2021 02:39 PM PST
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I just got 3 Instant Feedback reports back to back and it felt amazing Posted: 26 Jan 2021 07:23 AM PST Had a game where my midlane who wasnt doing so well basically got bullied by the rest of the team. They harrased him until he actually just left the game. They spammed all chat about him leaving. So I decided to just tell the enemy team how he was harrased into leaving and told them to help me report my teammates. They agreed with me. After the game I reported all 3, went in a new game and when I got out I got 3 instant feedback reports back to back. It makes me so happy when the community gangs up on the toxic people, instead of the guy having a bad game. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||
Trinity Force litterally doesn't make sense anymore. Posted: 26 Jan 2021 11:32 AM PST Triforce's identity used to be that it's 3 weapons in one. That has been the case ever since it was added into the game up to preseason 11 where it now builds out of 2 weapons and a gem. Legit unplayable! Also the Ornn upgrade should be called Infinitri Force or Trinfinity Force instead of lame old Infinity Force [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jan 2021 01:15 PM PST
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Patch 11.3 Preview [Full Changes] Posted: 26 Jan 2021 02:57 PM PST A follow up from the previous post yesterday Riot Scruffy Tweeted the patch 11.3 preview with the full changes. Updated 11.3 preview with almost finished changes. Credit to the team that does these, they work tirelessly to deliver better and better patches every 2 weeks. These are really the lifeblood of League, constant attention to keep things balanced and fresh. Imgur (image) version: https://imgur.com/a/ozcjaPt >>> Item/Rune Nerfs<<<Deadman's Plate
Staff of Flowing Water
Zhonya's Hourglass
Ironspike Whip
Goredrinker
Ravenous Hydra
Sterak's Gage
>>> Item Buffs <<<Force of Nature
Frozen Heart
Chemtech Putrifier
Immortal Shieldbow
Phantom Dancer
Lord Dominik's Regards
Verdant Barrier
Banshee Veil
Horizon Focus
Silvermere Dawn
>>> Item Adjustments <<<Leeching Leer
Riftmaker
Eclipse
>>> Champion Nerfs <<<Olaf
Cho'Gath
Pantheon
Rammus
Anivia
Elise
Ivern
Seraphine
Udyr
Taliyah
>>> Champion Buffs <<<Karma
Sylas
Singed
Riven
Jinx
Ezreal
Morderkaiser
Vladimir
Shyvana
>>> Champion Adjustments <<<Rell
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When everything is timed to perfection Posted: 25 Jan 2021 11:23 PM PST
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Riot is furthering an inexcusable standard with Viego Posted: 26 Jan 2021 06:20 AM PST Anyone with eyes can see it. Viego is a shirtless dude with abs who carries around a gigantic sword, and just from that information alone I'm sure you all know what I'm talking about. That's right: Riot is once again adding to the roster of champions who abide by an unrealistic standard - dudes who wield enormous swords and build lots of attack speed. It started with Tryndamere, of course, who drags around a sword roughly the size of a middle schooler with lifetime free mcdonald's, but swings it around like he's play-fighting with a stick. Master Yi came in with a katana almost as tall as he is, and his passive is quite literally to occasionally swing it so fast that he hits twice. Hell, even Garen got in on the action for a little while, building attack speed so that his E would proc more per cast, meaning he was flailing his sword around so much that it felt like he had two. Aatrox has never built attack speed from what I can tell but Aatrox IS the sword so him swinging the sword is essentially him body-slamming the opponent, so that doesn't really count. When will Riot stop furthering the stereotype that men with enormous swords can defy the laws of physics? I for one am disgusted by the fact that they are willing to set the unrealistic standard that men with oversized swords can hypothetically break the sound barrier with their weaponry. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||
Positive Streamers hit differently Posted: 26 Jan 2021 04:22 AM PST Hello guys, so long story short, i have randomly found myself in the GrossGore twitch stream, and i got to witness this amazing advice, and i must say it totaly changed my day. And i am surprised at Grossie who was such a toxic streamer that audience loves it nowdays with screams and drama, to this amazing and wholesome streamer, He is D3 negative winrate, and he is enjoying every minute of it. Im not trying to promote him, i just wanted to let people know that there still are Positive Streamers, not just screaming /drama / roasting/ flaming/ toxic streamers . [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||
List of least used items (sub-1% pickrate) Posted: 26 Jan 2021 05:32 AM PST Keep in mind stats from data aggregator sites aren't 100% precise, but for this purpose it's decent enough. Another thing to note is that some champions and classes are more popular than others (which means Enchanter and tank items are going to be less commonly found in stats than AD or AP items). Starting from the least used ones:
That concludes the sub-1% list. Keep in mind the pickrate applies to all ranked games aggregated by League of Graphs. If you take only Platinum or Diamond games and higher into consideration, some interesting stuff happens:
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Posted: 26 Jan 2021 11:54 AM PST
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Just Pick Sivir! | KIA Mic Check | 2021 LEC Spring Week 1 Posted: 26 Jan 2021 09:00 AM PST
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The nerfs on Xin Zhao passive and Shyvana Q from patch 8.4 should be reverted Posted: 26 Jan 2021 09:28 AM PST
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Posted: 26 Jan 2021 01:36 PM PST Everyone knows that this item is anti-shield. But this item doesn't only add additional damage to your attacks, but also your abilities. Also it doesn't matter how large or how small the shield is. If someone you're hitting has 50 shield left on them and Serpent's Fang empowers your next attack/ability against them, the difference is taken out of their actual health. Let's say Serpent's fang is giving you 200 damage against a shielded target on your next attack on them. If they have that 50 shield, they're eating the rest of that 150 directly. Its literally just straight up bonus damage ontop of whatever damage you're normally doing. I feel like people don't take that into consideration when looking at this item. If the extra damage granted by SF exceeds the shield you're attacking, the excess damage doesn't disappear. It goes directly into who ever you're bonking. I've started to mess around with this item and its actually a little nutty. To be fair, I had really poor expectations for the item due to nearly no one picking it up and everyone downplaying it. But I'm starting to think its stronger than what people give it credit for. While clearly it isn't 'RUSH THIS ITEM NOW' kind of item, its definitely far better than 'ignore this item'. Edit: Look at your past 5 or 10 games and see if any enemy champion in them had a shield. You will be surprised at how often there is 1-2 champions on an enemy team that have self shielding or has a support providing shields to everyone else. While its rare to see like 4 champions on a team all providing their own shields, it is actually common that there is someone on the enemy team shielding themselves or shielding allies. Shields are way more common than I thought they were. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jan 2021 08:45 AM PST Not only will this help serve to give info on what items to prioritize to get through resistances and Large Health Pools, but it also makes death less infuriating by showing how much you've contributed to a fight, even if you didn't get any kills. Additionally, it can show how much healing you've mitigated with GW and the amount of healing and shielding you've given to allies. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jan 2021 04:11 PM PST
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Facecheck S03E02 - NA Fans Are Too Hard on Promising Rookies Posted: 26 Jan 2021 11:56 AM PST
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Faker with the 1 hp outplay on Ryze Posted: 26 Jan 2021 04:03 AM PST
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Two weeks in, the LCK still has no official VODs available. Posted: 26 Jan 2021 05:00 AM PST | |||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jan 2021 05:50 PM PST I love wukong, so I hired a metal sculptor to make me this! what do you think?? 🐒🐒 [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||
Is there still a point to Kassadin's W costing 1 mana? Posted: 26 Jan 2021 05:21 PM PST Now that tear and its upgrades stack not on mana expenditure but on ability hits, does Kassadin's W costing 1 mana still serve a purpose of any kind? It's also not a huge negative, so Riot can very well leave it be, but it's interesting to think about. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jan 2021 04:46 AM PST
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The Dynamic of Healing and Antihealing in League of Legends Posted: 25 Jan 2021 10:24 PM PST One goal that Riot has expressed for season 11 is to combat excessive healing in the game by adding cheaper and more plentiful options for grievous wounds. Now, between bramble vest, executioner's calling, and oblivion orb, and champion can get antiheal for 800g. Also, every class can get an upgraded grievous item now. Furthermore, most antiheal items are very cost efficient, as shown in the chart below:
Naturally, this change hurt a lot of champions who rely on healing, as at least one person in every game has some form of antiheal. Champions like Dr. Mundo dropped to a 42% win rate, as a core part of their kit was now significantly weaker. As a matter of fact, Mundo is a great champion to look at to understand this phenomenon. Prior to season 8, Mundo's ult healed him for 40% / 50% / 60% of his max health at levels 6, 11, and 16. However, as antiheal increased in game, Riot compensated Mundo by buffing his healing to 50% / 75% / 100%. Now, with grievous wounds being more prevalent than ever, Riot is once again buffing Mundo's R to 60% / 85% / 110%. What was once the scaling on his rank 3 ultimate is now available at rank 1. This brings us to an overdiscussed point: the heal creep in League of Legends. But a topic that nobody seems to discuss, and a reason behind it, is the antiheal creep in League of Legends. With there being so much sustain in nearly all new champions, runes, and items, there needs to be some form of counterplay to healing. However, antiheal is a mechanic that nobody in the game enjoys. Healing based champions feel useless as soon as anyone picks up a grievous wounds item, and the player who buys the item has to detract from their build and spend an item slot just to be able to play the game. Rather than buffing antihealing, Riot should be looking to nerf healing already existing within the game. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||
Should You Main Viego? (Satire) Posted: 26 Jan 2021 08:32 AM PST
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The Dive | Lock In Quarterfinals Reactions, Meta Report, Semifinals & The "$11m Goldenglue" Posted: 26 Jan 2021 08:07 AM PST
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